Highground › Counter picks › Phantom Lancer

Phantom Lancer counters for patch 7.41
On patch 7.41f in Divine+ games, Phantom Lancer struggles most against Tidehunter, Dark Seer and Io.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Who is stronger when
Win-chance points by game length, Timbersaw against Phantom Lancer: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
▼Do not wait for the late game: Phantom Lancer is clearly stronger from minute 35.
- ▼15–30Phantom Lancer is clearly stronger from minute 15 to 30.
- ▼35+Phantom Lancer is clearly stronger from minute 35 on.
Who farms faster
Median gold earned by Divine+ players of each hero at their position.
▼2.3k30Phantom Lancer farms faster: 2.3k more gold by minute 30.
| Timbersaw | Phantom Lancer | games | |
|---|---|---|---|
| 10Minute 10 | 3.3k | 3.6k | 154 / 342 |
| 20Minute 20 | 8.4k | 9.5k | 152 / 339 |
| 30Minute 30 | 15.4k | 17.6k | 110 / 277 |
Items against Phantom Lancer
Only items Timbersaw really builds as Mid.
Shiva's Guard▲2.4Divine+ players buy it 2.4 points more often against Phantom Lancer31Timbersaw players finish it around minute 31 (58 players).Shiva's Guard damages every illusion around it, and Phantom Lancer fights with illusions
Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.
Power spikes
31Phantom Lancer's power spike: Eye of Skadi, around minute 31.
11
16
21
29
Kill Phantom Lancer first: his deaths move the game more than his teammates' deaths do (until minute 45).
This pair in Divine+ games
- ▲
Timbersaw wins 4.9 win-chance points more often than the two heroes' own win rates predict when facing Phantom Lancer (4,266 Divine+ games)
Timbersaw's Whirling Death hits every illusion at once, so Phantom Lancer's army dies together
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Phantom Lancer
Game factMonkey King BarMonkey King Bar cannot be evaded, and Phantom Lancer relies on evasion- MeasuredTidehunterTidehunter's Anchor Smash hits every illusion at once, so Phantom Lancer's army dies together
MeasuredMaelstromMaelstrom damages every illusion around it, and Phantom Lancer fights with illusions
Tidehunter's Anchor Smash hits every illusion at once, so Phantom Lancer's army dies together.
In lane
Beyond both heroes' general lane strength, by 10:00
- Legion Commander142 lanes+0.14lane score
Why?
Measured over 142 lanes with Legion Commander across from Phantom Lancer: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.21).
- Phantom Lancer in these lanes, beyond what general lane strength predicts:
- −94 gold at 10:00
- +0.07 deaths by 5:00
- −1.8 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Dawnbreaker137 lanes+0.14lane score
Why?
Dawnbreaker's Starbreaker hits every illusion at once, so Phantom Lancer's army dies together
StarbreakerMeasured over 137 lanes with Dawnbreaker across from Phantom Lancer: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.21).
- Phantom Lancer in these lanes, beyond what general lane strength predicts:
- −102 gold at 10:00
- +0.10 deaths by 5:00
- −1.1 last hits at 10:00
Checked on our own Divine+ lanes: heroes that rely on this lose more against a hero with this tool.
- Shadow Shaman42 lanessources differ+0.13lane score
Why?
Measured over 42 lanes with Shadow Shaman across from Phantom Lancer: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.23).
- Phantom Lancer in these lanes, beyond what general lane strength predicts:
- −87 gold at 10:00
- +0.18 deaths by 5:00
- −3.2 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Phantom Lancer. They are not listed as counters.
- Viper23 lanes+0.36lane score
Why?
Measured over 23 lanes: Viper wins most of his lanes against every hero, so with Viper across Phantom Lancer does 0.36 lane-score points worse than usual (80% range +0.20 to +0.53). That is general lane strength, not a matchup of Phantom Lancer's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Axe102 lanes+0.20lane score
Why?
Measured over 102 lanes: Axe wins most of his lanes against every hero, so with Axe across Phantom Lancer does 0.20 lane-score points worse than usual (80% range +0.11 to +0.29). That is general lane strength, not a matchup of Phantom Lancer's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Razor34 lanes+0.22lane score
Why?
Measured over 34 lanes: Razor wins most of his lanes against every hero, so with Razor across Phantom Lancer does 0.22 lane-score points worse than usual (80% range +0.07 to +0.36). That is general lane strength, not a matchup of Phantom Lancer's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
Facts of the game, not measured
- Phantom AssassinStifling Dagger
Phantom Assassin's Stifling Dagger cannot miss, so Phantom Lancer's evasion does nothing
From the Dota 2 Wiki (community), not from Valve's files.Measured separately: +2.2 win-chance points over 6,047 games. - Nyx AssassinVendetta
Nyx Assassin's Vendetta cannot miss, so Phantom Lancer's evasion does nothing
From the Dota 2 Wiki (community), not from Valve's files.Measured separately: +2.1 win-chance points over 6,162 games. - DawnbreakerStarbreaker
Dawnbreaker's Starbreaker cannot miss, so Phantom Lancer's evasion does nothing
From the Dota 2 Wiki (community), not from Valve's files.
- TidehunterOfflane7,499 gamesgame fact+6.6pts
Why?
Tidehunter's Anchor Smash hits every illusion at once, so Phantom Lancer's army dies together
Anchor SmashRule of the gameTidehunter's Anchor Smash cannot miss, so Phantom Lancer's evasion does nothing
Anchor SmashFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 7,499 Divine+ games, Tidehunter's side wins 6.6 win-chance points more often than the two heroes' own win rates predict (90% range +5.7 to +7.5).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Dark SeerOfflane4,501 games+5.7pts
Why?
Dark Seer's Vacuum hits every illusion at once, so Phantom Lancer's army dies together
VacuumMeasured: across 4,501 Divine+ games, Dark Seer's side wins 5.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.5 to +6.9).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- IoHard support, Mid5,131 games+5.6pts
Why?
Measured: across 5,131 Divine+ games, Io's side wins 5.6 win-chance points more often than the two heroes' own win rates predict (90% range +4.5 to +6.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UnderlordOfflane5,939 games+5.4pts
Why?
Underlord's Firestorm hits every illusion at once, so Phantom Lancer's army dies together
FirestormMeasured: across 5,939 Divine+ games, Underlord's side wins 5.4 win-chance points more often than the two heroes' own win rates predict (90% range +4.3 to +6.5).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- SvenCarry14,927 games+5.0pts
Why?
Sven's Great Cleave hits every illusion at once, so Phantom Lancer's army dies together
Great CleaveMeasured: across 14,927 Divine+ games, Sven's side wins 5.0 win-chance points more often than the two heroes' own win rates predict (90% range +4.3 to +5.7).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- LeshracMid, Carry4,392 games+5.0pts
Why?
Leshrac's Pulse Nova hits every illusion at once, so Phantom Lancer's army dies together
Pulse NovaMeasured: across 4,392 Divine+ games, Leshrac's side wins 5.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.8 to +6.2).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- TimbersawOfflane4,266 games+4.9pts
Why?
Timbersaw's Whirling Death hits every illusion at once, so Phantom Lancer's army dies together
Whirling DeathMeasured: across 4,266 Divine+ games, Timbersaw's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +3.7 to +6.1).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- AxeOfflane10,503 games+4.4pts
Why?
Axe's Culling Blade hits every illusion at once, so Phantom Lancer's army dies together
Culling BladeMeasured: across 10,503 Divine+ games, Axe's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.6 to +5.2).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- WarlockHard support, Soft support3,721 games+4.9pts
Why?
Warlock's Shadow Word hits every illusion at once, so Phantom Lancer's army dies together
Shadow WordMeasured: across 3,721 Divine+ games, Warlock's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +3.6 to +6.2).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Anti-MageCarry7,852 games+4.1pts
Why?
Anti-Mage's Mana Void hits every illusion at once, so Phantom Lancer's army dies together
Mana VoidMeasured: across 7,852 Divine+ games, Anti-Mage's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +5.0).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- EarthshakerMid, Soft support11,798 games+3.9pts
Why?
Earthshaker's Echo Slam hits every illusion at once, so Phantom Lancer's army dies together
Echo SlamMeasured: across 11,798 Divine+ games, Earthshaker's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +4.7).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Centaur WarrunnerOfflane5,525 games+4.2pts
Why?
Centaur Warrunner's Hoof Stomp hits every illusion at once, so Phantom Lancer's army dies together
Hoof StompMeasured: across 5,525 Divine+ games, Centaur Warrunner's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +5.3).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Crystal MaidenHard support, Soft support7,088 games+3.6pts
Why?
Crystal Maiden's Crystal Nova hits every illusion at once, so Phantom Lancer's army dies together
Crystal NovaMeasured: across 7,088 Divine+ games, Crystal Maiden's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +4.6).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- NecrophosMid, Offlane13,318 games+3.2pts
Why?
Necrophos's Death Pulse hits every illusion at once, so Phantom Lancer's army dies together
Death PulseMeasured: across 13,318 Divine+ games, Necrophos's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +3.9).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Sand KingOfflane, Mid3,141 games+3.9pts
Why?
Sand King's Stinger hits every illusion at once, so Phantom Lancer's army dies together
StingerMeasured: across 3,141 Divine+ games, Sand King's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.3).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- SvenCarry14,927 games+5.0pts
Why?
Sven's Great Cleave hits every illusion at once, so Phantom Lancer's army dies together
Great CleaveMeasured: across 14,927 Divine+ games, Sven's side wins 5.0 win-chance points more often than the two heroes' own win rates predict (90% range +4.3 to +5.7).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- LeshracMid, Carry4,392 games+5.0pts
Why?
Leshrac's Pulse Nova hits every illusion at once, so Phantom Lancer's army dies together
Pulse NovaMeasured: across 4,392 Divine+ games, Leshrac's side wins 5.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.8 to +6.2).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Anti-MageCarry7,852 games+4.1pts
Why?
Anti-Mage's Mana Void hits every illusion at once, so Phantom Lancer's army dies together
Mana VoidMeasured: across 7,852 Divine+ games, Anti-Mage's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +5.0).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- TinyCarry, Soft support6,040 games+2.7pts
Why?
Tiny's Tree Grab hits every illusion at once, so Phantom Lancer's army dies together
Tree GrabMeasured: across 6,040 Divine+ games, Tiny's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Phantom AssassinCarry6,047 gamesgame fact+2.2pts
Why?
Rule of the gamePhantom Assassin's Stifling Dagger cannot miss, so Phantom Lancer's evasion does nothing
Stifling DaggerFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 6,047 Divine+ games, Phantom Assassin's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).
- IoHard support, Mid5,131 games+5.6pts
Why?
Measured: across 5,131 Divine+ games, Io's side wins 5.6 win-chance points more often than the two heroes' own win rates predict (90% range +4.5 to +6.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LeshracMid, Carry4,392 games+5.0pts
Why?
Leshrac's Pulse Nova hits every illusion at once, so Phantom Lancer's army dies together
Pulse NovaMeasured: across 4,392 Divine+ games, Leshrac's side wins 5.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.8 to +6.2).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- EarthshakerMid, Soft support11,798 games+3.9pts
Why?
Earthshaker's Echo Slam hits every illusion at once, so Phantom Lancer's army dies together
Echo SlamMeasured: across 11,798 Divine+ games, Earthshaker's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +4.7).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- NecrophosMid, Offlane13,318 games+3.2pts
Why?
Necrophos's Death Pulse hits every illusion at once, so Phantom Lancer's army dies together
Death PulseMeasured: across 13,318 Divine+ games, Necrophos's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +3.9).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Sand KingOfflane, Mid3,141 games+3.9pts
Why?
Sand King's Stinger hits every illusion at once, so Phantom Lancer's army dies together
StingerMeasured: across 3,141 Divine+ games, Sand King's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.3).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- BeastmasterOfflane, Mid3,267 games+3.7pts
Why?
Beastmaster's Primal Roar hits every illusion at once, so Phantom Lancer's army dies together
Primal RoarMeasured: across 3,267 Divine+ games, Beastmaster's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.1).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- TinyCarry, Soft support6,040 games+2.7pts
Why?
Tiny's Tree Grab hits every illusion at once, so Phantom Lancer's army dies together
Tree GrabMeasured: across 6,040 Divine+ games, Tiny's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Ember SpiritMid10,364 gamesdrifting+2.3pts
Why?
Ember Spirit's Searing Chains hits every illusion at once, so Phantom Lancer's army dies together
Searing ChainsMeasured: across 10,364 Divine+ games, Ember Spirit's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.1).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Dragon KnightOfflane, Mid5,837 games+2.2pts
Why?
Dragon Knight's Dragon Tail hits every illusion at once, so Phantom Lancer's army dies together
Dragon TailMeasured: across 5,837 Divine+ games, Dragon Knight's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Nyx AssassinSoft support, Mid6,162 gamesgame fact+2.1pts
Why?
Rule of the gameNyx Assassin's Vendetta cannot miss, so Phantom Lancer's evasion does nothing
VendettaFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 6,162 Divine+ games, Nyx Assassin's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.1).
- TidehunterOfflane7,499 gamesgame fact+6.6pts
Why?
Tidehunter's Anchor Smash hits every illusion at once, so Phantom Lancer's army dies together
Anchor SmashRule of the gameTidehunter's Anchor Smash cannot miss, so Phantom Lancer's evasion does nothing
Anchor SmashFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 7,499 Divine+ games, Tidehunter's side wins 6.6 win-chance points more often than the two heroes' own win rates predict (90% range +5.7 to +7.5).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Dark SeerOfflane4,501 games+5.7pts
Why?
Dark Seer's Vacuum hits every illusion at once, so Phantom Lancer's army dies together
VacuumMeasured: across 4,501 Divine+ games, Dark Seer's side wins 5.7 win-chance points more often than the two heroes' own win rates predict (90% range +4.5 to +6.9).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- UnderlordOfflane5,939 games+5.4pts
Why?
Underlord's Firestorm hits every illusion at once, so Phantom Lancer's army dies together
FirestormMeasured: across 5,939 Divine+ games, Underlord's side wins 5.4 win-chance points more often than the two heroes' own win rates predict (90% range +4.3 to +6.5).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- TimbersawOfflane4,266 games+4.9pts
Why?
Timbersaw's Whirling Death hits every illusion at once, so Phantom Lancer's army dies together
Whirling DeathMeasured: across 4,266 Divine+ games, Timbersaw's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +3.7 to +6.1).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- AxeOfflane10,503 games+4.4pts
Why?
Axe's Culling Blade hits every illusion at once, so Phantom Lancer's army dies together
Culling BladeMeasured: across 10,503 Divine+ games, Axe's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.6 to +5.2).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- EarthshakerMid, Soft support11,798 games+3.9pts
Why?
Earthshaker's Echo Slam hits every illusion at once, so Phantom Lancer's army dies together
Echo SlamMeasured: across 11,798 Divine+ games, Earthshaker's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +4.7).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Centaur WarrunnerOfflane5,525 games+4.2pts
Why?
Centaur Warrunner's Hoof Stomp hits every illusion at once, so Phantom Lancer's army dies together
Hoof StompMeasured: across 5,525 Divine+ games, Centaur Warrunner's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +5.3).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- NecrophosMid, Offlane13,318 games+3.2pts
Why?
Necrophos's Death Pulse hits every illusion at once, so Phantom Lancer's army dies together
Death PulseMeasured: across 13,318 Divine+ games, Necrophos's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +3.9).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Sand KingOfflane, Mid3,141 games+3.9pts
Why?
Sand King's Stinger hits every illusion at once, so Phantom Lancer's army dies together
StingerMeasured: across 3,141 Divine+ games, Sand King's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.3).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- BeastmasterOfflane, Mid3,267 games+3.7pts
Why?
Beastmaster's Primal Roar hits every illusion at once, so Phantom Lancer's army dies together
Primal RoarMeasured: across 3,267 Divine+ games, Beastmaster's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.1).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- WarlockHard support, Soft support3,721 games+4.9pts
Why?
Warlock's Shadow Word hits every illusion at once, so Phantom Lancer's army dies together
Shadow WordMeasured: across 3,721 Divine+ games, Warlock's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +3.6 to +6.2).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- EarthshakerMid, Soft support11,798 games+3.9pts
Why?
Earthshaker's Echo Slam hits every illusion at once, so Phantom Lancer's army dies together
Echo SlamMeasured: across 11,798 Divine+ games, Earthshaker's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +4.7).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Crystal MaidenHard support, Soft support7,088 games+3.6pts
Why?
Crystal Maiden's Crystal Nova hits every illusion at once, so Phantom Lancer's army dies together
Crystal NovaMeasured: across 7,088 Divine+ games, Crystal Maiden's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +4.6).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- TinyCarry, Soft support6,040 games+2.7pts
Why?
Tiny's Tree Grab hits every illusion at once, so Phantom Lancer's army dies together
Tree GrabMeasured: across 6,040 Divine+ games, Tiny's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Spirit BreakerSoft support12,272 gameslane ≠ game+1.9pts
Why?
Measured: across 12,272 Divine+ games, Spirit Breaker's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nyx AssassinSoft support, Mid6,162 gamesgame fact+2.1pts
Why?
Rule of the gameNyx Assassin's Vendetta cannot miss, so Phantom Lancer's evasion does nothing
VendettaFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 6,162 Divine+ games, Nyx Assassin's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.1).
- IoHard support, Mid5,131 games+5.6pts
Why?
Measured: across 5,131 Divine+ games, Io's side wins 5.6 win-chance points more often than the two heroes' own win rates predict (90% range +4.5 to +6.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WarlockHard support, Soft support3,721 games+4.9pts
Why?
Warlock's Shadow Word hits every illusion at once, so Phantom Lancer's army dies together
Shadow WordMeasured: across 3,721 Divine+ games, Warlock's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +3.6 to +6.2).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Crystal MaidenHard support, Soft support7,088 games+3.6pts
Why?
Crystal Maiden's Crystal Nova hits every illusion at once, so Phantom Lancer's army dies together
Crystal NovaMeasured: across 7,088 Divine+ games, Crystal Maiden's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +4.6).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
Items
Bought more often against Phantom Lancer
MaelstromCarry 11%, Mid 8%9,385 players+3.5ptsWhy?
Maelstrom damages every illusion around it, and Phantom Lancer fights with illusions
Measured: over 9,385 players, Divine+ players complete it 3.5 points more often against Phantom Lancer, 1.8 times as often.
Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.
MjollnirCarry 9%, Mid 5%9,385 players+3.0ptsWhy?
Mjollnir damages every illusion around it, and Phantom Lancer fights with illusions
Measured: over 9,385 players, Divine+ players complete it 3.0 points more often against Phantom Lancer, 1.9 times as often.
Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.
Shiva's GuardOfflane 19%, Mid 14%9,385 players+2.4ptsWhy?
Shiva's Guard damages every illusion around it, and Phantom Lancer fights with illusions
Measured: over 9,385 players, Divine+ players complete it 2.4 points more often against Phantom Lancer, 1.3 times as often.
Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.
Facts of the game, not measured
BloodthornBloodthorn cannot be evaded, and Phantom Lancer relies on evasion
From Valve's game files.
JavelinJavelin cannot be evaded, and Phantom Lancer relies on evasion
From Valve's game files.
Monkey King BarMonkey King Bar cannot be evaded, and Phantom Lancer relies on evasion
From Valve's game files.
In lane
Beyond both heroes' general lane strength, by 10:00
- Spirit Breaker127 lanes+0.13lane score
Why?
Measured over 127 lanes with Phantom Lancer across from Spirit Breaker: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.06 to +0.20).
- Phantom Lancer in these lanes, beyond what general lane strength predicts:
- +159 gold at 10:00
- −0.03 deaths by 5:00
- +3.1 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ogre Magi46 lanes+0.16lane score
Why?
Measured over 46 lanes with Phantom Lancer across from Ogre Magi: 0.16 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.05 to +0.26).
- Phantom Lancer in these lanes, beyond what general lane strength predicts:
- +137 gold at 10:00
- −0.26 deaths by 5:00
- +1.6 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith King61 lanes+0.14lane score
Why?
Measured over 61 lanes with Phantom Lancer across from Wraith King: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.23).
- Phantom Lancer in these lanes, beyond what general lane strength predicts:
- +190 gold at 10:00
- −0.10 deaths by 5:00
- +4.3 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Rubick153 lanessources differ+0.07lane score
Why?
Measured over 153 lanes with Phantom Lancer across from Rubick: 0.07 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.13).
- Phantom Lancer in these lanes, beyond what general lane strength predicts:
- +73 gold at 10:00
- −0.08 deaths by 5:00
- +0.9 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Phantom Lancer.
- Tidehunter115 lanes+0.22lane score
Why?
Measured over 115 lanes: Tidehunter loses most of his lanes against every hero, so with Phantom Lancer across he does 0.22 lane-score points worse than usual (80% range +0.14 to +0.30). That is general lane weakness, not a matchup of Phantom Lancer's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Timbersaw45 lanes+0.24lane score
Why?
Measured over 45 lanes: Timbersaw loses most of his lanes against every hero, so with Phantom Lancer across he does 0.24 lane-score points worse than usual (80% range +0.11 to +0.37). That is general lane weakness, not a matchup of Phantom Lancer's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lycan19 lanes+0.28lane score
Why?
Measured over 19 lanes: Lycan loses most of his lanes against every hero, so with Phantom Lancer across he does 0.28 lane-score points worse than usual (80% range +0.10 to +0.45). That is general lane weakness, not a matchup of Phantom Lancer's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- ViperMid, Offlane3,949 games+6.7pts
Why?
Measured: across 3,949 Divine+ games, Phantom Lancer's side wins 6.7 win-chance points more often than the two heroes' own win rates predict (90% range +5.4 to +8.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TerrorbladeCarry4,197 games+5.9pts
Why?
Measured: across 4,197 Divine+ games, Phantom Lancer's side wins 5.9 win-chance points more often than the two heroes' own win rates predict (90% range +4.7 to +7.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ClinkzCarry, Mid3,403 games+6.0pts
Why?
Measured: across 3,403 Divine+ games, Phantom Lancer's side wins 6.0 win-chance points more often than the two heroes' own win rates predict (90% range +4.6 to +7.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry6,685 games+5.3pts
Why?
Measured: across 6,685 Divine+ games, Phantom Lancer's side wins 5.3 win-chance points more often than the two heroes' own win rates predict (90% range +4.3 to +6.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SniperMid8,171 games+5.1pts
Why?
Measured: across 8,171 Divine+ games, Phantom Lancer's side wins 5.1 win-chance points more often than the two heroes' own win rates predict (90% range +4.2 to +6.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Vengeful SpiritHard support, Soft support8,473 games+4.9pts
Why?
Measured: across 8,473 Divine+ games, Phantom Lancer's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +5.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ogre MagiHard support, Soft support9,240 games+4.4pts
Why?
Measured: across 9,240 Divine+ games, Phantom Lancer's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.5 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Outworld DestroyerMid5,704 games+4.6pts
Why?
Measured: across 5,704 Divine+ games, Phantom Lancer's side wins 4.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.5 to +5.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- VenomancerHard support, Soft support5,958 games+4.3pts
Why?
Measured: across 5,958 Divine+ games, Phantom Lancer's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +5.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- HuskarMid, Offlane2,968 games+4.6pts
Why?
Measured: across 2,968 Divine+ games, Phantom Lancer's side wins 4.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +6.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- VisageOfflane, Mid2,213 games+4.8pts
Why?
Measured: across 2,213 Divine+ games, Phantom Lancer's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +6.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Templar AssassinCarry, Mid3,869 games+4.4pts
Why?
Measured: across 3,869 Divine+ games, Phantom Lancer's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +5.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MarsOfflane6,227 gamesdrifting+4.1pts
Why?
Measured: across 6,227 Divine+ games, Phantom Lancer's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +5.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SlardarOfflane6,732 games+3.6pts
Why?
Measured: across 6,732 Divine+ games, Phantom Lancer's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +4.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SpectreCarry7,514 games+3.5pts
Why?
Measured: across 7,514 Divine+ games, Phantom Lancer's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +4.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.