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Medusa

Medusa counters for patch 7.41

On patch 7.41f in Divine+ games, Medusa struggles most against Anti-Mage, Sniper and Slark.

Divine+ games, patch 7.41f · data built 2026-11-04

You play

Or pick from all heroes

Your position12345

Disruptor
Soft supportvs
Medusa
Carry

Power spikes

  • Eye of Skadi31Medusa's power spike: Eye of Skadi, around minute 31.
Medusa usually finishes these items at about this minute:
  • Yasha12
  • Manta Style16
  • Butterfly23

Who is stronger when

Win-chance points by game length, Disruptor against Medusa: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

15–35Fight him from minute 15 to 35: that is your window.

  • 15–35You are clearly stronger from minute 15 to 35.
  • 45+Medusa is clearly stronger from minute 45 on.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Carry (pos 1) 94%Leans onEvasionLow health at the start

Item buildSkill build

How to beat Medusa

  1. Monkey King BarGame factMonkey King BarMonkey King Bar cannot be evaded, which matters once Medusa builds Butterfly
  2. MeasuredAnti-MageWins 10.9 win-chance points more often against Medusa (2,578 Divine+ games)
  3. Diffusal BladeMeasuredDiffusal BladeDivine+ players buy it 4.9 points more often against Medusa

In lane

Beyond both heroes' general lane strength, by 10:00

Across 236 lanes at this position, no lane matchup stands out for Medusa beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Medusa. They are not listed as counters.

  1. Legion Commander20 lanes+0.21lane score
    Why?

    Measured over 20 lanes: Legion Commander wins most of his lanes against every hero, so with Legion Commander across Medusa does 0.21 lane-score points worse than usual (80% range +0.04 to +0.39). That is general lane strength, not a matchup of Medusa's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Razor385 lanesSTRATZ+32pts
    Why?

    Measured by STRATZ over 385 lanes: with Razor across, Medusa loses the lane 32 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Night Stalker1,792 lanesSTRATZ+21pts
    Why?

    Measured by STRATZ over 1,792 lanes: with Night Stalker across, Medusa loses the lane 21 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Enigma1,060 lanesSTRATZ+21pts
    Why?

    Measured by STRATZ over 1,060 lanes: with Enigma across, Medusa loses the lane 21 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

In game

Win-chance points the matchup moves

Position
  1. Anti-MageCarry2,578 games+10.9pts
    Why?

    Measured: across 2,578 Divine+ games, Anti-Mage's side wins 10.9 win-chance points more often than the two heroes' own win rates predict (90% range +9.3 to +12.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SniperMid1,922 games+6.2pts
    Why?

    Measured: across 1,922 Divine+ games, Sniper's side wins 6.2 win-chance points more often than the two heroes' own win rates predict (90% range +4.4 to +8.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. SlarkCarry1,959 games+5.7pts
    Why?

    Measured: across 1,959 Divine+ games, Slark's side wins 5.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +7.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Nyx AssassinSoft support, Mid1,052 gamesgame fact+5.6pts
    Why?
    Rule of the game

    Nyx Assassin's Vendetta cannot miss, so it ignores Medusa's evasion once Butterfly is built

    VendettaVendettaFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 1,052 Divine+ games, Nyx Assassin's side wins 5.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +7.9).

  5. Monkey KingCarry, Mid1,292 gamesgame fact+5.4pts
    Why?
    Rule of the game

    Monkey King's Boundless Strike cannot miss, so it ignores Medusa's evasion once Butterfly is built

    Boundless StrikeBoundless StrikeFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 1,292 Divine+ games, Monkey King's side wins 5.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +7.5).

  6. TidehunterOfflane1,624 gamesdriftinggame fact+5.1pts
    Why?
    Rule of the game

    Tidehunter's Anchor Smash cannot miss, so it ignores Medusa's evasion once Butterfly is built

    Anchor SmashAnchor SmashFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 1,624 Divine+ games, Tidehunter's side wins 5.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +7.0).

  7. PangolierMid, Offlane1,586 gamesdriftinggame fact+3.9pts
    Why?
    Rule of the game

    Pangolier's Swashbuckle cannot miss, so it ignores Medusa's evasion once Butterfly is built

    SwashbuckleSwashbuckleFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 1,586 Divine+ games, Pangolier's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.8).

  8. SnapfireSoft support, Mid3,155 games+3.3pts
    Why?

    Measured: across 3,155 Divine+ games, Snapfire's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. InvokerMid, Soft support3,153 games+2.8pts
    Why?

    Measured: across 3,153 Divine+ games, Invoker's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Centaur WarrunnerOfflane1,006 games+3.6pts
    Why?

    Measured: across 1,006 Divine+ games, Centaur Warrunner's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +5.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. AlchemistCarry, Mid1,164 games+3.2pts
    Why?

    Measured: across 1,164 Divine+ games, Alchemist's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. MarsOfflane1,256 gamesgame fact+3.0pts
    Why?
    Rule of the game

    Mars's God's Rebuke cannot miss, so it ignores Medusa's evasion once Butterfly is built

    God's RebukeGod's RebukeFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 1,256 Divine+ games, Mars's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +5.1).

  1. Anti-MageCarry2,578 games+10.9pts
    Why?

    Measured: across 2,578 Divine+ games, Anti-Mage's side wins 10.9 win-chance points more often than the two heroes' own win rates predict (90% range +9.3 to +12.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SlarkCarry1,959 games+5.7pts
    Why?

    Measured: across 1,959 Divine+ games, Slark's side wins 5.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +7.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Monkey KingCarry, Mid1,292 gamesgame fact+5.4pts
    Why?
    Rule of the game

    Monkey King's Boundless Strike cannot miss, so it ignores Medusa's evasion once Butterfly is built

    Boundless StrikeBoundless StrikeFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 1,292 Divine+ games, Monkey King's side wins 5.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +7.5).

  4. AlchemistCarry, Mid1,164 games+3.2pts
    Why?

    Measured: across 1,164 Divine+ games, Alchemist's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. SniperMid1,922 games+6.2pts
    Why?

    Measured: across 1,922 Divine+ games, Sniper's side wins 6.2 win-chance points more often than the two heroes' own win rates predict (90% range +4.4 to +8.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Nyx AssassinSoft support, Mid1,052 gamesgame fact+5.6pts
    Why?
    Rule of the game

    Nyx Assassin's Vendetta cannot miss, so it ignores Medusa's evasion once Butterfly is built

    VendettaVendettaFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 1,052 Divine+ games, Nyx Assassin's side wins 5.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +7.9).

  3. Monkey KingCarry, Mid1,292 gamesgame fact+5.4pts
    Why?
    Rule of the game

    Monkey King's Boundless Strike cannot miss, so it ignores Medusa's evasion once Butterfly is built

    Boundless StrikeBoundless StrikeFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 1,292 Divine+ games, Monkey King's side wins 5.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +7.5).

  4. PangolierMid, Offlane1,586 gamesdriftinggame fact+3.9pts
    Why?
    Rule of the game

    Pangolier's Swashbuckle cannot miss, so it ignores Medusa's evasion once Butterfly is built

    SwashbuckleSwashbuckleFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 1,586 Divine+ games, Pangolier's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.8).

  5. SnapfireSoft support, Mid3,155 games+3.3pts
    Why?

    Measured: across 3,155 Divine+ games, Snapfire's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. InvokerMid, Soft support3,153 games+2.8pts
    Why?

    Measured: across 3,153 Divine+ games, Invoker's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. AlchemistCarry, Mid1,164 games+3.2pts
    Why?

    Measured: across 1,164 Divine+ games, Alchemist's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. TidehunterOfflane1,624 gamesdriftinggame fact+5.1pts
    Why?
    Rule of the game

    Tidehunter's Anchor Smash cannot miss, so it ignores Medusa's evasion once Butterfly is built

    Anchor SmashAnchor SmashFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 1,624 Divine+ games, Tidehunter's side wins 5.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +7.0).

  2. PangolierMid, Offlane1,586 gamesdriftinggame fact+3.9pts
    Why?
    Rule of the game

    Pangolier's Swashbuckle cannot miss, so it ignores Medusa's evasion once Butterfly is built

    SwashbuckleSwashbuckleFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 1,586 Divine+ games, Pangolier's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.8).

  3. Centaur WarrunnerOfflane1,006 games+3.6pts
    Why?

    Measured: across 1,006 Divine+ games, Centaur Warrunner's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +5.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. MarsOfflane1,256 gamesgame fact+3.0pts
    Why?
    Rule of the game

    Mars's God's Rebuke cannot miss, so it ignores Medusa's evasion once Butterfly is built

    God's RebukeGod's RebukeFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 1,256 Divine+ games, Mars's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +5.1).

  1. Nyx AssassinSoft support, Mid1,052 gamesgame fact+5.6pts
    Why?
    Rule of the game

    Nyx Assassin's Vendetta cannot miss, so it ignores Medusa's evasion once Butterfly is built

    VendettaVendettaFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 1,052 Divine+ games, Nyx Assassin's side wins 5.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +7.9).

  2. SnapfireSoft support, Mid3,155 games+3.3pts
    Why?

    Measured: across 3,155 Divine+ games, Snapfire's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. InvokerMid, Soft support3,153 games+2.8pts
    Why?

    Measured: across 3,153 Divine+ games, Invoker's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. SnapfireSoft support, Mid3,155 games+3.3pts
    Why?

    Measured: across 3,155 Divine+ games, Snapfire's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Medusa

  1. Diffusal BladeDiffusal BladeCarry 9%, Mid 5%1,140 players+4.9pts
    Why?

    Measured: over 1,140 players, Divine+ players complete it 4.9 points more often against Medusa, 2.2 times as often.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Monkey King BarMonkey King BarCarry 14%1,140 playersgame fact+4.7pts
    Why?

    Monkey King Bar cannot be evaded, which matters once Medusa builds Butterfly

    Measured: over 1,140 players, Divine+ players complete it 4.7 points more often against Medusa, 2.8 times as often.

    Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.

  3. DisperserDisperser1,140 players+2.4pts
    Why?

    Measured: over 1,140 players, Divine+ players complete it 2.4 points more often against Medusa, 2.6 times as often.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Facts of the game, not measured

  1. BloodthornBloodthorn

    Bloodthorn cannot be evaded, which matters once Medusa builds Butterfly

    From Valve's game files.
  2. JavelinJavelin

    Javelin cannot be evaded, which matters once Medusa builds Butterfly

    From Valve's game files.

In lane

Beyond both heroes' general lane strength, by 10:00

Across 236 lanes at this position, Medusa does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Medusa.

  1. Tidehunter17 lanes, 16 at this position+0.25lane score
    Why?

    Measured over 17 lanes: Tidehunter loses most of his lanes against every hero, so with Medusa across he does 0.25 lane-score points worse than usual (80% range +0.07 to +0.44). That is general lane weakness, not a matchup of Medusa's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. DoomOfflane3,735 games+5.4pts
    Why?

    Measured: across 3,735 Divine+ games, Medusa's side wins 5.4 win-chance points more often than the two heroes' own win rates predict (90% range +4.1 to +6.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. UndyingHard support, Soft support3,040 games+5.2pts
    Why?

    Measured: across 3,040 Divine+ games, Medusa's side wins 5.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.8 to +6.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. NecrophosMid, Offlane3,084 games+4.6pts
    Why?

    Measured: across 3,084 Divine+ games, Medusa's side wins 4.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +6.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Queen of PainMid2,433 games+3.6pts
    Why?

    Measured: across 2,433 Divine+ games, Medusa's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. BeastmasterOfflane, Mid1,118 games+4.2pts
    Why?

    Measured: across 1,118 Divine+ games, Medusa's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +6.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Shadow FiendMid, Carry3,292 games+3.2pts
    Why?

    Measured: across 3,292 Divine+ games, Medusa's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. SpectreCarry1,757 games+3.6pts
    Why?

    Medusa's Mystic Snake hits every illusion at once, so Spectre's army dies together

    Mystic SnakeMystic Snake

    Measured: across 1,757 Divine+ games, Medusa's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.5).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  8. Witch DoctorHard support, Soft support2,381 games+3.3pts
    Why?

    Measured: across 2,381 Divine+ games, Medusa's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Shadow ShamanHard support, Soft support2,559 gamesdrifting+2.5pts
    Why?

    Measured: across 2,559 Divine+ games, Medusa's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Skywrath MageSoft support, Hard support2,357 gamesdrifting+2.5pts
    Why?

    Measured: across 2,357 Divine+ games, Medusa's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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