Highground › Counter picks › Phantom Lancer

Phantom Lancer

Phantom Lancer counters for patch 7.41

On patch 7.41f in Divine+ games, Phantom Lancer struggles most against Tidehunter, Dark Seer and Io.

Divine+ games, patch 7.41f · data built 2026-11-04

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Lycan
Soft supportvs
Phantom Lancer
Carry

Power spikes

  • Eye of Skadi31Phantom Lancer's power spike: Eye of Skadi, around minute 31.
Phantom Lancer usually finishes these items at about this minute:
  • Yasha11
  • Manta Style16
  • Aghanim's Scepter21
  • Orchid Malevolence29

Kill Phantom Lancer first: his deaths move the game more than his teammates' deaths do (until minute 45).

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • invisible heroes+0.09455 lanesPhantom Lancer does better than usual in lane against invisible heroes (+0.09 lane score, 455 lanes). That is Lycan.
  • physical burst+0.04745 lanesPhantom Lancer does better than usual in lane against physical burst (+0.04 lane score, 745 lanes). That is Lycan.

Who is stronger when

Win-chance points by game length, Lycan against Phantom Lancer: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

15–35Fight him from minute 15 to 35: that is your window.

  • 15–35You are clearly stronger from minute 15 to 35.
  • 35+Phantom Lancer is clearly stronger from minute 35 on.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Carry (pos 1) 100%Leans onIllusionsEvasionBlinks and escapesClosing the gap

Item buildSkill build

How to beat Phantom Lancer

  1. Monkey King BarGame factMonkey King BarMonkey King Bar cannot be evaded, and Phantom Lancer relies on evasion
  2. MeasuredTidehunterTidehunter's Anchor Smash hits every illusion at once, so Phantom Lancer's army dies together
  3. MaelstromMeasuredMaelstromMaelstrom damages every illusion around it, and Phantom Lancer fights with illusions

Tidehunter's Anchor Smash hits every illusion at once, so Phantom Lancer's army dies together.

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Legion Commander142 lanes+0.14lane score
    Why?

    Measured over 142 lanes with Legion Commander across from Phantom Lancer: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.21).

    Phantom Lancer in these lanes, beyond what general lane strength predicts:
    −94 gold at 10:00
    +0.07 deaths by 5:00
    −1.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Dawnbreaker137 lanes+0.14lane score
    Why?

    Dawnbreaker's Starbreaker hits every illusion at once, so Phantom Lancer's army dies together

    StarbreakerStarbreaker

    Measured over 137 lanes with Dawnbreaker across from Phantom Lancer: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.21).

    Phantom Lancer in these lanes, beyond what general lane strength predicts:
    −102 gold at 10:00
    +0.10 deaths by 5:00
    −1.1 last hits at 10:00

    Checked on our own Divine+ lanes: heroes that rely on this lose more against a hero with this tool.

  3. Shadow Shaman42 lanessources differ+0.13lane score
    Why?

    Measured over 42 lanes with Shadow Shaman across from Phantom Lancer: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.23).

    Phantom Lancer in these lanes, beyond what general lane strength predicts:
    −87 gold at 10:00
    +0.18 deaths by 5:00
    −3.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Phantom Lancer. They are not listed as counters.

  1. Viper23 lanes+0.36lane score
    Why?

    Measured over 23 lanes: Viper wins most of his lanes against every hero, so with Viper across Phantom Lancer does 0.36 lane-score points worse than usual (80% range +0.20 to +0.53). That is general lane strength, not a matchup of Phantom Lancer's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Axe102 lanes+0.20lane score
    Why?

    Measured over 102 lanes: Axe wins most of his lanes against every hero, so with Axe across Phantom Lancer does 0.20 lane-score points worse than usual (80% range +0.11 to +0.29). That is general lane strength, not a matchup of Phantom Lancer's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Razor34 lanes+0.22lane score
    Why?

    Measured over 34 lanes: Razor wins most of his lanes against every hero, so with Razor across Phantom Lancer does 0.22 lane-score points worse than usual (80% range +0.07 to +0.36). That is general lane strength, not a matchup of Phantom Lancer's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. Phantom AssassinStifling Dagger

    Phantom Assassin's Stifling Dagger cannot miss, so Phantom Lancer's evasion does nothing

    From the Dota 2 Wiki (community), not from Valve's files.Measured separately: +2.2 win-chance points over 6,047 games.
  2. Nyx AssassinVendetta

    Nyx Assassin's Vendetta cannot miss, so Phantom Lancer's evasion does nothing

    From the Dota 2 Wiki (community), not from Valve's files.Measured separately: +2.1 win-chance points over 6,162 games.
  3. DawnbreakerStarbreaker

    Dawnbreaker's Starbreaker cannot miss, so Phantom Lancer's evasion does nothing

    From the Dota 2 Wiki (community), not from Valve's files.
Position
  1. TidehunterOfflane7,499 gamesgame fact+6.6pts
    Why?

    Tidehunter's Anchor Smash hits every illusion at once, so Phantom Lancer's army dies together

    Anchor SmashAnchor Smash

    Rule of the game

    Tidehunter's Anchor Smash cannot miss, so Phantom Lancer's evasion does nothing

    Anchor SmashAnchor SmashFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 7,499 Divine+ games, Tidehunter's side wins 6.6 win-chance points more often than the two heroes' own win rates predict (90% range +5.7 to +7.5).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  2. Dark SeerOfflane4,501 games+5.7pts
    Why?

    Dark Seer's Vacuum hits every illusion at once, so Phantom Lancer's army dies together

    VacuumVacuum

    Measured: across 4,501 Divine+ games, Dark Seer's side wins 5.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.5 to +6.9).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  3. IoHard support, Mid5,131 games+5.6pts
    Why?

    Measured: across 5,131 Divine+ games, Io's side wins 5.6 win-chance points more often than the two heroes' own win rates predict (90% range +4.5 to +6.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. UnderlordOfflane5,939 games+5.4pts
    Why?

    Underlord's Firestorm hits every illusion at once, so Phantom Lancer's army dies together

    FirestormFirestorm

    Measured: across 5,939 Divine+ games, Underlord's side wins 5.4 win-chance points more often than the two heroes' own win rates predict (90% range +4.3 to +6.5).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  5. SvenCarry14,927 games+5.0pts
    Why?

    Sven's Great Cleave hits every illusion at once, so Phantom Lancer's army dies together

    Great CleaveGreat Cleave

    Measured: across 14,927 Divine+ games, Sven's side wins 5.0 win-chance points more often than the two heroes' own win rates predict (90% range +4.3 to +5.7).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  6. LeshracMid, Carry4,392 games+5.0pts
    Why?

    Leshrac's Pulse Nova hits every illusion at once, so Phantom Lancer's army dies together

    Pulse NovaPulse Nova

    Measured: across 4,392 Divine+ games, Leshrac's side wins 5.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.8 to +6.2).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  7. TimbersawOfflane4,266 games+4.9pts
    Why?

    Timbersaw's Whirling Death hits every illusion at once, so Phantom Lancer's army dies together

    Whirling DeathWhirling Death

    Measured: across 4,266 Divine+ games, Timbersaw's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +3.7 to +6.1).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  8. AxeOfflane10,503 games+4.4pts
    Why?

    Axe's Culling Blade hits every illusion at once, so Phantom Lancer's army dies together

    Culling BladeCulling Blade

    Measured: across 10,503 Divine+ games, Axe's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.6 to +5.2).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  9. WarlockHard support, Soft support3,721 games+4.9pts
    Why?

    Warlock's Shadow Word hits every illusion at once, so Phantom Lancer's army dies together

    Shadow WordShadow Word

    Measured: across 3,721 Divine+ games, Warlock's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +3.6 to +6.2).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  10. Anti-MageCarry7,852 games+4.1pts
    Why?

    Anti-Mage's Mana Void hits every illusion at once, so Phantom Lancer's army dies together

    Mana VoidMana Void

    Measured: across 7,852 Divine+ games, Anti-Mage's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +5.0).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  11. EarthshakerMid, Soft support11,798 games+3.9pts
    Why?

    Earthshaker's Echo Slam hits every illusion at once, so Phantom Lancer's army dies together

    Echo SlamEcho Slam

    Measured: across 11,798 Divine+ games, Earthshaker's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +4.7).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  12. Centaur WarrunnerOfflane5,525 games+4.2pts
    Why?

    Centaur Warrunner's Hoof Stomp hits every illusion at once, so Phantom Lancer's army dies together

    Hoof StompHoof Stomp

    Measured: across 5,525 Divine+ games, Centaur Warrunner's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +5.3).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  13. Crystal MaidenHard support, Soft support7,088 games+3.6pts
    Why?

    Crystal Maiden's Crystal Nova hits every illusion at once, so Phantom Lancer's army dies together

    Crystal NovaCrystal Nova

    Measured: across 7,088 Divine+ games, Crystal Maiden's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +4.6).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  14. NecrophosMid, Offlane13,318 games+3.2pts
    Why?

    Necrophos's Death Pulse hits every illusion at once, so Phantom Lancer's army dies together

    Death PulseDeath Pulse

    Measured: across 13,318 Divine+ games, Necrophos's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +3.9).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  15. Sand KingOfflane, Mid3,141 games+3.9pts
    Why?

    Sand King's Stinger hits every illusion at once, so Phantom Lancer's army dies together

    StingerStinger

    Measured: across 3,141 Divine+ games, Sand King's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.3).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  1. SvenCarry14,927 games+5.0pts
    Why?

    Sven's Great Cleave hits every illusion at once, so Phantom Lancer's army dies together

    Great CleaveGreat Cleave

    Measured: across 14,927 Divine+ games, Sven's side wins 5.0 win-chance points more often than the two heroes' own win rates predict (90% range +4.3 to +5.7).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  2. LeshracMid, Carry4,392 games+5.0pts
    Why?

    Leshrac's Pulse Nova hits every illusion at once, so Phantom Lancer's army dies together

    Pulse NovaPulse Nova

    Measured: across 4,392 Divine+ games, Leshrac's side wins 5.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.8 to +6.2).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  3. Anti-MageCarry7,852 games+4.1pts
    Why?

    Anti-Mage's Mana Void hits every illusion at once, so Phantom Lancer's army dies together

    Mana VoidMana Void

    Measured: across 7,852 Divine+ games, Anti-Mage's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +5.0).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  4. TinyCarry, Soft support6,040 games+2.7pts
    Why?

    Tiny's Tree Grab hits every illusion at once, so Phantom Lancer's army dies together

    Tree GrabTree Grab

    Measured: across 6,040 Divine+ games, Tiny's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  5. Phantom AssassinCarry6,047 gamesgame fact+2.2pts
    Why?
    Rule of the game

    Phantom Assassin's Stifling Dagger cannot miss, so Phantom Lancer's evasion does nothing

    Stifling DaggerStifling DaggerFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 6,047 Divine+ games, Phantom Assassin's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

  1. IoHard support, Mid5,131 games+5.6pts
    Why?

    Measured: across 5,131 Divine+ games, Io's side wins 5.6 win-chance points more often than the two heroes' own win rates predict (90% range +4.5 to +6.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. LeshracMid, Carry4,392 games+5.0pts
    Why?

    Leshrac's Pulse Nova hits every illusion at once, so Phantom Lancer's army dies together

    Pulse NovaPulse Nova

    Measured: across 4,392 Divine+ games, Leshrac's side wins 5.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.8 to +6.2).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  3. EarthshakerMid, Soft support11,798 games+3.9pts
    Why?

    Earthshaker's Echo Slam hits every illusion at once, so Phantom Lancer's army dies together

    Echo SlamEcho Slam

    Measured: across 11,798 Divine+ games, Earthshaker's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +4.7).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  4. NecrophosMid, Offlane13,318 games+3.2pts
    Why?

    Necrophos's Death Pulse hits every illusion at once, so Phantom Lancer's army dies together

    Death PulseDeath Pulse

    Measured: across 13,318 Divine+ games, Necrophos's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +3.9).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  5. Sand KingOfflane, Mid3,141 games+3.9pts
    Why?

    Sand King's Stinger hits every illusion at once, so Phantom Lancer's army dies together

    StingerStinger

    Measured: across 3,141 Divine+ games, Sand King's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.3).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  6. BeastmasterOfflane, Mid3,267 games+3.7pts
    Why?

    Beastmaster's Primal Roar hits every illusion at once, so Phantom Lancer's army dies together

    Primal RoarPrimal Roar

    Measured: across 3,267 Divine+ games, Beastmaster's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.1).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  7. TinyCarry, Soft support6,040 games+2.7pts
    Why?

    Tiny's Tree Grab hits every illusion at once, so Phantom Lancer's army dies together

    Tree GrabTree Grab

    Measured: across 6,040 Divine+ games, Tiny's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  8. Ember SpiritMid10,364 gamesdrifting+2.3pts
    Why?

    Ember Spirit's Searing Chains hits every illusion at once, so Phantom Lancer's army dies together

    Searing ChainsSearing Chains

    Measured: across 10,364 Divine+ games, Ember Spirit's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.1).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  9. Dragon KnightOfflane, Mid5,837 games+2.2pts
    Why?

    Dragon Knight's Dragon Tail hits every illusion at once, so Phantom Lancer's army dies together

    Dragon TailDragon Tail

    Measured: across 5,837 Divine+ games, Dragon Knight's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  10. Nyx AssassinSoft support, Mid6,162 gamesgame fact+2.1pts
    Why?
    Rule of the game

    Nyx Assassin's Vendetta cannot miss, so Phantom Lancer's evasion does nothing

    VendettaVendettaFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 6,162 Divine+ games, Nyx Assassin's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.1).

  1. TidehunterOfflane7,499 gamesgame fact+6.6pts
    Why?

    Tidehunter's Anchor Smash hits every illusion at once, so Phantom Lancer's army dies together

    Anchor SmashAnchor Smash

    Rule of the game

    Tidehunter's Anchor Smash cannot miss, so Phantom Lancer's evasion does nothing

    Anchor SmashAnchor SmashFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 7,499 Divine+ games, Tidehunter's side wins 6.6 win-chance points more often than the two heroes' own win rates predict (90% range +5.7 to +7.5).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  2. Dark SeerOfflane4,501 games+5.7pts
    Why?

    Dark Seer's Vacuum hits every illusion at once, so Phantom Lancer's army dies together

    VacuumVacuum

    Measured: across 4,501 Divine+ games, Dark Seer's side wins 5.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.5 to +6.9).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  3. UnderlordOfflane5,939 games+5.4pts
    Why?

    Underlord's Firestorm hits every illusion at once, so Phantom Lancer's army dies together

    FirestormFirestorm

    Measured: across 5,939 Divine+ games, Underlord's side wins 5.4 win-chance points more often than the two heroes' own win rates predict (90% range +4.3 to +6.5).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  4. TimbersawOfflane4,266 games+4.9pts
    Why?

    Timbersaw's Whirling Death hits every illusion at once, so Phantom Lancer's army dies together

    Whirling DeathWhirling Death

    Measured: across 4,266 Divine+ games, Timbersaw's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +3.7 to +6.1).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  5. AxeOfflane10,503 games+4.4pts
    Why?

    Axe's Culling Blade hits every illusion at once, so Phantom Lancer's army dies together

    Culling BladeCulling Blade

    Measured: across 10,503 Divine+ games, Axe's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.6 to +5.2).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  6. EarthshakerMid, Soft support11,798 games+3.9pts
    Why?

    Earthshaker's Echo Slam hits every illusion at once, so Phantom Lancer's army dies together

    Echo SlamEcho Slam

    Measured: across 11,798 Divine+ games, Earthshaker's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +4.7).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  7. Centaur WarrunnerOfflane5,525 games+4.2pts
    Why?

    Centaur Warrunner's Hoof Stomp hits every illusion at once, so Phantom Lancer's army dies together

    Hoof StompHoof Stomp

    Measured: across 5,525 Divine+ games, Centaur Warrunner's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +5.3).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  8. NecrophosMid, Offlane13,318 games+3.2pts
    Why?

    Necrophos's Death Pulse hits every illusion at once, so Phantom Lancer's army dies together

    Death PulseDeath Pulse

    Measured: across 13,318 Divine+ games, Necrophos's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +3.9).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  9. Sand KingOfflane, Mid3,141 games+3.9pts
    Why?

    Sand King's Stinger hits every illusion at once, so Phantom Lancer's army dies together

    StingerStinger

    Measured: across 3,141 Divine+ games, Sand King's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.3).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  10. BeastmasterOfflane, Mid3,267 games+3.7pts
    Why?

    Beastmaster's Primal Roar hits every illusion at once, so Phantom Lancer's army dies together

    Primal RoarPrimal Roar

    Measured: across 3,267 Divine+ games, Beastmaster's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.1).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  1. WarlockHard support, Soft support3,721 games+4.9pts
    Why?

    Warlock's Shadow Word hits every illusion at once, so Phantom Lancer's army dies together

    Shadow WordShadow Word

    Measured: across 3,721 Divine+ games, Warlock's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +3.6 to +6.2).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  2. EarthshakerMid, Soft support11,798 games+3.9pts
    Why?

    Earthshaker's Echo Slam hits every illusion at once, so Phantom Lancer's army dies together

    Echo SlamEcho Slam

    Measured: across 11,798 Divine+ games, Earthshaker's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +4.7).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  3. Crystal MaidenHard support, Soft support7,088 games+3.6pts
    Why?

    Crystal Maiden's Crystal Nova hits every illusion at once, so Phantom Lancer's army dies together

    Crystal NovaCrystal Nova

    Measured: across 7,088 Divine+ games, Crystal Maiden's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +4.6).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  4. TinyCarry, Soft support6,040 games+2.7pts
    Why?

    Tiny's Tree Grab hits every illusion at once, so Phantom Lancer's army dies together

    Tree GrabTree Grab

    Measured: across 6,040 Divine+ games, Tiny's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  5. Spirit BreakerSoft support12,272 gameslane ≠ game+1.9pts
    Why?

    Measured: across 12,272 Divine+ games, Spirit Breaker's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Nyx AssassinSoft support, Mid6,162 gamesgame fact+2.1pts
    Why?
    Rule of the game

    Nyx Assassin's Vendetta cannot miss, so Phantom Lancer's evasion does nothing

    VendettaVendettaFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 6,162 Divine+ games, Nyx Assassin's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.1).

  1. IoHard support, Mid5,131 games+5.6pts
    Why?

    Measured: across 5,131 Divine+ games, Io's side wins 5.6 win-chance points more often than the two heroes' own win rates predict (90% range +4.5 to +6.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. WarlockHard support, Soft support3,721 games+4.9pts
    Why?

    Warlock's Shadow Word hits every illusion at once, so Phantom Lancer's army dies together

    Shadow WordShadow Word

    Measured: across 3,721 Divine+ games, Warlock's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +3.6 to +6.2).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  3. Crystal MaidenHard support, Soft support7,088 games+3.6pts
    Why?

    Crystal Maiden's Crystal Nova hits every illusion at once, so Phantom Lancer's army dies together

    Crystal NovaCrystal Nova

    Measured: across 7,088 Divine+ games, Crystal Maiden's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +4.6).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

Items

Bought more often against Phantom Lancer

  1. MaelstromMaelstromCarry 11%, Mid 8%9,385 players+3.5pts
    Why?

    Maelstrom damages every illusion around it, and Phantom Lancer fights with illusions

    Measured: over 9,385 players, Divine+ players complete it 3.5 points more often against Phantom Lancer, 1.8 times as often.

    Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.

  2. MjollnirMjollnirCarry 9%, Mid 5%9,385 players+3.0pts
    Why?

    Mjollnir damages every illusion around it, and Phantom Lancer fights with illusions

    Measured: over 9,385 players, Divine+ players complete it 3.0 points more often against Phantom Lancer, 1.9 times as often.

    Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.

  3. Shiva's GuardShiva's GuardOfflane 19%, Mid 14%9,385 players+2.4pts
    Why?

    Shiva's Guard damages every illusion around it, and Phantom Lancer fights with illusions

    Measured: over 9,385 players, Divine+ players complete it 2.4 points more often against Phantom Lancer, 1.3 times as often.

    Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.

Facts of the game, not measured

  1. BloodthornBloodthorn

    Bloodthorn cannot be evaded, and Phantom Lancer relies on evasion

    From Valve's game files.
  2. JavelinJavelin

    Javelin cannot be evaded, and Phantom Lancer relies on evasion

    From Valve's game files.
  3. Monkey King BarMonkey King Bar

    Monkey King Bar cannot be evaded, and Phantom Lancer relies on evasion

    From Valve's game files.

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Spirit Breaker127 lanes+0.13lane score
    Why?

    Measured over 127 lanes with Phantom Lancer across from Spirit Breaker: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.06 to +0.20).

    Phantom Lancer in these lanes, beyond what general lane strength predicts:
    +159 gold at 10:00
    −0.03 deaths by 5:00
    +3.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Ogre Magi46 lanes+0.16lane score
    Why?

    Measured over 46 lanes with Phantom Lancer across from Ogre Magi: 0.16 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.05 to +0.26).

    Phantom Lancer in these lanes, beyond what general lane strength predicts:
    +137 gold at 10:00
    −0.26 deaths by 5:00
    +1.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Wraith King61 lanes+0.14lane score
    Why?

    Measured over 61 lanes with Phantom Lancer across from Wraith King: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.23).

    Phantom Lancer in these lanes, beyond what general lane strength predicts:
    +190 gold at 10:00
    −0.10 deaths by 5:00
    +4.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Rubick153 lanessources differ+0.07lane score
    Why?

    Measured over 153 lanes with Phantom Lancer across from Rubick: 0.07 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.13).

    Phantom Lancer in these lanes, beyond what general lane strength predicts:
    +73 gold at 10:00
    −0.08 deaths by 5:00
    +0.9 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Phantom Lancer.

  1. Tidehunter115 lanes+0.22lane score
    Why?

    Measured over 115 lanes: Tidehunter loses most of his lanes against every hero, so with Phantom Lancer across he does 0.22 lane-score points worse than usual (80% range +0.14 to +0.30). That is general lane weakness, not a matchup of Phantom Lancer's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Timbersaw45 lanes+0.24lane score
    Why?

    Measured over 45 lanes: Timbersaw loses most of his lanes against every hero, so with Phantom Lancer across he does 0.24 lane-score points worse than usual (80% range +0.11 to +0.37). That is general lane weakness, not a matchup of Phantom Lancer's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Lycan19 lanes+0.28lane score
    Why?

    Measured over 19 lanes: Lycan loses most of his lanes against every hero, so with Phantom Lancer across he does 0.28 lane-score points worse than usual (80% range +0.10 to +0.45). That is general lane weakness, not a matchup of Phantom Lancer's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. ViperMid, Offlane3,949 games+6.7pts
    Why?

    Measured: across 3,949 Divine+ games, Phantom Lancer's side wins 6.7 win-chance points more often than the two heroes' own win rates predict (90% range +5.4 to +8.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. TerrorbladeCarry4,197 games+5.9pts
    Why?

    Measured: across 4,197 Divine+ games, Phantom Lancer's side wins 5.9 win-chance points more often than the two heroes' own win rates predict (90% range +4.7 to +7.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. ClinkzCarry, Mid3,403 games+6.0pts
    Why?

    Measured: across 3,403 Divine+ games, Phantom Lancer's side wins 6.0 win-chance points more often than the two heroes' own win rates predict (90% range +4.6 to +7.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Wraith KingOfflane, Carry6,685 games+5.3pts
    Why?

    Measured: across 6,685 Divine+ games, Phantom Lancer's side wins 5.3 win-chance points more often than the two heroes' own win rates predict (90% range +4.3 to +6.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. SniperMid8,171 games+5.1pts
    Why?

    Measured: across 8,171 Divine+ games, Phantom Lancer's side wins 5.1 win-chance points more often than the two heroes' own win rates predict (90% range +4.2 to +6.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Vengeful SpiritHard support, Soft support8,473 games+4.9pts
    Why?

    Measured: across 8,473 Divine+ games, Phantom Lancer's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Ogre MagiHard support, Soft support9,240 games+4.4pts
    Why?

    Measured: across 9,240 Divine+ games, Phantom Lancer's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.5 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Outworld DestroyerMid5,704 games+4.6pts
    Why?

    Measured: across 5,704 Divine+ games, Phantom Lancer's side wins 4.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.5 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. VenomancerHard support, Soft support5,958 games+4.3pts
    Why?

    Measured: across 5,958 Divine+ games, Phantom Lancer's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +5.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. HuskarMid, Offlane2,968 games+4.6pts
    Why?

    Measured: across 2,968 Divine+ games, Phantom Lancer's side wins 4.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +6.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. VisageOfflane, Mid2,213 games+4.8pts
    Why?

    Measured: across 2,213 Divine+ games, Phantom Lancer's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +6.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. Templar AssassinCarry, Mid3,869 games+4.4pts
    Why?

    Measured: across 3,869 Divine+ games, Phantom Lancer's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. MarsOfflane6,227 gamesdrifting+4.1pts
    Why?

    Measured: across 6,227 Divine+ games, Phantom Lancer's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. SlardarOfflane6,732 games+3.6pts
    Why?

    Measured: across 6,732 Divine+ games, Phantom Lancer's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  15. SpectreCarry7,514 games+3.5pts
    Why?

    Measured: across 7,514 Divine+ games, Phantom Lancer's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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