Highground › Counter picks › Legion Commander

Legion Commander counters for patch 7.41
On patch 7.41f in Divine+ games, Legion Commander struggles most against Winter Wyvern, Omniknight and Shadow Demon.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Who is stronger when
Win-chance points by game length, Void Spirit against Legion Commander: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
- ▼25–35Legion Commander is clearly stronger from minute 25 to 35.
Who farms faster
Median gold earned by Divine+ players of each hero at their position.
▲1.6k30You farm faster: 1.6k more gold by minute 30.
| Void Spirit | Legion Commander | games | |
|---|---|---|---|
| 10Minute 10 | 3.6k | 3.5k | 171 / 690 |
| 20Minute 20 | 8.9k | 8.1k | 169 / 685 |
| 30Minute 30 | 14.9k | 13.3k | 133 / 531 |
Power spikes
15Legion Commander's power spike: Blink Dagger, around minute 15.
17
28
36
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Legion Commander
Game factSilver EdgeSilver Edge breaks Legion Commander's Moment of Courage, one of the passives his power rests on- MeasuredWinter WyvernWins 5.2 win-chance points more often against Legion Commander (4,320 Divine+ games)
MeasuredLinken's SphereLinken's Sphere blocks or turns back Legion Commander's targeted spells, and Legion Commander wins with them
In lane
Beyond both heroes' general lane strength, by 10:00
- Tusk38 lanes, 33 at this position+0.25lane score
Why?
Measured over 38 lanes with Tusk across from Legion Commander: 0.25 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.14 to +0.36).
- Legion Commander in these lanes, beyond what general lane strength predicts:
- −547 gold at 10:00
- +0.46 deaths by 5:00
- −3.9 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow Fiend61 lanes, 59 at this position+0.19lane score
Why?
Measured over 61 lanes with Shadow Fiend across from Legion Commander: 0.19 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.09 to +0.28).
- Legion Commander in these lanes, beyond what general lane strength predicts:
- −344 gold at 10:00
- +0.22 deaths by 5:00
- −4.9 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Slark114 lanes, 112 at this position+0.16lane score
Why?
Measured over 114 lanes with Slark across from Legion Commander: 0.16 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.08 to +0.23).
- Legion Commander in these lanes, beyond what general lane strength predicts:
- −126 gold at 10:00
- +0.21 deaths by 5:00
- −2.0 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Witch Doctor105 lanes, 101 at this position+0.15lane score
Why?
Measured over 105 lanes with Witch Doctor across from Legion Commander: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.23).
- Legion Commander in these lanes, beyond what general lane strength predicts:
- −133 gold at 10:00
- +0.19 deaths by 5:00
- −1.8 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Io38 lanes, 37 at this position+0.15lane score
Why?
Measured over 38 lanes with Io across from Legion Commander: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.26).
- Legion Commander in these lanes, beyond what general lane strength predicts:
- −381 gold at 10:00
- +0.25 deaths by 5:00
- −4.0 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Legion Commander. They are not listed as counters.
- Necrophos29 lanes, 25 at this position+0.35lane score
Why?
Measured over 29 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Legion Commander does 0.35 lane-score points worse than usual (80% range +0.19 to +0.51). That is general lane strength, not a matchup of Legion Commander's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Windranger70 lanes, 69 at this position+0.16lane score
Why?
Measured over 70 lanes: Windranger wins most of his lanes against every hero, so with Windranger across Legion Commander does 0.16 lane-score points worse than usual (80% range +0.06 to +0.27). That is general lane strength, not a matchup of Legion Commander's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Zeus32 lanes, 28 at this position+0.16lane score
Why?
Measured over 32 lanes: Zeus wins most of his lanes against every hero, so with Zeus across Legion Commander does 0.16 lane-score points worse than usual (80% range +0.01 to +0.31). That is general lane strength, not a matchup of Legion Commander's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
Facts of the game, not measured
- HoodwinkSharpshooter
Hoodwink's Sharpshooter breaks Legion Commander's Moment of Courage, one of the passives his power rests on
From Valve's game files. - Nyx AssassinVendetta
Nyx Assassin's Vendetta breaks Legion Commander's Moment of Courage, one of the passives his power rests on
From Valve's game files. - ViperViper Strike
Viper's Viper Strike breaks Legion Commander's Moment of Courage, one of the passives his power rests on
From Valve's game files. - HoodwinkSharpshooter
Hoodwink's Sharpshooter breaks Legion Commander's Moment of Courage, so Legion Commander loses the regeneration he lives on
From Valve's game files.
- Winter WyvernHard support, Soft support4,320 games+5.2pts
Why?
Measured: across 4,320 Divine+ games, Winter Wyvern's side wins 5.2 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +6.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- OmniknightHard support, Offlane1,891 games+4.8pts
Why?
Measured: across 1,891 Divine+ games, Omniknight's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +3.0 to +6.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow DemonHard support, Soft support2,514 games+4.1pts
Why?
Measured: across 2,514 Divine+ games, Shadow Demon's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Monkey KingCarry, Mid6,777 games+3.4pts
Why?
Measured: across 6,777 Divine+ games, Monkey King's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +4.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- DawnbreakerOfflane12,788 games+3.1pts
Why?
Measured: across 12,788 Divine+ games, Dawnbreaker's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry9,144 games+2.9pts
Why?
Measured: across 9,144 Divine+ games, Wraith King's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TechiesSoft support, Hard support8,705 games+2.9pts
Why?
Measured: across 8,705 Divine+ games, Techies's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Chaos KnightOfflane, Carry2,097 games+3.7pts
Why?
Measured: across 2,097 Divine+ games, Chaos Knight's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Vengeful SpiritHard support, Soft support8,013 games+2.8pts
Why?
Measured: across 8,013 Divine+ games, Vengeful Spirit's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TuskHard support, Soft support6,297 games+2.9pts
Why?
Measured: across 6,297 Divine+ games, Tusk's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RingmasterHard support, Soft support4,556 games+2.7pts
Why?
Measured: across 4,556 Divine+ games, Ringmaster's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Outworld DestroyerMid9,127 games+2.3pts
Why?
Measured: across 9,127 Divine+ games, Outworld Destroyer's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TimbersawOfflane4,605 games+2.5pts
Why?
Measured: across 4,605 Divine+ games, Timbersaw's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PudgeSoft support, Hard support22,891 games+1.7pts
Why?
Measured: across 22,891 Divine+ games, Pudge's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Drow RangerCarry10,074 gamesdrifting+1.9pts
Why?
Measured: across 10,074 Divine+ games, Drow Ranger's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Monkey KingCarry, Mid6,777 games+3.4pts
Why?
Measured: across 6,777 Divine+ games, Monkey King's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +4.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry9,144 games+2.9pts
Why?
Measured: across 9,144 Divine+ games, Wraith King's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Chaos KnightOfflane, Carry2,097 games+3.7pts
Why?
Measured: across 2,097 Divine+ games, Chaos Knight's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Vengeful SpiritHard support, Soft support8,013 games+2.8pts
Why?
Measured: across 8,013 Divine+ games, Vengeful Spirit's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Drow RangerCarry10,074 gamesdrifting+1.9pts
Why?
Measured: across 10,074 Divine+ games, Drow Ranger's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RikiMid, Carry3,369 games+2.4pts
Why?
Measured: across 3,369 Divine+ games, Riki's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TinyCarry, Soft support7,537 gamesdrifting+1.7pts
Why?
Measured: across 7,537 Divine+ games, Tiny's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Monkey KingCarry, Mid6,777 games+3.4pts
Why?
Measured: across 6,777 Divine+ games, Monkey King's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +4.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Outworld DestroyerMid9,127 games+2.3pts
Why?
Measured: across 9,127 Divine+ games, Outworld Destroyer's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RikiMid, Carry3,369 games+2.4pts
Why?
Measured: across 3,369 Divine+ games, Riki's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TinyCarry, Soft support7,537 gamesdrifting+1.7pts
Why?
Measured: across 7,537 Divine+ games, Tiny's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- OmniknightHard support, Offlane1,891 games+4.8pts
Why?
Measured: across 1,891 Divine+ games, Omniknight's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +3.0 to +6.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- DawnbreakerOfflane12,788 games+3.1pts
Why?
Measured: across 12,788 Divine+ games, Dawnbreaker's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry9,144 games+2.9pts
Why?
Measured: across 9,144 Divine+ games, Wraith King's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Chaos KnightOfflane, Carry2,097 games+3.7pts
Why?
Measured: across 2,097 Divine+ games, Chaos Knight's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TimbersawOfflane4,605 games+2.5pts
Why?
Measured: across 4,605 Divine+ games, Timbersaw's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PudgeSoft support, Hard support22,891 games+1.7pts
Why?
Measured: across 22,891 Divine+ games, Pudge's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MarsOfflane7,238 games+1.7pts
Why?
Measured: across 7,238 Divine+ games, Mars's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Winter WyvernHard support, Soft support4,320 games+5.2pts
Why?
Measured: across 4,320 Divine+ games, Winter Wyvern's side wins 5.2 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +6.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow DemonHard support, Soft support2,514 games+4.1pts
Why?
Measured: across 2,514 Divine+ games, Shadow Demon's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TechiesSoft support, Hard support8,705 games+2.9pts
Why?
Measured: across 8,705 Divine+ games, Techies's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Vengeful SpiritHard support, Soft support8,013 games+2.8pts
Why?
Measured: across 8,013 Divine+ games, Vengeful Spirit's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TuskHard support, Soft support6,297 games+2.9pts
Why?
Measured: across 6,297 Divine+ games, Tusk's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RingmasterHard support, Soft support4,556 games+2.7pts
Why?
Measured: across 4,556 Divine+ games, Ringmaster's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PudgeSoft support, Hard support22,891 games+1.7pts
Why?
Measured: across 22,891 Divine+ games, Pudge's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Treant ProtectorHard support, Soft support4,262 games+2.3pts
Why?
Measured: across 4,262 Divine+ games, Treant Protector's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LichHard support, Soft support10,943 games+1.8pts
Why?
Measured: across 10,943 Divine+ games, Lich's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Spirit BreakerSoft support13,181 games+1.7pts
Why?
Measured: across 13,181 Divine+ games, Spirit Breaker's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Winter WyvernHard support, Soft support4,320 games+5.2pts
Why?
Measured: across 4,320 Divine+ games, Winter Wyvern's side wins 5.2 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +6.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- OmniknightHard support, Offlane1,891 games+4.8pts
Why?
Measured: across 1,891 Divine+ games, Omniknight's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +3.0 to +6.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow DemonHard support, Soft support2,514 games+4.1pts
Why?
Measured: across 2,514 Divine+ games, Shadow Demon's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TechiesSoft support, Hard support8,705 games+2.9pts
Why?
Measured: across 8,705 Divine+ games, Techies's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Vengeful SpiritHard support, Soft support8,013 games+2.8pts
Why?
Measured: across 8,013 Divine+ games, Vengeful Spirit's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TuskHard support, Soft support6,297 games+2.9pts
Why?
Measured: across 6,297 Divine+ games, Tusk's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RingmasterHard support, Soft support4,556 games+2.7pts
Why?
Measured: across 4,556 Divine+ games, Ringmaster's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PudgeSoft support, Hard support22,891 games+1.7pts
Why?
Measured: across 22,891 Divine+ games, Pudge's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Treant ProtectorHard support, Soft support4,262 games+2.3pts
Why?
Measured: across 4,262 Divine+ games, Treant Protector's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LichHard support, Soft support10,943 games+1.8pts
Why?
Measured: across 10,943 Divine+ games, Lich's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Legion Commander
Linken's SphereMid 7%10,120 players+8.7ptsWhy?
Linken's Sphere blocks or turns back Legion Commander's targeted spells, and Legion Commander wins with them
Measured: over 10,120 players, Divine+ players complete it 8.7 points more often against Legion Commander, 4.3 times as often.
The mechanism shows in what Divine+ players buy; a second patch will confirm it.
Facts of the game, not measured
Silver EdgeSilver Edge breaks Legion Commander's Moment of Courage, one of the passives his power rests on
From Valve's game files.
Silver EdgeSilver Edge breaks Legion Commander's Moment of Courage, so Legion Commander loses the regeneration he lives on
From Valve's game files.
In lane
Beyond both heroes' general lane strength, by 10:00
- Phantom Lancer142 lanes+0.12lane score
Why?
Measured over 142 lanes with Legion Commander across from Phantom Lancer: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.06 to +0.19).
- Legion Commander in these lanes, beyond what general lane strength predicts:
- +195 gold at 10:00
- −0.05 deaths by 5:00
- +1.8 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Dazzle37 lanessources differ+0.14lane score
Why?
Measured over 37 lanes with Legion Commander across from Dazzle: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.25).
- Legion Commander in these lanes, beyond what general lane strength predicts:
- +389 gold at 10:00
- −0.25 deaths by 5:00
- +0.8 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phoenix24 lanes, 22 at this position+0.14lane score
Why?
Measured over 24 lanes with Legion Commander across from Phoenix: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.27).
- Legion Commander in these lanes, beyond what general lane strength predicts:
- +514 gold at 10:00
- −0.06 deaths by 5:00
- +4.0 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Spectre95 lanes+0.10lane score
Why?
Measured over 95 lanes with Legion Commander across from Spectre: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.18).
- Legion Commander in these lanes, beyond what general lane strength predicts:
- +118 gold at 10:00
- −0.12 deaths by 5:00
- +0.6 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom Assassin63 lanes, 61 at this position+0.11lane score
Why?
Measured over 63 lanes with Legion Commander across from Phantom Assassin: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.20).
- Legion Commander in these lanes, beyond what general lane strength predicts:
- +186 gold at 10:00
- −0.09 deaths by 5:00
- +2.1 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Legion Commander.
- Templar Assassin51 lanes+0.28lane score
Why?
Measured over 51 lanes: Templar Assassin loses most of his lanes against every hero, so with Legion Commander across he does 0.28 lane-score points worse than usual (80% range +0.16 to +0.41). That is general lane weakness, not a matchup of Legion Commander's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Sven118 lanes, 117 at this position+0.21lane score
Why?
Measured over 118 lanes: Sven loses most of his lanes against every hero, so with Legion Commander across he does 0.21 lane-score points worse than usual (80% range +0.13 to +0.29). That is general lane weakness, not a matchup of Legion Commander's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Invoker21 lanes, 11 at this position+0.29lane score
Why?
Measured over 21 lanes: Invoker loses most of his lanes against every hero, so with Legion Commander across he does 0.29 lane-score points worse than usual (80% range +0.11 to +0.47). That is general lane weakness, not a matchup of Legion Commander's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- BristlebackOfflane4,420 games+5.9pts
Why?
Measured: across 4,420 Divine+ games, Legion Commander's side wins 5.9 win-chance points more often than the two heroes' own win rates predict (90% range +4.7 to +7.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TerrorbladeCarry3,912 games+3.9pts
Why?
Measured: across 3,912 Divine+ games, Legion Commander's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Faceless VoidCarry8,440 games+3.2pts
Why?
Measured: across 8,440 Divine+ games, Legion Commander's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- JakiroHard support, Soft support7,318 games+3.2pts
Why?
Measured: across 7,318 Divine+ games, Legion Commander's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- JuggernautCarry12,135 games+2.7pts
Why?
Measured: across 12,135 Divine+ games, Legion Commander's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Dark WillowSoft support, Hard support6,641 games+2.9pts
Why?
Measured: across 6,641 Divine+ games, Legion Commander's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Anti-MageCarry7,383 games+2.6pts
Why?
Measured: across 7,383 Divine+ games, Legion Commander's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- VenomancerHard support, Soft support8,713 games+2.4pts
Why?
Measured: across 8,713 Divine+ games, Legion Commander's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Queen of PainMid10,881 games+2.3pts
Why?
Measured: across 10,881 Divine+ games, Legion Commander's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ogre MagiHard support, Soft support10,203 games+2.1pts
Why?
Measured: across 10,203 Divine+ games, Legion Commander's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RubickSoft support, Hard support26,418 games+1.5pts
Why?
Measured: across 26,418 Divine+ games, Legion Commander's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SilencerHard support, Soft support10,054 games+1.8pts
Why?
Measured: across 10,054 Divine+ games, Legion Commander's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Arc WardenMid2,917 games+2.3pts
Why?
Measured: across 2,917 Divine+ games, Legion Commander's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WeaverSoft support, Carry5,141 gamesdrifting+1.7pts
Why?
Measured: across 5,141 Divine+ games, Legion Commander's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.