Highground › Counter picks › Doom

Doom counters for patch 7.41
On patch 7.41f in Divine+ games, Doom struggles most against Medusa, Nature's Prophet and Lone Druid.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Who is stronger when
Win-chance points by game length, Legion Commander against Doom: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
20–35Fight him from minute 20 to 35: that is your window.
- ▲20–35You are clearly stronger from minute 20 to 35.
- ▼45+Doom is clearly stronger from minute 45 on.
Who farms faster
Median gold earned by Divine+ players of each hero at their position.
▼2.5k30Doom farms faster: 2.5k more gold by minute 30.
| Legion Commander | Doom | games | |
|---|---|---|---|
| 10Minute 10 | 3.5k | 3.4k | 690 / 174 |
| 20Minute 20 | 8.1k | 8.9k | 685 / 173 |
| 30Minute 30 | 13.3k | 15.8k | 531 / 133 |
Power spikes
18Doom's power spike: Radiance, around minute 18.
18
27
32
36
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Doom
In lane
Beyond both heroes' general lane strength, by 10:00
- Witch Doctor56 lanes, 55 at this position+0.15lane score
Why?
Measured over 56 lanes with Witch Doctor across from Doom: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.05 to +0.24).
- Doom in these lanes, beyond what general lane strength predicts:
- −204 gold at 10:00
- +0.20 deaths by 5:00
- −2.6 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Drow Ranger63 lanes, 59 at this position+0.12lane score
Why?
Measured over 63 lanes with Drow Ranger across from Doom: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.21).
- Doom in these lanes, beyond what general lane strength predicts:
- −293 gold at 10:00
- +0.09 deaths by 5:00
- −2.6 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Tusk22 lanes, 21 at this position+0.13lane score
Why?
Measured over 22 lanes with Tusk across from Doom: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.25).
- Doom in these lanes, beyond what general lane strength predicts:
- −221 gold at 10:00
- +0.44 deaths by 5:00
- −1.0 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Doom. They are not listed as counters.
- Shadow Fiend21 lanes, 16 at this position+0.27lane score
Why?
Measured over 21 lanes: Shadow Fiend wins most of his lanes against every hero, so with Shadow Fiend across Doom does 0.27 lane-score points worse than usual (80% range +0.10 to +0.45). That is general lane strength, not a matchup of Doom's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Dazzle23 lanes+0.24lane score
Why?
Measured over 23 lanes: Dazzle wins most of his lanes against every hero, so with Dazzle across Doom does 0.24 lane-score points worse than usual (80% range +0.07 to +0.41). That is general lane strength, not a matchup of Doom's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lone Druid25 lanes, 24 at this position+0.23lane score
Why?
Measured over 25 lanes: Lone Druid wins most of his lanes against every hero, so with Lone Druid across Doom does 0.23 lane-score points worse than usual (80% range +0.07 to +0.40). That is general lane strength, not a matchup of Doom's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- MedusaCarry3,735 games+5.4pts
Why?
Measured: across 3,735 Divine+ games, Medusa's side wins 5.4 win-chance points more often than the two heroes' own win rates predict (90% range +4.1 to +6.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nature's ProphetCarry, Soft support5,485 games+4.0pts
Why?
Measured: across 5,485 Divine+ games, Nature's Prophet's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lone DruidCarry, Mid3,138 games+4.1pts
Why?
Measured: across 3,138 Divine+ games, Lone Druid's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TerrorbladeCarry3,654 gamesdrifting+3.8pts
Why?
Measured: across 3,654 Divine+ games, Terrorblade's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry8,990 games+2.8pts
Why?
Measured: across 8,990 Divine+ games, Wraith King's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BatriderOfflane, Mid1,734 games+3.6pts
Why?
Measured: across 1,734 Divine+ games, Batrider's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Arc WardenMid2,360 games+2.9pts
Why?
Measured: across 2,360 Divine+ games, Arc Warden's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Keeper of the LightMid, Soft support4,870 games+2.4pts
Why?
Measured: across 4,870 Divine+ games, Keeper of the Light's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TuskHard support, Soft support6,360 gamesdrifting+2.2pts
Why?
Measured: across 6,360 Divine+ games, Tusk's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Vengeful SpiritHard support, Soft support7,751 games+1.9pts
Why?
Measured: across 7,751 Divine+ games, Vengeful Spirit's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Night StalkerOfflane8,507 games+1.8pts
Why?
Measured: across 8,507 Divine+ games, Night Stalker's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ViperMid, Offlane3,884 games+2.1pts
Why?
Measured: across 3,884 Divine+ games, Viper's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LunaCarry7,857 gameslane ≠ game+1.7pts
Why?
Measured: across 7,857 Divine+ games, Luna's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BeastmasterOfflane, Mid2,942 games+2.1pts
Why?
Measured: across 2,942 Divine+ games, Beastmaster's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- JakiroHard support, Soft support4,857 games+1.7pts
Why?
Measured: across 4,857 Divine+ games, Jakiro's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MedusaCarry3,735 games+5.4pts
Why?
Measured: across 3,735 Divine+ games, Medusa's side wins 5.4 win-chance points more often than the two heroes' own win rates predict (90% range +4.1 to +6.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nature's ProphetCarry, Soft support5,485 games+4.0pts
Why?
Measured: across 5,485 Divine+ games, Nature's Prophet's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lone DruidCarry, Mid3,138 games+4.1pts
Why?
Measured: across 3,138 Divine+ games, Lone Druid's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TerrorbladeCarry3,654 gamesdrifting+3.8pts
Why?
Measured: across 3,654 Divine+ games, Terrorblade's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry8,990 games+2.8pts
Why?
Measured: across 8,990 Divine+ games, Wraith King's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Vengeful SpiritHard support, Soft support7,751 games+1.9pts
Why?
Measured: across 7,751 Divine+ games, Vengeful Spirit's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LunaCarry7,857 gameslane ≠ game+1.7pts
Why?
Measured: across 7,857 Divine+ games, Luna's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MeepoMid, Carry1,367 games+2.6pts
Why?
Measured: across 1,367 Divine+ games, Meepo's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nature's ProphetCarry, Soft support5,485 games+4.0pts
Why?
Measured: across 5,485 Divine+ games, Nature's Prophet's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lone DruidCarry, Mid3,138 games+4.1pts
Why?
Measured: across 3,138 Divine+ games, Lone Druid's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BatriderOfflane, Mid1,734 games+3.6pts
Why?
Measured: across 1,734 Divine+ games, Batrider's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Arc WardenMid2,360 games+2.9pts
Why?
Measured: across 2,360 Divine+ games, Arc Warden's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Keeper of the LightMid, Soft support4,870 games+2.4pts
Why?
Measured: across 4,870 Divine+ games, Keeper of the Light's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ViperMid, Offlane3,884 games+2.1pts
Why?
Measured: across 3,884 Divine+ games, Viper's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BeastmasterOfflane, Mid2,942 games+2.1pts
Why?
Measured: across 2,942 Divine+ games, Beastmaster's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MeepoMid, Carry1,367 games+2.6pts
Why?
Measured: across 1,367 Divine+ games, Meepo's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry8,990 games+2.8pts
Why?
Measured: across 8,990 Divine+ games, Wraith King's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BatriderOfflane, Mid1,734 games+3.6pts
Why?
Measured: across 1,734 Divine+ games, Batrider's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Night StalkerOfflane8,507 games+1.8pts
Why?
Measured: across 8,507 Divine+ games, Night Stalker's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ViperMid, Offlane3,884 games+2.1pts
Why?
Measured: across 3,884 Divine+ games, Viper's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BeastmasterOfflane, Mid2,942 games+2.1pts
Why?
Measured: across 2,942 Divine+ games, Beastmaster's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nature's ProphetCarry, Soft support5,485 games+4.0pts
Why?
Measured: across 5,485 Divine+ games, Nature's Prophet's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BatriderOfflane, Mid1,734 games+3.6pts
Why?
Measured: across 1,734 Divine+ games, Batrider's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Keeper of the LightMid, Soft support4,870 games+2.4pts
Why?
Measured: across 4,870 Divine+ games, Keeper of the Light's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TuskHard support, Soft support6,360 gamesdrifting+2.2pts
Why?
Measured: across 6,360 Divine+ games, Tusk's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Vengeful SpiritHard support, Soft support7,751 games+1.9pts
Why?
Measured: across 7,751 Divine+ games, Vengeful Spirit's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- JakiroHard support, Soft support4,857 games+1.7pts
Why?
Measured: across 4,857 Divine+ games, Jakiro's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TuskHard support, Soft support6,360 gamesdrifting+2.2pts
Why?
Measured: across 6,360 Divine+ games, Tusk's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Vengeful SpiritHard support, Soft support7,751 games+1.9pts
Why?
Measured: across 7,751 Divine+ games, Vengeful Spirit's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- JakiroHard support, Soft support4,857 games+1.7pts
Why?
Measured: across 4,857 Divine+ games, Jakiro's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Doom
Linken's SphereMid 7%5,530 players+6.7ptsWhy?
Linken's Sphere blocks or turns back Doom's targeted spells, and Doom wins with them
Measured: over 5,530 players, Divine+ players complete it 6.7 points more often against Doom, 3.2 times as often.
The mechanism shows in what Divine+ players buy; a second patch will confirm it.
Lotus OrbOfflane 8%, Soft support 6%5,530 players+2.1ptsWhy?
Lotus Orb blocks or turns back Doom's targeted spells, and Doom wins with them
Measured: over 5,530 players, Divine+ players complete it 2.1 points more often against Doom, 1.4 times as often.
The mechanism shows in what Divine+ players buy; a second patch will confirm it.
In lane
Beyond both heroes' general lane strength, by 10:00
- Luna105 lanes, 100 at this position+0.08lane score
Why?
Measured over 105 lanes with Doom across from Luna: 0.08 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.16).
- Doom in these lanes, beyond what general lane strength predicts:
- +159 gold at 10:00
- +0.03 deaths by 5:00
- +2.9 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Doom.
- Terrorblade37 lanes+0.29lane score
Why?
Measured over 37 lanes: Terrorblade loses most of his lanes against every hero, so with Doom across he does 0.29 lane-score points worse than usual (80% range +0.15 to +0.43). That is general lane weakness, not a matchup of Doom's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Oracle39 lanes, 38 at this position+0.26lane score
Why?
Measured over 39 lanes: Oracle loses most of his lanes against every hero, so with Doom across he does 0.26 lane-score points worse than usual (80% range +0.12 to +0.40). That is general lane weakness, not a matchup of Doom's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Sven67 lanes, 66 at this position+0.23lane score
Why?
Measured over 67 lanes: Sven loses most of his lanes against every hero, so with Doom across he does 0.23 lane-score points worse than usual (80% range +0.12 to +0.34). That is general lane weakness, not a matchup of Doom's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- LifestealerCarry9,360 games+3.4pts
Why?
Measured: across 9,360 Divine+ games, Doom's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +4.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Faceless VoidCarry6,645 games+3.3pts
Why?
Measured: across 6,645 Divine+ games, Doom's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MorphlingCarry2,879 gamesdrifting+3.6pts
Why?
Measured: across 2,879 Divine+ games, Doom's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +5.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- NecrophosMid, Offlane10,957 games+2.6pts
Why?
Measured: across 10,957 Divine+ games, Doom's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SvenCarry4,714 games+2.7pts
Why?
Measured: across 4,714 Divine+ games, Doom's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SlarkCarry9,106 games+2.1pts
Why?
Measured: across 9,106 Divine+ games, Doom's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Void SpiritMid5,354 games+2.2pts
Why?
Measured: across 5,354 Divine+ games, Doom's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Earth SpiritMid, Soft support6,414 games+2.0pts
Why?
Measured: across 6,414 Divine+ games, Doom's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- HuskarMid, Offlane2,515 games+2.5pts
Why?
Measured: across 2,515 Divine+ games, Doom's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TimbersawOfflane3,987 gamesdrifting+2.1pts
Why?
Measured: across 3,987 Divine+ games, Doom's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.