Highground › Counter picks › Magnus

Magnus

Magnus counters for patch 7.41

On patch 7.41f in Divine+ games, Magnus struggles most against Ember Spirit, Earthshaker and Spectre.

Divine+ games, patch 7.41f · data built 2026-11-04

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Tusk
Midvs
Magnus
Offlane

Who farms faster

Median gold earned by Divine+ players of each hero at their position.

0.7k20You farm faster: 0.7k more gold by minute 20.

TuskMagnusgames
10Minute 103.8k3.5k35 / 557
20Minute 208.8k8.1k35 / 553
30Minute 3014.2k13.4k27 / 453

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • heroes who close the gap+0.3018 lanesTusk does better than usual in lane against heroes who close the gap (+0.30 lane score, 18 lanes). That is Magnus.

Power spikes

  • Blink Dagger14Magnus's power spike: Blink Dagger, around minute 14.
  • Blink Dagger13Your power spike: Blink Dagger, around minute 13.
Magnus usually finishes these items at about this minute:
  • Echo Sabre19
  • Harpoon24
  • Black King Bar29

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Offlane (pos 3) 51%Mid (pos 2) 22%Soft support (pos 4) 16%Leans onClosing the gap

Item buildSkill build

How to beat Magnus

  1. MeasuredEmber SpiritWins 2.5 win-chance points more often against Magnus (11,975 Divine+ games)
  2. MeasuredEarthshakerWins 2.2 win-chance points more often against Magnus (14,237 Divine+ games)
  3. MeasuredSpectreWins 2.1 win-chance points more often against Magnus (10,277 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

As Mid (pos 2)

  1. Ember Spirit26 lanessources differ+0.23lane score
    Why?

    Measured over 26 lanes with Ember Spirit across from Magnus: 0.23 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.11 to +0.35).

    Magnus in these lanes, beyond what general lane strength predicts:
    −628 gold at 10:00
    +0.18 deaths by 5:00
    −4.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Storm Spirit16 lanessources differ+0.19lane score
    Why?

    Measured over 16 lanes with Storm Spirit across from Magnus: 0.19 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.06 to +0.32).

    Magnus in these lanes, beyond what general lane strength predicts:
    +23 gold at 10:00
    +0.46 deaths by 5:00
    −0.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Magnus. They are not listed as counters.

  1. Lina47 lanes, 37 at this position+0.28lane score
    Why?

    Measured over 47 lanes: Lina wins most of his lanes against every hero, so with Lina across Magnus does 0.28 lane-score points worse than usual (80% range +0.15 to +0.41). That is general lane strength, not a matchup of Magnus's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Phoenix23 lanes, 8 at this position+0.25lane score
    Why?

    Measured over 23 lanes: Phoenix wins most of his lanes against every hero, so with Phoenix across Magnus does 0.25 lane-score points worse than usual (80% range +0.07 to +0.43). That is general lane strength, not a matchup of Magnus's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Necrophos50 lanes, 15 at this position+0.20lane score
    Why?

    Measured over 50 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Magnus does 0.20 lane-score points worse than usual (80% range +0.06 to +0.34). That is general lane strength, not a matchup of Magnus's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Offlane (pos 3)

  1. Vengeful Spirit53 lanes, 31 at this position+0.13lane score
    Why?

    Measured over 53 lanes with Vengeful Spirit across from Magnus: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.24).

    Magnus in these lanes, beyond what general lane strength predicts:
    −128 gold at 10:00
    +0.29 deaths by 5:00
    −3.9 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Phantom Lancer109 lanes, 86 at this positionsources differ+0.10lane score
    Why?

    Measured over 109 lanes with Phantom Lancer across from Magnus: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.18).

    Magnus in these lanes, beyond what general lane strength predicts:
    −117 gold at 10:00
    +0.16 deaths by 5:00
    −1.7 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Magnus. They are not listed as counters.

  1. Drow Ranger88 lanes, 69 at this position+0.26lane score
    Why?

    Measured over 88 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Magnus does 0.26 lane-score points worse than usual (80% range +0.16 to +0.36). That is general lane strength, not a matchup of Magnus's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lina47 lanes, 4 at this position+0.27lane score
    Why?

    Measured over 47 lanes: Lina wins most of his lanes against every hero, so with Lina across Magnus does 0.27 lane-score points worse than usual (80% range +0.12 to +0.42). That is general lane strength, not a matchup of Magnus's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Necrophos50 lanes, 21 at this position+0.23lane score
    Why?

    Measured over 50 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Magnus does 0.23 lane-score points worse than usual (80% range +0.09 to +0.37). That is general lane strength, not a matchup of Magnus's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Soft support (pos 4)

  1. Vengeful Spirit53 lanes, 16 at this position+0.12lane score
    Why?

    Measured over 53 lanes with Vengeful Spirit across from Magnus: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.24).

    Magnus in these lanes, beyond what general lane strength predicts:
    −138 gold at 10:00
    +0.42 deaths by 5:00
    +0.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Magnus. They are not listed as counters.

  1. Lina47 lanes, 3 at this position+0.27lane score
    Why?

    Measured over 47 lanes: Lina wins most of his lanes against every hero, so with Lina across Magnus does 0.27 lane-score points worse than usual (80% range +0.12 to +0.42). That is general lane strength, not a matchup of Magnus's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Drow Ranger88 lanes, 18 at this position+0.22lane score
    Why?

    Measured over 88 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Magnus does 0.22 lane-score points worse than usual (80% range +0.10 to +0.34). That is general lane strength, not a matchup of Magnus's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Necrophos50 lanes, 3 at this position+0.22lane score
    Why?

    Measured over 50 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Magnus does 0.22 lane-score points worse than usual (80% range +0.07 to +0.36). That is general lane strength, not a matchup of Magnus's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Position
  1. Ember SpiritMid11,975 games+2.5pts
    Why?

    Measured: across 11,975 Divine+ games, Ember Spirit's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. EarthshakerMid, Soft support14,237 games+2.2pts
    Why?

    Measured: across 14,237 Divine+ games, Earthshaker's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. SpectreCarry10,277 games+2.1pts
    Why?

    Measured: across 10,277 Divine+ games, Spectre's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. TinyCarry, Soft support8,158 games+1.8pts
    Why?

    Measured: across 8,158 Divine+ games, Tiny's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Wraith KingOfflane, Carry8,421 games+1.7pts
    Why?

    Measured: across 8,421 Divine+ games, Wraith King's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. SpectreCarry10,277 games+2.1pts
    Why?

    Measured: across 10,277 Divine+ games, Spectre's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. TinyCarry, Soft support8,158 games+1.8pts
    Why?

    Measured: across 8,158 Divine+ games, Tiny's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Wraith KingOfflane, Carry8,421 games+1.7pts
    Why?

    Measured: across 8,421 Divine+ games, Wraith King's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Ember SpiritMid11,975 games+2.5pts
    Why?

    Measured: across 11,975 Divine+ games, Ember Spirit's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. EarthshakerMid, Soft support14,237 games+2.2pts
    Why?

    Measured: across 14,237 Divine+ games, Earthshaker's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. TinyCarry, Soft support8,158 games+1.8pts
    Why?

    Measured: across 8,158 Divine+ games, Tiny's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. EarthshakerMid, Soft support14,237 games+2.2pts
    Why?

    Measured: across 14,237 Divine+ games, Earthshaker's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Wraith KingOfflane, Carry8,421 games+1.7pts
    Why?

    Measured: across 8,421 Divine+ games, Wraith King's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. EarthshakerMid, Soft support14,237 games+2.2pts
    Why?

    Measured: across 14,237 Divine+ games, Earthshaker's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. TinyCarry, Soft support8,158 games+1.8pts
    Why?

    Measured: across 8,158 Divine+ games, Tiny's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Magnus

No item is bought noticeably more often against this hero in Divine+ games.

In lane

Beyond both heroes' general lane strength, by 10:00

As Mid (pos 2)

  1. Pudge84 lanes, 11 at this position+0.20lane score
    Why?

    Magnus's Reverse Polarity interrupts Pudge's channelled ultimate

    Reverse PolarityReverse Polarity

    Measured over 84 lanes with Magnus across from Pudge: 0.20 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.09 to +0.30).

    Magnus in these lanes, beyond what general lane strength predicts:
    +875 gold at 10:00
    −0.24 deaths by 5:00
    +2.9 last hits at 10:00

    Checked on our own Divine+ lanes: heroes that rely on this lose more against a hero with this tool.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Magnus.

  1. Nyx Assassin26 lanes, 6 at this position+0.23lane score
    Why?

    Measured over 26 lanes: Nyx Assassin loses most of his lanes against every hero, so with Magnus across he does 0.23 lane-score points worse than usual (80% range +0.06 to +0.41). That is general lane weakness, not a matchup of Magnus's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Tinker21 lanes+0.20lane score
    Why?

    Measured over 21 lanes: Tinker loses most of his lanes against every hero, so with Magnus across he does 0.20 lane-score points worse than usual (80% range +0.03 to +0.38). That is general lane weakness, not a matchup of Magnus's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Invoker68 lanes, 53 at this position+0.12lane score
    Why?

    Measured over 68 lanes: Invoker loses most of his lanes against every hero, so with Magnus across he does 0.12 lane-score points worse than usual (80% range +0.01 to +0.23). That is general lane weakness, not a matchup of Magnus's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Offlane (pos 3)

  1. Pudge84 lanes, 40 at this position+0.22lane score
    Why?

    Magnus's Reverse Polarity interrupts Pudge's channelled ultimate

    Reverse PolarityReverse Polarity

    Measured over 84 lanes with Magnus across from Pudge: 0.22 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.12 to +0.32).

    Magnus in these lanes, beyond what general lane strength predicts:
    +558 gold at 10:00
    −0.27 deaths by 5:00
    +5.5 last hits at 10:00

    Checked on our own Divine+ lanes: heroes that rely on this lose more against a hero with this tool.

  2. Luna136 lanes, 99 at this position+0.09lane score
    Why?

    Measured over 136 lanes with Magnus across from Luna: 0.09 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.16).

    Magnus in these lanes, beyond what general lane strength predicts:
    +190 gold at 10:00
    −0.01 deaths by 5:00
    +3.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Magnus.

  1. Lifestealer94 lanes, 72 at this position+0.19lane score
    Why?

    Measured over 94 lanes: Lifestealer loses most of his lanes against every hero, so with Magnus across he does 0.19 lane-score points worse than usual (80% range +0.09 to +0.28). That is general lane weakness, not a matchup of Magnus's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Nyx Assassin26 lanes, 9 at this position+0.23lane score
    Why?

    Measured over 26 lanes: Nyx Assassin loses most of his lanes against every hero, so with Magnus across he does 0.23 lane-score points worse than usual (80% range +0.06 to +0.40). That is general lane weakness, not a matchup of Magnus's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Oracle47 lanes, 42 at this position+0.18lane score
    Why?

    Measured over 47 lanes: Oracle loses most of his lanes against every hero, so with Magnus across he does 0.18 lane-score points worse than usual (80% range +0.05 to +0.31). That is general lane weakness, not a matchup of Magnus's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Soft support (pos 4)

  1. Pudge84 lanes, 13 at this position+0.13lane score
    Why?

    Magnus's Reverse Polarity interrupts Pudge's channelled ultimate

    Reverse PolarityReverse Polarity

    Measured over 84 lanes with Magnus across from Pudge: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.23).

    Magnus in these lanes, beyond what general lane strength predicts:
    −31 gold at 10:00
    +0.33 deaths by 5:00
    −1.0 last hits at 10:00

    Checked on our own Divine+ lanes: heroes that rely on this lose more against a hero with this tool.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Magnus.

  1. Lifestealer94 lanes, 22 at this position+0.23lane score
    Why?

    Measured over 94 lanes: Lifestealer loses most of his lanes against every hero, so with Magnus across he does 0.23 lane-score points worse than usual (80% range +0.11 to +0.35). That is general lane weakness, not a matchup of Magnus's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Nyx Assassin26 lanes, 5 at this position+0.24lane score
    Why?

    Measured over 26 lanes: Nyx Assassin loses most of his lanes against every hero, so with Magnus across he does 0.24 lane-score points worse than usual (80% range +0.07 to +0.42). That is general lane weakness, not a matchup of Magnus's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Oracle47 lanes, 4 at this position+0.16lane score
    Why?

    Measured over 47 lanes: Oracle loses most of his lanes against every hero, so with Magnus across he does 0.16 lane-score points worse than usual (80% range +0.01 to +0.31). That is general lane weakness, not a matchup of Magnus's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. MarciMid, Soft support4,562 games+3.9pts
    Why?

    Measured: across 4,562 Divine+ games, Magnus's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Anti-MageCarry8,038 games+2.8pts
    Why?

    Measured: across 8,038 Divine+ games, Magnus's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Bounty HunterSoft support8,464 games+2.7pts
    Why?

    Measured: across 8,464 Divine+ games, Magnus's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Earth SpiritMid, Soft support8,868 games+2.5pts
    Why?

    Measured: across 8,868 Divine+ games, Magnus's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. PudgeSoft support, Hard support28,712 games+2.1pts
    Why?

    Measured: across 28,712 Divine+ games, Magnus's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Keeper of the LightMid, Soft support7,336 games+2.5pts
    Why?

    Measured: across 7,336 Divine+ games, Magnus's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Drow RangerCarry10,825 games+2.2pts
    Why?

    Measured: across 10,825 Divine+ games, Magnus's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. UndyingHard support, Soft support12,796 games+1.7pts
    Why?

    Measured: across 12,796 Divine+ games, Magnus's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. PugnaSoft support, Hard support3,640 gamesdrifting+2.2pts
    Why?

    Measured: across 3,640 Divine+ games, Magnus's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Arc WardenMid3,455 games+2.2pts
    Why?

    Magnus's Empower hits every illusion at once, so Arc Warden's army dies together

    EmpowerEmpower

    Measured: across 3,455 Divine+ games, Magnus's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.5).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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