Highground › Counter picks › Meepo

Meepo counters for patch 7.41
On patch 7.41f in Divine+ games, Meepo struggles most against Earthshaker, Crystal Maiden and Shadow Fiend.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Who is stronger when
Win-chance points by game length, Kez against Meepo: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
▼Do not wait for the late game: Meepo is clearly stronger from minute 50.
- ▼15–20Meepo is clearly stronger from minute 15 to 20.
- ▼25–45Meepo is clearly stronger from minute 25 to 45.
- ▼50+Meepo is clearly stronger from minute 50 on.
Who farms faster
Median gold earned by Divine+ players of each hero at their position.
▼3.5k30Meepo farms faster: 3.5k more gold by minute 30.
| Kez | Meepo | games | |
|---|---|---|---|
| 10Minute 10 | 3.6k | 4.1k | 193 / 51 |
| 20Minute 20 | 9.2k | 10.7k | 191 / 48 |
| 30Minute 30 | 16.2k | 19.6k | 161 / 33 |
Items against Meepo
Only items Kez really builds as Mid.
Silver Edge34Kez players finish it around minute 34 (5 players).Silver Edge breaks Meepo's Ransack, one of the passives his power rests on
From Valve's game files.
In lane
From our Divine+ lanes: how each hero does against the kind of lane the other brings.
- ▼invisible heroes+0.5835 lanesMeepo does better than usual in lane against invisible heroes (+0.58 lane score, 35 lanes). That is Kez.
- ▼physical burst+0.2547 lanesMeepo does better than usual in lane against physical burst (+0.25 lane score, 47 lanes). That is Kez.
- ▲heroes who close the gap+0.2151 lanesKez does better than usual in lane against heroes who close the gap (+0.21 lane score, 51 lanes). That is Meepo.
Power spikes
23Meepo's power spike: Eye of Skadi, around minute 23.
25Your power spike: Aghanim's Scepter, around minute 25.
11
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Meepo
In lane
Beyond both heroes' general lane strength, by 10:00
As Carry (pos 1)
Not enough lane games yet (48 of 60) to say who counters Meepo at this position.
More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)
- Legion Commander272 lanesSTRATZ+16pts
Why?
Measured by STRATZ over 272 lanes: with Legion Commander across, Meepo loses the lane 16 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Undying211 lanesSTRATZ+13pts
Why?
Measured by STRATZ over 211 lanes: with Undying across, Meepo loses the lane 13 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Windranger279 lanesSTRATZ+12pts
Why?
Measured by STRATZ over 279 lanes: with Windranger across, Meepo loses the lane 12 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Data: STRATZ (stratz.com)
As Mid (pos 2)
Across 222 lanes at this position, no lane matchup stands out for Meepo beyond both heroes' general lane strength.
More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)
- Necrophos675 lanesSTRATZ+42pts
Why?
Measured by STRATZ over 675 lanes: with Necrophos across, Meepo loses the lane 42 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Huskar237 lanesSTRATZ+37pts
Why?
Measured by STRATZ over 237 lanes: with Huskar across, Meepo loses the lane 37 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow Fiend507 lanesSTRATZ+31pts
Why?
Measured by STRATZ over 507 lanes: with Shadow Fiend across, Meepo loses the lane 31 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Data: STRATZ (stratz.com)
In game
Win-chance points the matchup moves
Facts of the game, not measured
- ViperViper Strike
Viper's Viper Strike breaks Meepo's Ransack, one of the passives his power rests on
From Valve's game files. - HoodwinkSharpshooter
Hoodwink's Sharpshooter breaks Meepo's Ransack, one of the passives his power rests on
From Valve's game files. - Nyx AssassinVendetta
Nyx Assassin's Vendetta breaks Meepo's Ransack, one of the passives his power rests on
From Valve's game files. - ViperViper Strike
Viper's Viper Strike breaks Meepo's Geomancy, so Meepo loses the regeneration he lives on
From Valve's game files.
- EarthshakerMid, Soft support1,629 games+7.7pts
Why?
Measured: across 1,629 Divine+ games, Earthshaker's side wins 7.7 win-chance points more often than the two heroes' own win rates predict (90% range +5.8 to +9.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Crystal MaidenHard support, Soft support1,224 games+6.1pts
Why?
Measured: across 1,224 Divine+ games, Crystal Maiden's side wins 6.1 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +8.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow FiendMid, Carry1,991 games+5.7pts
Why?
Measured: across 1,991 Divine+ games, Shadow Fiend's side wins 5.7 win-chance points more often than the two heroes' own win rates predict (90% range +3.9 to +7.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Queen of PainMid1,768 games+5.6pts
Why?
Measured: across 1,768 Divine+ games, Queen of Pain's side wins 5.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.8 to +7.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TechiesSoft support, Hard support1,233 games+4.9pts
Why?
Measured: across 1,233 Divine+ games, Techies's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +7.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SvenCarry1,002 games+4.5pts
Why?
Measured: across 1,002 Divine+ games, Sven's side wins 4.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +6.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PhoenixSoft support, Offlane1,360 gamesdrifting+3.9pts
Why?
Measured: across 1,360 Divine+ games, Phoenix's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +6.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SnapfireSoft support, Mid1,796 gamesdrifting+3.6pts
Why?
Measured: across 1,796 Divine+ games, Snapfire's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- NecrophosMid, Offlane1,756 games+3.4pts
Why?
Measured: across 1,756 Divine+ games, Necrophos's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- DawnbreakerOfflane1,565 gamesdrifting+3.0pts
Why?
Measured: across 1,565 Divine+ games, Dawnbreaker's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow FiendMid, Carry1,991 games+5.7pts
Why?
Measured: across 1,991 Divine+ games, Shadow Fiend's side wins 5.7 win-chance points more often than the two heroes' own win rates predict (90% range +3.9 to +7.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SvenCarry1,002 games+4.5pts
Why?
Measured: across 1,002 Divine+ games, Sven's side wins 4.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +6.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EarthshakerMid, Soft support1,629 games+7.7pts
Why?
Measured: across 1,629 Divine+ games, Earthshaker's side wins 7.7 win-chance points more often than the two heroes' own win rates predict (90% range +5.8 to +9.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow FiendMid, Carry1,991 games+5.7pts
Why?
Measured: across 1,991 Divine+ games, Shadow Fiend's side wins 5.7 win-chance points more often than the two heroes' own win rates predict (90% range +3.9 to +7.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Queen of PainMid1,768 games+5.6pts
Why?
Measured: across 1,768 Divine+ games, Queen of Pain's side wins 5.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.8 to +7.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SnapfireSoft support, Mid1,796 gamesdrifting+3.6pts
Why?
Measured: across 1,796 Divine+ games, Snapfire's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- NecrophosMid, Offlane1,756 games+3.4pts
Why?
Measured: across 1,756 Divine+ games, Necrophos's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EarthshakerMid, Soft support1,629 games+7.7pts
Why?
Measured: across 1,629 Divine+ games, Earthshaker's side wins 7.7 win-chance points more often than the two heroes' own win rates predict (90% range +5.8 to +9.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PhoenixSoft support, Offlane1,360 gamesdrifting+3.9pts
Why?
Measured: across 1,360 Divine+ games, Phoenix's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +6.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- NecrophosMid, Offlane1,756 games+3.4pts
Why?
Measured: across 1,756 Divine+ games, Necrophos's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- DawnbreakerOfflane1,565 gamesdrifting+3.0pts
Why?
Measured: across 1,565 Divine+ games, Dawnbreaker's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- EarthshakerMid, Soft support1,629 games+7.7pts
Why?
Measured: across 1,629 Divine+ games, Earthshaker's side wins 7.7 win-chance points more often than the two heroes' own win rates predict (90% range +5.8 to +9.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Crystal MaidenHard support, Soft support1,224 games+6.1pts
Why?
Measured: across 1,224 Divine+ games, Crystal Maiden's side wins 6.1 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +8.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TechiesSoft support, Hard support1,233 games+4.9pts
Why?
Measured: across 1,233 Divine+ games, Techies's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +7.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PhoenixSoft support, Offlane1,360 gamesdrifting+3.9pts
Why?
Measured: across 1,360 Divine+ games, Phoenix's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +6.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SnapfireSoft support, Mid1,796 gamesdrifting+3.6pts
Why?
Measured: across 1,796 Divine+ games, Snapfire's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Crystal MaidenHard support, Soft support1,224 games+6.1pts
Why?
Measured: across 1,224 Divine+ games, Crystal Maiden's side wins 6.1 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +8.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TechiesSoft support, Hard support1,233 games+4.9pts
Why?
Measured: across 1,233 Divine+ games, Techies's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +7.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PhoenixSoft support, Offlane1,360 gamesdrifting+3.9pts
Why?
Measured: across 1,360 Divine+ games, Phoenix's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +6.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SnapfireSoft support, Mid1,796 gamesdrifting+3.6pts
Why?
Measured: across 1,796 Divine+ games, Snapfire's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Meepo
No item is bought noticeably more often against this hero in Divine+ games.
Facts of the game, not measured
Silver EdgeSilver Edge breaks Meepo's Ransack, one of the passives his power rests on
From Valve's game files.
Silver EdgeSilver Edge breaks Meepo's Geomancy, so Meepo loses the regeneration he lives on
From Valve's game files.
In lane
Beyond both heroes' general lane strength, by 10:00
As Carry (pos 1)
Not enough lane games yet (48 of 60) to say who counters Meepo at this position.
As Mid (pos 2)
- Invoker23 lanes, 21 at this position+0.12lane score
Why?
Measured over 23 lanes with Meepo across from Invoker: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.25).
- Meepo in these lanes, beyond what general lane strength predicts:
- +623 gold at 10:00
- −0.05 deaths by 5:00
- +3.6 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- Anti-MageCarry1,304 games+6.7pts
Why?
Measured: across 1,304 Divine+ games, Meepo's side wins 6.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.6 to +8.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ZeusSoft support, Mid2,030 games+4.6pts
Why?
Measured: across 2,030 Divine+ games, Meepo's side wins 4.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +6.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SpectreCarry1,118 games+4.0pts
Why?
Measured: across 1,118 Divine+ games, Meepo's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +6.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Night StalkerOfflane1,549 games+3.6pts
Why?
Measured: across 1,549 Divine+ games, Meepo's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +5.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ogre MagiHard support, Soft support1,423 games+3.5pts
Why?
Measured: across 1,423 Divine+ games, Meepo's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +5.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MiranaSoft support, Hard support1,539 gamesgame fact+3.4pts
Why?
Rule of the gameMeepo's Earthbind lets his team see Mirana while he is invisible
EarthbindFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 1,539 Divine+ games, Meepo's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +5.3).
- Wraith KingOfflane, Carry1,139 games+3.4pts
Why?
Measured: across 1,139 Divine+ games, Meepo's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +5.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- AxeOfflane1,800 games+3.0pts
Why?
Measured: across 1,800 Divine+ games, Meepo's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ember SpiritMid1,553 games+3.0pts
Why?
Measured: across 1,553 Divine+ games, Meepo's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Faceless VoidCarry1,163 games+3.1pts
Why?
Measured: across 1,163 Divine+ games, Meepo's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +5.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- DoomOfflane1,367 games+2.6pts
Why?
Measured: across 1,367 Divine+ games, Meepo's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.