Highground › Counter picks › Kez

Kez

Kez counters for patch 7.41

On patch 7.41f in Divine+ games, Kez struggles most against Drow Ranger, Abaddon and Tidehunter.

Divine+ games, patch 7.41f · data built 2026-11-04

You play

Or pick from all heroes

Your position12345

Silencer
Soft supportvs
Kez
Carry

Power spikes

  • Aghanim's Scepter27Kez's power spike: Aghanim's Scepter, around minute 27.
Kez usually finishes these items at about this minute:
  • Mage Slayer13
  • Desolator19
  • Black King Bar29

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • ranged harassers−0.10342 lanesKez does worse than usual in lane against ranged harassers (−0.10 lane score, 342 lanes). That is Silencer.
  • ranged heroes−0.09421 lanesKez does worse than usual in lane against ranged heroes (−0.09 lane score, 421 lanes). That is Silencer.

Who is stronger when

Win-chance points by game length, Silencer against Kez: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

You get stronger the longer it goes: you can wait for the late game.

  • 20–25Kez is clearly stronger from minute 20 to 25.
  • 40+You are clearly stronger from minute 40 on.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Carry (pos 1) 66%Mid (pos 2) 31%Leans onSelf-healing

Item buildSkill build

How to beat Kez

  1. MeasuredDrow RangerWins 3.5 win-chance points more often against Kez (6,291 Divine+ games)
  2. MeasuredAbaddonWins 4.3 win-chance points more often against Kez (1,325 Divine+ games)
  3. MeasuredTidehunterWins 2.9 win-chance points more often against Kez (5,081 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

As Carry (pos 1)

  1. Axe32 lanes+0.13lane score
    Why?

    Measured over 32 lanes with Axe across from Kez: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.25).

    Kez in these lanes, beyond what general lane strength predicts:
    −246 gold at 10:00
    +0.15 deaths by 5:00
    −3.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Kez. They are not listed as counters.

  1. Skywrath Mage17 lanes, 14 at this position+0.35lane score
    Why?

    Measured over 17 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Kez does 0.35 lane-score points worse than usual (80% range +0.17 to +0.54). That is general lane strength, not a matchup of Kez's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Necrophos20 lanes, 13 at this position+0.27lane score
    Why?

    Measured over 20 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Kez does 0.27 lane-score points worse than usual (80% range +0.09 to +0.45). That is general lane strength, not a matchup of Kez's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Mid (pos 2)

Across 247 lanes at this position, no lane matchup stands out for Kez beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Kez. They are not listed as counters.

  1. Necrophos20 lanes, 6 at this position+0.26lane score
    Why?

    Measured over 20 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Kez does 0.26 lane-score points worse than usual (80% range +0.08 to +0.45). That is general lane strength, not a matchup of Kez's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Outworld Destroyer2,053 lanesSTRATZ+57pts
    Why?

    Measured by STRATZ over 2,053 lanes: with Outworld Destroyer across, Kez loses the lane 57 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Necrophos877 lanesSTRATZ+55pts
    Why?

    Measured by STRATZ over 877 lanes: with Necrophos across, Kez loses the lane 55 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Dragon Knight872 lanesSTRATZ+36pts
    Why?

    Measured by STRATZ over 872 lanes: with Dragon Knight across, Kez loses the lane 36 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

In game

Win-chance points the matchup moves

Position
  1. Drow RangerCarry6,291 games+3.5pts
    Why?

    Measured: across 6,291 Divine+ games, Drow Ranger's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. AbaddonHard support, Soft support1,325 games+4.3pts
    Why?

    Measured: across 1,325 Divine+ games, Abaddon's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +6.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. TidehunterOfflane5,081 games+2.9pts
    Why?

    Measured: across 5,081 Divine+ games, Tidehunter's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Shadow ShamanHard support, Soft support5,500 games+2.3pts
    Why?

    Measured: across 5,500 Divine+ games, Shadow Shaman's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Shadow FiendMid, Carry8,944 gamesdrifting+2.0pts
    Why?

    Measured: across 8,944 Divine+ games, Shadow Fiend's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. ClinkzCarry, Mid2,332 gamessources differ+2.6pts
    Why?

    Measured: across 2,332 Divine+ games, Clinkz's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Phantom AssassinCarry3,497 games+2.1pts
    Why?

    Measured: across 3,497 Divine+ games, Phantom Assassin's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Ancient ApparitionHard support, Soft support2,398 games+2.2pts
    Why?

    Measured: across 2,398 Divine+ games, Ancient Apparition's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Drow RangerCarry6,291 games+3.5pts
    Why?

    Measured: across 6,291 Divine+ games, Drow Ranger's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Shadow FiendMid, Carry8,944 gamesdrifting+2.0pts
    Why?

    Measured: across 8,944 Divine+ games, Shadow Fiend's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. ClinkzCarry, Mid2,332 gamessources differ+2.6pts
    Why?

    Measured: across 2,332 Divine+ games, Clinkz's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Phantom AssassinCarry3,497 games+2.1pts
    Why?

    Measured: across 3,497 Divine+ games, Phantom Assassin's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Shadow FiendMid, Carry8,944 gamesdrifting+2.0pts
    Why?

    Measured: across 8,944 Divine+ games, Shadow Fiend's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. ClinkzCarry, Mid2,332 gamessources differ+2.6pts
    Why?

    Measured: across 2,332 Divine+ games, Clinkz's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. AbaddonHard support, Soft support1,325 games+4.3pts
    Why?

    Measured: across 1,325 Divine+ games, Abaddon's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +6.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. TidehunterOfflane5,081 games+2.9pts
    Why?

    Measured: across 5,081 Divine+ games, Tidehunter's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. AbaddonHard support, Soft support1,325 games+4.3pts
    Why?

    Measured: across 1,325 Divine+ games, Abaddon's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +6.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Shadow ShamanHard support, Soft support5,500 games+2.3pts
    Why?

    Measured: across 5,500 Divine+ games, Shadow Shaman's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Ancient ApparitionHard support, Soft support2,398 games+2.2pts
    Why?

    Measured: across 2,398 Divine+ games, Ancient Apparition's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. AbaddonHard support, Soft support1,325 games+4.3pts
    Why?

    Measured: across 1,325 Divine+ games, Abaddon's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +6.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Shadow ShamanHard support, Soft support5,500 games+2.3pts
    Why?

    Measured: across 5,500 Divine+ games, Shadow Shaman's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Ancient ApparitionHard support, Soft support2,398 games+2.2pts
    Why?

    Measured: across 2,398 Divine+ games, Ancient Apparition's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Kez

No item is bought noticeably more often against this hero in Divine+ games.

In lane

Beyond both heroes' general lane strength, by 10:00

As Carry (pos 1)

Across 567 lanes at this position, Kez does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Kez.

  1. Timbersaw24 lanes, 23 at this position+0.31lane score
    Why?

    Measured over 24 lanes: Timbersaw loses most of his lanes against every hero, so with Kez across he does 0.31 lane-score points worse than usual (80% range +0.14 to +0.47). That is general lane weakness, not a matchup of Kez's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Tidehunter46 lanes+0.21lane score
    Why?

    Measured over 46 lanes: Tidehunter loses most of his lanes against every hero, so with Kez across he does 0.21 lane-score points worse than usual (80% range +0.09 to +0.34). That is general lane weakness, not a matchup of Kez's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Mid (pos 2)

Across 247 lanes at this position, Kez does not beat any hero in lane beyond his general lane strength.

In game

Win-chance points the matchup moves

  1. BeastmasterOfflane, Mid2,114 games+3.5pts
    Why?

    Measured: across 2,114 Divine+ games, Kez's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. WarlockHard support, Soft support2,763 games+3.0pts
    Why?

    Measured: across 2,763 Divine+ games, Kez's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Bounty HunterSoft support4,215 games+2.4pts
    Why?

    Measured: across 4,215 Divine+ games, Kez's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Centaur WarrunnerOfflane3,421 games+2.4pts
    Why?

    Measured: across 3,421 Divine+ games, Kez's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Nature's ProphetCarry, Soft support3,829 gamesdrifting+2.2pts
    Why?

    Measured: across 3,829 Divine+ games, Kez's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. PudgeSoft support, Hard support15,400 gamesdrifting+1.5pts
    Why?

    Measured: across 15,400 Divine+ games, Kez's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. EnigmaOfflane1,930 games+2.6pts
    Why?

    Measured: across 1,930 Divine+ games, Kez's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. PangolierMid, Offlane4,308 gamessources differ+1.8pts
    Why?

    Measured: across 4,308 Divine+ games, Kez's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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