Highground › Counter picks › Necrophos

Necrophos

Necrophos counters for patch 7.41

On patch 7.41f in Divine+ games, Necrophos struggles most against Ancient Apparition, Keeper of the Light and Muerta.

Divine+ games, patch 7.41f · data built 2026-11-04

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Chaos Knight
Soft supportvs
Necrophos
Mid

Power spikes

  • Radiance15Necrophos's power spike: Radiance, around minute 15.
Necrophos usually finishes these items at about this minute:
  • Boots of Travel17
  • Consecrated Wraps22
  • Heart of Tarrasque30

Kill Necrophos first: his deaths move the game more than his teammates' deaths do (until minute 45).

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Mid (pos 2) 44%Offlane (pos 3) 42%Leans onPassive abilitiesSingle-target spellsUntargetable momentsLow health at the start

Item buildSkill build

How to beat Necrophos

  1. Silver EdgeGame factSilver EdgeSilver Edge breaks Necrophos's Heartstopper Aura, one of the passives his power rests on
  2. MeasuredAncient ApparitionWins 6.3 win-chance points more often against Necrophos (4,254 Divine+ games)
  3. Spirit VesselMeasuredSpirit VesselDivine+ players buy it 4.6 points more often against Necrophos

In lane

Beyond both heroes' general lane strength, by 10:00

As Mid (pos 2)

  1. Arc Warden22 lanes, 21 at this position+0.27lane score
    Why?

    Measured over 22 lanes with Arc Warden across from Necrophos: 0.27 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.14 to +0.39).

    Necrophos in these lanes, beyond what general lane strength predicts:
    −578 gold at 10:00
    +0.30 deaths by 5:00
    −9.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Slark62 lanes, 15 at this positionsources differ+0.23lane score
    Why?

    Measured over 62 lanes with Slark across from Necrophos: 0.23 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.12 to +0.34).

    Necrophos in these lanes, beyond what general lane strength predicts:
    −991 gold at 10:00
    +0.64 deaths by 5:00
    −7.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Invoker92 lanes, 79 at this positionsources differ+0.17lane score
    Why?

    Measured over 92 lanes with Invoker across from Necrophos: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.08 to +0.25).

    Necrophos in these lanes, beyond what general lane strength predicts:
    −123 gold at 10:00
    +0.12 deaths by 5:00
    +0.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Sniper43 lanes, 33 at this position+0.19lane score
    Why?

    Measured over 43 lanes with Sniper across from Necrophos: 0.19 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.08 to +0.30).

    Necrophos in these lanes, beyond what general lane strength predicts:
    −598 gold at 10:00
    +0.08 deaths by 5:00
    −5.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Silencer28 lanes, 11 at this position+0.20lane score
    Why?

    Measured over 28 lanes with Silencer across from Necrophos: 0.20 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.08 to +0.33).

    Necrophos in these lanes, beyond what general lane strength predicts:
    −957 gold at 10:00
    +0.30 deaths by 5:00
    −3.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Necrophos. They are not listed as counters.

  1. Viper22 lanes, 16 at this position+0.42lane score
    Why?

    Measured over 22 lanes: Viper wins most of his lanes against every hero, so with Viper across Necrophos does 0.42 lane-score points worse than usual (80% range +0.24 to +0.59). That is general lane strength, not a matchup of Necrophos's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Shadow Fiend42 lanes, 23 at this position+0.32lane score
    Why?

    Measured over 42 lanes: Shadow Fiend wins most of his lanes against every hero, so with Shadow Fiend across Necrophos does 0.32 lane-score points worse than usual (80% range +0.17 to +0.46). That is general lane strength, not a matchup of Necrophos's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Death Prophet16 lanes, 11 at this position+0.36lane score
    Why?

    Measured over 16 lanes: Death Prophet wins most of his lanes against every hero, so with Death Prophet across Necrophos does 0.36 lane-score points worse than usual (80% range +0.17 to +0.55). That is general lane strength, not a matchup of Necrophos's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Offlane (pos 3)

  1. Juggernaut73 lanes, 70 at this position+0.16lane score
    Why?

    Measured over 73 lanes with Juggernaut across from Necrophos: 0.16 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.25).

    Necrophos in these lanes, beyond what general lane strength predicts:
    −149 gold at 10:00
    +0.11 deaths by 5:00
    −3.5 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Silencer28 lanes, 11 at this position+0.18lane score
    Why?

    Measured over 28 lanes with Silencer across from Necrophos: 0.18 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.05 to +0.30).

    Necrophos in these lanes, beyond what general lane strength predicts:
    −396 gold at 10:00
    +0.15 deaths by 5:00
    −7.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Drow Ranger59 lanes+0.13lane score
    Why?

    Measured over 59 lanes with Drow Ranger across from Necrophos: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.23).

    Necrophos in these lanes, beyond what general lane strength predicts:
    −278 gold at 10:00
    +0.16 deaths by 5:00
    −4.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Invoker92 lanes, 7 at this positionsources differ+0.14lane score
    Why?

    Measured over 92 lanes with Invoker across from Necrophos: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.25).

    Necrophos in these lanes, beyond what general lane strength predicts:
    −424 gold at 10:00
    +0.15 deaths by 5:00
    −0.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Pudge67 lanes, 26 at this position+0.12lane score
    Why?

    Measured over 67 lanes with Pudge across from Necrophos: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.22).

    Necrophos in these lanes, beyond what general lane strength predicts:
    −627 gold at 10:00
    +0.13 deaths by 5:00
    −5.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Necrophos. They are not listed as counters.

  1. Viper22 lanes, 3 at this position+0.41lane score
    Why?

    Measured over 22 lanes: Viper wins most of his lanes against every hero, so with Viper across Necrophos does 0.41 lane-score points worse than usual (80% range +0.23 to +0.59). That is general lane strength, not a matchup of Necrophos's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lina58 lanes, 5 at this position+0.35lane score
    Why?

    Measured over 58 lanes: Lina wins most of his lanes against every hero, so with Lina across Necrophos does 0.35 lane-score points worse than usual (80% range +0.21 to +0.49). That is general lane strength, not a matchup of Necrophos's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Shadow Fiend42 lanes, 19 at this position+0.30lane score
    Why?

    Measured over 42 lanes: Shadow Fiend wins most of his lanes against every hero, so with Shadow Fiend across Necrophos does 0.30 lane-score points worse than usual (80% range +0.15 to +0.45). That is general lane strength, not a matchup of Necrophos's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. ViperViper Strike

    Viper's Viper Strike breaks Necrophos's Heartstopper Aura, one of the passives his power rests on

    From Valve's game files.
  2. Nyx AssassinVendetta

    Nyx Assassin's Vendetta breaks Necrophos's Heartstopper Aura, one of the passives his power rests on

    From Valve's game files.
  3. HoodwinkSharpshooter

    Hoodwink's Sharpshooter breaks Necrophos's Heartstopper Aura, one of the passives his power rests on

    From Valve's game files.
Position
  1. Ancient ApparitionHard support, Soft support4,254 games+6.3pts
    Why?

    Measured: across 4,254 Divine+ games, Ancient Apparition's side wins 6.3 win-chance points more often than the two heroes' own win rates predict (90% range +5.1 to +7.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Keeper of the LightMid, Soft support7,860 games+5.2pts
    Why?

    Measured: across 7,860 Divine+ games, Keeper of the Light's side wins 5.2 win-chance points more often than the two heroes' own win rates predict (90% range +4.3 to +6.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. MuertaCarry11,966 games+4.2pts
    Why?

    Measured: across 11,966 Divine+ games, Muerta's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.5 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. MedusaCarry3,084 games+4.6pts
    Why?

    Measured: across 3,084 Divine+ games, Medusa's side wins 4.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +6.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Skywrath MageSoft support, Hard support11,420 games+3.5pts
    Why?

    Measured: across 11,420 Divine+ games, Skywrath Mage's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Arc WardenMid3,662 games+3.9pts
    Why?

    Measured: across 3,662 Divine+ games, Arc Warden's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Death ProphetOfflane, Mid5,749 games+3.4pts
    Why?

    Measured: across 5,749 Divine+ games, Death Prophet's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. PugnaSoft support, Hard support4,251 games+3.5pts
    Why?

    Measured: across 4,251 Divine+ games, Pugna's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. PudgeSoft support, Hard support35,225 games+2.7pts
    Why?

    Measured: across 35,225 Divine+ games, Pudge's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Drow RangerCarry15,588 gamesdrifting+2.9pts
    Why?

    Measured: across 15,588 Divine+ games, Drow Ranger's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. LinaMid21,542 games+2.7pts
    Why?

    Measured: across 21,542 Divine+ games, Lina's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. LeshracMid, Carry4,217 games+3.2pts
    Why?

    Measured: across 4,217 Divine+ games, Leshrac's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. Dark SeerOfflane6,771 games+2.9pts
    Why?

    Measured: across 6,771 Divine+ games, Dark Seer's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. Anti-MageCarry10,414 games+2.7pts
    Why?

    Measured: across 10,414 Divine+ games, Anti-Mage's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  15. DoomOfflane10,957 games+2.6pts
    Why?

    Measured: across 10,957 Divine+ games, Doom's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. MuertaCarry11,966 games+4.2pts
    Why?

    Measured: across 11,966 Divine+ games, Muerta's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.5 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. MedusaCarry3,084 games+4.6pts
    Why?

    Measured: across 3,084 Divine+ games, Medusa's side wins 4.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +6.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Drow RangerCarry15,588 gamesdrifting+2.9pts
    Why?

    Measured: across 15,588 Divine+ games, Drow Ranger's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. LeshracMid, Carry4,217 games+3.2pts
    Why?

    Measured: across 4,217 Divine+ games, Leshrac's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Anti-MageCarry10,414 games+2.7pts
    Why?

    Measured: across 10,414 Divine+ games, Anti-Mage's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Shadow FiendMid, Carry20,192 gamesdrifting+2.2pts
    Why?

    Measured: across 20,192 Divine+ games, Shadow Fiend's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Keeper of the LightMid, Soft support7,860 games+5.2pts
    Why?

    Measured: across 7,860 Divine+ games, Keeper of the Light's side wins 5.2 win-chance points more often than the two heroes' own win rates predict (90% range +4.3 to +6.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Arc WardenMid3,662 games+3.9pts
    Why?

    Measured: across 3,662 Divine+ games, Arc Warden's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Death ProphetOfflane, Mid5,749 games+3.4pts
    Why?

    Measured: across 5,749 Divine+ games, Death Prophet's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. LinaMid21,542 games+2.7pts
    Why?

    Measured: across 21,542 Divine+ games, Lina's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. LeshracMid, Carry4,217 games+3.2pts
    Why?

    Measured: across 4,217 Divine+ games, Leshrac's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. TinkerMid5,841 games+2.8pts
    Why?

    Measured: across 5,841 Divine+ games, Tinker's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Shadow FiendMid, Carry20,192 gamesdrifting+2.2pts
    Why?

    Measured: across 20,192 Divine+ games, Shadow Fiend's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. SniperMid14,129 games+2.1pts
    Why?

    Measured: across 14,129 Divine+ games, Sniper's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Death ProphetOfflane, Mid5,749 games+3.4pts
    Why?

    Measured: across 5,749 Divine+ games, Death Prophet's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. PudgeSoft support, Hard support35,225 games+2.7pts
    Why?

    Measured: across 35,225 Divine+ games, Pudge's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Dark SeerOfflane6,771 games+2.9pts
    Why?

    Measured: across 6,771 Divine+ games, Dark Seer's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. DoomOfflane10,957 games+2.6pts
    Why?

    Measured: across 10,957 Divine+ games, Doom's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Ancient ApparitionHard support, Soft support4,254 games+6.3pts
    Why?

    Measured: across 4,254 Divine+ games, Ancient Apparition's side wins 6.3 win-chance points more often than the two heroes' own win rates predict (90% range +5.1 to +7.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Keeper of the LightMid, Soft support7,860 games+5.2pts
    Why?

    Measured: across 7,860 Divine+ games, Keeper of the Light's side wins 5.2 win-chance points more often than the two heroes' own win rates predict (90% range +4.3 to +6.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Skywrath MageSoft support, Hard support11,420 games+3.5pts
    Why?

    Measured: across 11,420 Divine+ games, Skywrath Mage's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. PugnaSoft support, Hard support4,251 games+3.5pts
    Why?

    Measured: across 4,251 Divine+ games, Pugna's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. PudgeSoft support, Hard support35,225 games+2.7pts
    Why?

    Measured: across 35,225 Divine+ games, Pudge's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. GrimstrokeHard support, Soft support7,715 games+2.7pts
    Why?

    Measured: across 7,715 Divine+ games, Grimstroke's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. OracleHard support, Soft support4,542 games+2.4pts
    Why?

    Measured: across 4,542 Divine+ games, Oracle's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Ancient ApparitionHard support, Soft support4,254 games+6.3pts
    Why?

    Measured: across 4,254 Divine+ games, Ancient Apparition's side wins 6.3 win-chance points more often than the two heroes' own win rates predict (90% range +5.1 to +7.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Skywrath MageSoft support, Hard support11,420 games+3.5pts
    Why?

    Measured: across 11,420 Divine+ games, Skywrath Mage's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. PugnaSoft support, Hard support4,251 games+3.5pts
    Why?

    Measured: across 4,251 Divine+ games, Pugna's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. PudgeSoft support, Hard support35,225 games+2.7pts
    Why?

    Measured: across 35,225 Divine+ games, Pudge's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. GrimstrokeHard support, Soft support7,715 games+2.7pts
    Why?

    Measured: across 7,715 Divine+ games, Grimstroke's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. OracleHard support, Soft support4,542 games+2.4pts
    Why?

    Measured: across 4,542 Divine+ games, Oracle's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Necrophos

  1. Spirit VesselSpirit VesselMid 11%, Soft support 11%9,495 players+4.6pts
    Why?

    Measured: over 9,495 players, Divine+ players complete it 4.6 points more often against Necrophos, 1.7 times as often.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. NullifierNullifierCarry 5%9,495 players+3.7pts
    Why?

    Nullifier dispels the form Necrophos hides in

    Measured: over 9,495 players, Divine+ players complete it 3.7 points more often against Necrophos, 2.8 times as often.

    The mechanism shows in what Divine+ players buy; a second patch will confirm it.

Facts of the game, not measured

  1. Silver EdgeSilver Edge

    Silver Edge breaks Necrophos's Heartstopper Aura, one of the passives his power rests on

    From Valve's game files.

In lane

Beyond both heroes' general lane strength, by 10:00

As Mid (pos 2)

  1. Dragon Knight66 lanes, 40 at this position+0.19lane score
    Why?

    Measured over 66 lanes with Necrophos across from Dragon Knight: 0.19 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.09 to +0.29).

    Necrophos in these lanes, beyond what general lane strength predicts:
    +551 gold at 10:00
    −0.13 deaths by 5:00
    +3.7 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Ember Spirit50 lanes+0.18lane score
    Why?

    Measured over 50 lanes with Necrophos across from Ember Spirit: 0.18 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.08 to +0.28).

    Necrophos in these lanes, beyond what general lane strength predicts:
    +269 gold at 10:00
    −0.17 deaths by 5:00
    +2.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Earth Spirit32 lanes, 23 at this position+0.17lane score
    Why?

    Measured over 32 lanes with Necrophos across from Earth Spirit: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.06 to +0.29).

    Necrophos in these lanes, beyond what general lane strength predicts:
    +146 gold at 10:00
    −0.18 deaths by 5:00
    −1.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Pangolier24 lanes, 19 at this position+0.17lane score
    Why?

    Measured over 24 lanes with Necrophos across from Pangolier: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.05 to +0.29).

    Necrophos in these lanes, beyond what general lane strength predicts:
    +301 gold at 10:00
    −0.27 deaths by 5:00
    +1.9 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Void Spirit28 lanes, 23 at this position+0.17lane score
    Why?

    Measured over 28 lanes with Necrophos across from Void Spirit: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.05 to +0.29).

    Necrophos in these lanes, beyond what general lane strength predicts:
    +339 gold at 10:00
    −0.14 deaths by 5:00
    +4.7 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Necrophos.

  1. Earthshaker46 lanes, 28 at this position+0.30lane score
    Why?

    Measured over 46 lanes: Earthshaker loses most of his lanes against every hero, so with Necrophos across he does 0.30 lane-score points worse than usual (80% range +0.17 to +0.44). That is general lane weakness, not a matchup of Necrophos's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Keeper of the Light19 lanes, 15 at this position+0.29lane score
    Why?

    Measured over 19 lanes: Keeper of the Light loses most of his lanes against every hero, so with Necrophos across he does 0.29 lane-score points worse than usual (80% range +0.11 to +0.47). That is general lane weakness, not a matchup of Necrophos's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Tinker21 lanes, 17 at this position+0.28lane score
    Why?

    Measured over 21 lanes: Tinker loses most of his lanes against every hero, so with Necrophos across he does 0.28 lane-score points worse than usual (80% range +0.11 to +0.46). That is general lane weakness, not a matchup of Necrophos's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Offlane (pos 3)

  1. Lifestealer55 lanes, 54 at this position+0.17lane score
    Why?

    Measured over 55 lanes with Necrophos across from Lifestealer: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.27).

    Necrophos in these lanes, beyond what general lane strength predicts:
    +273 gold at 10:00
    −0.16 deaths by 5:00
    +4.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Terrorblade20 lanes+0.19lane score
    Why?

    Necrophos's Death Pulse hits every illusion at once, so Terrorblade's army dies together

    Death PulseDeath Pulse

    Measured over 20 lanes with Necrophos across from Terrorblade: 0.19 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.06 to +0.31).

    Necrophos in these lanes, beyond what general lane strength predicts:
    +808 gold at 10:00
    −0.27 deaths by 5:00
    +9.8 last hits at 10:00

    Checked on our own Divine+ lanes: heroes that rely on this lose more against a hero with this tool.

  3. Sven53 lanes, 51 at this position+0.15lane score
    Why?

    Measured over 53 lanes with Necrophos across from Sven: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.05 to +0.25).

    Necrophos in these lanes, beyond what general lane strength predicts:
    +173 gold at 10:00
    +0.00 deaths by 5:00
    +7.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Techies36 lanes, 19 at this position+0.14lane score
    Why?

    Measured over 36 lanes with Necrophos across from Techies: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.26).

    Necrophos in these lanes, beyond what general lane strength predicts:
    +518 gold at 10:00
    −0.32 deaths by 5:00
    +8.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Earth Spirit32 lanes, 3 at this position+0.15lane score
    Why?

    Measured over 32 lanes with Necrophos across from Earth Spirit: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.28).

    Necrophos in these lanes, beyond what general lane strength predicts:
    +786 gold at 10:00
    +0.62 deaths by 5:00
    +17.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Necrophos.

  1. Earthshaker46 lanes, 5 at this position+0.26lane score
    Why?

    Measured over 46 lanes: Earthshaker loses most of his lanes against every hero, so with Necrophos across he does 0.26 lane-score points worse than usual (80% range +0.11 to +0.41). That is general lane weakness, not a matchup of Necrophos's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lion71 lanes, 38 at this position+0.21lane score
    Why?

    Measured over 71 lanes: Lion loses most of his lanes against every hero, so with Necrophos across he does 0.21 lane-score points worse than usual (80% range +0.10 to +0.33). That is general lane weakness, not a matchup of Necrophos's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Tinker21 lanes, 3 at this position+0.25lane score
    Why?

    Measured over 21 lanes: Tinker loses most of his lanes against every hero, so with Necrophos across he does 0.25 lane-score points worse than usual (80% range +0.06 to +0.43). That is general lane weakness, not a matchup of Necrophos's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. Wraith KingOfflane, Carry10,789 games+3.7pts
    Why?

    Measured: across 10,789 Divine+ games, Necrophos's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. HuskarMid, Offlane4,471 games+3.8pts
    Why?

    Measured: across 4,471 Divine+ games, Necrophos's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Phantom LancerCarry13,318 games+3.2pts
    Why?

    Necrophos's Death Pulse hits every illusion at once, so Phantom Lancer's army dies together

    Death PulseDeath Pulse

    Measured: across 13,318 Divine+ games, Necrophos's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +3.9).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  4. TinyCarry, Soft support9,978 games+3.3pts
    Why?

    Measured: across 9,978 Divine+ games, Necrophos's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. SpectreCarry12,144 games+3.2pts
    Why?

    Necrophos's Death Pulse hits every illusion at once, so Spectre's army dies together

    Death PulseDeath Pulse

    Measured: across 12,144 Divine+ games, Necrophos's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +3.9).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  6. LycanOfflane2,194 games+4.1pts
    Why?

    Measured: across 2,194 Divine+ games, Necrophos's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Winter WyvernHard support, Soft support10,595 games+2.9pts
    Why?

    Measured: across 10,595 Divine+ games, Necrophos's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Dragon KnightOfflane, Mid7,805 games+3.0pts
    Why?

    Measured: across 7,805 Divine+ games, Necrophos's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. LifestealerCarry17,174 games+2.5pts
    Why?

    Measured: across 17,174 Divine+ games, Necrophos's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Naga SirenCarry1,132 games+4.0pts
    Why?

    Necrophos's Death Pulse hits every illusion at once, so Naga Siren's army dies together

    Death PulseDeath Pulse

    Measured: across 1,132 Divine+ games, Necrophos's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +6.2).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  11. AxeOfflane23,324 games+2.3pts
    Why?

    Measured: across 23,324 Divine+ games, Necrophos's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. TimbersawOfflane6,814 games+2.6pts
    Why?

    Measured: across 6,814 Divine+ games, Necrophos's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. MeepoMid, Carry1,756 games+3.4pts
    Why?

    Measured: across 1,756 Divine+ games, Necrophos's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. ZeusSoft support, Mid19,030 games+1.9pts
    Why?

    Measured: across 19,030 Divine+ games, Necrophos's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  15. TidehunterOfflane12,837 games+2.0pts
    Why?

    Measured: across 12,837 Divine+ games, Necrophos's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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