Highground › Counter picks › Pudge

Pudge

Pudge counters for patch 7.41

On patch 7.41f in Divine+ games, Pudge struggles most against Pangolier, Magnus and Bristleback.

Divine+ games, patch 7.41f · data built 2026-11-04

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Io
Midvs
Pudge
Soft support

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • heroes who close the gap+0.2248 lanesIo does better than usual in lane against heroes who close the gap (+0.22 lane score, 48 lanes). That is Pudge.

Power spikes

  • Blink Dagger19Pudge's power spike: Blink Dagger, around minute 19.
  • Aghanim's Scepter15Your power spike: Aghanim's Scepter, around minute 15.
Pudge usually finishes these items at about this minute:
  • Aether Lens23
  • Aghanim's Scepter24
  • Black King Bar31

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Soft support (pos 4) 38%Hard support (pos 5) 26%Offlane (pos 3) 23%Leans onA channelled ultimateSingle-target spellsClosing the gap

Item buildSkill build

How to beat Pudge

  1. MeasuredPangolierWins 2.5 win-chance points more often against Pudge (18,158 Divine+ games)
  2. MeasuredMagnusWins 2.1 win-chance points more often against Pudge (28,712 Divine+ games)
  3. MeasuredBristlebackWins 2.3 win-chance points more often against Pudge (10,260 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

As Offlane (pos 3)

  1. Lifestealer212 lanes, 80 at this position+0.12lane score
    Why?

    Measured over 212 lanes with Lifestealer across from Pudge: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.19).

    Pudge in these lanes, beyond what general lane strength predicts:
    −170 gold at 10:00
    +0.17 deaths by 5:00
    −0.7 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Tusk81 lanes, 19 at this position+0.14lane score
    Why?

    Measured over 81 lanes with Tusk across from Pudge: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.24).

    Pudge in these lanes, beyond what general lane strength predicts:
    −274 gold at 10:00
    +0.27 deaths by 5:00
    +1.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Magnus84 lanes, 7 at this position+0.14lane score
    Why?

    Magnus's Reverse Polarity interrupts Pudge's channelled ultimate

    Reverse PolarityReverse Polarity

    Measured over 84 lanes with Magnus across from Pudge: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.25).

    Pudge in these lanes, beyond what general lane strength predicts:
    +574 gold at 10:00
    −0.55 deaths by 5:00
    +3.1 last hits at 10:00

    Checked on our own Divine+ lanes: heroes that rely on this lose more against a hero with this tool.

  4. Techies113 lanes, 22 at this positionsources differ+0.12lane score
    Why?

    Measured over 113 lanes with Techies across from Pudge: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.22).

    Pudge in these lanes, beyond what general lane strength predicts:
    −165 gold at 10:00
    +0.28 deaths by 5:00
    −0.9 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Pudge. They are not listed as counters.

  1. Drow Ranger127 lanes, 51 at this position+0.18lane score
    Why?

    Measured over 127 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Pudge does 0.18 lane-score points worse than usual (80% range +0.08 to +0.27). That is general lane strength, not a matchup of Pudge's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lone Druid53 lanes, 16 at this position+0.19lane score
    Why?

    Measured over 53 lanes: Lone Druid wins most of his lanes against every hero, so with Lone Druid across Pudge does 0.19 lane-score points worse than usual (80% range +0.05 to +0.33). That is general lane strength, not a matchup of Pudge's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Witch Doctor128 lanes, 42 at this position+0.15lane score
    Why?

    Measured over 128 lanes: Witch Doctor wins most of his lanes against every hero, so with Witch Doctor across Pudge does 0.15 lane-score points worse than usual (80% range +0.05 to +0.25). That is general lane strength, not a matchup of Pudge's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Soft support (pos 4)

  1. Magnus84 lanes, 13 at this positionsources differ+0.19lane score
    Why?

    Magnus's Reverse Polarity interrupts Pudge's channelled ultimate

    Reverse PolarityReverse Polarity

    Measured over 84 lanes with Magnus across from Pudge: 0.19 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.09 to +0.29).

    Pudge in these lanes, beyond what general lane strength predicts:
    −164 gold at 10:00
    +0.45 deaths by 5:00
    −1.7 last hits at 10:00

    Checked on our own Divine+ lanes: heroes that rely on this lose more against a hero with this tool.

  2. Tusk81 lanes, 39 at this position+0.17lane score
    Why?

    Measured over 81 lanes with Tusk across from Pudge: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.08 to +0.27).

    Pudge in these lanes, beyond what general lane strength predicts:
    −264 gold at 10:00
    +0.39 deaths by 5:00
    −0.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Techies113 lanes, 49 at this position+0.12lane score
    Why?

    Measured over 113 lanes with Techies across from Pudge: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.20).

    Pudge in these lanes, beyond what general lane strength predicts:
    −160 gold at 10:00
    +0.09 deaths by 5:00
    −0.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Spirit Breaker91 lanes, 12 at this positionsources differ+0.12lane score
    Why?

    Spirit Breaker's Greater Bash interrupts Pudge's channelled ultimate

    Greater BashGreater Bash

    Measured over 91 lanes with Spirit Breaker across from Pudge: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.21).

    Pudge in these lanes, beyond what general lane strength predicts:
    −448 gold at 10:00
    +0.10 deaths by 5:00
    −0.6 last hits at 10:00

    Checked on our own Divine+ lanes: heroes that rely on this lose more against a hero with this tool.

  5. Lifestealer212 lanes, 130 at this position+0.08lane score
    Why?

    Measured over 212 lanes with Lifestealer across from Pudge: 0.08 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.15).

    Pudge in these lanes, beyond what general lane strength predicts:
    −62 gold at 10:00
    −0.01 deaths by 5:00
    −0.5 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Pudge. They are not listed as counters.

  1. Drow Ranger127 lanes, 76 at this position+0.15lane score
    Why?

    Measured over 127 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Pudge does 0.15 lane-score points worse than usual (80% range +0.07 to +0.24). That is general lane strength, not a matchup of Pudge's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Viper24 lanes, 4 at this position+0.22lane score
    Why?

    Measured over 24 lanes: Viper wins most of his lanes against every hero, so with Viper across Pudge does 0.22 lane-score points worse than usual (80% range +0.05 to +0.40). That is general lane strength, not a matchup of Pudge's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Dazzle79 lanes, 47 at this position+0.16lane score
    Why?

    Measured over 79 lanes: Dazzle wins most of his lanes against every hero, so with Dazzle across Pudge does 0.16 lane-score points worse than usual (80% range +0.05 to +0.27). That is general lane strength, not a matchup of Pudge's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Hard support (pos 5)

  1. Magnus84 lanes, 50 at this position+0.21lane score
    Why?

    Magnus's Reverse Polarity interrupts Pudge's channelled ultimate

    Reverse PolarityReverse Polarity

    Measured over 84 lanes with Magnus across from Pudge: 0.21 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.12 to +0.30).

    Pudge in these lanes, beyond what general lane strength predicts:
    −367 gold at 10:00
    +0.26 deaths by 5:00
    −1.6 last hits at 10:00

    Checked on our own Divine+ lanes: heroes that rely on this lose more against a hero with this tool.

  2. Tusk81 lanes, 20 at this position+0.15lane score
    Why?

    Measured over 81 lanes with Tusk across from Pudge: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.05 to +0.24).

    Pudge in these lanes, beyond what general lane strength predicts:
    −16 gold at 10:00
    +0.32 deaths by 5:00
    +1.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Dark Seer40 lanes, 37 at this positionsources differ+0.15lane score
    Why?

    Measured over 40 lanes with Dark Seer across from Pudge: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.26).

    Pudge in these lanes, beyond what general lane strength predicts:
    −282 gold at 10:00
    +0.22 deaths by 5:00
    −2.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Techies113 lanes, 39 at this position+0.12lane score
    Why?

    Measured over 113 lanes with Techies across from Pudge: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.21).

    Pudge in these lanes, beyond what general lane strength predicts:
    −176 gold at 10:00
    +0.26 deaths by 5:00
    −0.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Spirit Breaker91 lanes, 72 at this position+0.12lane score
    Why?

    Spirit Breaker's Greater Bash interrupts Pudge's channelled ultimate

    Greater BashGreater Bash

    Measured over 91 lanes with Spirit Breaker across from Pudge: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.20).

    Pudge in these lanes, beyond what general lane strength predicts:
    −136 gold at 10:00
    +0.08 deaths by 5:00
    −1.2 last hits at 10:00

    Checked on our own Divine+ lanes: heroes that rely on this lose more against a hero with this tool.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Pudge. They are not listed as counters.

  1. Viper24 lanes, 12 at this position+0.23lane score
    Why?

    Measured over 24 lanes: Viper wins most of his lanes against every hero, so with Viper across Pudge does 0.23 lane-score points worse than usual (80% range +0.05 to +0.40). That is general lane strength, not a matchup of Pudge's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Phoenix51 lanes, 28 at this position+0.17lane score
    Why?

    Measured over 51 lanes: Phoenix wins most of his lanes against every hero, so with Phoenix across Pudge does 0.17 lane-score points worse than usual (80% range +0.04 to +0.30). That is general lane strength, not a matchup of Pudge's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Axe76 lanes, 63 at this position+0.14lane score
    Why?

    Measured over 76 lanes: Axe wins most of his lanes against every hero, so with Axe across Pudge does 0.14 lane-score points worse than usual (80% range +0.03 to +0.25). That is general lane strength, not a matchup of Pudge's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Position
  1. PangolierMid, Offlane18,158 games+2.5pts
    Why?

    Measured: across 18,158 Divine+ games, Pangolier's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. MagnusOfflane, Mid28,712 games+2.1pts
    Why?

    Measured: across 28,712 Divine+ games, Magnus's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. BristlebackOfflane10,260 games+2.3pts
    Why?

    Measured: across 10,260 Divine+ games, Bristleback's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. WeaverSoft support, Carry12,703 games+2.2pts
    Why?

    Measured: across 12,703 Divine+ games, Weaver's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. UndyingHard support, Soft support32,758 gamesdrifting+1.9pts
    Why?

    Measured: across 32,758 Divine+ games, Undying's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. GrimstrokeHard support, Soft support19,129 games+1.9pts
    Why?

    Measured: across 19,129 Divine+ games, Grimstroke's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. SvenCarry16,087 games+1.9pts
    Why?

    Measured: across 16,087 Divine+ games, Sven's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Wraith KingOfflane, Carry18,132 games+1.8pts
    Why?

    Measured: across 18,132 Divine+ games, Wraith King's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. RingmasterHard support, Soft support17,968 games+1.8pts
    Why?

    Measured: across 17,968 Divine+ games, Ringmaster's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. UrsaCarry17,129 games+1.8pts
    Why?

    Measured: across 17,129 Divine+ games, Ursa's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. DawnbreakerOfflane32,452 games+1.6pts
    Why?

    Measured: across 32,452 Divine+ games, Dawnbreaker's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. Chaos KnightOfflane, Carry5,396 gamesdriftingsources differ+2.2pts
    Why?

    Measured: across 5,396 Divine+ games, Chaos Knight's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. TerrorbladeCarry12,143 games+1.8pts
    Why?

    Measured: across 12,143 Divine+ games, Terrorblade's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. SlardarOfflane19,381 games+1.6pts
    Why?

    Measured: across 19,381 Divine+ games, Slardar's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  15. Monkey KingCarry, Mid17,652 games+1.6pts
    Why?

    Measured: across 17,652 Divine+ games, Monkey King's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. WeaverSoft support, Carry12,703 games+2.2pts
    Why?

    Measured: across 12,703 Divine+ games, Weaver's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SvenCarry16,087 games+1.9pts
    Why?

    Measured: across 16,087 Divine+ games, Sven's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Wraith KingOfflane, Carry18,132 games+1.8pts
    Why?

    Measured: across 18,132 Divine+ games, Wraith King's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. UrsaCarry17,129 games+1.8pts
    Why?

    Measured: across 17,129 Divine+ games, Ursa's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Chaos KnightOfflane, Carry5,396 gamesdriftingsources differ+2.2pts
    Why?

    Measured: across 5,396 Divine+ games, Chaos Knight's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. TerrorbladeCarry12,143 games+1.8pts
    Why?

    Measured: across 12,143 Divine+ games, Terrorblade's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Monkey KingCarry, Mid17,652 games+1.6pts
    Why?

    Measured: across 17,652 Divine+ games, Monkey King's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. KezCarry, Mid15,400 gamesdrifting+1.5pts
    Why?

    Measured: across 15,400 Divine+ games, Kez's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. PangolierMid, Offlane18,158 games+2.5pts
    Why?

    Measured: across 18,158 Divine+ games, Pangolier's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. MagnusOfflane, Mid28,712 games+2.1pts
    Why?

    Measured: across 28,712 Divine+ games, Magnus's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Monkey KingCarry, Mid17,652 games+1.6pts
    Why?

    Measured: across 17,652 Divine+ games, Monkey King's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. BeastmasterOfflane, Mid9,496 games+1.8pts
    Why?

    Measured: across 9,496 Divine+ games, Beastmaster's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. KezCarry, Mid15,400 gamesdrifting+1.5pts
    Why?

    Measured: across 15,400 Divine+ games, Kez's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. PangolierMid, Offlane18,158 games+2.5pts
    Why?

    Measured: across 18,158 Divine+ games, Pangolier's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. MagnusOfflane, Mid28,712 games+2.1pts
    Why?

    Measured: across 28,712 Divine+ games, Magnus's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. BristlebackOfflane10,260 games+2.3pts
    Why?

    Measured: across 10,260 Divine+ games, Bristleback's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. UndyingHard support, Soft support32,758 gamesdrifting+1.9pts
    Why?

    Measured: across 32,758 Divine+ games, Undying's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Wraith KingOfflane, Carry18,132 games+1.8pts
    Why?

    Measured: across 18,132 Divine+ games, Wraith King's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. DawnbreakerOfflane32,452 games+1.6pts
    Why?

    Measured: across 32,452 Divine+ games, Dawnbreaker's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Chaos KnightOfflane, Carry5,396 gamesdriftingsources differ+2.2pts
    Why?

    Measured: across 5,396 Divine+ games, Chaos Knight's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. SlardarOfflane19,381 games+1.6pts
    Why?

    Measured: across 19,381 Divine+ games, Slardar's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. BeastmasterOfflane, Mid9,496 games+1.8pts
    Why?

    Measured: across 9,496 Divine+ games, Beastmaster's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. MagnusOfflane, Mid28,712 games+2.1pts
    Why?

    Measured: across 28,712 Divine+ games, Magnus's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. WeaverSoft support, Carry12,703 games+2.2pts
    Why?

    Measured: across 12,703 Divine+ games, Weaver's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. UndyingHard support, Soft support32,758 gamesdrifting+1.9pts
    Why?

    Measured: across 32,758 Divine+ games, Undying's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. GrimstrokeHard support, Soft support19,129 games+1.9pts
    Why?

    Measured: across 19,129 Divine+ games, Grimstroke's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. RingmasterHard support, Soft support17,968 games+1.8pts
    Why?

    Measured: across 17,968 Divine+ games, Ringmaster's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. UndyingHard support, Soft support32,758 gamesdrifting+1.9pts
    Why?

    Measured: across 32,758 Divine+ games, Undying's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. GrimstrokeHard support, Soft support19,129 games+1.9pts
    Why?

    Measured: across 19,129 Divine+ games, Grimstroke's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. RingmasterHard support, Soft support17,968 games+1.8pts
    Why?

    Measured: across 17,968 Divine+ games, Ringmaster's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Pudge

No item is bought noticeably more often against this hero in Divine+ games.

In lane

Beyond both heroes' general lane strength, by 10:00

As Offlane (pos 3)

  1. Lich163 lanes, 49 at this positionsources differ+0.10lane score
    Why?

    Measured over 163 lanes with Pudge across from Lich: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.19).

    Pudge in these lanes, beyond what general lane strength predicts:
    +144 gold at 10:00
    −0.10 deaths by 5:00
    +1.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Invoker101 lanes, 8 at this position+0.12lane score
    Why?

    Measured over 101 lanes with Pudge across from Invoker: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.23).

    Pudge in these lanes, beyond what general lane strength predicts:
    +871 gold at 10:00
    −0.44 deaths by 5:00
    +9.9 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Dragon Knight100 lanes, 6 at this positionsources differ+0.11lane score
    Why?

    Measured over 100 lanes with Pudge across from Dragon Knight: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.21).

    Pudge in these lanes, beyond what general lane strength predicts:
    −319 gold at 10:00
    −0.02 deaths by 5:00
    −5.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Lina43 lanes, 4 at this positionsources differ+0.12lane score
    Why?

    Measured over 43 lanes with Pudge across from Lina: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.24).

    Pudge in these lanes, beyond what general lane strength predicts:
    +585 gold at 10:00
    −0.74 deaths by 5:00
    +0.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Pudge.

  1. Sven178 lanes, 58 at this position+0.19lane score
    Why?

    Measured over 178 lanes: Sven loses most of his lanes against every hero, so with Pudge across he does 0.19 lane-score points worse than usual (80% range +0.10 to +0.28). That is general lane weakness, not a matchup of Pudge's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Faceless Void73 lanes, 28 at this position+0.22lane score
    Why?

    Measured over 73 lanes: Faceless Void loses most of his lanes against every hero, so with Pudge across he does 0.22 lane-score points worse than usual (80% range +0.10 to +0.35). That is general lane weakness, not a matchup of Pudge's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Oracle80 lanes, 24 at this position+0.18lane score
    Why?

    Measured over 80 lanes: Oracle loses most of his lanes against every hero, so with Pudge across he does 0.18 lane-score points worse than usual (80% range +0.06 to +0.30). That is general lane weakness, not a matchup of Pudge's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Soft support (pos 4)

  1. Crystal Maiden110 lanes, 61 at this position+0.14lane score
    Why?

    Measured over 110 lanes with Pudge across from Crystal Maiden: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.06 to +0.23).

    Pudge in these lanes, beyond what general lane strength predicts:
    +246 gold at 10:00
    −0.15 deaths by 5:00
    +1.5 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Dragon Knight100 lanes, 10 at this positionsources differ+0.14lane score
    Why?

    Measured over 100 lanes with Pudge across from Dragon Knight: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.23).

    Pudge in these lanes, beyond what general lane strength predicts:
    +206 gold at 10:00
    −0.21 deaths by 5:00
    −0.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Lich163 lanes, 89 at this positionsources differ+0.10lane score
    Why?

    Measured over 163 lanes with Pudge across from Lich: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.17).

    Pudge in these lanes, beyond what general lane strength predicts:
    +87 gold at 10:00
    +0.02 deaths by 5:00
    +1.5 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Necrophos67 lanes, 19 at this positionsources differ+0.11lane score
    Why?

    Measured over 67 lanes with Pudge across from Necrophos: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.21).

    Pudge in these lanes, beyond what general lane strength predicts:
    +105 gold at 10:00
    −0.11 deaths by 5:00
    +2.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Pudge.

  1. Invoker101 lanes, 7 at this position+0.30lane score
    Why?

    Measured over 101 lanes: Invoker loses most of his lanes against every hero, so with Pudge across he does 0.30 lane-score points worse than usual (80% range +0.19 to +0.42). That is general lane weakness, not a matchup of Pudge's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Tiny37 lanes, 16 at this position+0.23lane score
    Why?

    Measured over 37 lanes: Tiny loses most of his lanes against every hero, so with Pudge across he does 0.23 lane-score points worse than usual (80% range +0.07 to +0.38). That is general lane weakness, not a matchup of Pudge's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Oracle80 lanes, 49 at this position+0.17lane score
    Why?

    Measured over 80 lanes: Oracle loses most of his lanes against every hero, so with Pudge across he does 0.17 lane-score points worse than usual (80% range +0.06 to +0.28). That is general lane weakness, not a matchup of Pudge's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Hard support (pos 5)

  1. Dragon Knight100 lanes, 62 at this positionsources differ+0.15lane score
    Why?

    Measured over 100 lanes with Pudge across from Dragon Knight: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.06 to +0.23).

    Pudge in these lanes, beyond what general lane strength predicts:
    +263 gold at 10:00
    −0.09 deaths by 5:00
    +1.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Crystal Maiden110 lanes, 10 at this position+0.11lane score
    Why?

    Measured over 110 lanes with Pudge across from Crystal Maiden: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.21).

    Pudge in these lanes, beyond what general lane strength predicts:
    +198 gold at 10:00
    +0.57 deaths by 5:00
    +1.5 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Necrophos67 lanes, 24 at this positionsources differ+0.12lane score
    Why?

    Measured over 67 lanes with Pudge across from Necrophos: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.22).

    Pudge in these lanes, beyond what general lane strength predicts:
    +495 gold at 10:00
    −0.14 deaths by 5:00
    +0.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Pudge.

  1. Invoker101 lanes, 24 at this position+0.29lane score
    Why?

    Measured over 101 lanes: Invoker loses most of his lanes against every hero, so with Pudge across he does 0.29 lane-score points worse than usual (80% range +0.18 to +0.41). That is general lane weakness, not a matchup of Pudge's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Tiny37 lanes, 7 at this position+0.22lane score
    Why?

    Measured over 37 lanes: Tiny loses most of his lanes against every hero, so with Pudge across he does 0.22 lane-score points worse than usual (80% range +0.07 to +0.37). That is general lane weakness, not a matchup of Pudge's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Void Spirit18 lanes, 4 at this position+0.25lane score
    Why?

    Measured over 18 lanes: Void Spirit loses most of his lanes against every hero, so with Pudge across he does 0.25 lane-score points worse than usual (80% range +0.06 to +0.45). That is general lane weakness, not a matchup of Pudge's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. NecrophosMid, Offlane35,225 games+2.7pts
    Why?

    Measured: across 35,225 Divine+ games, Pudge's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. ViperMid, Offlane11,244 games+3.0pts
    Why?

    Measured: across 11,244 Divine+ games, Pudge's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. SniperMid20,104 games+2.8pts
    Why?

    Measured: across 20,104 Divine+ games, Pudge's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. PugnaSoft support, Hard support7,314 games+2.9pts
    Why?

    Measured: across 7,314 Divine+ games, Pudge's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. TinkerMid11,299 games+2.7pts
    Why?

    Measured: across 11,299 Divine+ games, Pudge's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Crystal MaidenHard support, Soft support24,392 games+2.3pts
    Why?

    Measured: across 24,392 Divine+ games, Pudge's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Drow RangerCarry23,176 games+2.3pts
    Why?

    Measured: across 23,176 Divine+ games, Pudge's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. AxeOfflane35,261 games+1.8pts
    Why?

    Measured: across 35,261 Divine+ games, Pudge's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +2.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. EnchantressHard support, Soft support6,212 games+2.2pts
    Why?

    Measured: across 6,212 Divine+ games, Pudge's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. VenomancerHard support, Soft support16,295 gamesdrifting+1.8pts
    Why?

    Measured: across 16,295 Divine+ games, Pudge's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. Legion CommanderOfflane22,891 games+1.7pts
    Why?

    Measured: across 22,891 Divine+ games, Pudge's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. ChenHard support, Soft support1,461 games+3.1pts
    Why?

    Measured: across 1,461 Divine+ games, Pudge's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. ClinkzCarry, Mid8,825 gamesgame fact+1.9pts
    Why?
    Rule of the game

    Pudge's Dismember lets his team see Clinkz while he is invisible

    DismemberDismemberFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 8,825 Divine+ games, Pudge's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.8).

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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