Highground › Counter picks › Keeper of the Light

Keeper of the Light counters for patch 7.41
On patch 7.41f in Divine+ games, Keeper of the Light struggles most against Storm Spirit, Slark and Queen of Pain.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Who is stronger when
Win-chance points by game length, Dawnbreaker against Keeper of the Light: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
- ▼25–30Keeper of the Light is clearly stronger from minute 25 to 30.
Who farms faster
Median gold earned by Divine+ players of each hero at their position.
▼1.6k30Keeper of the Light farms faster: 1.6k more gold by minute 30.
| Dawnbreaker | Keeper of the Light | games | |
|---|---|---|---|
| 10Minute 10 | 3.5k | 3.9k | 359 / 187 |
| 20Minute 20 | 8.8k | 10.0k | 356 / 184 |
| 30Minute 30 | 15.1k | 16.6k | 292 / 138 |
Power spikes
32Keeper of the Light's power spike: Ethereal Blade, around minute 32.
10
13
22
24
This pair in Divine+ games
- ▼
Keeper of the Light wins 2.0 win-chance points more often than the two heroes' own win rates predict when facing Dawnbreaker (7,415 Divine+ games)
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Keeper of the Light
In lane
Beyond both heroes' general lane strength, by 10:00
As Mid (pos 2)
- Nyx Assassin16 lanes, 10 at this position+0.22lane score
Why?
Measured over 16 lanes with Nyx Assassin across from Keeper of the Light: 0.22 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.09 to +0.35).
- Keeper of the Light in these lanes, beyond what general lane strength predicts:
- −860 gold at 10:00
- +0.36 deaths by 5:00
- −12.9 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Keeper of the Light. They are not listed as counters.
- Lina29 lanes+0.22lane score
Why?
Measured over 29 lanes: Lina wins most of his lanes against every hero, so with Lina across Keeper of the Light does 0.22 lane-score points worse than usual (80% range +0.07 to +0.38). That is general lane strength, not a matchup of Keeper of the Light's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Arc Warden18 lanes, 17 at this position+0.21lane score
Why?
Measured over 18 lanes: Arc Warden wins most of his lanes against every hero, so with Arc Warden across Keeper of the Light does 0.21 lane-score points worse than usual (80% range +0.03 to +0.39). That is general lane strength, not a matchup of Keeper of the Light's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Soft support (pos 4)
Across 206 lanes at this position, no lane matchup stands out for Keeper of the Light beyond both heroes' general lane strength.
More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)
- Necrophos242 lanesSTRATZ+28pts
Why?
Measured by STRATZ over 242 lanes: with Necrophos across, Keeper of the Light loses the lane 28 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Undying715 lanesSTRATZ+21pts
Why?
Measured by STRATZ over 715 lanes: with Undying across, Keeper of the Light loses the lane 21 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Windranger845 lanesSTRATZ+20pts
Why?
Measured by STRATZ over 845 lanes: with Windranger across, Keeper of the Light loses the lane 20 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Data: STRATZ (stratz.com)
In game
Win-chance points the matchup moves
- Storm SpiritMid5,242 games+3.6pts
Why?
Measured: across 5,242 Divine+ games, Storm Spirit's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SlarkCarry6,158 games+3.0pts
Why?
Measured: across 6,158 Divine+ games, Slark's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Queen of PainMid6,908 games+2.8pts
Why?
Measured: across 6,908 Divine+ games, Queen of Pain's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MagnusOfflane, Mid7,336 games+2.5pts
Why?
Measured: across 7,336 Divine+ games, Magnus's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Anti-MageCarry5,720 games+2.3pts
Why?
Measured: across 5,720 Divine+ games, Anti-Mage's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Faceless VoidCarry5,441 games+2.2pts
Why?
Measured: across 5,441 Divine+ games, Faceless Void's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Earth SpiritMid, Soft support5,109 games+2.2pts
Why?
Measured: across 5,109 Divine+ games, Earth Spirit's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WeaverSoft support, Carry2,927 gamessources differ+2.5pts
Why?
Measured: across 2,927 Divine+ games, Weaver's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nyx AssassinSoft support, Mid4,087 games+2.2pts
Why?
Measured: across 4,087 Divine+ games, Nyx Assassin's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom AssassinCarry3,971 games+2.2pts
Why?
Measured: across 3,971 Divine+ games, Phantom Assassin's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Bounty HunterSoft support4,720 games+2.0pts
Why?
Measured: across 4,720 Divine+ games, Bounty Hunter's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TinkerMid3,260 games+2.1pts
Why?
Measured: across 3,260 Divine+ games, Tinker's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Skywrath MageSoft support, Hard support5,562 games+1.7pts
Why?
Measured: across 5,562 Divine+ games, Skywrath Mage's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SlarkCarry6,158 games+3.0pts
Why?
Measured: across 6,158 Divine+ games, Slark's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Anti-MageCarry5,720 games+2.3pts
Why?
Measured: across 5,720 Divine+ games, Anti-Mage's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Faceless VoidCarry5,441 games+2.2pts
Why?
Measured: across 5,441 Divine+ games, Faceless Void's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WeaverSoft support, Carry2,927 gamessources differ+2.5pts
Why?
Measured: across 2,927 Divine+ games, Weaver's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom AssassinCarry3,971 games+2.2pts
Why?
Measured: across 3,971 Divine+ games, Phantom Assassin's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Storm SpiritMid5,242 games+3.6pts
Why?
Measured: across 5,242 Divine+ games, Storm Spirit's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Queen of PainMid6,908 games+2.8pts
Why?
Measured: across 6,908 Divine+ games, Queen of Pain's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MagnusOfflane, Mid7,336 games+2.5pts
Why?
Measured: across 7,336 Divine+ games, Magnus's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Earth SpiritMid, Soft support5,109 games+2.2pts
Why?
Measured: across 5,109 Divine+ games, Earth Spirit's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nyx AssassinSoft support, Mid4,087 games+2.2pts
Why?
Measured: across 4,087 Divine+ games, Nyx Assassin's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TinkerMid3,260 games+2.1pts
Why?
Measured: across 3,260 Divine+ games, Tinker's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MagnusOfflane, Mid7,336 games+2.5pts
Why?
Measured: across 7,336 Divine+ games, Magnus's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MagnusOfflane, Mid7,336 games+2.5pts
Why?
Measured: across 7,336 Divine+ games, Magnus's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Earth SpiritMid, Soft support5,109 games+2.2pts
Why?
Measured: across 5,109 Divine+ games, Earth Spirit's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WeaverSoft support, Carry2,927 gamessources differ+2.5pts
Why?
Measured: across 2,927 Divine+ games, Weaver's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nyx AssassinSoft support, Mid4,087 games+2.2pts
Why?
Measured: across 4,087 Divine+ games, Nyx Assassin's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Bounty HunterSoft support4,720 games+2.0pts
Why?
Measured: across 4,720 Divine+ games, Bounty Hunter's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Skywrath MageSoft support, Hard support5,562 games+1.7pts
Why?
Measured: across 5,562 Divine+ games, Skywrath Mage's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Skywrath MageSoft support, Hard support5,562 games+1.7pts
Why?
Measured: across 5,562 Divine+ games, Skywrath Mage's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Keeper of the Light
Lotus OrbOfflane 8%, Soft support 6%3,870 players+1.8ptsWhy?
Measured: over 3,870 players, Divine+ players complete it 1.8 points more often against Keeper of the Light, 1.4 times as often.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In lane
Beyond both heroes' general lane strength, by 10:00
As Mid (pos 2)
Across 579 lanes at this position, Keeper of the Light does not beat any hero in lane beyond his general lane strength.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Keeper of the Light.
- Invoker62 lanes, 59 at this position+0.16lane score
Why?
Measured over 62 lanes: Invoker loses most of his lanes against every hero, so with Keeper of the Light across he does 0.16 lane-score points worse than usual (80% range +0.04 to +0.27). That is general lane weakness, not a matchup of Keeper of the Light's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Soft support (pos 4)
Across 206 lanes at this position, Keeper of the Light does not beat any hero in lane beyond his general lane strength.
In game
Win-chance points the matchup moves
- NecrophosMid, Offlane7,860 games+5.2pts
Why?
Measured: across 7,860 Divine+ games, Keeper of the Light's side wins 5.2 win-chance points more often than the two heroes' own win rates predict (90% range +4.3 to +6.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry3,729 games+4.4pts
Why?
Measured: across 3,729 Divine+ games, Keeper of the Light's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +5.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TerrorbladeCarry2,758 games+3.9pts
Why?
Measured: across 2,758 Divine+ games, Keeper of the Light's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Dragon KnightOfflane, Mid2,895 games+2.8pts
Why?
Measured: across 2,895 Divine+ games, Keeper of the Light's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- DoomOfflane4,870 games+2.4pts
Why?
Measured: across 4,870 Divine+ games, Keeper of the Light's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RubickSoft support, Hard support15,164 games+1.8pts
Why?
Measured: across 15,164 Divine+ games, Keeper of the Light's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- DawnbreakerOfflane7,415 gamesdrifting+2.0pts
Why?
Measured: across 7,415 Divine+ games, Keeper of the Light's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Death ProphetOfflane, Mid2,019 gamesdrifting+2.6pts
Why?
Measured: across 2,019 Divine+ games, Keeper of the Light's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TechiesSoft support, Hard support6,352 gamesdrifting+1.8pts
Why?
Measured: across 6,352 Divine+ games, Keeper of the Light's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SpectreCarry4,992 games+1.9pts
Why?
Measured: across 4,992 Divine+ games, Keeper of the Light's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.