Highground › Counter picks › Oracle

Oracle

Oracle counters for patch 7.41

On patch 7.41f in Divine+ games, Oracle struggles most against Omniknight, Monkey King and Outworld Destroyer.

Divine+ games, patch 7.41f · data built 2026-11-04

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Earth Spirit
Hard supportvs
Oracle
Hard support

Power spikes

    Oracle usually finishes these items at about this minute:
    • Blink Dagger23
    • Aether Lens25
    • Glimmer Cape26

    Who is stronger when

    Win-chance points by game length, Earth Spirit against Oracle: up is you, down is him. Solid bars are clear gaps.

    1. 15-20
    2. 20-25
    3. 25-30
    4. 30-35
    5. 35-40
    6. 40-45
    7. 45-50
    8. 50+

    15–20Fight him from minute 15 to 20: that is your window.

    • 15–20You are clearly stronger from minute 15 to 20.

    From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

    Hard support (pos 5) 81%Soft support (pos 4) 17%Leans onSingle-target spellsHarass from range

    Item buildSkill build

    How to beat Oracle

    1. MeasuredOmniknightWins 4.0 win-chance points more often against Oracle (1,098 Divine+ games)
    2. MeasuredMonkey KingWins 3.3 win-chance points more often against Oracle (2,525 Divine+ games)
    3. MeasuredOutworld DestroyerWins 2.6 win-chance points more often against Oracle (3,334 Divine+ games)

    In lane

    Beyond both heroes' general lane strength, by 10:00

    As Soft support (pos 4)

    Across 151 lanes at this position, no lane matchup stands out for Oracle beyond both heroes' general lane strength.

    Strong in most lanes

    They win most of their lanes against every hero, so this is not specific to Oracle. They are not listed as counters.

    1. Skywrath Mage35 lanes, 3 at this position+0.20lane score
      Why?

      Measured over 35 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Oracle does 0.20 lane-score points worse than usual (80% range +0.05 to +0.36). That is general lane strength, not a matchup of Oracle's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

    1. Anti-Mage1,100 lanesSTRATZ+27pts
      Why?

      Measured by STRATZ over 1,100 lanes: with Anti-Mage across, Oracle loses the lane 27 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Undying406 lanesSTRATZ+25pts
      Why?

      Measured by STRATZ over 406 lanes: with Undying across, Oracle loses the lane 25 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Lone Druid216 lanesSTRATZ+23pts
      Why?

      Measured by STRATZ over 216 lanes: with Lone Druid across, Oracle loses the lane 23 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Data: STRATZ (stratz.com)

    As Hard support (pos 5)

    Across 798 lanes at this position, no lane matchup stands out for Oracle beyond both heroes' general lane strength.

    Strong in most lanes

    They win most of their lanes against every hero, so this is not specific to Oracle. They are not listed as counters.

    1. Skywrath Mage35 lanes, 32 at this position+0.21lane score
      Why?

      Measured over 35 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Oracle does 0.21 lane-score points worse than usual (80% range +0.06 to +0.35). That is general lane strength, not a matchup of Oracle's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

    1. Razor1,228 lanesSTRATZ+34pts
      Why?

      Measured by STRATZ over 1,228 lanes: with Razor across, Oracle loses the lane 34 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Undying2,462 lanesSTRATZ+28pts
      Why?

      Measured by STRATZ over 2,462 lanes: with Undying across, Oracle loses the lane 28 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Viper708 lanesSTRATZ+25pts
      Why?

      Measured by STRATZ over 708 lanes: with Viper across, Oracle loses the lane 25 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Data: STRATZ (stratz.com)

    In game

    Win-chance points the matchup moves

    Position
    1. OmniknightHard support, Offlane1,098 games+4.0pts
      Why?

      Measured: across 1,098 Divine+ games, Omniknight's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +6.2).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Monkey KingCarry, Mid2,525 games+3.3pts
      Why?

      Measured: across 2,525 Divine+ games, Monkey King's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.9).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Outworld DestroyerMid3,334 games+2.6pts
      Why?

      Measured: across 3,334 Divine+ games, Outworld Destroyer's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.0).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. MarciMid, Soft support1,901 games+3.0pts
      Why?

      Measured: across 1,901 Divine+ games, Marci's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    5. Shadow FiendMid, Carry6,690 gamesdrifting+2.2pts
      Why?

      Measured: across 6,690 Divine+ games, Shadow Fiend's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    6. Anti-MageCarry4,623 games+2.3pts
      Why?

      Measured: across 4,623 Divine+ games, Anti-Mage's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    7. TuskHard support, Soft support3,744 games+2.4pts
      Why?

      Measured: across 3,744 Divine+ games, Tusk's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    8. Templar AssassinCarry, Mid2,017 gamesdrifting+2.7pts
      Why?

      Measured: across 2,017 Divine+ games, Templar Assassin's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    9. UndyingHard support, Soft support5,125 gamesdrifting+2.0pts
      Why?

      Measured: across 5,125 Divine+ games, Undying's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    10. Night StalkerOfflane6,287 games+1.7pts
      Why?

      Measured: across 6,287 Divine+ games, Night Stalker's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. Monkey KingCarry, Mid2,525 games+3.3pts
      Why?

      Measured: across 2,525 Divine+ games, Monkey King's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.9).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Shadow FiendMid, Carry6,690 gamesdrifting+2.2pts
      Why?

      Measured: across 6,690 Divine+ games, Shadow Fiend's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Anti-MageCarry4,623 games+2.3pts
      Why?

      Measured: across 4,623 Divine+ games, Anti-Mage's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. Templar AssassinCarry, Mid2,017 gamesdrifting+2.7pts
      Why?

      Measured: across 2,017 Divine+ games, Templar Assassin's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. Monkey KingCarry, Mid2,525 games+3.3pts
      Why?

      Measured: across 2,525 Divine+ games, Monkey King's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.9).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Outworld DestroyerMid3,334 games+2.6pts
      Why?

      Measured: across 3,334 Divine+ games, Outworld Destroyer's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.0).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. MarciMid, Soft support1,901 games+3.0pts
      Why?

      Measured: across 1,901 Divine+ games, Marci's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. Shadow FiendMid, Carry6,690 gamesdrifting+2.2pts
      Why?

      Measured: across 6,690 Divine+ games, Shadow Fiend's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    5. Templar AssassinCarry, Mid2,017 gamesdrifting+2.7pts
      Why?

      Measured: across 2,017 Divine+ games, Templar Assassin's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. OmniknightHard support, Offlane1,098 games+4.0pts
      Why?

      Measured: across 1,098 Divine+ games, Omniknight's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +6.2).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. UndyingHard support, Soft support5,125 gamesdrifting+2.0pts
      Why?

      Measured: across 5,125 Divine+ games, Undying's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Night StalkerOfflane6,287 games+1.7pts
      Why?

      Measured: across 6,287 Divine+ games, Night Stalker's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. MarciMid, Soft support1,901 games+3.0pts
      Why?

      Measured: across 1,901 Divine+ games, Marci's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. TuskHard support, Soft support3,744 games+2.4pts
      Why?

      Measured: across 3,744 Divine+ games, Tusk's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. UndyingHard support, Soft support5,125 gamesdrifting+2.0pts
      Why?

      Measured: across 5,125 Divine+ games, Undying's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. OmniknightHard support, Offlane1,098 games+4.0pts
      Why?

      Measured: across 1,098 Divine+ games, Omniknight's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +6.2).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. MarciMid, Soft support1,901 games+3.0pts
      Why?

      Measured: across 1,901 Divine+ games, Marci's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. TuskHard support, Soft support3,744 games+2.4pts
      Why?

      Measured: across 3,744 Divine+ games, Tusk's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. UndyingHard support, Soft support5,125 gamesdrifting+2.0pts
      Why?

      Measured: across 5,125 Divine+ games, Undying's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Items

    Bought more often against Oracle

    No item is bought noticeably more often against this hero in Divine+ games.

    In lane

    Beyond both heroes' general lane strength, by 10:00

    As Soft support (pos 4)

    Across 151 lanes at this position, Oracle does not beat any hero in lane beyond his general lane strength.

    As Hard support (pos 5)

    1. Axe65 lanes+0.12lane score
      Why?

      Measured over 65 lanes with Oracle across from Axe: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.21).

      Oracle in these lanes, beyond what general lane strength predicts:
      +81 gold at 10:00
      −0.14 deaths by 5:00
      +1.2 last hits at 10:00

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    In game

    Win-chance points the matchup moves

    1. Ember SpiritMid3,796 games+7.5pts
      Why?

      Measured: across 3,796 Divine+ games, Oracle's side wins 7.5 win-chance points more often than the two heroes' own win rates predict (90% range +6.2 to +8.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Dark SeerOfflane1,814 games+4.1pts
      Why?

      Measured: across 1,814 Divine+ games, Oracle's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.9).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Storm SpiritMid3,453 games+3.2pts
      Why?

      Measured: across 3,453 Divine+ games, Oracle's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.6).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. Bounty HunterSoft support3,567 games+3.0pts
      Why?

      Measured: across 3,567 Divine+ games, Oracle's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.3).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    5. PhoenixSoft support, Offlane3,353 games+3.0pts
      Why?

      Measured: across 3,353 Divine+ games, Oracle's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    6. UnderlordOfflane3,058 games+2.7pts
      Why?

      Measured: across 3,058 Divine+ games, Oracle's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    7. RingmasterHard support, Soft support3,338 games+2.6pts
      Why?

      Measured: across 3,338 Divine+ games, Oracle's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.0).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    8. NecrophosMid, Offlane4,542 games+2.4pts
      Why?

      Measured: across 4,542 Divine+ games, Oracle's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.6).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    9. Void SpiritMid3,203 games+2.3pts
      Why?

      Measured: across 3,203 Divine+ games, Oracle's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    10. SlarkCarry5,150 gamesgame fact+1.8pts
      Why?
      Rule of the game

      Oracle's Fortune's End lets his team see Slark while he is invisible

      Fortune's EndFortune's EndFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

      Measured: across 5,150 Divine+ games, Oracle's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.9).

    Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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