Highground › Counter picks › Kunkka

Kunkka counters for patch 7.41
On patch 7.41f in Divine+ games, Kunkka struggles most against Storm Spirit, Lifestealer and Ember Spirit.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Who is stronger when
Win-chance points by game length, Monkey King against Kunkka: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
45–50Fight him from minute 45 to 50: that is your window.
- ▼20–35Kunkka is clearly stronger from minute 20 to 35.
- ▲45–50You are clearly stronger from minute 45 to 50.
Who farms faster
Median gold earned by Divine+ players of each hero at their position.
▼0.8k30Kunkka farms faster: 0.8k more gold by minute 30.
| Monkey King | Kunkka | games | |
|---|---|---|---|
| 10Minute 10 | 3.5k | 3.8k | 141 / 119 |
| 20Minute 20 | 8.5k | 9.3k | 138 / 117 |
| 30Minute 30 | 14.8k | 15.6k | 111 / 100 |
Power spikes
17Kunkka's power spike: Radiance, around minute 17.
14
22
29
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Kunkka
In lane
Beyond both heroes' general lane strength, by 10:00
As Mid (pos 2)
Across 266 lanes at this position, no lane matchup stands out for Kunkka beyond both heroes' general lane strength.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Kunkka. They are not listed as counters.
- Lina15 lanes, 12 at this position+0.20lane score
Why?
Measured over 15 lanes: Lina wins most of his lanes against every hero, so with Lina across Kunkka does 0.20 lane-score points worse than usual (80% range +0.01 to +0.40). That is general lane strength, not a matchup of Kunkka's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)
- Necrophos1,013 lanesSTRATZ+59pts
Why?
Measured by STRATZ over 1,013 lanes: with Necrophos across, Kunkka loses the lane 59 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Huskar303 lanesSTRATZ+57pts
Why?
Measured by STRATZ over 303 lanes: with Huskar across, Kunkka loses the lane 57 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Outworld Destroyer1,988 lanesSTRATZ+41pts
Why?
Measured by STRATZ over 1,988 lanes: with Outworld Destroyer across, Kunkka loses the lane 41 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Data: STRATZ (stratz.com)
As Offlane (pos 3)
- Slark40 lanes, 34 at this position+0.11lane score
Why?
Measured over 40 lanes with Slark across from Kunkka: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.22).
- Kunkka in these lanes, beyond what general lane strength predicts:
- −403 gold at 10:00
- +0.01 deaths by 5:00
- −5.8 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Kunkka. They are not listed as counters.
- Drow Ranger22 lanes, 21 at this position+0.24lane score
Why?
Measured over 22 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Kunkka does 0.24 lane-score points worse than usual (80% range +0.07 to +0.41). That is general lane strength, not a matchup of Kunkka's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- Storm SpiritMid2,625 gamesdrifting+3.8pts
Why?
Measured: across 2,625 Divine+ games, Storm Spirit's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LifestealerCarry5,612 games+2.4pts
Why?
Measured: across 5,612 Divine+ games, Lifestealer's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ember SpiritMid4,042 games+2.2pts
Why?
Measured: across 4,042 Divine+ games, Ember Spirit's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Faceless VoidCarry3,594 gamesdrifting+2.2pts
Why?
Measured: across 3,594 Divine+ games, Faceless Void's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BristlebackOfflane1,518 gamesdriftingsources differ+2.7pts
Why?
Measured: across 1,518 Divine+ games, Bristleback's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LifestealerCarry5,612 games+2.4pts
Why?
Measured: across 5,612 Divine+ games, Lifestealer's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Faceless VoidCarry3,594 gamesdrifting+2.2pts
Why?
Measured: across 3,594 Divine+ games, Faceless Void's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Storm SpiritMid2,625 gamesdrifting+3.8pts
Why?
Measured: across 2,625 Divine+ games, Storm Spirit's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ember SpiritMid4,042 games+2.2pts
Why?
Measured: across 4,042 Divine+ games, Ember Spirit's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BristlebackOfflane1,518 gamesdriftingsources differ+2.7pts
Why?
Measured: across 1,518 Divine+ games, Bristleback's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Kunkka
No item is bought noticeably more often against this hero in Divine+ games.
In lane
Beyond both heroes' general lane strength, by 10:00
As Mid (pos 2)
Across 266 lanes at this position, Kunkka does not beat any hero in lane beyond his general lane strength.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Kunkka.
- Invoker23 lanes+0.23lane score
Why?
Measured over 23 lanes: Invoker loses most of his lanes against every hero, so with Kunkka across he does 0.23 lane-score points worse than usual (80% range +0.07 to +0.40). That is general lane weakness, not a matchup of Kunkka's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Offlane (pos 3)
Across 374 lanes at this position, Kunkka does not beat any hero in lane beyond his general lane strength.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Kunkka.
- Phantom Lancer24 lanes, 23 at this position+0.20lane score
Why?
Measured over 24 lanes: Phantom Lancer loses most of his lanes against every hero, so with Kunkka across he does 0.20 lane-score points worse than usual (80% range +0.04 to +0.37). That is general lane weakness, not a matchup of Kunkka's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- LunaCarry4,111 games+2.5pts
Why?
Measured: across 4,111 Divine+ games, Kunkka's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow FiendMid, Carry5,716 games+2.2pts
Why?
Measured: across 5,716 Divine+ games, Kunkka's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SvenCarry2,219 gamesdrifting+2.2pts
Why?
Measured: across 2,219 Divine+ games, Kunkka's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MarsOfflane2,874 gamesdrifting+2.0pts
Why?
Measured: across 2,874 Divine+ games, Kunkka's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.