Highground › Counter picks › Lion

Lion

Lion counters for patch 7.41

On patch 7.41f in Divine+ games, Lion struggles most against Rubick, Wraith King and Spectre.

Divine+ games, patch 7.41f · data built 2026-11-04

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Spectre
Soft supportvs
Lion
Hard support

Power spikes

  • Blink Dagger19Lion's power spike: Blink Dagger, around minute 19.
Lion usually finishes these items at about this minute:
  • Glimmer Cape26
  • Aether Lens29
  • Aghanim's Scepter31

Who is stronger when

Win-chance points by game length, Spectre against Lion: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

35–50Fight him from minute 35 to 50: that is your window.

  • 15–25You are clearly stronger from minute 15 to 25.
  • 35–50You are clearly stronger from minute 35 to 50.

This pair in Divine+ games

  • Spectre wins 1.8 win-chance points more often than the two heroes' own win rates predict when facing Lion (19,970 Divine+ games)

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Hard support (pos 5) 52%Soft support (pos 4) 33%Leans onSingle-target spellsLow health at the start

Item buildSkill build

How to beat Lion

  1. MeasuredRubickWins 2.1 win-chance points more often against Lion (57,854 Divine+ games)
  2. MeasuredWraith KingWins 2.0 win-chance points more often against Lion (15,511 Divine+ games)
  3. MeasuredSpectreWins 1.8 win-chance points more often against Lion (19,970 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

  1. Luna92 lanes, 88 at this positionsources differ+0.10lane score
    Why?

    Measured over 92 lanes with Luna across from Lion: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.19).

    Lion in these lanes, beyond what general lane strength predicts:
    −150 gold at 10:00
    +0.03 deaths by 5:00
    −1.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Sven58 lanes, 56 at this positionsources differ+0.10lane score
    Why?

    Measured over 58 lanes with Sven across from Lion: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.19).

    Lion in these lanes, beyond what general lane strength predicts:
    −121 gold at 10:00
    +0.03 deaths by 5:00
    −2.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Lion. They are not listed as counters.

  1. Huskar23 lanes, 3 at this position+0.28lane score
    Why?

    Measured over 23 lanes: Huskar wins most of his lanes against every hero, so with Huskar across Lion does 0.28 lane-score points worse than usual (80% range +0.10 to +0.46). That is general lane strength, not a matchup of Lion's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Disruptor87 lanes, 66 at this position+0.18lane score
    Why?

    Measured over 87 lanes: Disruptor wins most of his lanes against every hero, so with Disruptor across Lion does 0.18 lane-score points worse than usual (80% range +0.08 to +0.28). That is general lane strength, not a matchup of Lion's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Skywrath Mage63 lanes, 18 at this position+0.19lane score
    Why?

    Measured over 63 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Lion does 0.19 lane-score points worse than usual (80% range +0.07 to +0.31). That is general lane strength, not a matchup of Lion's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Hard support (pos 5)

  1. Dawnbreaker122 lanes, 116 at this position+0.09lane score
    Why?

    Measured over 122 lanes with Dawnbreaker across from Lion: 0.09 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.16).

    Lion in these lanes, beyond what general lane strength predicts:
    −66 gold at 10:00
    +0.16 deaths by 5:00
    −1.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Lion. They are not listed as counters.

  1. Razor30 lanes, 26 at this position+0.31lane score
    Why?

    Measured over 30 lanes: Razor wins most of his lanes against every hero, so with Razor across Lion does 0.31 lane-score points worse than usual (80% range +0.16 to +0.47). That is general lane strength, not a matchup of Lion's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Huskar23 lanes, 8 at this position+0.28lane score
    Why?

    Measured over 23 lanes: Huskar wins most of his lanes against every hero, so with Huskar across Lion does 0.28 lane-score points worse than usual (80% range +0.10 to +0.46). That is general lane strength, not a matchup of Lion's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Skywrath Mage63 lanes, 43 at this position+0.21lane score
    Why?

    Measured over 63 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Lion does 0.21 lane-score points worse than usual (80% range +0.10 to +0.33). That is general lane strength, not a matchup of Lion's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Position
  1. RubickSoft support, Hard support57,854 games+2.1pts
    Why?

    Measured: across 57,854 Divine+ games, Rubick's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Wraith KingOfflane, Carry15,511 games+2.0pts
    Why?

    Measured: across 15,511 Divine+ games, Wraith King's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. SpectreCarry19,970 games+1.8pts
    Why?

    Measured: across 19,970 Divine+ games, Spectre's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. LycanOfflane3,476 games+2.2pts
    Why?

    Measured: across 3,476 Divine+ games, Lycan's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. RazorOfflane, Carry9,678 games+1.6pts
    Why?

    Measured: across 9,678 Divine+ games, Razor's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. DazzleHard support7,643 games+1.6pts
    Why?

    Measured: across 7,643 Divine+ games, Dazzle's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Wraith KingOfflane, Carry15,511 games+2.0pts
    Why?

    Measured: across 15,511 Divine+ games, Wraith King's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SpectreCarry19,970 games+1.8pts
    Why?

    Measured: across 19,970 Divine+ games, Spectre's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. RazorOfflane, Carry9,678 games+1.6pts
    Why?

    Measured: across 9,678 Divine+ games, Razor's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Wraith KingOfflane, Carry15,511 games+2.0pts
    Why?

    Measured: across 15,511 Divine+ games, Wraith King's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. LycanOfflane3,476 games+2.2pts
    Why?

    Measured: across 3,476 Divine+ games, Lycan's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. RazorOfflane, Carry9,678 games+1.6pts
    Why?

    Measured: across 9,678 Divine+ games, Razor's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. RubickSoft support, Hard support57,854 games+2.1pts
    Why?

    Measured: across 57,854 Divine+ games, Rubick's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. RubickSoft support, Hard support57,854 games+2.1pts
    Why?

    Measured: across 57,854 Divine+ games, Rubick's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. DazzleHard support7,643 games+1.6pts
    Why?

    Measured: across 7,643 Divine+ games, Dazzle's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Lion

No item is bought noticeably more often against this hero in Divine+ games.

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

  1. Undying83 lanes, 29 at this positionsources differ+0.27lane score
    Why?

    Measured over 83 lanes with Lion across from Undying: 0.27 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.17 to +0.36).

    Lion in these lanes, beyond what general lane strength predicts:
    +179 gold at 10:00
    +0.04 deaths by 5:00
    +3.7 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Drow Ranger72 lanes, 69 at this positionsources differ+0.16lane score
    Why?

    Measured over 72 lanes with Lion across from Drow Ranger: 0.16 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.25).

    Lion in these lanes, beyond what general lane strength predicts:
    +188 gold at 10:00
    −0.16 deaths by 5:00
    +2.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Lich77 lanes, 54 at this positionsources differ+0.13lane score
    Why?

    Measured over 77 lanes with Lion across from Lich: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.22).

    Lion in these lanes, beyond what general lane strength predicts:
    +168 gold at 10:00
    −0.25 deaths by 5:00
    +1.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Doom60 lanes, 4 at this positionsources differ+0.12lane score
    Why?

    Measured over 60 lanes with Lion across from Doom: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.23).

    Lion in these lanes, beyond what general lane strength predicts:
    +414 gold at 10:00
    +0.05 deaths by 5:00
    +4.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Lion.

  1. Invoker76 lanes, 5 at this position+0.26lane score
    Why?

    Measured over 76 lanes: Invoker loses most of his lanes against every hero, so with Lion across he does 0.26 lane-score points worse than usual (80% range +0.14 to +0.39). That is general lane weakness, not a matchup of Lion's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Earthshaker106 lanes, 4 at this position+0.21lane score
    Why?

    Measured over 106 lanes: Earthshaker loses most of his lanes against every hero, so with Lion across he does 0.21 lane-score points worse than usual (80% range +0.10 to +0.31). That is general lane weakness, not a matchup of Lion's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Clockwerk28 lanes, 7 at this position+0.24lane score
    Why?

    Measured over 28 lanes: Clockwerk loses most of his lanes against every hero, so with Lion across he does 0.24 lane-score points worse than usual (80% range +0.08 to +0.41). That is general lane weakness, not a matchup of Lion's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Hard support (pos 5)

  1. Undying83 lanes, 52 at this positionsources differ+0.28lane score
    Why?

    Measured over 83 lanes with Lion across from Undying: 0.28 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.19 to +0.37).

    Lion in these lanes, beyond what general lane strength predicts:
    +340 gold at 10:00
    −0.34 deaths by 5:00
    +3.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Doom60 lanes, 56 at this positionsources differ+0.13lane score
    Why?

    Measured over 60 lanes with Lion across from Doom: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.23).

    Lion in these lanes, beyond what general lane strength predicts:
    +177 gold at 10:00
    −0.11 deaths by 5:00
    +1.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Lich77 lanes, 18 at this positionsources differ+0.11lane score
    Why?

    Measured over 77 lanes with Lion across from Lich: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.21).

    Lion in these lanes, beyond what general lane strength predicts:
    +97 gold at 10:00
    +0.13 deaths by 5:00
    +3.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Lion.

  1. Invoker76 lanes, 30 at this position+0.27lane score
    Why?

    Measured over 76 lanes: Invoker loses most of his lanes against every hero, so with Lion across he does 0.27 lane-score points worse than usual (80% range +0.15 to +0.38). That is general lane weakness, not a matchup of Lion's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Earthshaker106 lanes, 93 at this position+0.22lane score
    Why?

    Measured over 106 lanes: Earthshaker loses most of his lanes against every hero, so with Lion across he does 0.22 lane-score points worse than usual (80% range +0.13 to +0.30). That is general lane weakness, not a matchup of Lion's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Sand King19 lanes, 17 at this position+0.27lane score
    Why?

    Measured over 19 lanes: Sand King loses most of his lanes against every hero, so with Lion across he does 0.27 lane-score points worse than usual (80% range +0.09 to +0.45). That is general lane weakness, not a matchup of Lion's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. PuckMid8,289 games+2.8pts
    Why?

    Measured: across 8,289 Divine+ games, Lion's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Storm SpiritMid12,814 games+2.5pts
    Why?

    Measured: across 12,814 Divine+ games, Lion's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. MorphlingCarry6,163 games+2.8pts
    Why?

    Measured: across 6,163 Divine+ games, Lion's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Faceless VoidCarry18,091 games+2.0pts
    Why?

    Measured: across 18,091 Divine+ games, Lion's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Anti-MageCarry16,351 games+2.0pts
    Why?

    Measured: across 16,351 Divine+ games, Lion's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Elder TitanOfflane, Hard support2,169 games+2.9pts
    Why?

    Measured: across 2,169 Divine+ games, Lion's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. MuertaCarry8,302 gamesdrifting+2.1pts
    Why?

    Measured: across 8,302 Divine+ games, Lion's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Primal BeastOfflane, Mid7,557 games+2.1pts
    Why?

    Measured: across 7,557 Divine+ games, Lion's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. PhoenixSoft support, Offlane17,634 games+1.7pts
    Why?

    Measured: across 17,634 Divine+ games, Lion's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Nyx AssassinSoft support, Mid15,925 games+1.7pts
    Why?

    Measured: across 15,925 Divine+ games, Lion's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. HuskarMid, Offlane7,605 games+1.8pts
    Why?

    Measured: across 7,605 Divine+ games, Lion's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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