Highground › Counter picks › Luna

Luna

Luna counters for patch 7.41

On patch 7.41f in Divine+ games, Luna struggles most against Wraith King, Kunkka and Nyx Assassin.

Divine+ games, patch 7.41f · data built 2026-11-04

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Bane
Midvs
Luna
Carry

Who is stronger when

Win-chance points by game length, Bane against Luna: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+
  • 25–30Luna is clearly stronger from minute 25 to 30.

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • ranged heroes−0.051,799 lanesLuna does worse than usual in lane against ranged heroes (−0.05 lane score, 1,799 lanes). That is Bane.

Power spikes

  • Blink Dagger23Luna's power spike: Blink Dagger, around minute 23.
Luna usually finishes these items at about this minute:
  • Yasha14
  • Manta Style18
  • Butterfly26
  • Black King Bar28

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Carry (pos 1) 98%Leans onEvasionPassive abilities

Item buildSkill build

How to beat Luna

  1. Monkey King BarGame factMonkey King BarMonkey King Bar cannot be evaded, which matters once Luna builds Butterfly
  2. MeasuredWraith KingWins 2.3 win-chance points more often against Luna (7,370 Divine+ games)
  3. Game factNyx AssassinNyx Assassin's Vendetta cannot miss, so it ignores Luna's evasion once Butterfly is built

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Chaos Knight19 lanes+0.17lane score
    Why?

    Measured over 19 lanes with Chaos Knight across from Luna: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.29).

    Luna in these lanes, beyond what general lane strength predicts:
    −417 gold at 10:00
    +0.52 deaths by 5:00
    −2.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Enigma88 lanes, 87 at this position+0.12lane score
    Why?

    Measured over 88 lanes with Enigma across from Luna: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.20).

    Luna in these lanes, beyond what general lane strength predicts:
    −83 gold at 10:00
    +0.12 deaths by 5:00
    −1.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Grimstroke60 lanes+0.12lane score
    Why?

    Measured over 60 lanes with Grimstroke across from Luna: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.22).

    Luna in these lanes, beyond what general lane strength predicts:
    −44 gold at 10:00
    +0.15 deaths by 5:00
    −1.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Ogre Magi69 lanes, 68 at this position+0.12lane score
    Why?

    Measured over 69 lanes with Ogre Magi across from Luna: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.21).

    Luna in these lanes, beyond what general lane strength predicts:
    −156 gold at 10:00
    +0.04 deaths by 5:00
    −4.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Bounty Hunter91 lanes+0.10lane score
    Why?

    Measured over 91 lanes with Bounty Hunter across from Luna: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.18).

    Luna in these lanes, beyond what general lane strength predicts:
    +86 gold at 10:00
    +0.14 deaths by 5:00
    −2.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Luna. They are not listed as counters.

  1. Silencer30 lanes+0.32lane score
    Why?

    Measured over 30 lanes: Silencer wins most of his lanes against every hero, so with Silencer across Luna does 0.32 lane-score points worse than usual (80% range +0.17 to +0.47). That is general lane strength, not a matchup of Luna's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Viper34 lanes+0.28lane score
    Why?

    Measured over 34 lanes: Viper wins most of his lanes against every hero, so with Viper across Luna does 0.28 lane-score points worse than usual (80% range +0.14 to +0.43). That is general lane strength, not a matchup of Luna's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Axe160 lanes+0.20lane score
    Why?

    Measured over 160 lanes: Axe wins most of his lanes against every hero, so with Axe across Luna does 0.20 lane-score points worse than usual (80% range +0.13 to +0.27). That is general lane strength, not a matchup of Luna's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. TidehunterAnchor Smash

    Tidehunter's Anchor Smash cannot miss, so it ignores Luna's evasion once Butterfly is built

    From the Dota 2 Wiki (community), not from Valve's files.
  2. DawnbreakerStarbreaker

    Dawnbreaker's Starbreaker cannot miss, so it ignores Luna's evasion once Butterfly is built

    From the Dota 2 Wiki (community), not from Valve's files.
  3. MarsGod's Rebuke

    Mars's God's Rebuke cannot miss, so it ignores Luna's evasion once Butterfly is built

    From Valve's game files.
Position
  1. Wraith KingOfflane, Carry7,370 games+2.3pts
    Why?

    Measured: across 7,370 Divine+ games, Wraith King's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. KunkkaOfflane, Mid4,111 games+2.5pts
    Why?

    Measured: across 4,111 Divine+ games, Kunkka's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Nyx AssassinSoft support, Mid7,132 gamesgame fact+2.0pts
    Why?
    Rule of the game

    Nyx Assassin's Vendetta cannot miss, so it ignores Luna's evasion once Butterfly is built

    VendettaVendettaFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.
    Rule of the game

    Nyx Assassin's Vendetta breaks Luna's Moon Glaives, one of the passives his power rests on

    VendettaVendettaFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 7,132 Divine+ games, Nyx Assassin's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.0).

  4. Bounty HunterSoft support8,675 games+1.9pts
    Why?

    Measured: across 8,675 Divine+ games, Bounty Hunter's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Centaur WarrunnerOfflane6,180 games+1.8pts
    Why?

    Measured: across 6,180 Divine+ games, Centaur Warrunner's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Wraith KingOfflane, Carry7,370 games+2.3pts
    Why?

    Measured: across 7,370 Divine+ games, Wraith King's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. KunkkaOfflane, Mid4,111 games+2.5pts
    Why?

    Measured: across 4,111 Divine+ games, Kunkka's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Nyx AssassinSoft support, Mid7,132 gamesgame fact+2.0pts
    Why?
    Rule of the game

    Nyx Assassin's Vendetta cannot miss, so it ignores Luna's evasion once Butterfly is built

    VendettaVendettaFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.
    Rule of the game

    Nyx Assassin's Vendetta breaks Luna's Moon Glaives, one of the passives his power rests on

    VendettaVendettaFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 7,132 Divine+ games, Nyx Assassin's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.0).

  1. Wraith KingOfflane, Carry7,370 games+2.3pts
    Why?

    Measured: across 7,370 Divine+ games, Wraith King's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. KunkkaOfflane, Mid4,111 games+2.5pts
    Why?

    Measured: across 4,111 Divine+ games, Kunkka's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Centaur WarrunnerOfflane6,180 games+1.8pts
    Why?

    Measured: across 6,180 Divine+ games, Centaur Warrunner's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Nyx AssassinSoft support, Mid7,132 gamesgame fact+2.0pts
    Why?
    Rule of the game

    Nyx Assassin's Vendetta cannot miss, so it ignores Luna's evasion once Butterfly is built

    VendettaVendettaFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.
    Rule of the game

    Nyx Assassin's Vendetta breaks Luna's Moon Glaives, one of the passives his power rests on

    VendettaVendettaFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 7,132 Divine+ games, Nyx Assassin's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.0).

  2. Bounty HunterSoft support8,675 games+1.9pts
    Why?

    Measured: across 8,675 Divine+ games, Bounty Hunter's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Luna

  1. Monkey King BarMonkey King BarCarry 14%11,380 playersgame fact+3.6pts
    Why?

    Monkey King Bar cannot be evaded, which matters once Luna builds Butterfly

    Measured: over 11,380 players, Divine+ players complete it 3.6 points more often against Luna, 2.4 times as often.

    Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.

Facts of the game, not measured

  1. BloodthornBloodthorn

    Bloodthorn cannot be evaded, which matters once Luna builds Butterfly

    From Valve's game files.
  2. JavelinJavelin

    Javelin cannot be evaded, which matters once Luna builds Butterfly

    From Valve's game files.

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Techies99 lanessources differ+0.16lane score
    Why?

    Measured over 99 lanes with Luna across from Techies: 0.16 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.08 to +0.24).

    Luna in these lanes, beyond what general lane strength predicts:
    +36 gold at 10:00
    −0.16 deaths by 5:00
    +2.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Mirana101 lanessources differ+0.15lane score
    Why?

    Measured over 101 lanes with Luna across from Mirana: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.23).

    Luna in these lanes, beyond what general lane strength predicts:
    +112 gold at 10:00
    −0.07 deaths by 5:00
    +3.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Timbersaw71 lanes, 70 at this position+0.14lane score
    Why?

    Measured over 71 lanes with Luna across from Timbersaw: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.05 to +0.23).

    Luna in these lanes, beyond what general lane strength predicts:
    +120 gold at 10:00
    −0.12 deaths by 5:00
    +1.9 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Dark Seer76 lanes+0.10lane score
    Why?

    Measured over 76 lanes with Luna across from Dark Seer: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.19).

    Luna in these lanes, beyond what general lane strength predicts:
    +249 gold at 10:00
    −0.01 deaths by 5:00
    +1.9 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Tidehunter126 lanes+0.09lane score
    Why?

    Measured over 126 lanes with Luna across from Tidehunter: 0.09 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.16).

    Luna in these lanes, beyond what general lane strength predicts:
    +130 gold at 10:00
    −0.07 deaths by 5:00
    +1.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Luna.

  1. Sand King25 lanes+0.32lane score
    Why?

    Measured over 25 lanes: Sand King loses most of his lanes against every hero, so with Luna across he does 0.32 lane-score points worse than usual (80% range +0.16 to +0.48). That is general lane weakness, not a matchup of Luna's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Slardar56 lanes+0.22lane score
    Why?

    Measured over 56 lanes: Slardar loses most of his lanes against every hero, so with Luna across he does 0.22 lane-score points worse than usual (80% range +0.10 to +0.34). That is general lane weakness, not a matchup of Luna's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Wraith King66 lanes, 65 at this position+0.21lane score
    Why?

    Measured over 66 lanes: Wraith King loses most of his lanes against every hero, so with Luna across he does 0.21 lane-score points worse than usual (80% range +0.10 to +0.32). That is general lane weakness, not a matchup of Luna's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. UndyingHard support, Soft support13,029 games+4.7pts
    Why?

    Measured: across 13,029 Divine+ games, Luna's side wins 4.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. HuskarMid, Offlane3,701 games+3.2pts
    Why?

    Measured: across 3,701 Divine+ games, Luna's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. SlardarOfflane7,000 games+2.5pts
    Why?

    Measured: across 7,000 Divine+ games, Luna's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. PuckMid5,088 games+2.3pts
    Why?

    Measured: across 5,088 Divine+ games, Luna's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. RikiMid, Carry3,444 games+2.3pts
    Why?

    Measured: across 3,444 Divine+ games, Luna's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Void SpiritMid6,634 games+1.8pts
    Why?

    Measured: across 6,634 Divine+ games, Luna's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. DoomOfflane7,857 gameslane ≠ game+1.7pts
    Why?

    Measured: across 7,857 Divine+ games, Luna's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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