Highground › Counter picks › Pangolier

Pangolier

Pangolier counters for patch 7.41

On patch 7.41f in Divine+ games, Pangolier struggles most against Drow Ranger, Monkey King and Huskar.

Divine+ games, patch 7.41f · data built 2026-11-04

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Ogre Magi
Carryvs
Pangolier
Mid

Power spikes

  • Aghanim's Scepter25Pangolier's power spike: Aghanim's Scepter, around minute 25.
Pangolier usually finishes these items at about this minute:
  • Diffusal Blade13
  • Blink Dagger20
  • Skull Basher32

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Mid (pos 2) 67%Offlane (pos 3) 31%Leans onBlinks and escapesPassive abilitiesClosing the gap

Item buildSkill build

How to beat Pangolier

  1. Silver EdgeGame factSilver EdgeSilver Edge breaks Pangolier's Lucky Shot, one of the passives his power rests on
  2. MeasuredDrow RangerWins 4.2 win-chance points more often against Pangolier (7,180 Divine+ games)
  3. Game factHoodwinkHoodwink's Sharpshooter breaks Pangolier's Lucky Shot, one of the passives his power rests on

In lane

Beyond both heroes' general lane strength, by 10:00

As Mid (pos 2)

Across 608 lanes at this position, no lane matchup stands out for Pangolier beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Pangolier. They are not listed as counters.

  1. Shadow Fiend16 lanes, 9 at this position+0.25lane score
    Why?

    Measured over 16 lanes: Shadow Fiend wins most of his lanes against every hero, so with Shadow Fiend across Pangolier does 0.25 lane-score points worse than usual (80% range +0.06 to +0.44). That is general lane strength, not a matchup of Pangolier's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lina32 lanes, 31 at this position+0.17lane score
    Why?

    Measured over 32 lanes: Lina wins most of his lanes against every hero, so with Lina across Pangolier does 0.17 lane-score points worse than usual (80% range +0.02 to +0.32). That is general lane strength, not a matchup of Pangolier's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Dragon Knight2,226 lanesSTRATZ+47pts
    Why?

    Measured by STRATZ over 2,226 lanes: with Dragon Knight across, Pangolier loses the lane 47 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Huskar891 lanesSTRATZ+44pts
    Why?

    Measured by STRATZ over 891 lanes: with Huskar across, Pangolier loses the lane 44 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Necrophos2,178 lanesSTRATZ+41pts
    Why?

    Measured by STRATZ over 2,178 lanes: with Necrophos across, Pangolier loses the lane 41 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

As Offlane (pos 3)

Across 282 lanes at this position, no lane matchup stands out for Pangolier beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Pangolier. They are not listed as counters.

  1. Drow Ranger20 lanes, 19 at this position+0.32lane score
    Why?

    Measured over 20 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Pangolier does 0.32 lane-score points worse than usual (80% range +0.15 to +0.50). That is general lane strength, not a matchup of Pangolier's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Shadow Fiend16 lanes, 7 at this position+0.23lane score
    Why?

    Measured over 16 lanes: Shadow Fiend wins most of his lanes against every hero, so with Shadow Fiend across Pangolier does 0.23 lane-score points worse than usual (80% range +0.04 to +0.42). That is general lane strength, not a matchup of Pangolier's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Anti-Mage2,095 lanesSTRATZ+26pts
    Why?

    Measured by STRATZ over 2,095 lanes: with Anti-Mage across, Pangolier loses the lane 26 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Necrophos458 lanesSTRATZ+24pts
    Why?

    Measured by STRATZ over 458 lanes: with Necrophos across, Pangolier loses the lane 24 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Razor194 lanesSTRATZ+23pts
    Why?

    Measured by STRATZ over 194 lanes: with Razor across, Pangolier loses the lane 23 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. HoodwinkSharpshooter

    Hoodwink's Sharpshooter breaks Pangolier's Lucky Shot, one of the passives his power rests on

    From Valve's game files.
  2. Nyx AssassinVendetta

    Nyx Assassin's Vendetta breaks Pangolier's Lucky Shot, one of the passives his power rests on

    From Valve's game files.
  3. ViperViper Strike

    Viper's Viper Strike breaks Pangolier's Lucky Shot, one of the passives his power rests on

    From Valve's game files.
Position
  1. Drow RangerCarry7,180 games+4.2pts
    Why?

    Measured: across 7,180 Divine+ games, Drow Ranger's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Monkey KingCarry, Mid5,199 games+4.0pts
    Why?

    Measured: across 5,199 Divine+ games, Monkey King's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. HuskarMid, Offlane3,020 games+4.3pts
    Why?

    Measured: across 3,020 Divine+ games, Huskar's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. TerrorbladeCarry3,275 games+4.1pts
    Why?

    Measured: across 3,275 Divine+ games, Terrorblade's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. GrimstrokeHard support, Soft support3,949 games+3.2pts
    Why?

    Measured: across 3,949 Divine+ games, Grimstroke's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. BaneHard support, Soft support2,231 games+3.4pts
    Why?

    Measured: across 2,231 Divine+ games, Bane's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Shadow FiendMid, Carry9,418 gamesdrifting+2.5pts
    Why?

    Measured: across 9,418 Divine+ games, Shadow Fiend's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Treant ProtectorHard support, Soft support2,803 games+3.1pts
    Why?

    Measured: across 2,803 Divine+ games, Treant Protector's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. BloodseekerCarry2,925 games+3.0pts
    Why?

    Measured: across 2,925 Divine+ games, Bloodseeker's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. ClinkzCarry, Mid2,665 games+2.8pts
    Why?

    Measured: across 2,665 Divine+ games, Clinkz's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. Winter WyvernHard support, Soft support4,135 games+2.4pts
    Why?

    Measured: across 4,135 Divine+ games, Winter Wyvern's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. AxeOfflane10,343 games+1.9pts
    Why?

    Measured: across 10,343 Divine+ games, Axe's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. IoHard support, Mid3,117 games+2.5pts
    Why?

    Measured: across 3,117 Divine+ games, Io's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. Phantom LancerCarry6,131 games+2.1pts
    Why?

    Measured: across 6,131 Divine+ games, Phantom Lancer's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  15. MorphlingCarry2,810 games+2.5pts
    Why?

    Measured: across 2,810 Divine+ games, Morphling's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Drow RangerCarry7,180 games+4.2pts
    Why?

    Measured: across 7,180 Divine+ games, Drow Ranger's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Monkey KingCarry, Mid5,199 games+4.0pts
    Why?

    Measured: across 5,199 Divine+ games, Monkey King's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. TerrorbladeCarry3,275 games+4.1pts
    Why?

    Measured: across 3,275 Divine+ games, Terrorblade's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Shadow FiendMid, Carry9,418 gamesdrifting+2.5pts
    Why?

    Measured: across 9,418 Divine+ games, Shadow Fiend's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. BloodseekerCarry2,925 games+3.0pts
    Why?

    Measured: across 2,925 Divine+ games, Bloodseeker's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. ClinkzCarry, Mid2,665 games+2.8pts
    Why?

    Measured: across 2,665 Divine+ games, Clinkz's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Phantom LancerCarry6,131 games+2.1pts
    Why?

    Measured: across 6,131 Divine+ games, Phantom Lancer's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. MorphlingCarry2,810 games+2.5pts
    Why?

    Measured: across 2,810 Divine+ games, Morphling's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. KezCarry, Mid4,308 gamessources differ+1.8pts
    Why?

    Measured: across 4,308 Divine+ games, Kez's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Monkey KingCarry, Mid5,199 games+4.0pts
    Why?

    Measured: across 5,199 Divine+ games, Monkey King's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. HuskarMid, Offlane3,020 games+4.3pts
    Why?

    Measured: across 3,020 Divine+ games, Huskar's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Shadow FiendMid, Carry9,418 gamesdrifting+2.5pts
    Why?

    Measured: across 9,418 Divine+ games, Shadow Fiend's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. ClinkzCarry, Mid2,665 games+2.8pts
    Why?

    Measured: across 2,665 Divine+ games, Clinkz's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. IoHard support, Mid3,117 games+2.5pts
    Why?

    Measured: across 3,117 Divine+ games, Io's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Storm SpiritMid5,607 games+1.8pts
    Why?

    Measured: across 5,607 Divine+ games, Storm Spirit's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. KezCarry, Mid4,308 gamessources differ+1.8pts
    Why?

    Measured: across 4,308 Divine+ games, Kez's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. HuskarMid, Offlane3,020 games+4.3pts
    Why?

    Measured: across 3,020 Divine+ games, Huskar's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. AxeOfflane10,343 games+1.9pts
    Why?

    Measured: across 10,343 Divine+ games, Axe's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. TimbersawOfflane3,116 games+2.4pts
    Why?

    Measured: across 3,116 Divine+ games, Timbersaw's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. SlardarOfflane5,286 games+1.8pts
    Why?

    Measured: across 5,286 Divine+ games, Slardar's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. GrimstrokeHard support, Soft support3,949 games+3.2pts
    Why?

    Measured: across 3,949 Divine+ games, Grimstroke's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. BaneHard support, Soft support2,231 games+3.4pts
    Why?

    Measured: across 2,231 Divine+ games, Bane's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Treant ProtectorHard support, Soft support2,803 games+3.1pts
    Why?

    Measured: across 2,803 Divine+ games, Treant Protector's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Winter WyvernHard support, Soft support4,135 games+2.4pts
    Why?

    Measured: across 4,135 Divine+ games, Winter Wyvern's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. SilencerHard support, Soft support6,305 games+1.7pts
    Why?

    Measured: across 6,305 Divine+ games, Silencer's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Bounty HunterSoft support4,644 games+1.8pts
    Why?

    Measured: across 4,644 Divine+ games, Bounty Hunter's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. GrimstrokeHard support, Soft support3,949 games+3.2pts
    Why?

    Measured: across 3,949 Divine+ games, Grimstroke's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. BaneHard support, Soft support2,231 games+3.4pts
    Why?

    Measured: across 2,231 Divine+ games, Bane's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Treant ProtectorHard support, Soft support2,803 games+3.1pts
    Why?

    Measured: across 2,803 Divine+ games, Treant Protector's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Winter WyvernHard support, Soft support4,135 games+2.4pts
    Why?

    Measured: across 4,135 Divine+ games, Winter Wyvern's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. IoHard support, Mid3,117 games+2.5pts
    Why?

    Measured: across 3,117 Divine+ games, Io's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. SilencerHard support, Soft support6,305 games+1.7pts
    Why?

    Measured: across 6,305 Divine+ games, Silencer's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Pangolier

No item is bought noticeably more often against this hero in Divine+ games.

Facts of the game, not measured

  1. Silver EdgeSilver Edge

    Silver Edge breaks Pangolier's Lucky Shot, one of the passives his power rests on

    From Valve's game files.

In lane

Beyond both heroes' general lane strength, by 10:00

As Mid (pos 2)

  1. Invoker87 lanes, 85 at this position+0.19lane score
    Why?

    Measured over 87 lanes with Pangolier across from Invoker: 0.19 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.10 to +0.27).

    Pangolier in these lanes, beyond what general lane strength predicts:
    +198 gold at 10:00
    −0.12 deaths by 5:00
    +0.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Outworld Destroyer47 lanes, 45 at this positionsources differ+0.11lane score
    Why?

    Measured over 47 lanes with Pangolier across from Outworld Destroyer: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.21).

    Pangolier in these lanes, beyond what general lane strength predicts:
    +360 gold at 10:00
    −0.04 deaths by 5:00
    +2.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Pangolier.

  1. Lion35 lanes, 11 at this position+0.22lane score
    Why?

    Measured over 35 lanes: Lion loses most of his lanes against every hero, so with Pangolier across he does 0.22 lane-score points worse than usual (80% range +0.06 to +0.37). That is general lane weakness, not a matchup of Pangolier's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Offlane (pos 3)

  1. Luna24 lanes, 23 at this position+0.13lane score
    Why?

    Measured over 24 lanes with Pangolier across from Luna: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.25).

    Pangolier in these lanes, beyond what general lane strength predicts:
    +310 gold at 10:00
    −0.29 deaths by 5:00
    +5.7 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Pangolier.

  1. Lion35 lanes, 24 at this position+0.21lane score
    Why?

    Measured over 35 lanes: Lion loses most of his lanes against every hero, so with Pangolier across he does 0.21 lane-score points worse than usual (80% range +0.06 to +0.36). That is general lane weakness, not a matchup of Pangolier's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. LifestealerCarry8,835 games+3.4pts
    Why?

    Measured: across 8,835 Divine+ games, Pangolier's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. MedusaCarry1,586 gamesdriftinggame fact+3.9pts
    Why?
    Rule of the game

    Pangolier's Swashbuckle cannot miss, so it ignores Medusa's evasion once Butterfly is built

    SwashbuckleSwashbuckleFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 1,586 Divine+ games, Pangolier's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.8).

  3. Wraith KingOfflane, Carry4,739 games+3.1pts
    Why?

    Measured: across 4,739 Divine+ games, Pangolier's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. PudgeSoft support, Hard support18,158 games+2.5pts
    Why?

    Measured: across 18,158 Divine+ games, Pangolier's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Outworld DestroyerMid3,943 games+3.0pts
    Why?

    Measured: across 3,943 Divine+ games, Pangolier's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. VisageOfflane, Mid1,343 gamessources differ+3.6pts
    Why?

    Measured: across 1,343 Divine+ games, Pangolier's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. RingmasterHard support, Soft support4,745 gamesdrifting+2.5pts
    Why?

    Measured: across 4,745 Divine+ games, Pangolier's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Nature's ProphetCarry, Soft support4,612 games+2.5pts
    Why?

    Measured: across 4,612 Divine+ games, Pangolier's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. LichHard support, Soft support8,094 games+2.0pts
    Why?

    Measured: across 8,094 Divine+ games, Pangolier's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. MuertaCarry3,068 games+2.5pts
    Why?

    Measured: across 3,068 Divine+ games, Pangolier's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. Arc WardenMid1,854 gamesgame fact+2.8pts
    Why?

    Pangolier's Shield Crash hits every illusion at once, so Arc Warden's army dies together

    Shield CrashShield Crash

    Rule of the game

    Pangolier's Swashbuckle cannot miss, so Arc Warden's evasion does nothing

    SwashbuckleSwashbuckleFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 1,854 Divine+ games, Pangolier's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.6).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  12. TidehunterOfflane7,500 games+1.9pts
    Why?

    Measured: across 7,500 Divine+ games, Pangolier's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. LeshracMid, Carry1,911 gamesdrifting+2.7pts
    Why?

    Measured: across 1,911 Divine+ games, Pangolier's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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