Highground › Counter picks › Io

Io

Io counters for patch 7.41

On patch 7.41f in Divine+ games, Io struggles most against Ancient Apparition, Shadow Fiend and Monkey King.

Divine+ games, patch 7.41f · data built 2026-11-04

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Dazzle
Carryvs
Io
Hard support

Who is stronger when

Win-chance points by game length, Dazzle against Io: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

15–25Fight him from minute 15 to 25: that is your window.

  • 15–25You are clearly stronger from minute 15 to 25.

Power spikes

    Io usually finishes these items at about this minute:
    • Aghanim's Scepter16
    • Holy Locket21
    • Black King Bar24
    • Shiva's Guard28

    From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

    Hard support (pos 5) 48%Mid (pos 2) 25%Leans onBlinks and escapesSpell immunity (BKB)Closing the gap

    Item buildSkill build

    How to beat Io

    1. MeasuredAncient ApparitionWins 4.0 win-chance points more often against Io (3,055 Divine+ games)
    2. MeasuredShadow FiendWins 2.9 win-chance points more often against Io (7,924 Divine+ games)
    3. MeasuredMonkey KingWins 3.4 win-chance points more often against Io (2,431 Divine+ games)

    In lane

    Beyond both heroes' general lane strength, by 10:00

    As Mid (pos 2)

    Across 278 lanes at this position, no lane matchup stands out for Io beyond both heroes' general lane strength.

    More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

    1. Necrophos683 lanesSTRATZ+28pts
      Why?

      Measured by STRATZ over 683 lanes: with Necrophos across, Io loses the lane 28 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Dragon Knight717 lanesSTRATZ+24pts
      Why?

      Measured by STRATZ over 717 lanes: with Dragon Knight across, Io loses the lane 24 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Outworld Destroyer1,663 lanesSTRATZ+24pts
      Why?

      Measured by STRATZ over 1,663 lanes: with Outworld Destroyer across, Io loses the lane 24 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Data: STRATZ (stratz.com)

    As Hard support (pos 5)

    1. Tidehunter40 lanes, 31 at this positionsources differ+0.15lane score
      Why?

      Measured over 40 lanes with Tidehunter across from Io: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.26).

      Io in these lanes, beyond what general lane strength predicts:
      −252 gold at 10:00
      +0.27 deaths by 5:00
      −2.6 last hits at 10:00

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Strong in most lanes

    They win most of their lanes against every hero, so this is not specific to Io. They are not listed as counters.

    1. Dark Willow25 lanes, 15 at this position+0.17lane score
      Why?

      Measured over 25 lanes: Dark Willow wins most of his lanes against every hero, so with Dark Willow across Io does 0.17 lane-score points worse than usual (80% range +0.01 to +0.34). That is general lane strength, not a matchup of Io's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    In game

    Win-chance points the matchup moves

    Position
    1. Ancient ApparitionHard support, Soft support3,055 games+4.0pts
      Why?

      Measured: across 3,055 Divine+ games, Ancient Apparition's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Shadow FiendMid, Carry7,924 gamesdrifting+2.9pts
      Why?

      Measured: across 7,924 Divine+ games, Shadow Fiend's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Monkey KingCarry, Mid2,431 games+3.4pts
      Why?

      Measured: across 2,431 Divine+ games, Monkey King's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.0).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. VenomancerHard support, Soft support2,440 games+2.7pts
      Why?

      Measured: across 2,440 Divine+ games, Venomancer's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.3).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    5. SvenCarry3,123 games+2.3pts
      Why?

      Measured: across 3,123 Divine+ games, Sven's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    6. WindrangerSoft support, Carry6,736 games+1.7pts
      Why?

      Measured: across 6,736 Divine+ games, Windranger's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    7. SlardarOfflane2,924 gamesdriftingsources differ+2.1pts
      Why?

      Measured: across 2,924 Divine+ games, Slardar's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.6).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. Shadow FiendMid, Carry7,924 gamesdrifting+2.9pts
      Why?

      Measured: across 7,924 Divine+ games, Shadow Fiend's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Monkey KingCarry, Mid2,431 games+3.4pts
      Why?

      Measured: across 2,431 Divine+ games, Monkey King's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.0).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. SvenCarry3,123 games+2.3pts
      Why?

      Measured: across 3,123 Divine+ games, Sven's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. WindrangerSoft support, Carry6,736 games+1.7pts
      Why?

      Measured: across 6,736 Divine+ games, Windranger's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. Shadow FiendMid, Carry7,924 gamesdrifting+2.9pts
      Why?

      Measured: across 7,924 Divine+ games, Shadow Fiend's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Monkey KingCarry, Mid2,431 games+3.4pts
      Why?

      Measured: across 2,431 Divine+ games, Monkey King's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.0).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. WindrangerSoft support, Carry6,736 games+1.7pts
      Why?

      Measured: across 6,736 Divine+ games, Windranger's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. SlardarOfflane2,924 gamesdriftingsources differ+2.1pts
      Why?

      Measured: across 2,924 Divine+ games, Slardar's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.6).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. Ancient ApparitionHard support, Soft support3,055 games+4.0pts
      Why?

      Measured: across 3,055 Divine+ games, Ancient Apparition's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. VenomancerHard support, Soft support2,440 games+2.7pts
      Why?

      Measured: across 2,440 Divine+ games, Venomancer's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.3).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. WindrangerSoft support, Carry6,736 games+1.7pts
      Why?

      Measured: across 6,736 Divine+ games, Windranger's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. Ancient ApparitionHard support, Soft support3,055 games+4.0pts
      Why?

      Measured: across 3,055 Divine+ games, Ancient Apparition's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. VenomancerHard support, Soft support2,440 games+2.7pts
      Why?

      Measured: across 2,440 Divine+ games, Venomancer's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.3).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Items

    Bought more often against Io

    No item is bought noticeably more often against this hero in Divine+ games.

    In lane

    Beyond both heroes' general lane strength, by 10:00

    As Mid (pos 2)

    Across 278 lanes at this position, Io does not beat any hero in lane beyond his general lane strength.

    Strong in most lanes

    They lose most of their lanes against every hero, so beating them is not specific to Io.

    1. Keeper of the Light20 lanes, 8 at this position+0.22lane score
      Why?

      Measured over 20 lanes: Keeper of the Light loses most of his lanes against every hero, so with Io across he does 0.22 lane-score points worse than usual (80% range +0.04 to +0.41). That is general lane weakness, not a matchup of Io's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    As Hard support (pos 5)

    Across 515 lanes at this position, Io does not beat any hero in lane beyond his general lane strength.

    Strong in most lanes

    They lose most of their lanes against every hero, so beating them is not specific to Io.

    1. Timbersaw18 lanes, 11 at this position+0.23lane score
      Why?

      Measured over 18 lanes: Timbersaw loses most of his lanes against every hero, so with Io across he does 0.23 lane-score points worse than usual (80% range +0.04 to +0.41). That is general lane weakness, not a matchup of Io's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Slardar15 lanes, 13 at this position+0.20lane score
      Why?

      Measured over 15 lanes: Slardar loses most of his lanes against every hero, so with Io across he does 0.20 lane-score points worse than usual (80% range +0.01 to +0.39). That is general lane weakness, not a matchup of Io's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Keeper of the Light20 lanes, 8 at this position+0.19lane score
      Why?

      Measured over 20 lanes: Keeper of the Light loses most of his lanes against every hero, so with Io across he does 0.19 lane-score points worse than usual (80% range +0.00 to +0.37). That is general lane weakness, not a matchup of Io's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    In game

    Win-chance points the matchup moves

    1. Phantom LancerCarry5,131 games+5.6pts
      Why?

      Measured: across 5,131 Divine+ games, Io's side wins 5.6 win-chance points more often than the two heroes' own win rates predict (90% range +4.5 to +6.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. PuckMid2,212 games+3.2pts
      Why?

      Measured: across 2,212 Divine+ games, Io's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.9).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. SpectreCarry3,603 games+2.8pts
      Why?

      Measured: across 3,603 Divine+ games, Io's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. ZeusSoft support, Mid5,501 games+2.4pts
      Why?

      Measured: across 5,501 Divine+ games, Io's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    5. TidehunterOfflane3,756 games+2.6pts
      Why?

      Measured: across 3,756 Divine+ games, Io's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.9).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    6. BrewmasterOfflane1,069 games+3.5pts
      Why?

      Measured: across 1,069 Divine+ games, Io's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +5.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    7. PangolierMid, Offlane3,117 games+2.5pts
      Why?

      Measured: across 3,117 Divine+ games, Io's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    8. Wraith KingOfflane, Carry2,478 games+2.3pts
      Why?

      Measured: across 2,478 Divine+ games, Io's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.9).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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