Highground › Counter picks › Kunkka

Kunkka

Kunkka counters for patch 7.41

On patch 7.41f in Divine+ games, Kunkka struggles most against Storm Spirit, Lifestealer and Ember Spirit.

Divine+ games, patch 7.41f · data built 2026-11-04

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Your position12345

Centaur Warrunner
Offlanevs
Kunkka
Offlane

Who is stronger when

Win-chance points by game length, Centaur Warrunner against Kunkka: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

40–50Fight him from minute 40 to 50: that is your window.

  • 15–35Kunkka is clearly stronger from minute 15 to 35.
  • 40–50You are clearly stronger from minute 40 to 50.

Who farms faster

Median gold earned by Divine+ players of each hero at their position.

1.3k30Kunkka farms faster: 1.3k more gold by minute 30.

Centaur WarrunnerKunkkagames
10Minute 103.4k3.8k239 / 119
20Minute 208.3k9.3k236 / 117
30Minute 3014.2k15.6k198 / 100

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • physical burst+0.09192 lanesCentaur Warrunner does better than usual in lane against physical burst (+0.09 lane score, 192 lanes). That is Kunkka.

Power spikes

  • Radiance17Kunkka's power spike: Radiance, around minute 17.
  • Heart of Tarrasque21Your power spike: Heart of Tarrasque, around minute 21.
Kunkka usually finishes these items at about this minute:
  • Blade Mail14
  • Aghanim's Scepter22
  • Black King Bar29

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Offlane (pos 3) 54%Mid (pos 2) 40%Leans onMelee, no way out in lane

Item buildSkill build

How to beat Kunkka

  1. MeasuredStorm SpiritWins 3.8 win-chance points more often against Kunkka (2,625 Divine+ games)
  2. MeasuredLifestealerWins 2.4 win-chance points more often against Kunkka (5,612 Divine+ games)
  3. MeasuredEmber SpiritWins 2.2 win-chance points more often against Kunkka (4,042 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

As Mid (pos 2)

Across 266 lanes at this position, no lane matchup stands out for Kunkka beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Kunkka. They are not listed as counters.

  1. Lina15 lanes, 12 at this position+0.20lane score
    Why?

    Measured over 15 lanes: Lina wins most of his lanes against every hero, so with Lina across Kunkka does 0.20 lane-score points worse than usual (80% range +0.01 to +0.40). That is general lane strength, not a matchup of Kunkka's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Necrophos1,013 lanesSTRATZ+59pts
    Why?

    Measured by STRATZ over 1,013 lanes: with Necrophos across, Kunkka loses the lane 59 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Huskar303 lanesSTRATZ+57pts
    Why?

    Measured by STRATZ over 303 lanes: with Huskar across, Kunkka loses the lane 57 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Outworld Destroyer1,988 lanesSTRATZ+41pts
    Why?

    Measured by STRATZ over 1,988 lanes: with Outworld Destroyer across, Kunkka loses the lane 41 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

As Offlane (pos 3)

  1. Slark40 lanes, 34 at this position+0.11lane score
    Why?

    Measured over 40 lanes with Slark across from Kunkka: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.22).

    Kunkka in these lanes, beyond what general lane strength predicts:
    −403 gold at 10:00
    +0.01 deaths by 5:00
    −5.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Kunkka. They are not listed as counters.

  1. Drow Ranger22 lanes, 21 at this position+0.24lane score
    Why?

    Measured over 22 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Kunkka does 0.24 lane-score points worse than usual (80% range +0.07 to +0.41). That is general lane strength, not a matchup of Kunkka's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Position
  1. Storm SpiritMid2,625 gamesdrifting+3.8pts
    Why?

    Measured: across 2,625 Divine+ games, Storm Spirit's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. LifestealerCarry5,612 games+2.4pts
    Why?

    Measured: across 5,612 Divine+ games, Lifestealer's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Ember SpiritMid4,042 games+2.2pts
    Why?

    Measured: across 4,042 Divine+ games, Ember Spirit's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Faceless VoidCarry3,594 gamesdrifting+2.2pts
    Why?

    Measured: across 3,594 Divine+ games, Faceless Void's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. BristlebackOfflane1,518 gamesdriftingsources differ+2.7pts
    Why?

    Measured: across 1,518 Divine+ games, Bristleback's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. LifestealerCarry5,612 games+2.4pts
    Why?

    Measured: across 5,612 Divine+ games, Lifestealer's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Faceless VoidCarry3,594 gamesdrifting+2.2pts
    Why?

    Measured: across 3,594 Divine+ games, Faceless Void's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Storm SpiritMid2,625 gamesdrifting+3.8pts
    Why?

    Measured: across 2,625 Divine+ games, Storm Spirit's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Ember SpiritMid4,042 games+2.2pts
    Why?

    Measured: across 4,042 Divine+ games, Ember Spirit's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. BristlebackOfflane1,518 gamesdriftingsources differ+2.7pts
    Why?

    Measured: across 1,518 Divine+ games, Bristleback's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Kunkka

No item is bought noticeably more often against this hero in Divine+ games.

In lane

Beyond both heroes' general lane strength, by 10:00

As Mid (pos 2)

Across 266 lanes at this position, Kunkka does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Kunkka.

  1. Invoker23 lanes+0.23lane score
    Why?

    Measured over 23 lanes: Invoker loses most of his lanes against every hero, so with Kunkka across he does 0.23 lane-score points worse than usual (80% range +0.07 to +0.40). That is general lane weakness, not a matchup of Kunkka's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Offlane (pos 3)

Across 374 lanes at this position, Kunkka does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Kunkka.

  1. Phantom Lancer24 lanes, 23 at this position+0.20lane score
    Why?

    Measured over 24 lanes: Phantom Lancer loses most of his lanes against every hero, so with Kunkka across he does 0.20 lane-score points worse than usual (80% range +0.04 to +0.37). That is general lane weakness, not a matchup of Kunkka's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. LunaCarry4,111 games+2.5pts
    Why?

    Measured: across 4,111 Divine+ games, Kunkka's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Shadow FiendMid, Carry5,716 games+2.2pts
    Why?

    Measured: across 5,716 Divine+ games, Kunkka's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. SvenCarry2,219 gamesdrifting+2.2pts
    Why?

    Measured: across 2,219 Divine+ games, Kunkka's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. MarsOfflane2,874 gamesdrifting+2.0pts
    Why?

    Measured: across 2,874 Divine+ games, Kunkka's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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