Highground › Counter picks › Mars

Mars counters for patch 7.41
On patch 7.41f in Divine+ games, Mars struggles most against Phantom Lancer, Alchemist and Lifestealer.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Who is stronger when
Win-chance points by game length, Tusk against Mars: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
15–20Fight him from minute 15 to 20: that is your window.
- ▲15–20You are clearly stronger from minute 15 to 20.
Who farms faster
Median gold earned by Divine+ players of each hero at their position.
▲0.8k20You farm faster: 0.8k more gold by minute 20.
| Tusk | Mars | games | |
|---|---|---|---|
| 10Minute 10 | 3.8k | 3.3k | 35 / 172 |
| 20Minute 20 | 8.8k | 8.0k | 35 / 168 |
| 30Minute 30 | 14.2k | 13.7k | 27 / 141 |
Power spikes
28Mars's power spike: Black King Bar, around minute 28.
14
22
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Mars
Game factSilver EdgeSilver Edge breaks Mars's Dauntless, so Mars loses the regeneration he lives on- MeasuredPhantom LancerWins 4.1 win-chance points more often against Mars (6,227 Divine+ games)
- Game factNyx AssassinNyx Assassin's Vendetta breaks Mars's Dauntless, so Mars loses the regeneration he lives on
In lane
Beyond both heroes' general lane strength, by 10:00
Across 717 lanes at this position, no lane matchup stands out for Mars beyond both heroes' general lane strength.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Mars. They are not listed as counters.
- Shadow Fiend18 lanes, 16 at this position+0.36lane score
Why?
Measured over 18 lanes: Shadow Fiend wins most of his lanes against every hero, so with Shadow Fiend across Mars does 0.36 lane-score points worse than usual (80% range +0.18 to +0.54). That is general lane strength, not a matchup of Mars's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Witch Doctor30 lanes+0.22lane score
Why?
Measured over 30 lanes: Witch Doctor wins most of his lanes against every hero, so with Witch Doctor across Mars does 0.22 lane-score points worse than usual (80% range +0.07 to +0.38). That is general lane strength, not a matchup of Mars's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Drow Ranger41 lanes, 39 at this position+0.20lane score
Why?
Measured over 41 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Mars does 0.20 lane-score points worse than usual (80% range +0.06 to +0.34). That is general lane strength, not a matchup of Mars's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)
- Necrophos1,226 lanesSTRATZ+35pts
Why?
Measured by STRATZ over 1,226 lanes: with Necrophos across, Mars loses the lane 35 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Drow Ranger2,762 lanesSTRATZ+28pts
Why?
Measured by STRATZ over 2,762 lanes: with Drow Ranger across, Mars loses the lane 28 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Razor571 lanesSTRATZ+26pts
Why?
Measured by STRATZ over 571 lanes: with Razor across, Mars loses the lane 26 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Data: STRATZ (stratz.com)
In game
Win-chance points the matchup moves
Facts of the game, not measured
- Nyx AssassinVendetta
Nyx Assassin's Vendetta breaks Mars's Dauntless, so Mars loses the regeneration he lives on
From Valve's game files. - HoodwinkSharpshooter
Hoodwink's Sharpshooter breaks Mars's Dauntless, so Mars loses the regeneration he lives on
From Valve's game files. - ViperViper Strike
Viper's Viper Strike breaks Mars's Dauntless, so Mars loses the regeneration he lives on
From Valve's game files.
- Phantom LancerCarry6,227 gamesdrifting+4.1pts
Why?
Measured: across 6,227 Divine+ games, Phantom Lancer's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +5.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- AlchemistCarry, Mid3,848 games+4.0pts
Why?
Measured: across 3,848 Divine+ games, Alchemist's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LifestealerCarry9,202 games+2.9pts
Why?
Measured: across 9,202 Divine+ games, Lifestealer's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Queen of PainMid7,677 games+2.7pts
Why?
Measured: across 7,677 Divine+ games, Queen of Pain's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom AssassinCarry4,334 gamesdrifting+2.7pts
Why?
Measured: across 4,334 Divine+ games, Phantom Assassin's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Void SpiritMid4,899 games+2.5pts
Why?
Measured: across 4,899 Divine+ games, Void Spirit's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ember SpiritMid6,809 games+2.2pts
Why?
Measured: across 6,809 Divine+ games, Ember Spirit's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Faceless VoidCarry6,617 gamesdrifting+1.9pts
Why?
Measured: across 6,617 Divine+ games, Faceless Void's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- JakiroHard support, Soft support4,472 games+2.1pts
Why?
Measured: across 4,472 Divine+ games, Jakiro's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- KunkkaOfflane, Mid2,874 gamesdrifting+2.0pts
Why?
Measured: across 2,874 Divine+ games, Kunkka's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom LancerCarry6,227 gamesdrifting+4.1pts
Why?
Measured: across 6,227 Divine+ games, Phantom Lancer's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +5.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- AlchemistCarry, Mid3,848 games+4.0pts
Why?
Measured: across 3,848 Divine+ games, Alchemist's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LifestealerCarry9,202 games+2.9pts
Why?
Measured: across 9,202 Divine+ games, Lifestealer's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom AssassinCarry4,334 gamesdrifting+2.7pts
Why?
Measured: across 4,334 Divine+ games, Phantom Assassin's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Faceless VoidCarry6,617 gamesdrifting+1.9pts
Why?
Measured: across 6,617 Divine+ games, Faceless Void's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- AlchemistCarry, Mid3,848 games+4.0pts
Why?
Measured: across 3,848 Divine+ games, Alchemist's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Queen of PainMid7,677 games+2.7pts
Why?
Measured: across 7,677 Divine+ games, Queen of Pain's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Void SpiritMid4,899 games+2.5pts
Why?
Measured: across 4,899 Divine+ games, Void Spirit's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ember SpiritMid6,809 games+2.2pts
Why?
Measured: across 6,809 Divine+ games, Ember Spirit's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- KunkkaOfflane, Mid2,874 gamesdrifting+2.0pts
Why?
Measured: across 2,874 Divine+ games, Kunkka's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- KunkkaOfflane, Mid2,874 gamesdrifting+2.0pts
Why?
Measured: across 2,874 Divine+ games, Kunkka's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- JakiroHard support, Soft support4,472 games+2.1pts
Why?
Measured: across 4,472 Divine+ games, Jakiro's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- JakiroHard support, Soft support4,472 games+2.1pts
Why?
Measured: across 4,472 Divine+ games, Jakiro's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Mars
No item is bought noticeably more often against this hero in Divine+ games.
Facts of the game, not measured
Silver EdgeSilver Edge breaks Mars's Dauntless, so Mars loses the regeneration he lives on
From Valve's game files.
In lane
Beyond both heroes' general lane strength, by 10:00
- Sven50 lanes+0.14lane score
Why?
Measured over 50 lanes with Mars across from Sven: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.24).
- Mars in these lanes, beyond what general lane strength predicts:
- +267 gold at 10:00
- −0.12 deaths by 5:00
- +3.7 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Mars.
- Faceless Void32 lanes, 28 at this position+0.29lane score
Why?
Measured over 32 lanes: Faceless Void loses most of his lanes against every hero, so with Mars across he does 0.29 lane-score points worse than usual (80% range +0.14 to +0.44). That is general lane weakness, not a matchup of Mars's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Terrorblade22 lanes+0.20lane score
Why?
Measured over 22 lanes: Terrorblade loses most of his lanes against every hero, so with Mars across he does 0.20 lane-score points worse than usual (80% range +0.04 to +0.37). That is general lane weakness, not a matchup of Mars's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- SlarkCarry6,961 games+4.5pts
Why?
Measured: across 6,961 Divine+ games, Mars's side wins 4.5 win-chance points more often than the two heroes' own win rates predict (90% range +3.5 to +5.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow FiendMid, Carry9,315 games+2.8pts
Why?
Measured: across 9,315 Divine+ games, Mars's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WindrangerSoft support, Carry9,220 gamesgame fact+2.4pts
Why?
Rule of the gameMars's God's Rebuke cannot miss, so Windranger's evasion does nothing
God's RebukeFrom Valve's game files. A fact of the game, not something we measured.Measured: across 9,220 Divine+ games, Mars's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.2).
- SniperMid6,418 games+2.4pts
Why?
Measured: across 6,418 Divine+ games, Mars's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Spirit BreakerSoft support10,433 games+1.9pts
Why?
Measured: across 10,433 Divine+ games, Mars's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LinaMid8,752 games+1.8pts
Why?
Measured: across 8,752 Divine+ games, Mars's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MedusaCarry1,256 gamesgame fact+3.0pts
Why?
Rule of the gameMars's God's Rebuke cannot miss, so it ignores Medusa's evasion once Butterfly is built
God's RebukeFrom Valve's game files. A fact of the game, not something we measured.Measured: across 1,256 Divine+ games, Mars's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +5.1).
- Legion CommanderOfflane7,238 games+1.7pts
Why?
Measured: across 7,238 Divine+ games, Mars's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ClinkzCarry, Mid2,184 games+2.2pts
Why?
Measured: across 2,184 Divine+ games, Mars's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.