Highground › Counter picks › Lycan

Lycan counters for patch 7.41
On patch 7.41f in Divine+ games, Lycan struggles most against Sven, Necrophos and Phoenix.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Who is stronger when
Win-chance points by game length, Earth Spirit against Lycan: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
▲You get stronger the longer it goes: you can wait for the late game.
- ▼15–30Lycan is clearly stronger from minute 15 to 30.
- ▲35+You are clearly stronger from minute 35 on.
Who farms faster
Median gold earned by Divine+ players of each hero at their position.
▼2.6k30Lycan farms faster: 2.6k more gold by minute 30.
| Earth Spirit | Lycan | games | |
|---|---|---|---|
| 10Minute 10 | 3.6k | 3.4k | 231 / 56 |
| 20Minute 20 | 8.6k | 9.4k | 227 / 56 |
| 30Minute 30 | 14.1k | 16.6k | 181 / 39 |
In lane
From our Divine+ lanes: how each hero does against the kind of lane the other brings.
- ▲invisible heroes+0.4490 lanesEarth Spirit does better than usual in lane against invisible heroes (+0.44 lane score, 90 lanes). That is Lycan.
- ▲physical burst+0.14160 lanesEarth Spirit does better than usual in lane against physical burst (+0.14 lane score, 160 lanes). That is Lycan.
- ▼chain disables+0.1461 lanesLycan does better than usual in lane against chain disables (+0.14 lane score, 61 lanes). That is Earth Spirit.
Power spikes
16Lycan's power spike: Helm of the Overlord, around minute 16.
25Your power spike: Black King Bar, around minute 25.
9
26
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Lycan
In lane
Beyond both heroes' general lane strength, by 10:00
Across 254 lanes at this position, no lane matchup stands out for Lycan beyond both heroes' general lane strength.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Lycan. They are not listed as counters.
- Anti-Mage17 lanes+0.25lane score
Why?
Measured over 17 lanes: Anti-Mage wins most of his lanes against every hero, so with Anti-Mage across Lycan does 0.25 lane-score points worse than usual (80% range +0.07 to +0.43). That is general lane strength, not a matchup of Lycan's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)
- Necrophos341 lanesSTRATZ+30pts
Why?
Measured by STRATZ over 341 lanes: with Necrophos across, Lycan loses the lane 30 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Undying827 lanesSTRATZ+25pts
Why?
Measured by STRATZ over 827 lanes: with Undying across, Lycan loses the lane 25 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lone Druid349 lanesSTRATZ+19pts
Why?
Measured by STRATZ over 349 lanes: with Lone Druid across, Lycan loses the lane 19 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Data: STRATZ (stratz.com)
In game
Win-chance points the matchup moves
Facts of the game, not measured
- HoodwinkSharpshooter
Hoodwink's Sharpshooter breaks Lycan's Feral Impulse, one of the passives his power rests on
From Valve's game files. - Nyx AssassinVendetta
Nyx Assassin's Vendetta breaks Lycan's Feral Impulse, one of the passives his power rests on
From Valve's game files. - ViperViper Strike
Viper's Viper Strike breaks Lycan's Feral Impulse, one of the passives his power rests on
From Valve's game files. - HoodwinkSharpshooter
Hoodwink's Sharpshooter breaks Lycan's Feral Impulse, so Lycan loses the regeneration he lives on
From Valve's game files.
- SvenCarry1,228 games+4.8pts
Why?
Measured: across 1,228 Divine+ games, Sven's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +6.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- NecrophosMid, Offlane2,194 games+4.1pts
Why?
Measured: across 2,194 Divine+ games, Necrophos's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PhoenixSoft support, Offlane1,091 games+4.1pts
Why?
Measured: across 1,091 Divine+ games, Phoenix's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +6.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Spirit BreakerSoft support1,755 games+3.5pts
Why?
Measured: across 1,755 Divine+ games, Spirit Breaker's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +5.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Crystal MaidenHard support, Soft support1,212 games+3.7pts
Why?
Measured: across 1,212 Divine+ games, Crystal Maiden's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UnderlordOfflane1,253 games+3.3pts
Why?
Measured: across 1,253 Divine+ games, Underlord's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +5.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SvenCarry1,228 games+4.8pts
Why?
Measured: across 1,228 Divine+ games, Sven's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +6.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- NecrophosMid, Offlane2,194 games+4.1pts
Why?
Measured: across 2,194 Divine+ games, Necrophos's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- NecrophosMid, Offlane2,194 games+4.1pts
Why?
Measured: across 2,194 Divine+ games, Necrophos's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PhoenixSoft support, Offlane1,091 games+4.1pts
Why?
Measured: across 1,091 Divine+ games, Phoenix's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +6.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UnderlordOfflane1,253 games+3.3pts
Why?
Measured: across 1,253 Divine+ games, Underlord's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +5.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PhoenixSoft support, Offlane1,091 games+4.1pts
Why?
Measured: across 1,091 Divine+ games, Phoenix's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +6.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Spirit BreakerSoft support1,755 games+3.5pts
Why?
Measured: across 1,755 Divine+ games, Spirit Breaker's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +5.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Crystal MaidenHard support, Soft support1,212 games+3.7pts
Why?
Measured: across 1,212 Divine+ games, Crystal Maiden's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PhoenixSoft support, Offlane1,091 games+4.1pts
Why?
Measured: across 1,091 Divine+ games, Phoenix's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +6.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Crystal MaidenHard support, Soft support1,212 games+3.7pts
Why?
Measured: across 1,212 Divine+ games, Crystal Maiden's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Lycan
No item is bought noticeably more often against this hero in Divine+ games.
Facts of the game, not measured
Silver EdgeSilver Edge breaks Lycan's Feral Impulse, one of the passives his power rests on
From Valve's game files.
Silver EdgeSilver Edge breaks Lycan's Feral Impulse, so Lycan loses the regeneration he lives on
From Valve's game files.
In lane
Beyond both heroes' general lane strength, by 10:00
Across 254 lanes at this position, Lycan does not beat any hero in lane beyond his general lane strength.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Lycan.
- Phantom Lancer19 lanes+0.22lane score
Why?
Measured over 19 lanes: Phantom Lancer loses most of his lanes against every hero, so with Lycan across he does 0.22 lane-score points worse than usual (80% range +0.04 to +0.40). That is general lane weakness, not a matchup of Lycan's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- Outworld DestroyerMid1,045 games+4.8pts
Why?
Measured: across 1,045 Divine+ games, Lycan's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +7.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SilencerHard support, Soft support1,789 games+4.2pts
Why?
Measured: across 1,789 Divine+ games, Lycan's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +6.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Night StalkerOfflane1,657 games+3.9pts
Why?
Measured: across 1,657 Divine+ games, Lycan's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SniperMid1,297 games+3.9pts
Why?
Measured: across 1,297 Divine+ games, Lycan's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +6.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Drow RangerCarry1,548 games+3.4pts
Why?
Measured: across 1,548 Divine+ games, Lycan's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +5.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LionHard support, Soft support3,476 games+2.2pts
Why?
Measured: across 3,476 Divine+ games, Lycan's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.