Highground › Counter picks › Earth Spirit

Earth Spirit

Earth Spirit counters for patch 7.41

On patch 7.41f in Divine+ games, Earth Spirit struggles most against Abaddon, Slark and Magnus.

Divine+ games, patch 7.41f · data built 2026-11-04

You play

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Your position12345

Rubick
Midvs
Earth Spirit
Mid

Who is stronger when

Win-chance points by game length, Rubick against Earth Spirit: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

20–25Fight him from minute 20 to 25: that is your window.

  • 20–25You are clearly stronger from minute 20 to 25.

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • chain disables+0.2568 lanesRubick does better than usual in lane against chain disables (+0.25 lane score, 68 lanes). That is Earth Spirit.
  • heroes who close the gap+0.15108 lanesRubick does better than usual in lane against heroes who close the gap (+0.15 lane score, 108 lanes). That is Earth Spirit.
  • ranged harassers+0.08295 lanesEarth Spirit does better than usual in lane against ranged harassers (+0.08 lane score, 295 lanes). That is Rubick.

Power spikes

  • Black King Bar25Earth Spirit's power spike: Black King Bar, around minute 25.
  • Phylactery12Your power spike: Phylactery, around minute 12.
Earth Spirit usually finishes these items at about this minute:
  • Spirit Vessel14
  • Kaya19
  • Kaya and Sange29

This pair in Divine+ games

  • Earth Spirit wins 1.8 win-chance points more often than the two heroes' own win rates predict when facing Rubick (18,533 Divine+ games)

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Mid (pos 2) 53%Soft support (pos 4) 29%Leans onSpell immunity (BKB)Closing the gap

Item buildSkill build

How to beat Earth Spirit

  1. MeasuredAbaddonWins 3.8 win-chance points more often against Earth Spirit (1,883 Divine+ games)
  2. MeasuredSlarkWins 2.8 win-chance points more often against Earth Spirit (8,302 Divine+ games)
  3. MeasuredMagnusWins 2.5 win-chance points more often against Earth Spirit (8,868 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

As Mid (pos 2)

  1. Storm Spirit18 lanessources differ+0.16lane score
    Why?

    Measured over 18 lanes with Storm Spirit across from Earth Spirit: 0.16 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.29).

    Earth Spirit in these lanes, beyond what general lane strength predicts:
    −498 gold at 10:00
    +0.17 deaths by 5:00
    −2.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Earth Spirit. They are not listed as counters.

  1. Necrophos32 lanes, 23 at this position+0.24lane score
    Why?

    Measured over 32 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Earth Spirit does 0.24 lane-score points worse than usual (80% range +0.09 to +0.40). That is general lane strength, not a matchup of Earth Spirit's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Dark Willow16 lanes, 3 at this position+0.22lane score
    Why?

    Measured over 16 lanes: Dark Willow wins most of his lanes against every hero, so with Dark Willow across Earth Spirit does 0.22 lane-score points worse than usual (80% range +0.02 to +0.41). That is general lane strength, not a matchup of Earth Spirit's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Shadow Fiend23 lanes, 11 at this position+0.20lane score
    Why?

    Measured over 23 lanes: Shadow Fiend wins most of his lanes against every hero, so with Shadow Fiend across Earth Spirit does 0.20 lane-score points worse than usual (80% range +0.02 to +0.37). That is general lane strength, not a matchup of Earth Spirit's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Soft support (pos 4)

Across 355 lanes at this position, no lane matchup stands out for Earth Spirit beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Earth Spirit. They are not listed as counters.

  1. Necrophos32 lanes, 6 at this position+0.23lane score
    Why?

    Measured over 32 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Earth Spirit does 0.23 lane-score points worse than usual (80% range +0.07 to +0.39). That is general lane strength, not a matchup of Earth Spirit's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Drow Ranger23 lanes, 18 at this position+0.22lane score
    Why?

    Measured over 23 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Earth Spirit does 0.22 lane-score points worse than usual (80% range +0.05 to +0.39). That is general lane strength, not a matchup of Earth Spirit's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Dark Willow16 lanes, 7 at this position+0.20lane score
    Why?

    Measured over 16 lanes: Dark Willow wins most of his lanes against every hero, so with Dark Willow across Earth Spirit does 0.20 lane-score points worse than usual (80% range +0.01 to +0.39). That is general lane strength, not a matchup of Earth Spirit's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Necrophos520 lanesSTRATZ+27pts
    Why?

    Measured by STRATZ over 520 lanes: with Necrophos across, Earth Spirit loses the lane 27 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Anti-Mage2,221 lanesSTRATZ+25pts
    Why?

    Measured by STRATZ over 2,221 lanes: with Anti-Mage across, Earth Spirit loses the lane 25 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Lone Druid610 lanesSTRATZ+26pts
    Why?

    Measured by STRATZ over 610 lanes: with Lone Druid across, Earth Spirit loses the lane 26 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

In game

Win-chance points the matchup moves

Position
  1. AbaddonHard support, Soft support1,883 games+3.8pts
    Why?

    Measured: across 1,883 Divine+ games, Abaddon's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SlarkCarry8,302 games+2.8pts
    Why?

    Measured: across 8,302 Divine+ games, Slark's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. MagnusOfflane, Mid8,868 games+2.5pts
    Why?

    Measured: across 8,868 Divine+ games, Magnus's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. LifestealerCarry11,386 games+2.2pts
    Why?

    Measured: across 11,386 Divine+ games, Lifestealer's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. SvenCarry5,227 games+2.4pts
    Why?

    Measured: across 5,227 Divine+ games, Sven's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. TidehunterOfflane6,608 gamesdrifting+2.2pts
    Why?

    Measured: across 6,608 Divine+ games, Tidehunter's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. EnigmaOfflane2,793 games+2.6pts
    Why?

    Measured: across 2,793 Divine+ games, Enigma's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. DoomOfflane6,414 games+2.0pts
    Why?

    Measured: across 6,414 Divine+ games, Doom's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Ancient ApparitionHard support, Soft support3,351 games+2.1pts
    Why?

    Measured: across 3,351 Divine+ games, Ancient Apparition's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Wraith KingOfflane, Carry4,734 games+1.8pts
    Why?

    Measured: across 4,734 Divine+ games, Wraith King's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. SlarkCarry8,302 games+2.8pts
    Why?

    Measured: across 8,302 Divine+ games, Slark's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. LifestealerCarry11,386 games+2.2pts
    Why?

    Measured: across 11,386 Divine+ games, Lifestealer's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. SvenCarry5,227 games+2.4pts
    Why?

    Measured: across 5,227 Divine+ games, Sven's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Wraith KingOfflane, Carry4,734 games+1.8pts
    Why?

    Measured: across 4,734 Divine+ games, Wraith King's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. MagnusOfflane, Mid8,868 games+2.5pts
    Why?

    Measured: across 8,868 Divine+ games, Magnus's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. AbaddonHard support, Soft support1,883 games+3.8pts
    Why?

    Measured: across 1,883 Divine+ games, Abaddon's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. MagnusOfflane, Mid8,868 games+2.5pts
    Why?

    Measured: across 8,868 Divine+ games, Magnus's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. TidehunterOfflane6,608 gamesdrifting+2.2pts
    Why?

    Measured: across 6,608 Divine+ games, Tidehunter's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. EnigmaOfflane2,793 games+2.6pts
    Why?

    Measured: across 2,793 Divine+ games, Enigma's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. DoomOfflane6,414 games+2.0pts
    Why?

    Measured: across 6,414 Divine+ games, Doom's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Wraith KingOfflane, Carry4,734 games+1.8pts
    Why?

    Measured: across 4,734 Divine+ games, Wraith King's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. AbaddonHard support, Soft support1,883 games+3.8pts
    Why?

    Measured: across 1,883 Divine+ games, Abaddon's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. MagnusOfflane, Mid8,868 games+2.5pts
    Why?

    Measured: across 8,868 Divine+ games, Magnus's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Ancient ApparitionHard support, Soft support3,351 games+2.1pts
    Why?

    Measured: across 3,351 Divine+ games, Ancient Apparition's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. AbaddonHard support, Soft support1,883 games+3.8pts
    Why?

    Measured: across 1,883 Divine+ games, Abaddon's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Ancient ApparitionHard support, Soft support3,351 games+2.1pts
    Why?

    Measured: across 3,351 Divine+ games, Ancient Apparition's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Earth Spirit

No item is bought noticeably more often against this hero in Divine+ games.

In lane

Beyond both heroes' general lane strength, by 10:00

As Mid (pos 2)

  1. Invoker64 lanes, 61 at this position+0.21lane score
    Why?

    Measured over 64 lanes with Earth Spirit across from Invoker: 0.21 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.12 to +0.30).

    Earth Spirit in these lanes, beyond what general lane strength predicts:
    +462 gold at 10:00
    −0.04 deaths by 5:00
    +4.7 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Arc Warden17 lanes, 16 at this position+0.20lane score
    Why?

    Earth Spirit's Boulder Smash hits every illusion at once, so Arc Warden's army dies together

    Boulder SmashBoulder Smash

    Measured over 17 lanes with Earth Spirit across from Arc Warden: 0.20 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.33).

    Earth Spirit in these lanes, beyond what general lane strength predicts:
    +404 gold at 10:00
    −0.33 deaths by 5:00
    +3.6 last hits at 10:00

    Checked on our own Divine+ lanes: heroes that rely on this lose more against a hero with this tool.

  3. Lina51 lanes, 48 at this positionsources differ+0.15lane score
    Why?

    Measured over 51 lanes with Earth Spirit across from Lina: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.05 to +0.26).

    Earth Spirit in these lanes, beyond what general lane strength predicts:
    +252 gold at 10:00
    −0.07 deaths by 5:00
    +1.9 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Soft support (pos 4)

Across 355 lanes at this position, Earth Spirit does not beat any hero in lane beyond his general lane strength.

In game

Win-chance points the matchup moves

  1. Drow RangerCarry7,086 games+4.4pts
    Why?

    Measured: across 7,086 Divine+ games, Earth Spirit's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SniperMid6,115 games+3.2pts
    Why?

    Measured: across 6,115 Divine+ games, Earth Spirit's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. AxeOfflane10,799 games+2.3pts
    Why?

    Measured: across 10,799 Divine+ games, Earth Spirit's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. RubickSoft support, Hard support18,533 games+1.8pts
    Why?

    Measured: across 18,533 Divine+ games, Earth Spirit's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. SpectreCarry6,269 games+2.2pts
    Why?

    Earth Spirit's Boulder Smash hits every illusion at once, so Spectre's army dies together

    Boulder SmashBoulder Smash

    Measured: across 6,269 Divine+ games, Earth Spirit's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  6. Keeper of the LightMid, Soft support5,109 games+2.2pts
    Why?

    Measured: across 5,109 Divine+ games, Earth Spirit's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. UnderlordOfflane6,698 games+1.9pts
    Why?

    Measured: across 6,698 Divine+ games, Earth Spirit's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. BeastmasterOfflane, Mid2,339 gamesdrifting+2.3pts
    Why?

    Measured: across 2,339 Divine+ games, Earth Spirit's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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