Highground › Counter picks › Huskar

Huskar

Huskar counters for patch 7.41

On patch 7.41f in Divine+ games, Huskar struggles most against Viper, Ancient Apparition and Windranger.

Divine+ games, patch 7.41f · data built 2026-11-04

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Kunkka
Offlanevs
Huskar
Mid

Items against Huskar

Only items Kunkka really builds as Offlane.

  • Spirit VesselSpirit Vessel4.6Divine+ players buy it 4.6 points more often against Huskar12Kunkka players finish it around minute 12 (31 players).

    Spirit Vessel reduces healing and regeneration, and Huskar lives on healing

    Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.
  • Silver EdgeSilver Edge1.5Divine+ players buy it 1.5 points more often against Huskar28Kunkka players finish it around minute 28 (33 players).

    Silver Edge breaks Huskar's Berserker's Blood, so Huskar loses the regeneration he lives on

    From Valve's game files.

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • physical burst−0.3081 lanesHuskar does worse than usual in lane against physical burst (−0.30 lane score, 81 lanes). That is Kunkka.
  • chain disables−0.2653 lanesHuskar does worse than usual in lane against chain disables (−0.26 lane score, 53 lanes). That is Kunkka.

Power spikes

  • Armlet of Mordiggian10Huskar's power spike: Armlet of Mordiggian, around minute 10.
  • Radiance17Your power spike: Radiance, around minute 17.
Huskar usually finishes these items at about this minute:
  • Blink Dagger15
  • Black King Bar25
  • Aghanim's Scepter31

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Mid (pos 2) 65%Offlane (pos 3) 22%Leans onSelf-healingSpell immunity (BKB)Passive regeneration

Item buildSkill build

How to beat Huskar

  1. Silver EdgeGame factSilver EdgeSilver Edge breaks Huskar's Berserker's Blood, so Huskar loses the regeneration he lives on
  2. Game factViperViper's Viper Strike breaks Huskar's Berserker's Blood, so Huskar loses the regeneration he lives on
  3. Spirit VesselMeasuredSpirit VesselSpirit Vessel reduces healing and regeneration, and Huskar lives on healing

In lane

Beyond both heroes' general lane strength, by 10:00

As Mid (pos 2)

  1. Lion23 lanes, 11 at this position+0.30lane score
    Why?

    Measured over 23 lanes with Lion across from Huskar: 0.30 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.17 to +0.42).

    Huskar in these lanes, beyond what general lane strength predicts:
    −710 gold at 10:00
    +0.89 deaths by 5:00
    −4.5 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Invoker30 lanes, 27 at this position+0.26lane score
    Why?

    Measured over 30 lanes with Invoker across from Huskar: 0.26 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.15 to +0.38).

    Huskar in these lanes, beyond what general lane strength predicts:
    −700 gold at 10:00
    +0.17 deaths by 5:00
    −7.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Huskar. They are not listed as counters.

  1. Windranger19 lanes, 8 at this position+0.23lane score
    Why?

    Measured over 19 lanes: Windranger wins most of his lanes against every hero, so with Windranger across Huskar does 0.23 lane-score points worse than usual (80% range +0.04 to +0.41). That is general lane strength, not a matchup of Huskar's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Offlane (pos 3)

  1. Lion23 lanes, 7 at this position+0.21lane score
    Why?

    Measured over 23 lanes with Lion across from Huskar: 0.21 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.08 to +0.34).

    Huskar in these lanes, beyond what general lane strength predicts:
    −57 gold at 10:00
    −0.26 deaths by 5:00
    +0.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Huskar. They are not listed as counters.

  1. Windranger19 lanes, 8 at this position+0.23lane score
    Why?

    Measured over 19 lanes: Windranger wins most of his lanes against every hero, so with Windranger across Huskar does 0.23 lane-score points worse than usual (80% range +0.04 to +0.41). That is general lane strength, not a matchup of Huskar's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. HoodwinkSharpshooter

    Hoodwink's Sharpshooter breaks Huskar's Berserker's Blood, so Huskar loses the regeneration he lives on

    From Valve's game files.
  2. Nyx AssassinVendetta

    Nyx Assassin's Vendetta breaks Huskar's Berserker's Blood, so Huskar loses the regeneration he lives on

    From Valve's game files.
Position
  1. ViperMid, Offlane3,189 gamesgame fact+9.6pts
    Why?
    Rule of the game

    Viper's Viper Strike breaks Huskar's Berserker's Blood, so Huskar loses the regeneration he lives on

    Viper StrikeViper StrikeFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 3,189 Divine+ games, Viper's side wins 9.6 win-chance points more often than the two heroes' own win rates predict (90% range +8.2 to +11.0).

  2. Ancient ApparitionHard support, Soft support1,257 games+6.7pts
    Why?

    Measured: across 1,257 Divine+ games, Ancient Apparition's side wins 6.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.6 to +8.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. WindrangerSoft support, Carry4,940 games+4.7pts
    Why?

    Measured: across 4,940 Divine+ games, Windranger's side wins 4.7 win-chance points more often than the two heroes' own win rates predict (90% range +3.6 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Phantom LancerCarry2,968 games+4.6pts
    Why?

    Measured: across 2,968 Divine+ games, Phantom Lancer's side wins 4.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +6.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. NecrophosMid, Offlane4,471 games+3.8pts
    Why?

    Measured: across 4,471 Divine+ games, Necrophos's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. SniperMid4,088 games+3.6pts
    Why?

    Measured: across 4,088 Divine+ games, Sniper's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Shadow FiendMid, Carry4,795 gamesdrifting+3.3pts
    Why?

    Measured: across 4,795 Divine+ games, Shadow Fiend's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Dark SeerOfflane1,682 games+3.8pts
    Why?

    Measured: across 1,682 Divine+ games, Dark Seer's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. LunaCarry3,701 games+3.2pts
    Why?

    Measured: across 3,701 Divine+ games, Luna's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. EnigmaOfflane1,140 games+3.9pts
    Why?

    Measured: across 1,140 Divine+ games, Enigma's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +6.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. TerrorbladeCarry1,787 games+3.2pts
    Why?

    Measured: across 1,787 Divine+ games, Terrorblade's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. TuskHard support, Soft support2,944 gamesdrifting+2.8pts
    Why?

    Measured: across 2,944 Divine+ games, Tusk's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. AxeOfflane4,568 games+2.5pts
    Why?

    Measured: across 4,568 Divine+ games, Axe's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. Nature's ProphetCarry, Soft support2,406 games+2.8pts
    Why?

    Measured: across 2,406 Divine+ games, Nature's Prophet's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  15. MarciMid, Soft support1,405 games+3.2pts
    Why?

    Measured: across 1,405 Divine+ games, Marci's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. WindrangerSoft support, Carry4,940 games+4.7pts
    Why?

    Measured: across 4,940 Divine+ games, Windranger's side wins 4.7 win-chance points more often than the two heroes' own win rates predict (90% range +3.6 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Phantom LancerCarry2,968 games+4.6pts
    Why?

    Measured: across 2,968 Divine+ games, Phantom Lancer's side wins 4.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +6.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Shadow FiendMid, Carry4,795 gamesdrifting+3.3pts
    Why?

    Measured: across 4,795 Divine+ games, Shadow Fiend's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. LunaCarry3,701 games+3.2pts
    Why?

    Measured: across 3,701 Divine+ games, Luna's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. TerrorbladeCarry1,787 games+3.2pts
    Why?

    Measured: across 1,787 Divine+ games, Terrorblade's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Nature's ProphetCarry, Soft support2,406 games+2.8pts
    Why?

    Measured: across 2,406 Divine+ games, Nature's Prophet's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. ViperMid, Offlane3,189 gamesgame fact+9.6pts
    Why?
    Rule of the game

    Viper's Viper Strike breaks Huskar's Berserker's Blood, so Huskar loses the regeneration he lives on

    Viper StrikeViper StrikeFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 3,189 Divine+ games, Viper's side wins 9.6 win-chance points more often than the two heroes' own win rates predict (90% range +8.2 to +11.0).

  2. WindrangerSoft support, Carry4,940 games+4.7pts
    Why?

    Measured: across 4,940 Divine+ games, Windranger's side wins 4.7 win-chance points more often than the two heroes' own win rates predict (90% range +3.6 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. NecrophosMid, Offlane4,471 games+3.8pts
    Why?

    Measured: across 4,471 Divine+ games, Necrophos's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. SniperMid4,088 games+3.6pts
    Why?

    Measured: across 4,088 Divine+ games, Sniper's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Shadow FiendMid, Carry4,795 gamesdrifting+3.3pts
    Why?

    Measured: across 4,795 Divine+ games, Shadow Fiend's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Nature's ProphetCarry, Soft support2,406 games+2.8pts
    Why?

    Measured: across 2,406 Divine+ games, Nature's Prophet's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. MarciMid, Soft support1,405 games+3.2pts
    Why?

    Measured: across 1,405 Divine+ games, Marci's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. LinaMid4,794 gamesdrifting+1.8pts
    Why?

    Measured: across 4,794 Divine+ games, Lina's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. ViperMid, Offlane3,189 gamesgame fact+9.6pts
    Why?
    Rule of the game

    Viper's Viper Strike breaks Huskar's Berserker's Blood, so Huskar loses the regeneration he lives on

    Viper StrikeViper StrikeFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 3,189 Divine+ games, Viper's side wins 9.6 win-chance points more often than the two heroes' own win rates predict (90% range +8.2 to +11.0).

  2. NecrophosMid, Offlane4,471 games+3.8pts
    Why?

    Measured: across 4,471 Divine+ games, Necrophos's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Dark SeerOfflane1,682 games+3.8pts
    Why?

    Measured: across 1,682 Divine+ games, Dark Seer's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. EnigmaOfflane1,140 games+3.9pts
    Why?

    Measured: across 1,140 Divine+ games, Enigma's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +6.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. AxeOfflane4,568 games+2.5pts
    Why?

    Measured: across 4,568 Divine+ games, Axe's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. DoomOfflane2,515 games+2.5pts
    Why?

    Measured: across 2,515 Divine+ games, Doom's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Ancient ApparitionHard support, Soft support1,257 games+6.7pts
    Why?

    Measured: across 1,257 Divine+ games, Ancient Apparition's side wins 6.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.6 to +8.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. WindrangerSoft support, Carry4,940 games+4.7pts
    Why?

    Measured: across 4,940 Divine+ games, Windranger's side wins 4.7 win-chance points more often than the two heroes' own win rates predict (90% range +3.6 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. TuskHard support, Soft support2,944 gamesdrifting+2.8pts
    Why?

    Measured: across 2,944 Divine+ games, Tusk's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Nature's ProphetCarry, Soft support2,406 games+2.8pts
    Why?

    Measured: across 2,406 Divine+ games, Nature's Prophet's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. MarciMid, Soft support1,405 games+3.2pts
    Why?

    Measured: across 1,405 Divine+ games, Marci's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. LionHard support, Soft support7,605 games+1.8pts
    Why?

    Measured: across 7,605 Divine+ games, Lion's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Ancient ApparitionHard support, Soft support1,257 games+6.7pts
    Why?

    Measured: across 1,257 Divine+ games, Ancient Apparition's side wins 6.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.6 to +8.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. TuskHard support, Soft support2,944 gamesdrifting+2.8pts
    Why?

    Measured: across 2,944 Divine+ games, Tusk's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. MarciMid, Soft support1,405 games+3.2pts
    Why?

    Measured: across 1,405 Divine+ games, Marci's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. LionHard support, Soft support7,605 games+1.8pts
    Why?

    Measured: across 7,605 Divine+ games, Lion's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Huskar

  1. Spirit VesselSpirit VesselMid 11%, Soft support 11%2,445 players+4.6pts
    Why?

    Spirit Vessel reduces healing and regeneration, and Huskar lives on healing

    Measured: over 2,445 players, Divine+ players complete it 4.6 points more often against Huskar, 1.7 times as often.

    Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.

  2. Silver EdgeSilver EdgeCarry 5%2,445 playersgame fact+1.5pts
    Why?
    Rule of the game

    Silver Edge breaks Huskar's Berserker's Blood, so Huskar loses the regeneration he lives on

    From Valve's game files. A fact of the game, not something we measured.

    Measured: over 2,445 players, Divine+ players complete it 1.5 points more often against Huskar, 1.7 times as often.

In lane

Beyond both heroes' general lane strength, by 10:00

As Mid (pos 2)

  1. Queen of Pain16 lanes, 15 at this position+0.28lane score
    Why?

    Measured over 16 lanes with Huskar across from Queen of Pain: 0.28 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.15 to +0.41).

    Huskar in these lanes, beyond what general lane strength predicts:
    +1141 gold at 10:00
    −0.48 deaths by 5:00
    +5.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Outworld Destroyer41 lanes, 40 at this positionsources differ+0.17lane score
    Why?

    Measured over 41 lanes with Huskar across from Outworld Destroyer: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.06 to +0.27).

    Huskar in these lanes, beyond what general lane strength predicts:
    +263 gold at 10:00
    −0.13 deaths by 5:00
    +4.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Ember Spirit37 lanes+0.12lane score
    Why?

    Measured over 37 lanes with Huskar across from Ember Spirit: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.23).

    Huskar in these lanes, beyond what general lane strength predicts:
    −27 gold at 10:00
    −0.13 deaths by 5:00
    −4.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Offlane (pos 3)

Across 117 lanes at this position, Huskar does not beat any hero in lane beyond his general lane strength.

In game

Win-chance points the matchup moves

  1. Anti-MageCarry3,324 games+6.4pts
    Why?

    Measured: across 3,324 Divine+ games, Huskar's side wins 6.4 win-chance points more often than the two heroes' own win rates predict (90% range +5.0 to +7.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. AlchemistCarry, Mid2,523 games+5.7pts
    Why?

    Measured: across 2,523 Divine+ games, Huskar's side wins 5.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.1 to +7.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Ember SpiritMid4,447 games+5.0pts
    Why?

    Measured: across 4,447 Divine+ games, Huskar's side wins 5.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.8 to +6.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Night StalkerOfflane3,853 games+4.2pts
    Why?

    Measured: across 3,853 Divine+ games, Huskar's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. PangolierMid, Offlane3,020 games+4.3pts
    Why?

    Measured: across 3,020 Divine+ games, Huskar's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Faceless VoidCarry3,363 games+4.0pts
    Why?

    Measured: across 3,363 Divine+ games, Huskar's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Queen of PainMid4,641 games+3.8pts
    Why?

    Measured: across 4,641 Divine+ games, Huskar's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. TinyCarry, Soft support2,896 games+3.4pts
    Why?

    Measured: across 2,896 Divine+ games, Huskar's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. TidehunterOfflane3,872 games+2.9pts
    Why?

    Measured: across 3,872 Divine+ games, Huskar's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Storm SpiritMid2,666 games+3.0pts
    Why?

    Measured: across 2,666 Divine+ games, Huskar's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. ClockwerkHard support, Soft support2,085 games+2.9pts
    Why?

    Measured: across 2,085 Divine+ games, Huskar's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. PhoenixSoft support, Offlane3,322 games+2.5pts
    Why?

    Measured: across 3,322 Divine+ games, Huskar's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. LifestealerCarry4,463 games+2.2pts
    Why?

    Measured: across 4,463 Divine+ games, Huskar's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. GrimstrokeHard support, Soft support2,647 games+2.5pts
    Why?

    Measured: across 2,647 Divine+ games, Huskar's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  15. WeaverSoft support, Carry1,954 gamesdrifting+2.6pts
    Why?

    Measured: across 1,954 Divine+ games, Huskar's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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