Highground › Counter picks › Lycan

Lycan

Lycan counters for patch 7.41

On patch 7.41f in Divine+ games, Lycan struggles most against Sven, Necrophos and Phoenix.

Divine+ games, patch 7.41f · data built 2026-11-04

You play

Or pick from all heroes

Your position12345

Alchemist
Soft supportvs
Lycan
Offlane

Power spikes

  • Helm of the Overlord16Lycan's power spike: Helm of the Overlord, around minute 16.
Lycan usually finishes these items at about this minute:
  • Helm of the Dominator9
  • Assault Cuirass26

Who is stronger when

Win-chance points by game length, Alchemist against Lycan: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

You get stronger the longer it goes: you can wait for the late game.

  • 15–35Lycan is clearly stronger from minute 15 to 35.
  • 40+You are clearly stronger from minute 40 on.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Offlane (pos 3) 86%Leans onSelf-healingPassive abilitiesPassive regeneration

Item buildSkill build

How to beat Lycan

  1. Silver EdgeGame factSilver EdgeSilver Edge breaks Lycan's Feral Impulse, one of the passives his power rests on
  2. MeasuredSvenWins 4.8 win-chance points more often against Lycan (1,228 Divine+ games)
  3. Game factHoodwinkHoodwink's Sharpshooter breaks Lycan's Feral Impulse, one of the passives his power rests on

In lane

Beyond both heroes' general lane strength, by 10:00

Across 254 lanes at this position, no lane matchup stands out for Lycan beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Lycan. They are not listed as counters.

  1. Anti-Mage17 lanes+0.25lane score
    Why?

    Measured over 17 lanes: Anti-Mage wins most of his lanes against every hero, so with Anti-Mage across Lycan does 0.25 lane-score points worse than usual (80% range +0.07 to +0.43). That is general lane strength, not a matchup of Lycan's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Necrophos341 lanesSTRATZ+30pts
    Why?

    Measured by STRATZ over 341 lanes: with Necrophos across, Lycan loses the lane 30 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Undying827 lanesSTRATZ+25pts
    Why?

    Measured by STRATZ over 827 lanes: with Undying across, Lycan loses the lane 25 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Lone Druid349 lanesSTRATZ+19pts
    Why?

    Measured by STRATZ over 349 lanes: with Lone Druid across, Lycan loses the lane 19 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. HoodwinkSharpshooter

    Hoodwink's Sharpshooter breaks Lycan's Feral Impulse, one of the passives his power rests on

    From Valve's game files.
  2. Nyx AssassinVendetta

    Nyx Assassin's Vendetta breaks Lycan's Feral Impulse, one of the passives his power rests on

    From Valve's game files.
  3. ViperViper Strike

    Viper's Viper Strike breaks Lycan's Feral Impulse, one of the passives his power rests on

    From Valve's game files.
  4. HoodwinkSharpshooter

    Hoodwink's Sharpshooter breaks Lycan's Feral Impulse, so Lycan loses the regeneration he lives on

    From Valve's game files.
Position
  1. SvenCarry1,228 games+4.8pts
    Why?

    Measured: across 1,228 Divine+ games, Sven's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +6.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. NecrophosMid, Offlane2,194 games+4.1pts
    Why?

    Measured: across 2,194 Divine+ games, Necrophos's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. PhoenixSoft support, Offlane1,091 games+4.1pts
    Why?

    Measured: across 1,091 Divine+ games, Phoenix's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +6.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Spirit BreakerSoft support1,755 games+3.5pts
    Why?

    Measured: across 1,755 Divine+ games, Spirit Breaker's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +5.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Crystal MaidenHard support, Soft support1,212 games+3.7pts
    Why?

    Measured: across 1,212 Divine+ games, Crystal Maiden's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. UnderlordOfflane1,253 games+3.3pts
    Why?

    Measured: across 1,253 Divine+ games, Underlord's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. SvenCarry1,228 games+4.8pts
    Why?

    Measured: across 1,228 Divine+ games, Sven's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +6.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. NecrophosMid, Offlane2,194 games+4.1pts
    Why?

    Measured: across 2,194 Divine+ games, Necrophos's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. NecrophosMid, Offlane2,194 games+4.1pts
    Why?

    Measured: across 2,194 Divine+ games, Necrophos's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. PhoenixSoft support, Offlane1,091 games+4.1pts
    Why?

    Measured: across 1,091 Divine+ games, Phoenix's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +6.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. UnderlordOfflane1,253 games+3.3pts
    Why?

    Measured: across 1,253 Divine+ games, Underlord's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. PhoenixSoft support, Offlane1,091 games+4.1pts
    Why?

    Measured: across 1,091 Divine+ games, Phoenix's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +6.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Spirit BreakerSoft support1,755 games+3.5pts
    Why?

    Measured: across 1,755 Divine+ games, Spirit Breaker's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +5.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Crystal MaidenHard support, Soft support1,212 games+3.7pts
    Why?

    Measured: across 1,212 Divine+ games, Crystal Maiden's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. PhoenixSoft support, Offlane1,091 games+4.1pts
    Why?

    Measured: across 1,091 Divine+ games, Phoenix's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +6.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Crystal MaidenHard support, Soft support1,212 games+3.7pts
    Why?

    Measured: across 1,212 Divine+ games, Crystal Maiden's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Lycan

No item is bought noticeably more often against this hero in Divine+ games.

Facts of the game, not measured

  1. Silver EdgeSilver Edge

    Silver Edge breaks Lycan's Feral Impulse, one of the passives his power rests on

    From Valve's game files.
  2. Silver EdgeSilver Edge

    Silver Edge breaks Lycan's Feral Impulse, so Lycan loses the regeneration he lives on

    From Valve's game files.

In lane

Beyond both heroes' general lane strength, by 10:00

Across 254 lanes at this position, Lycan does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Lycan.

  1. Phantom Lancer19 lanes+0.22lane score
    Why?

    Measured over 19 lanes: Phantom Lancer loses most of his lanes against every hero, so with Lycan across he does 0.22 lane-score points worse than usual (80% range +0.04 to +0.40). That is general lane weakness, not a matchup of Lycan's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. Outworld DestroyerMid1,045 games+4.8pts
    Why?

    Measured: across 1,045 Divine+ games, Lycan's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +7.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SilencerHard support, Soft support1,789 games+4.2pts
    Why?

    Measured: across 1,789 Divine+ games, Lycan's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +6.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Night StalkerOfflane1,657 games+3.9pts
    Why?

    Measured: across 1,657 Divine+ games, Lycan's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. SniperMid1,297 games+3.9pts
    Why?

    Measured: across 1,297 Divine+ games, Lycan's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +6.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Drow RangerCarry1,548 games+3.4pts
    Why?

    Measured: across 1,548 Divine+ games, Lycan's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +5.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. LionHard support, Soft support3,476 games+2.2pts
    Why?

    Measured: across 3,476 Divine+ games, Lycan's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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