Highground › Counter picks › Jakiro

Jakiro counters for patch 7.41
On patch 7.41f in Divine+ games, Jakiro struggles most against Legion Commander, Rubick and Viper.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Who is stronger when
Win-chance points by game length, Pugna against Jakiro: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
20–40Fight him from minute 20 to 40: that is your window.
- ▲20–40You are clearly stronger from minute 20 to 40.
Power spikes
23
24
24
35
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Jakiro
In lane
Beyond both heroes' general lane strength, by 10:00
As Soft support (pos 4)
Across 240 lanes at this position, no lane matchup stands out for Jakiro beyond both heroes' general lane strength.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Jakiro. They are not listed as counters.
- Lich21 lanes, 9 at this position+0.28lane score
Why?
Measured over 21 lanes: Lich wins most of his lanes against every hero, so with Lich across Jakiro does 0.28 lane-score points worse than usual (80% range +0.10 to +0.46). That is general lane strength, not a matchup of Jakiro's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)
- Necrophos283 lanesSTRATZ+30pts
Why?
Measured by STRATZ over 283 lanes: with Necrophos across, Jakiro loses the lane 30 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Razor171 lanesSTRATZ+27pts
Why?
Measured by STRATZ over 171 lanes: with Razor across, Jakiro loses the lane 27 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Windranger945 lanesSTRATZ+23pts
Why?
Measured by STRATZ over 945 lanes: with Windranger across, Jakiro loses the lane 23 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Data: STRATZ (stratz.com)
As Hard support (pos 5)
Across 548 lanes at this position, no lane matchup stands out for Jakiro beyond both heroes' general lane strength.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Jakiro. They are not listed as counters.
- Lich21 lanes, 11 at this position+0.28lane score
Why?
Measured over 21 lanes: Lich wins most of his lanes against every hero, so with Lich across Jakiro does 0.28 lane-score points worse than usual (80% range +0.11 to +0.46). That is general lane strength, not a matchup of Jakiro's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Axe45 lanes, 44 at this position+0.18lane score
Why?
Measured over 45 lanes: Axe wins most of his lanes against every hero, so with Axe across Jakiro does 0.18 lane-score points worse than usual (80% range +0.05 to +0.31). That is general lane strength, not a matchup of Jakiro's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Windranger25 lanes, 17 at this position+0.17lane score
Why?
Measured over 25 lanes: Windranger wins most of his lanes against every hero, so with Windranger across Jakiro does 0.17 lane-score points worse than usual (80% range +0.01 to +0.34). That is general lane strength, not a matchup of Jakiro's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)
- Viper697 lanesSTRATZ+32pts
Why?
Measured by STRATZ over 697 lanes: with Viper across, Jakiro loses the lane 32 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Razor1,226 lanesSTRATZ+27pts
Why?
Measured by STRATZ over 1,226 lanes: with Razor across, Jakiro loses the lane 27 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Death Prophet741 lanesSTRATZ+26pts
Why?
Measured by STRATZ over 741 lanes: with Death Prophet across, Jakiro loses the lane 26 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Data: STRATZ (stratz.com)
In game
Win-chance points the matchup moves
- Legion CommanderOfflane7,318 games+3.2pts
Why?
Measured: across 7,318 Divine+ games, Legion Commander's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RubickSoft support, Hard support15,883 games+2.5pts
Why?
Measured: across 15,883 Divine+ games, Rubick's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ViperMid, Offlane2,804 gamesdrifting+2.1pts
Why?
Measured: across 2,804 Divine+ games, Viper's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SniperMid6,572 gamesdrifting+1.6pts
Why?
Measured: across 6,572 Divine+ games, Sniper's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ViperMid, Offlane2,804 gamesdrifting+2.1pts
Why?
Measured: across 2,804 Divine+ games, Viper's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SniperMid6,572 gamesdrifting+1.6pts
Why?
Measured: across 6,572 Divine+ games, Sniper's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Legion CommanderOfflane7,318 games+3.2pts
Why?
Measured: across 7,318 Divine+ games, Legion Commander's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ViperMid, Offlane2,804 gamesdrifting+2.1pts
Why?
Measured: across 2,804 Divine+ games, Viper's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RubickSoft support, Hard support15,883 games+2.5pts
Why?
Measured: across 15,883 Divine+ games, Rubick's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RubickSoft support, Hard support15,883 games+2.5pts
Why?
Measured: across 15,883 Divine+ games, Rubick's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Jakiro
No item is bought noticeably more often against this hero in Divine+ games.
In lane
Beyond both heroes' general lane strength, by 10:00
As Soft support (pos 4)
Across 240 lanes at this position, Jakiro does not beat any hero in lane beyond his general lane strength.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Jakiro.
- Enigma19 lanes, 3 at this position+0.19lane score
Why?
Measured over 19 lanes: Enigma loses most of his lanes against every hero, so with Jakiro across he does 0.19 lane-score points worse than usual (80% range +0.01 to +0.38). That is general lane weakness, not a matchup of Jakiro's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Sven20 lanes, 18 at this position+0.18lane score
Why?
Measured over 20 lanes: Sven loses most of his lanes against every hero, so with Jakiro across he does 0.18 lane-score points worse than usual (80% range +0.01 to +0.36). That is general lane weakness, not a matchup of Jakiro's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Hard support (pos 5)
- Spirit Breaker47 lanes, 45 at this position+0.13lane score
Why?
Measured over 47 lanes with Jakiro across from Spirit Breaker: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.23).
- Jakiro in these lanes, beyond what general lane strength predicts:
- +203 gold at 10:00
- −0.13 deaths by 5:00
- +0.1 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Jakiro.
- Nyx Assassin23 lanes, 22 at this position+0.22lane score
Why?
Measured over 23 lanes: Nyx Assassin loses most of his lanes against every hero, so with Jakiro across he does 0.22 lane-score points worse than usual (80% range +0.05 to +0.39). That is general lane weakness, not a matchup of Jakiro's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Earthshaker23 lanes, 18 at this position+0.20lane score
Why?
Measured over 23 lanes: Earthshaker loses most of his lanes against every hero, so with Jakiro across he does 0.20 lane-score points worse than usual (80% range +0.04 to +0.37). That is general lane weakness, not a matchup of Jakiro's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Tidehunter27 lanes, 26 at this position+0.17lane score
Why?
Measured over 27 lanes: Tidehunter loses most of his lanes against every hero, so with Jakiro across he does 0.17 lane-score points worse than usual (80% range +0.01 to +0.33). That is general lane weakness, not a matchup of Jakiro's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- Wraith KingOfflane, Carry4,094 games+3.6pts
Why?
Measured: across 4,094 Divine+ games, Jakiro's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Anti-MageCarry4,510 games+2.9pts
Why?
Measured: across 4,510 Divine+ games, Jakiro's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MarsOfflane4,472 games+2.1pts
Why?
Measured: across 4,472 Divine+ games, Jakiro's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nyx AssassinSoft support, Mid4,134 games+2.0pts
Why?
Measured: across 4,134 Divine+ games, Jakiro's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- DoomOfflane4,857 games+1.7pts
Why?
Measured: across 4,857 Divine+ games, Jakiro's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.