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Meepo

Meepo counters for patch 7.41

On patch 7.41f in Divine+ games, Meepo struggles most against Earthshaker, Crystal Maiden and Shadow Fiend.

Divine+ games, patch 7.41f · data built 2026-11-04

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Elder Titan
Soft supportvs
Meepo
Mid

Power spikes

  • Eye of Skadi23Meepo's power spike: Eye of Skadi, around minute 23.
Meepo usually finishes these items at about this minute:
  • Yasha11

Who is stronger when

Win-chance points by game length, Elder Titan against Meepo: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+
  • 20–30Meepo is clearly stronger from minute 20 to 30.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Mid (pos 2) 79%Carry (pos 1) 18%Leans onSummoned unitsSelf-healingBlinks and escapesPassive abilitiesClosing the gapPassive regeneration

Item buildSkill build

How to beat Meepo

  1. Silver EdgeGame factSilver EdgeSilver Edge breaks Meepo's Ransack, one of the passives his power rests on
  2. MeasuredEarthshakerWins 7.7 win-chance points more often against Meepo (1,629 Divine+ games)
  3. Game factViperViper's Viper Strike breaks Meepo's Ransack, one of the passives his power rests on

In lane

Beyond both heroes' general lane strength, by 10:00

As Carry (pos 1)

Not enough lane games yet (48 of 60) to say who counters Meepo at this position.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Legion Commander272 lanesSTRATZ+16pts
    Why?

    Measured by STRATZ over 272 lanes: with Legion Commander across, Meepo loses the lane 16 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Undying211 lanesSTRATZ+13pts
    Why?

    Measured by STRATZ over 211 lanes: with Undying across, Meepo loses the lane 13 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Windranger279 lanesSTRATZ+12pts
    Why?

    Measured by STRATZ over 279 lanes: with Windranger across, Meepo loses the lane 12 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

As Mid (pos 2)

Across 222 lanes at this position, no lane matchup stands out for Meepo beyond both heroes' general lane strength.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Necrophos675 lanesSTRATZ+42pts
    Why?

    Measured by STRATZ over 675 lanes: with Necrophos across, Meepo loses the lane 42 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Huskar237 lanesSTRATZ+37pts
    Why?

    Measured by STRATZ over 237 lanes: with Huskar across, Meepo loses the lane 37 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Shadow Fiend507 lanesSTRATZ+31pts
    Why?

    Measured by STRATZ over 507 lanes: with Shadow Fiend across, Meepo loses the lane 31 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. ViperViper Strike

    Viper's Viper Strike breaks Meepo's Ransack, one of the passives his power rests on

    From Valve's game files.
  2. HoodwinkSharpshooter

    Hoodwink's Sharpshooter breaks Meepo's Ransack, one of the passives his power rests on

    From Valve's game files.
  3. Nyx AssassinVendetta

    Nyx Assassin's Vendetta breaks Meepo's Ransack, one of the passives his power rests on

    From Valve's game files.
  4. ViperViper Strike

    Viper's Viper Strike breaks Meepo's Geomancy, so Meepo loses the regeneration he lives on

    From Valve's game files.
Position
  1. EarthshakerMid, Soft support1,629 games+7.7pts
    Why?

    Measured: across 1,629 Divine+ games, Earthshaker's side wins 7.7 win-chance points more often than the two heroes' own win rates predict (90% range +5.8 to +9.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Crystal MaidenHard support, Soft support1,224 games+6.1pts
    Why?

    Measured: across 1,224 Divine+ games, Crystal Maiden's side wins 6.1 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +8.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Shadow FiendMid, Carry1,991 games+5.7pts
    Why?

    Measured: across 1,991 Divine+ games, Shadow Fiend's side wins 5.7 win-chance points more often than the two heroes' own win rates predict (90% range +3.9 to +7.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Queen of PainMid1,768 games+5.6pts
    Why?

    Measured: across 1,768 Divine+ games, Queen of Pain's side wins 5.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.8 to +7.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. TechiesSoft support, Hard support1,233 games+4.9pts
    Why?

    Measured: across 1,233 Divine+ games, Techies's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +7.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. SvenCarry1,002 games+4.5pts
    Why?

    Measured: across 1,002 Divine+ games, Sven's side wins 4.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +6.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. PhoenixSoft support, Offlane1,360 gamesdrifting+3.9pts
    Why?

    Measured: across 1,360 Divine+ games, Phoenix's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +6.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. SnapfireSoft support, Mid1,796 gamesdrifting+3.6pts
    Why?

    Measured: across 1,796 Divine+ games, Snapfire's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. NecrophosMid, Offlane1,756 games+3.4pts
    Why?

    Measured: across 1,756 Divine+ games, Necrophos's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. DawnbreakerOfflane1,565 gamesdrifting+3.0pts
    Why?

    Measured: across 1,565 Divine+ games, Dawnbreaker's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Shadow FiendMid, Carry1,991 games+5.7pts
    Why?

    Measured: across 1,991 Divine+ games, Shadow Fiend's side wins 5.7 win-chance points more often than the two heroes' own win rates predict (90% range +3.9 to +7.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SvenCarry1,002 games+4.5pts
    Why?

    Measured: across 1,002 Divine+ games, Sven's side wins 4.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +6.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. EarthshakerMid, Soft support1,629 games+7.7pts
    Why?

    Measured: across 1,629 Divine+ games, Earthshaker's side wins 7.7 win-chance points more often than the two heroes' own win rates predict (90% range +5.8 to +9.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Shadow FiendMid, Carry1,991 games+5.7pts
    Why?

    Measured: across 1,991 Divine+ games, Shadow Fiend's side wins 5.7 win-chance points more often than the two heroes' own win rates predict (90% range +3.9 to +7.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Queen of PainMid1,768 games+5.6pts
    Why?

    Measured: across 1,768 Divine+ games, Queen of Pain's side wins 5.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.8 to +7.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. SnapfireSoft support, Mid1,796 gamesdrifting+3.6pts
    Why?

    Measured: across 1,796 Divine+ games, Snapfire's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. NecrophosMid, Offlane1,756 games+3.4pts
    Why?

    Measured: across 1,756 Divine+ games, Necrophos's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. EarthshakerMid, Soft support1,629 games+7.7pts
    Why?

    Measured: across 1,629 Divine+ games, Earthshaker's side wins 7.7 win-chance points more often than the two heroes' own win rates predict (90% range +5.8 to +9.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. PhoenixSoft support, Offlane1,360 gamesdrifting+3.9pts
    Why?

    Measured: across 1,360 Divine+ games, Phoenix's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +6.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. NecrophosMid, Offlane1,756 games+3.4pts
    Why?

    Measured: across 1,756 Divine+ games, Necrophos's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. DawnbreakerOfflane1,565 gamesdrifting+3.0pts
    Why?

    Measured: across 1,565 Divine+ games, Dawnbreaker's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. EarthshakerMid, Soft support1,629 games+7.7pts
    Why?

    Measured: across 1,629 Divine+ games, Earthshaker's side wins 7.7 win-chance points more often than the two heroes' own win rates predict (90% range +5.8 to +9.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Crystal MaidenHard support, Soft support1,224 games+6.1pts
    Why?

    Measured: across 1,224 Divine+ games, Crystal Maiden's side wins 6.1 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +8.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. TechiesSoft support, Hard support1,233 games+4.9pts
    Why?

    Measured: across 1,233 Divine+ games, Techies's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +7.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. PhoenixSoft support, Offlane1,360 gamesdrifting+3.9pts
    Why?

    Measured: across 1,360 Divine+ games, Phoenix's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +6.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. SnapfireSoft support, Mid1,796 gamesdrifting+3.6pts
    Why?

    Measured: across 1,796 Divine+ games, Snapfire's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Crystal MaidenHard support, Soft support1,224 games+6.1pts
    Why?

    Measured: across 1,224 Divine+ games, Crystal Maiden's side wins 6.1 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +8.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. TechiesSoft support, Hard support1,233 games+4.9pts
    Why?

    Measured: across 1,233 Divine+ games, Techies's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +7.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. PhoenixSoft support, Offlane1,360 gamesdrifting+3.9pts
    Why?

    Measured: across 1,360 Divine+ games, Phoenix's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +6.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. SnapfireSoft support, Mid1,796 gamesdrifting+3.6pts
    Why?

    Measured: across 1,796 Divine+ games, Snapfire's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Meepo

No item is bought noticeably more often against this hero in Divine+ games.

Facts of the game, not measured

  1. Silver EdgeSilver Edge

    Silver Edge breaks Meepo's Ransack, one of the passives his power rests on

    From Valve's game files.
  2. Silver EdgeSilver Edge

    Silver Edge breaks Meepo's Geomancy, so Meepo loses the regeneration he lives on

    From Valve's game files.

In lane

Beyond both heroes' general lane strength, by 10:00

As Carry (pos 1)

Not enough lane games yet (48 of 60) to say who counters Meepo at this position.

As Mid (pos 2)

  1. Invoker23 lanes, 21 at this position+0.12lane score
    Why?

    Measured over 23 lanes with Meepo across from Invoker: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.25).

    Meepo in these lanes, beyond what general lane strength predicts:
    +623 gold at 10:00
    −0.05 deaths by 5:00
    +3.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. Anti-MageCarry1,304 games+6.7pts
    Why?

    Measured: across 1,304 Divine+ games, Meepo's side wins 6.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.6 to +8.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. ZeusSoft support, Mid2,030 games+4.6pts
    Why?

    Measured: across 2,030 Divine+ games, Meepo's side wins 4.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +6.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. SpectreCarry1,118 games+4.0pts
    Why?

    Measured: across 1,118 Divine+ games, Meepo's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +6.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Night StalkerOfflane1,549 games+3.6pts
    Why?

    Measured: across 1,549 Divine+ games, Meepo's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Ogre MagiHard support, Soft support1,423 games+3.5pts
    Why?

    Measured: across 1,423 Divine+ games, Meepo's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. MiranaSoft support, Hard support1,539 gamesgame fact+3.4pts
    Why?
    Rule of the game

    Meepo's Earthbind lets his team see Mirana while he is invisible

    EarthbindEarthbindFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 1,539 Divine+ games, Meepo's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +5.3).

  7. Wraith KingOfflane, Carry1,139 games+3.4pts
    Why?

    Measured: across 1,139 Divine+ games, Meepo's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. AxeOfflane1,800 games+3.0pts
    Why?

    Measured: across 1,800 Divine+ games, Meepo's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Ember SpiritMid1,553 games+3.0pts
    Why?

    Measured: across 1,553 Divine+ games, Meepo's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Faceless VoidCarry1,163 games+3.1pts
    Why?

    Measured: across 1,163 Divine+ games, Meepo's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +5.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. DoomOfflane1,367 games+2.6pts
    Why?

    Measured: across 1,367 Divine+ games, Meepo's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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