Highground › Counter picks › Nature's Prophet

Nature's Prophet

Nature's Prophet counters for patch 7.41

On patch 7.41f in Divine+ games, Nature's Prophet struggles most against Dawnbreaker, Phantom Assassin and Pangolier.

Divine+ games, patch 7.41f · data built 2026-11-04

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Phoenix
Soft supportvs
Nature's Prophet
Carry

Power spikes

    Nature's Prophet usually finishes these items at about this minute:
    • Maelstrom13
    • Mjollnir17
    • Hurricane Pike24
    • Black King Bar26

    In lane

    From our Divine+ lanes: how each hero does against the kind of lane the other brings.

    • ranged harassers−0.11265 lanesPhoenix does worse than usual in lane against ranged harassers (−0.11 lane score, 265 lanes). That is Nature's Prophet.

    Items against Nature's Prophet

    Only items Phoenix really builds as Soft support.

    • Force StaffForce Staff5.3Divine+ players buy it 5.3 points more often against Nature's Prophet28Phoenix players finish it around minute 28 (17 players).

      Force Staff breaks the chase, and Nature's Prophet wins by closing the distance

      The mechanism shows in what Divine+ players buy; a second patch will confirm it.

    Who is stronger when

    Win-chance points by game length, Phoenix against Nature's Prophet: up is you, down is him. Solid bars are clear gaps.

    1. 15-20
    2. 20-25
    3. 25-30
    4. 30-35
    5. 35-40
    6. 40-45
    7. 45-50
    8. 50+

    30–50Fight him from minute 30 to 50: that is your window.

    • 30–50You are clearly stronger from minute 30 to 50.

    From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

    Carry (pos 1) 48%Soft support (pos 4) 19%Mid (pos 2) 18%Leans onBlinks and escapesSpell immunity (BKB)Closing the gap

    Item buildSkill build

    How to beat Nature's Prophet

    1. MeasuredDawnbreakerWins 2.9 win-chance points more often against Nature's Prophet (8,467 Divine+ games)
    2. Force StaffMeasuredForce StaffForce Staff breaks the chase, and Nature's Prophet wins by closing the distance
    3. MeasuredPhantom AssassinWins 2.8 win-chance points more often against Nature's Prophet (4,669 Divine+ games)

    In lane

    Beyond both heroes' general lane strength, by 10:00

    As Carry (pos 1)

    1. Pudge68 lanes, 51 at this position+0.12lane score
      Why?

      Measured over 68 lanes with Pudge across from Nature's Prophet: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.22).

      Nature's Prophet in these lanes, beyond what general lane strength predicts:
      −164 gold at 10:00
      +0.16 deaths by 5:00
      −1.8 last hits at 10:00

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Strong in most lanes

    They win most of their lanes against every hero, so this is not specific to Nature's Prophet. They are not listed as counters.

    1. Lich28 lanes, 7 at this position+0.23lane score
      Why?

      Measured over 28 lanes: Lich wins most of his lanes against every hero, so with Lich across Nature's Prophet does 0.23 lane-score points worse than usual (80% range +0.07 to +0.40). That is general lane strength, not a matchup of Nature's Prophet's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Legion Commander39 lanes, 32 at this position+0.20lane score
      Why?

      Measured over 39 lanes: Legion Commander wins most of his lanes against every hero, so with Legion Commander across Nature's Prophet does 0.20 lane-score points worse than usual (80% range +0.06 to +0.34). That is general lane strength, not a matchup of Nature's Prophet's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    As Mid (pos 2)

    Across 224 lanes at this position, no lane matchup stands out for Nature's Prophet beyond both heroes' general lane strength.

    More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

    1. Dragon Knight947 lanesSTRATZ+29pts
      Why?

      Measured by STRATZ over 947 lanes: with Dragon Knight across, Nature's Prophet loses the lane 29 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Snapfire633 lanesSTRATZ+26pts
      Why?

      Measured by STRATZ over 633 lanes: with Snapfire across, Nature's Prophet loses the lane 26 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Death Prophet389 lanesSTRATZ+23pts
      Why?

      Measured by STRATZ over 389 lanes: with Death Prophet across, Nature's Prophet loses the lane 23 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Data: STRATZ (stratz.com)

    As Soft support (pos 4)

    Across 212 lanes at this position, no lane matchup stands out for Nature's Prophet beyond both heroes' general lane strength.

    Strong in most lanes

    They win most of their lanes against every hero, so this is not specific to Nature's Prophet. They are not listed as counters.

    1. Lich28 lanes, 13 at this position+0.21lane score
      Why?

      Measured over 28 lanes: Lich wins most of his lanes against every hero, so with Lich across Nature's Prophet does 0.21 lane-score points worse than usual (80% range +0.05 to +0.37). That is general lane strength, not a matchup of Nature's Prophet's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

    1. Necrophos379 lanesSTRATZ+22pts
      Why?

      Measured by STRATZ over 379 lanes: with Necrophos across, Nature's Prophet loses the lane 22 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Anti-Mage1,584 lanesSTRATZ+19pts
      Why?

      Measured by STRATZ over 1,584 lanes: with Anti-Mage across, Nature's Prophet loses the lane 19 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Undying809 lanesSTRATZ+18pts
      Why?

      Measured by STRATZ over 809 lanes: with Undying across, Nature's Prophet loses the lane 18 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Data: STRATZ (stratz.com)

    In game

    Win-chance points the matchup moves

    Position
    1. DawnbreakerOfflane8,467 games+2.9pts
      Why?

      Measured: across 8,467 Divine+ games, Dawnbreaker's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Phantom AssassinCarry4,669 games+2.8pts
      Why?

      Measured: across 4,669 Divine+ games, Phantom Assassin's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.0).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. PangolierMid, Offlane4,612 games+2.5pts
      Why?

      Measured: across 4,612 Divine+ games, Pangolier's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. SpectreCarry6,679 games+2.2pts
      Why?

      Measured: across 6,679 Divine+ games, Spectre's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    5. Templar AssassinCarry, Mid2,784 gamesdrifting+2.6pts
      Why?

      Measured: across 2,784 Divine+ games, Templar Assassin's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    6. Treant ProtectorHard support, Soft support3,514 gamesdrifting+2.4pts
      Why?

      Measured: across 3,514 Divine+ games, Treant Protector's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    7. KezCarry, Mid3,829 gamesdrifting+2.2pts
      Why?

      Measured: across 3,829 Divine+ games, Kez's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    8. TinkerMid2,970 games+2.2pts
      Why?

      Measured: across 2,970 Divine+ games, Tinker's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. Phantom AssassinCarry4,669 games+2.8pts
      Why?

      Measured: across 4,669 Divine+ games, Phantom Assassin's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.0).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. SpectreCarry6,679 games+2.2pts
      Why?

      Measured: across 6,679 Divine+ games, Spectre's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Templar AssassinCarry, Mid2,784 gamesdrifting+2.6pts
      Why?

      Measured: across 2,784 Divine+ games, Templar Assassin's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. KezCarry, Mid3,829 gamesdrifting+2.2pts
      Why?

      Measured: across 3,829 Divine+ games, Kez's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. PangolierMid, Offlane4,612 games+2.5pts
      Why?

      Measured: across 4,612 Divine+ games, Pangolier's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Templar AssassinCarry, Mid2,784 gamesdrifting+2.6pts
      Why?

      Measured: across 2,784 Divine+ games, Templar Assassin's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. KezCarry, Mid3,829 gamesdrifting+2.2pts
      Why?

      Measured: across 3,829 Divine+ games, Kez's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. TinkerMid2,970 games+2.2pts
      Why?

      Measured: across 2,970 Divine+ games, Tinker's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. DawnbreakerOfflane8,467 games+2.9pts
      Why?

      Measured: across 8,467 Divine+ games, Dawnbreaker's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. PangolierMid, Offlane4,612 games+2.5pts
      Why?

      Measured: across 4,612 Divine+ games, Pangolier's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. Treant ProtectorHard support, Soft support3,514 gamesdrifting+2.4pts
      Why?

      Measured: across 3,514 Divine+ games, Treant Protector's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. Treant ProtectorHard support, Soft support3,514 gamesdrifting+2.4pts
      Why?

      Measured: across 3,514 Divine+ games, Treant Protector's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Items

    Bought more often against Nature's Prophet

    1. Force StaffForce StaffHard support 16%, Soft support 14%5,455 players+5.3pts
      Why?

      Force Staff breaks the chase, and Nature's Prophet wins by closing the distance

      Measured: over 5,455 players, Divine+ players complete it 5.3 points more often against Nature's Prophet, 1.5 times as often.

      The mechanism shows in what Divine+ players buy; a second patch will confirm it.

    In lane

    Beyond both heroes' general lane strength, by 10:00

    As Carry (pos 1)

    Across 587 lanes at this position, Nature's Prophet does not beat any hero in lane beyond his general lane strength.

    Strong in most lanes

    They lose most of their lanes against every hero, so beating them is not specific to Nature's Prophet.

    1. Slardar19 lanes, 12 at this position+0.20lane score
      Why?

      Measured over 19 lanes: Slardar loses most of his lanes against every hero, so with Nature's Prophet across he does 0.20 lane-score points worse than usual (80% range +0.02 to +0.39). That is general lane weakness, not a matchup of Nature's Prophet's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Nyx Assassin32 lanes, 20 at this position+0.16lane score
      Why?

      Measured over 32 lanes: Nyx Assassin loses most of his lanes against every hero, so with Nature's Prophet across he does 0.16 lane-score points worse than usual (80% range +0.00 to +0.31). That is general lane weakness, not a matchup of Nature's Prophet's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    As Mid (pos 2)

    Across 224 lanes at this position, Nature's Prophet does not beat any hero in lane beyond his general lane strength.

    As Soft support (pos 4)

    Across 212 lanes at this position, Nature's Prophet does not beat any hero in lane beyond his general lane strength.

    In game

    Win-chance points the matchup moves

    1. DoomOfflane5,485 games+4.0pts
      Why?

      Measured: across 5,485 Divine+ games, Nature's Prophet's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Lone DruidCarry, Mid2,527 games+3.9pts
      Why?

      Measured: across 2,527 Divine+ games, Nature's Prophet's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. EnigmaOfflane2,309 games+3.5pts
      Why?

      Measured: across 2,309 Divine+ games, Nature's Prophet's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.2).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. LifestealerCarry8,395 games+2.5pts
      Why?

      Measured: across 8,395 Divine+ games, Nature's Prophet's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    5. Drow RangerCarry7,301 games+2.4pts
      Why?

      Measured: across 7,301 Divine+ games, Nature's Prophet's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    6. HuskarMid, Offlane2,406 games+2.8pts
      Why?

      Measured: across 2,406 Divine+ games, Nature's Prophet's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    7. RikiMid, Carry2,282 games+2.7pts
      Why?

      Measured: across 2,282 Divine+ games, Nature's Prophet's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    8. ViperMid, Offlane3,344 games+2.2pts
      Why?

      Measured: across 3,344 Divine+ games, Nature's Prophet's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.6).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    9. RazorOfflane, Carry3,134 games+2.2pts
      Why?

      Measured: across 3,134 Divine+ games, Nature's Prophet's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.6).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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