Highground › Counter picks › Razor

Razor

Razor counters for patch 7.41

On patch 7.41f in Divine+ games, Razor struggles most against Anti-Mage, Morphling and Dark Seer.

Divine+ games, patch 7.41f · data built 2026-11-04

You play

Or pick from all heroes

Your position12345

Kunkka
Carryvs
Razor
Offlane

Who is stronger when

Win-chance points by game length, Kunkka against Razor: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+
  • 15–20Razor is clearly stronger from minute 15 to 20.

Who farms faster

Median gold earned by Divine+ players of each hero at their position.

1.2k30You farm faster: 1.2k more gold by minute 30.

KunkkaRazorgames
10Minute 103.8k3.5k119 / 92
20Minute 209.3k8.7k117 / 89
30Minute 3015.6k14.3k100 / 72

Power spikes

  • Black King Bar25Razor's power spike: Black King Bar, around minute 25.
Razor usually finishes these items at about this minute:
  • Yasha15

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Offlane (pos 3) 66%Carry (pos 1) 15%Leans onSpell immunity (BKB)

Item buildSkill build

How to beat Razor

  1. MeasuredAnti-MageWins 4.3 win-chance points more often against Razor (3,419 Divine+ games)
  2. Force StaffMeasuredForce StaffDivine+ players buy it 3.4 points more often against Razor
  3. MeasuredMorphlingWins 4.5 win-chance points more often against Razor (2,242 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

As Carry (pos 1)

Across 145 lanes at this position, no lane matchup stands out for Razor beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Razor. They are not listed as counters.

  1. Windranger36 lanes, 10 at this position+0.27lane score
    Why?

    Measured over 36 lanes: Windranger wins most of his lanes against every hero, so with Windranger across Razor does 0.27 lane-score points worse than usual (80% range +0.12 to +0.42). That is general lane strength, not a matchup of Razor's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lich28 lanes, 3 at this position+0.20lane score
    Why?

    Measured over 28 lanes: Lich wins most of his lanes against every hero, so with Lich across Razor does 0.20 lane-score points worse than usual (80% range +0.03 to +0.36). That is general lane strength, not a matchup of Razor's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Axe16 lanes, 15 at this position+0.21lane score
    Why?

    Measured over 16 lanes: Axe wins most of his lanes against every hero, so with Axe across Razor does 0.21 lane-score points worse than usual (80% range +0.02 to +0.39). That is general lane strength, not a matchup of Razor's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Undying735 lanesSTRATZ+29pts
    Why?

    Measured by STRATZ over 735 lanes: with Undying across, Razor loses the lane 29 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Enigma329 lanesSTRATZ+22pts
    Why?

    Measured by STRATZ over 329 lanes: with Enigma across, Razor loses the lane 22 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Night Stalker1,439 lanesSTRATZ+15pts
    Why?

    Measured by STRATZ over 1,439 lanes: with Night Stalker across, Razor loses the lane 15 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

As Offlane (pos 3)

Across 503 lanes at this position, no lane matchup stands out for Razor beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Razor. They are not listed as counters.

  1. Drow Ranger37 lanes, 36 at this position+0.31lane score
    Why?

    Measured over 37 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Razor does 0.31 lane-score points worse than usual (80% range +0.17 to +0.45). That is general lane strength, not a matchup of Razor's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Windranger36 lanes, 20 at this position+0.27lane score
    Why?

    Measured over 36 lanes: Windranger wins most of his lanes against every hero, so with Windranger across Razor does 0.27 lane-score points worse than usual (80% range +0.12 to +0.42). That is general lane strength, not a matchup of Razor's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Lich28 lanes, 21 at this position+0.21lane score
    Why?

    Measured over 28 lanes: Lich wins most of his lanes against every hero, so with Lich across Razor does 0.21 lane-score points worse than usual (80% range +0.05 to +0.37). That is general lane strength, not a matchup of Razor's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Windranger2,739 lanesSTRATZ+32pts
    Why?

    Measured by STRATZ over 2,739 lanes: with Windranger across, Razor loses the lane 32 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Undying2,103 lanesSTRATZ+32pts
    Why?

    Measured by STRATZ over 2,103 lanes: with Undying across, Razor loses the lane 32 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Anti-Mage4,236 lanesSTRATZ+30pts
    Why?

    Measured by STRATZ over 4,236 lanes: with Anti-Mage across, Razor loses the lane 30 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

In game

Win-chance points the matchup moves

Position
  1. Anti-MageCarry3,419 games+4.3pts
    Why?

    Measured: across 3,419 Divine+ games, Anti-Mage's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. MorphlingCarry2,242 games+4.5pts
    Why?

    Measured: across 2,242 Divine+ games, Morphling's side wins 4.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +6.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Dark SeerOfflane2,088 games+3.3pts
    Why?

    Measured: across 2,088 Divine+ games, Dark Seer's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. TechiesSoft support, Hard support3,417 games+2.5pts
    Why?

    Measured: across 3,417 Divine+ games, Techies's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. PhoenixSoft support, Offlane3,235 gamesdrifting+2.5pts
    Why?

    Measured: across 3,235 Divine+ games, Phoenix's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Queen of PainMid5,907 gamesdrifting+2.0pts
    Why?

    Measured: across 5,907 Divine+ games, Queen of Pain's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. BaneHard support, Soft support1,308 gamesdrifting+2.9pts
    Why?

    Measured: across 1,308 Divine+ games, Bane's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Nature's ProphetCarry, Soft support3,134 games+2.2pts
    Why?

    Measured: across 3,134 Divine+ games, Nature's Prophet's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Anti-MageCarry3,419 games+4.3pts
    Why?

    Measured: across 3,419 Divine+ games, Anti-Mage's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. MorphlingCarry2,242 games+4.5pts
    Why?

    Measured: across 2,242 Divine+ games, Morphling's side wins 4.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +6.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Nature's ProphetCarry, Soft support3,134 games+2.2pts
    Why?

    Measured: across 3,134 Divine+ games, Nature's Prophet's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Queen of PainMid5,907 gamesdrifting+2.0pts
    Why?

    Measured: across 5,907 Divine+ games, Queen of Pain's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Nature's ProphetCarry, Soft support3,134 games+2.2pts
    Why?

    Measured: across 3,134 Divine+ games, Nature's Prophet's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Dark SeerOfflane2,088 games+3.3pts
    Why?

    Measured: across 2,088 Divine+ games, Dark Seer's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. PhoenixSoft support, Offlane3,235 gamesdrifting+2.5pts
    Why?

    Measured: across 3,235 Divine+ games, Phoenix's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. TechiesSoft support, Hard support3,417 games+2.5pts
    Why?

    Measured: across 3,417 Divine+ games, Techies's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. PhoenixSoft support, Offlane3,235 gamesdrifting+2.5pts
    Why?

    Measured: across 3,235 Divine+ games, Phoenix's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. BaneHard support, Soft support1,308 gamesdrifting+2.9pts
    Why?

    Measured: across 1,308 Divine+ games, Bane's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Nature's ProphetCarry, Soft support3,134 games+2.2pts
    Why?

    Measured: across 3,134 Divine+ games, Nature's Prophet's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. TechiesSoft support, Hard support3,417 games+2.5pts
    Why?

    Measured: across 3,417 Divine+ games, Techies's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. PhoenixSoft support, Offlane3,235 gamesdrifting+2.5pts
    Why?

    Measured: across 3,235 Divine+ games, Phoenix's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. BaneHard support, Soft support1,308 gamesdrifting+2.9pts
    Why?

    Measured: across 1,308 Divine+ games, Bane's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Razor

  1. Force StaffForce StaffHard support 16%, Soft support 14%3,390 players+3.4pts
    Why?

    Measured: over 3,390 players, Divine+ players complete it 3.4 points more often against Razor, 1.3 times as often.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In lane

Beyond both heroes' general lane strength, by 10:00

As Carry (pos 1)

Across 145 lanes at this position, Razor does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Razor.

  1. Earthshaker16 lanes, 13 at this position+0.19lane score
    Why?

    Measured over 16 lanes: Earthshaker loses most of his lanes against every hero, so with Razor across he does 0.19 lane-score points worse than usual (80% range +0.00 to +0.38). That is general lane weakness, not a matchup of Razor's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Offlane (pos 3)

Across 503 lanes at this position, Razor does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Razor.

  1. Lifestealer36 lanes, 32 at this position+0.18lane score
    Why?

    Measured over 36 lanes: Lifestealer loses most of his lanes against every hero, so with Razor across he does 0.18 lane-score points worse than usual (80% range +0.04 to +0.33). That is general lane weakness, not a matchup of Razor's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Morphling15 lanes, 14 at this position+0.23lane score
    Why?

    Measured over 15 lanes: Morphling loses most of his lanes against every hero, so with Razor across he does 0.23 lane-score points worse than usual (80% range +0.04 to +0.42). That is general lane weakness, not a matchup of Razor's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. LifestealerCarry7,172 games+4.6pts
    Why?

    Measured: across 7,172 Divine+ games, Razor's side wins 4.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.6 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. TidehunterOfflane4,391 games+3.8pts
    Why?

    Measured: across 4,391 Divine+ games, Razor's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. GrimstrokeHard support, Soft support2,945 games+3.1pts
    Why?

    Measured: across 2,945 Divine+ games, Razor's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. JuggernautCarry5,566 games+2.7pts
    Why?

    Measured: across 5,566 Divine+ games, Razor's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. SilencerHard support, Soft support4,250 games+2.4pts
    Why?

    Measured: across 4,250 Divine+ games, Razor's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. LionHard support, Soft support9,678 games+1.6pts
    Why?

    Measured: across 9,678 Divine+ games, Razor's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. SnapfireSoft support, Mid6,330 games+1.7pts
    Why?

    Measured: across 6,330 Divine+ games, Razor's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

More Dota 2 guides from our data