Highground › Counter picks › Omniknight

Omniknight

Omniknight counters for patch 7.41

On patch 7.41f in Divine+ games, Omniknight struggles most against Queen of Pain, Centaur Warrunner and Rubick.

Divine+ games, patch 7.41f · data built 2026-11-04

You play

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Your position12345

Windranger
Soft supportvs
Omniknight
Hard support

Power spikes

  • Black King Bar34Your power spike: Black King Bar, around minute 34.

Who is stronger when

Win-chance points by game length, Windranger against Omniknight: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

15–20Fight him from minute 15 to 20: that is your window.

  • 15–20You are clearly stronger from minute 15 to 20.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Hard support (pos 5) 47%Offlane (pos 3) 36%Leans onSelf-healing

Item buildSkill build

How to beat Omniknight

  1. MeasuredQueen of PainWins 3.4 win-chance points more often against Omniknight (2,434 Divine+ games)
  2. MeasuredCentaur WarrunnerWins 3.6 win-chance points more often against Omniknight (1,281 Divine+ games)
  3. MeasuredRubickWins 2.6 win-chance points more often against Omniknight (5,051 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

As Offlane (pos 3)

Across 151 lanes at this position, no lane matchup stands out for Omniknight beyond both heroes' general lane strength.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Drow Ranger488 lanesSTRATZ+41pts
    Why?

    Measured by STRATZ over 488 lanes: with Drow Ranger across, Omniknight loses the lane 41 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Windranger485 lanesSTRATZ+37pts
    Why?

    Measured by STRATZ over 485 lanes: with Windranger across, Omniknight loses the lane 37 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Necrophos174 lanesSTRATZ+37pts
    Why?

    Measured by STRATZ over 174 lanes: with Necrophos across, Omniknight loses the lane 37 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

As Hard support (pos 5)

Across 181 lanes at this position, no lane matchup stands out for Omniknight beyond both heroes' general lane strength.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Razor291 lanesSTRATZ+27pts
    Why?

    Measured by STRATZ over 291 lanes: with Razor across, Omniknight loses the lane 27 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Viper189 lanesSTRATZ+26pts
    Why?

    Measured by STRATZ over 189 lanes: with Viper across, Omniknight loses the lane 26 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Undying637 lanesSTRATZ+24pts
    Why?

    Measured by STRATZ over 637 lanes: with Undying across, Omniknight loses the lane 24 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

In game

Win-chance points the matchup moves

Position
  1. Queen of PainMid2,434 games+3.4pts
    Why?

    Measured: across 2,434 Divine+ games, Queen of Pain's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Centaur WarrunnerOfflane1,281 gamessources differ+3.6pts
    Why?

    Measured: across 1,281 Divine+ games, Centaur Warrunner's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. RubickSoft support, Hard support5,051 games+2.6pts
    Why?

    Measured: across 5,051 Divine+ games, Rubick's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. SlardarOfflane1,318 games+3.2pts
    Why?

    Measured: across 1,318 Divine+ games, Slardar's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +5.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Drow RangerCarry2,445 gamesdrifting+2.7pts
    Why?

    Measured: across 2,445 Divine+ games, Drow Ranger's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Drow RangerCarry2,445 gamesdrifting+2.7pts
    Why?

    Measured: across 2,445 Divine+ games, Drow Ranger's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Queen of PainMid2,434 games+3.4pts
    Why?

    Measured: across 2,434 Divine+ games, Queen of Pain's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Centaur WarrunnerOfflane1,281 gamessources differ+3.6pts
    Why?

    Measured: across 1,281 Divine+ games, Centaur Warrunner's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SlardarOfflane1,318 games+3.2pts
    Why?

    Measured: across 1,318 Divine+ games, Slardar's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +5.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. RubickSoft support, Hard support5,051 games+2.6pts
    Why?

    Measured: across 5,051 Divine+ games, Rubick's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. RubickSoft support, Hard support5,051 games+2.6pts
    Why?

    Measured: across 5,051 Divine+ games, Rubick's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Omniknight

No item is bought noticeably more often against this hero in Divine+ games.

In lane

Beyond both heroes' general lane strength, by 10:00

As Offlane (pos 3)

Across 151 lanes at this position, Omniknight does not beat any hero in lane beyond his general lane strength.

As Hard support (pos 5)

Across 181 lanes at this position, Omniknight does not beat any hero in lane beyond his general lane strength.

In game

Win-chance points the matchup moves

  1. JuggernautCarry2,050 games+5.1pts
    Why?

    Measured: across 2,050 Divine+ games, Omniknight's side wins 5.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +6.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Legion CommanderOfflane1,891 games+4.8pts
    Why?

    Measured: across 1,891 Divine+ games, Omniknight's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +3.0 to +6.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. OracleHard support, Soft support1,098 games+4.0pts
    Why?

    Measured: across 1,098 Divine+ games, Omniknight's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +6.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. TidehunterOfflane2,059 games+3.2pts
    Why?

    Measured: across 2,059 Divine+ games, Omniknight's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. DisruptorHard support, Soft support2,098 games+3.1pts
    Why?

    Measured: across 2,098 Divine+ games, Omniknight's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. SlarkCarry2,465 games+2.8pts
    Why?

    Measured: across 2,465 Divine+ games, Omniknight's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. LifestealerCarry2,561 games+2.4pts
    Why?

    Measured: across 2,561 Divine+ games, Omniknight's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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