Highground › Counter picks › Mars

Mars

Mars counters for patch 7.41

On patch 7.41f in Divine+ games, Mars struggles most against Phantom Lancer, Alchemist and Lifestealer.

Divine+ games, patch 7.41f · data built 2026-11-04

You play

Or pick from all heroes

Your position12345

Abaddon
Offlanevs
Mars
Offlane

Who is stronger when

Win-chance points by game length, Abaddon against Mars: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

20–35Fight him from minute 20 to 35: that is your window.

  • 20–35You are clearly stronger from minute 20 to 35.

Who farms faster

Median gold earned by Divine+ players of each hero at their position.

2.9k30You farm faster: 2.9k more gold by minute 30.

AbaddonMarsgames
10Minute 103.8k3.3k31 / 172
20Minute 209.3k8.0k31 / 168
30Minute 3016.6k13.7k22 / 141

Power spikes

  • Black King Bar28Mars's power spike: Black King Bar, around minute 28.
Mars usually finishes these items at about this minute:
  • Blink Dagger14
  • Eul's Scepter of Divinity22

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Offlane (pos 3) 91%Leans onSelf-healingSpell immunity (BKB)Passive regeneration

Item buildSkill build

How to beat Mars

  1. Silver EdgeGame factSilver EdgeSilver Edge breaks Mars's Dauntless, so Mars loses the regeneration he lives on
  2. MeasuredPhantom LancerWins 4.1 win-chance points more often against Mars (6,227 Divine+ games)
  3. Game factNyx AssassinNyx Assassin's Vendetta breaks Mars's Dauntless, so Mars loses the regeneration he lives on

In lane

Beyond both heroes' general lane strength, by 10:00

Across 717 lanes at this position, no lane matchup stands out for Mars beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Mars. They are not listed as counters.

  1. Shadow Fiend18 lanes, 16 at this position+0.36lane score
    Why?

    Measured over 18 lanes: Shadow Fiend wins most of his lanes against every hero, so with Shadow Fiend across Mars does 0.36 lane-score points worse than usual (80% range +0.18 to +0.54). That is general lane strength, not a matchup of Mars's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Witch Doctor30 lanes+0.22lane score
    Why?

    Measured over 30 lanes: Witch Doctor wins most of his lanes against every hero, so with Witch Doctor across Mars does 0.22 lane-score points worse than usual (80% range +0.07 to +0.38). That is general lane strength, not a matchup of Mars's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Drow Ranger41 lanes, 39 at this position+0.20lane score
    Why?

    Measured over 41 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Mars does 0.20 lane-score points worse than usual (80% range +0.06 to +0.34). That is general lane strength, not a matchup of Mars's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Necrophos1,226 lanesSTRATZ+35pts
    Why?

    Measured by STRATZ over 1,226 lanes: with Necrophos across, Mars loses the lane 35 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Drow Ranger2,762 lanesSTRATZ+28pts
    Why?

    Measured by STRATZ over 2,762 lanes: with Drow Ranger across, Mars loses the lane 28 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Razor571 lanesSTRATZ+26pts
    Why?

    Measured by STRATZ over 571 lanes: with Razor across, Mars loses the lane 26 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. Nyx AssassinVendetta

    Nyx Assassin's Vendetta breaks Mars's Dauntless, so Mars loses the regeneration he lives on

    From Valve's game files.
  2. HoodwinkSharpshooter

    Hoodwink's Sharpshooter breaks Mars's Dauntless, so Mars loses the regeneration he lives on

    From Valve's game files.
  3. ViperViper Strike

    Viper's Viper Strike breaks Mars's Dauntless, so Mars loses the regeneration he lives on

    From Valve's game files.
Position
  1. Phantom LancerCarry6,227 gamesdrifting+4.1pts
    Why?

    Measured: across 6,227 Divine+ games, Phantom Lancer's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. AlchemistCarry, Mid3,848 games+4.0pts
    Why?

    Measured: across 3,848 Divine+ games, Alchemist's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. LifestealerCarry9,202 games+2.9pts
    Why?

    Measured: across 9,202 Divine+ games, Lifestealer's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Queen of PainMid7,677 games+2.7pts
    Why?

    Measured: across 7,677 Divine+ games, Queen of Pain's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Phantom AssassinCarry4,334 gamesdrifting+2.7pts
    Why?

    Measured: across 4,334 Divine+ games, Phantom Assassin's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Void SpiritMid4,899 games+2.5pts
    Why?

    Measured: across 4,899 Divine+ games, Void Spirit's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Ember SpiritMid6,809 games+2.2pts
    Why?

    Measured: across 6,809 Divine+ games, Ember Spirit's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Faceless VoidCarry6,617 gamesdrifting+1.9pts
    Why?

    Measured: across 6,617 Divine+ games, Faceless Void's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. JakiroHard support, Soft support4,472 games+2.1pts
    Why?

    Measured: across 4,472 Divine+ games, Jakiro's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. KunkkaOfflane, Mid2,874 gamesdrifting+2.0pts
    Why?

    Measured: across 2,874 Divine+ games, Kunkka's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Phantom LancerCarry6,227 gamesdrifting+4.1pts
    Why?

    Measured: across 6,227 Divine+ games, Phantom Lancer's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. AlchemistCarry, Mid3,848 games+4.0pts
    Why?

    Measured: across 3,848 Divine+ games, Alchemist's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. LifestealerCarry9,202 games+2.9pts
    Why?

    Measured: across 9,202 Divine+ games, Lifestealer's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Phantom AssassinCarry4,334 gamesdrifting+2.7pts
    Why?

    Measured: across 4,334 Divine+ games, Phantom Assassin's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Faceless VoidCarry6,617 gamesdrifting+1.9pts
    Why?

    Measured: across 6,617 Divine+ games, Faceless Void's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. AlchemistCarry, Mid3,848 games+4.0pts
    Why?

    Measured: across 3,848 Divine+ games, Alchemist's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Queen of PainMid7,677 games+2.7pts
    Why?

    Measured: across 7,677 Divine+ games, Queen of Pain's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Void SpiritMid4,899 games+2.5pts
    Why?

    Measured: across 4,899 Divine+ games, Void Spirit's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Ember SpiritMid6,809 games+2.2pts
    Why?

    Measured: across 6,809 Divine+ games, Ember Spirit's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. KunkkaOfflane, Mid2,874 gamesdrifting+2.0pts
    Why?

    Measured: across 2,874 Divine+ games, Kunkka's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. KunkkaOfflane, Mid2,874 gamesdrifting+2.0pts
    Why?

    Measured: across 2,874 Divine+ games, Kunkka's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. JakiroHard support, Soft support4,472 games+2.1pts
    Why?

    Measured: across 4,472 Divine+ games, Jakiro's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. JakiroHard support, Soft support4,472 games+2.1pts
    Why?

    Measured: across 4,472 Divine+ games, Jakiro's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Mars

No item is bought noticeably more often against this hero in Divine+ games.

Facts of the game, not measured

  1. Silver EdgeSilver Edge

    Silver Edge breaks Mars's Dauntless, so Mars loses the regeneration he lives on

    From Valve's game files.

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Sven50 lanes+0.14lane score
    Why?

    Measured over 50 lanes with Mars across from Sven: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.24).

    Mars in these lanes, beyond what general lane strength predicts:
    +267 gold at 10:00
    −0.12 deaths by 5:00
    +3.7 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Mars.

  1. Faceless Void32 lanes, 28 at this position+0.29lane score
    Why?

    Measured over 32 lanes: Faceless Void loses most of his lanes against every hero, so with Mars across he does 0.29 lane-score points worse than usual (80% range +0.14 to +0.44). That is general lane weakness, not a matchup of Mars's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Terrorblade22 lanes+0.20lane score
    Why?

    Measured over 22 lanes: Terrorblade loses most of his lanes against every hero, so with Mars across he does 0.20 lane-score points worse than usual (80% range +0.04 to +0.37). That is general lane weakness, not a matchup of Mars's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. SlarkCarry6,961 games+4.5pts
    Why?

    Measured: across 6,961 Divine+ games, Mars's side wins 4.5 win-chance points more often than the two heroes' own win rates predict (90% range +3.5 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Shadow FiendMid, Carry9,315 games+2.8pts
    Why?

    Measured: across 9,315 Divine+ games, Mars's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. WindrangerSoft support, Carry9,220 gamesgame fact+2.4pts
    Why?
    Rule of the game

    Mars's God's Rebuke cannot miss, so Windranger's evasion does nothing

    God's RebukeGod's RebukeFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 9,220 Divine+ games, Mars's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.2).

  4. SniperMid6,418 games+2.4pts
    Why?

    Measured: across 6,418 Divine+ games, Mars's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Spirit BreakerSoft support10,433 games+1.9pts
    Why?

    Measured: across 10,433 Divine+ games, Mars's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. LinaMid8,752 games+1.8pts
    Why?

    Measured: across 8,752 Divine+ games, Mars's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. MedusaCarry1,256 gamesgame fact+3.0pts
    Why?
    Rule of the game

    Mars's God's Rebuke cannot miss, so it ignores Medusa's evasion once Butterfly is built

    God's RebukeGod's RebukeFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 1,256 Divine+ games, Mars's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +5.1).

  8. Legion CommanderOfflane7,238 games+1.7pts
    Why?

    Measured: across 7,238 Divine+ games, Mars's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. ClinkzCarry, Mid2,184 games+2.2pts
    Why?

    Measured: across 2,184 Divine+ games, Mars's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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