Highground › Counter picks › Lich

Lich counters for patch 7.41
On patch 7.41f in Divine+ games, Lich struggles most against Leshrac, Bristleback and Pangolier.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Who is stronger when
Win-chance points by game length, Kunkka against Lich: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
15–25Fight him from minute 15 to 25: that is your window.
- ▲15–25You are clearly stronger from minute 15 to 25.
- ▼40–50Lich is clearly stronger from minute 40 to 50.
Power spikes
34Lich's power spike: Aghanim's Scepter, around minute 34.
17Your power spike: Radiance, around minute 17.
20
22
26
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Lich
In lane
Beyond both heroes' general lane strength, by 10:00
As Soft support (pos 4)
- Dark Willow52 lanes, 7 at this position+0.15lane score
Why?
Measured over 52 lanes with Dark Willow across from Lich: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.26).
- Lich in these lanes, beyond what general lane strength predicts:
- −482 gold at 10:00
- +0.30 deaths by 5:00
- −0.8 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Lich. They are not listed as counters.
- Anti-Mage34 lanes, 33 at this position+0.23lane score
Why?
Measured over 34 lanes: Anti-Mage wins most of his lanes against every hero, so with Anti-Mage across Lich does 0.23 lane-score points worse than usual (80% range +0.09 to +0.38). That is general lane strength, not a matchup of Lich's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Skywrath Mage48 lanes, 7 at this position+0.23lane score
Why?
Measured over 48 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Lich does 0.23 lane-score points worse than usual (80% range +0.09 to +0.36). That is general lane strength, not a matchup of Lich's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phoenix44 lanes, 9 at this position+0.20lane score
Why?
Measured over 44 lanes: Phoenix wins most of his lanes against every hero, so with Phoenix across Lich does 0.20 lane-score points worse than usual (80% range +0.06 to +0.35). That is general lane strength, not a matchup of Lich's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Hard support (pos 5)
- Dark Willow52 lanes, 45 at this position+0.15lane score
Why?
Measured over 52 lanes with Dark Willow across from Lich: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.05 to +0.25).
- Lich in these lanes, beyond what general lane strength predicts:
- −132 gold at 10:00
- +0.32 deaths by 5:00
- +0.5 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lion77 lanes, 57 at this positionsources differ+0.10lane score
Why?
Measured over 77 lanes with Lion across from Lich: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.19).
- Lich in these lanes, beyond what general lane strength predicts:
- −115 gold at 10:00
- +0.10 deaths by 5:00
- +0.2 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Lich. They are not listed as counters.
- Skywrath Mage48 lanes, 41 at this position+0.24lane score
Why?
Measured over 48 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Lich does 0.24 lane-score points worse than usual (80% range +0.12 to +0.37). That is general lane strength, not a matchup of Lich's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Legion Commander93 lanes+0.18lane score
Why?
Measured over 93 lanes: Legion Commander wins most of his lanes against every hero, so with Legion Commander across Lich does 0.18 lane-score points worse than usual (80% range +0.09 to +0.27). That is general lane strength, not a matchup of Lich's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phoenix44 lanes, 35 at this position+0.20lane score
Why?
Measured over 44 lanes: Phoenix wins most of his lanes against every hero, so with Phoenix across Lich does 0.20 lane-score points worse than usual (80% range +0.07 to +0.34). That is general lane strength, not a matchup of Lich's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- LeshracMid, Carry3,106 games+2.7pts
Why?
Measured: across 3,106 Divine+ games, Leshrac's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BristlebackOfflane4,549 games+2.4pts
Why?
Measured: across 4,549 Divine+ games, Bristleback's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PangolierMid, Offlane8,094 games+2.0pts
Why?
Measured: across 8,094 Divine+ games, Pangolier's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SpectreCarry9,661 gamesdrifting+1.5pts
Why?
Measured: across 9,661 Divine+ games, Spectre's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BaneHard support, Soft support4,376 gamesdrifting+1.8pts
Why?
Measured: across 4,376 Divine+ games, Bane's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Centaur WarrunnerOfflane6,908 gamessources differ+1.5pts
Why?
Measured: across 6,908 Divine+ games, Centaur Warrunner's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +2.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LeshracMid, Carry3,106 games+2.7pts
Why?
Measured: across 3,106 Divine+ games, Leshrac's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SpectreCarry9,661 gamesdrifting+1.5pts
Why?
Measured: across 9,661 Divine+ games, Spectre's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LeshracMid, Carry3,106 games+2.7pts
Why?
Measured: across 3,106 Divine+ games, Leshrac's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PangolierMid, Offlane8,094 games+2.0pts
Why?
Measured: across 8,094 Divine+ games, Pangolier's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BristlebackOfflane4,549 games+2.4pts
Why?
Measured: across 4,549 Divine+ games, Bristleback's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PangolierMid, Offlane8,094 games+2.0pts
Why?
Measured: across 8,094 Divine+ games, Pangolier's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Centaur WarrunnerOfflane6,908 gamessources differ+1.5pts
Why?
Measured: across 6,908 Divine+ games, Centaur Warrunner's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +2.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BaneHard support, Soft support4,376 gamesdrifting+1.8pts
Why?
Measured: across 4,376 Divine+ games, Bane's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BaneHard support, Soft support4,376 gamesdrifting+1.8pts
Why?
Measured: across 4,376 Divine+ games, Bane's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Lich
No item is bought noticeably more often against this hero in Divine+ games.
In lane
Beyond both heroes' general lane strength, by 10:00
As Soft support (pos 4)
- Slark40 lanes, 29 at this position+0.14lane score
Why?
Measured over 40 lanes with Lich across from Slark: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.25).
- Lich in these lanes, beyond what general lane strength predicts:
- +227 gold at 10:00
- −0.26 deaths by 5:00
- +2.2 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Undying59 lanes, 14 at this positionsources differ+0.12lane score
Why?
Measured over 59 lanes with Lich across from Undying: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.22).
- Lich in these lanes, beyond what general lane strength predicts:
- +462 gold at 10:00
- +0.04 deaths by 5:00
- +0.9 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Dragon Knight107 lanes, 5 at this positionsources differ+0.10lane score
Why?
Measured over 107 lanes with Lich across from Dragon Knight: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.19).
- Lich in these lanes, beyond what general lane strength predicts:
- +348 gold at 10:00
- +0.15 deaths by 5:00
- +0.8 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Lich.
- Tiny28 lanes, 6 at this position+0.18lane score
Why?
Measured over 28 lanes: Tiny loses most of his lanes against every hero, so with Lich across he does 0.18 lane-score points worse than usual (80% range +0.02 to +0.35). That is general lane weakness, not a matchup of Lich's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nyx Assassin65 lanes, 6 at this position+0.13lane score
Why?
Measured over 65 lanes: Nyx Assassin loses most of his lanes against every hero, so with Lich across he does 0.13 lane-score points worse than usual (80% range +0.01 to +0.26). That is general lane weakness, not a matchup of Lich's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Hard support (pos 5)
- Dragon Knight107 lanes, 102 at this positionsources differ+0.10lane score
Why?
Measured over 107 lanes with Lich across from Dragon Knight: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.18).
- Lich in these lanes, beyond what general lane strength predicts:
- +122 gold at 10:00
- −0.11 deaths by 5:00
- +0.8 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Undying59 lanes, 45 at this positionsources differ+0.12lane score
Why?
Measured over 59 lanes with Lich across from Undying: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.21).
- Lich in these lanes, beyond what general lane strength predicts:
- +14 gold at 10:00
- −0.21 deaths by 5:00
- +2.4 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Slark40 lanes, 11 at this position+0.12lane score
Why?
Measured over 40 lanes with Lich across from Slark: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.23).
- Lich in these lanes, beyond what general lane strength predicts:
- +97 gold at 10:00
- −0.07 deaths by 5:00
- +1.9 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Lich.
- Tidehunter113 lanes, 110 at this position+0.16lane score
Why?
Measured over 113 lanes: Tidehunter loses most of his lanes against every hero, so with Lich across he does 0.16 lane-score points worse than usual (80% range +0.08 to +0.25). That is general lane weakness, not a matchup of Lich's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Earthshaker60 lanes, 58 at this position+0.19lane score
Why?
Measured over 60 lanes: Earthshaker loses most of his lanes against every hero, so with Lich across he does 0.19 lane-score points worse than usual (80% range +0.08 to +0.31). That is general lane weakness, not a matchup of Lich's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Timbersaw32 lanes+0.19lane score
Why?
Measured over 32 lanes: Timbersaw loses most of his lanes against every hero, so with Lich across he does 0.19 lane-score points worse than usual (80% range +0.04 to +0.34). That is general lane weakness, not a matchup of Lich's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- MarciMid, Soft support4,251 games+2.6pts
Why?
Measured: across 4,251 Divine+ games, Lich's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Elder TitanOfflane, Hard support1,169 games+3.4pts
Why?
Measured: across 1,169 Divine+ games, Lich's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +5.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BroodmotherMid, Offlane1,431 games+3.2pts
Why?
Measured: across 1,431 Divine+ games, Lich's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TuskHard support, Soft support9,303 games+2.0pts
Why?
Measured: across 9,303 Divine+ games, Lich's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TerrorbladeCarry4,121 games+2.3pts
Why?
Lich's Frost Blast hits every illusion at once, so Terrorblade's army dies together
Frost BlastMeasured: across 4,121 Divine+ games, Lich's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Shadow FiendMid, Carry15,521 games+1.7pts
Why?
Measured: across 15,521 Divine+ games, Lich's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Legion CommanderOfflane10,943 games+1.8pts
Why?
Measured: across 10,943 Divine+ games, Lich's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Spirit BreakerSoft support15,508 games+1.6pts
Why?
Measured: across 15,508 Divine+ games, Lich's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Vengeful SpiritHard support, Soft support9,240 games+1.7pts
Why?
Measured: across 9,240 Divine+ games, Lich's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BloodseekerCarry1,879 gamesdrifting+2.3pts
Why?
Measured: across 1,879 Divine+ games, Lich's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.