Highground › Counter picks › Riki

Riki

Riki counters for patch 7.41

On patch 7.41f in Divine+ games, Riki struggles most against Underlord, Zeus and Muerta.

Divine+ games, patch 7.41f · data built 2026-11-04

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Bloodseeker
Midvs
Riki
Mid

Who is stronger when

Win-chance points by game length, Bloodseeker against Riki: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+
  • 20–25Riki is clearly stronger from minute 20 to 25.

Who farms faster

Median gold earned by Divine+ players of each hero at their position.

2.3k30You farm faster: 2.3k more gold by minute 30.

BloodseekerRikigames
10Minute 103.6k3.5k45 / 71
20Minute 209.3k8.5k44 / 70
30Minute 3016.8k14.6k35 / 52

Items against Riki

Only items Bloodseeker really builds as Mid.

  • Sentry WardSentry Ward6Bloodseeker players finish it around minute 6 (13 players).

    Sentry Ward reveals invisible units, and Riki relies on invisibility

    From the Dota 2 Wiki (community), not from Valve's files.

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • early kill threats−0.2269 lanesRiki does worse than usual in lane against early kill threats (−0.22 lane score, 69 lanes). That is Bloodseeker.

Power spikes

    Riki usually finishes these items at about this minute:
    • Diffusal Blade15
    • Yasha19
    • Manta Style25

    From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

    Mid (pos 2) 49%Carry (pos 1) 31%Leans onInvisibilityBlinks and escapesClosing the gapLow health at the start

    Item buildSkill build

    How to beat Riki

    1. Dust of AppearanceGame factDust of AppearanceDust of Appearance reveals invisible units, and Riki relies on invisibility
    2. Game factUnderlordUnderlord's Pit of Malice lets his team see Riki while he is invisible
    3. Force StaffMeasuredForce StaffForce Staff breaks the chase, and Riki wins by closing the distance

    In lane

    Beyond both heroes' general lane strength, by 10:00

    As Carry (pos 1)

    Across 183 lanes at this position, no lane matchup stands out for Riki beyond both heroes' general lane strength.

    Strong in most lanes

    They win most of their lanes against every hero, so this is not specific to Riki. They are not listed as counters.

    1. Lina15 lanes, 3 at this position+0.23lane score
      Why?

      Measured over 15 lanes: Lina wins most of his lanes against every hero, so with Lina across Riki does 0.23 lane-score points worse than usual (80% range +0.03 to +0.42). That is general lane strength, not a matchup of Riki's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

    1. Undying831 lanesSTRATZ+32pts
      Why?

      Measured by STRATZ over 831 lanes: with Undying across, Riki loses the lane 32 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Night Stalker1,209 lanesSTRATZ+20pts
      Why?

      Measured by STRATZ over 1,209 lanes: with Night Stalker across, Riki loses the lane 20 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Dark Willow680 lanesSTRATZ+20pts
      Why?

      Measured by STRATZ over 680 lanes: with Dark Willow across, Riki loses the lane 20 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Data: STRATZ (stratz.com)

    As Mid (pos 2)

    Across 267 lanes at this position, no lane matchup stands out for Riki beyond both heroes' general lane strength.

    Strong in most lanes

    They win most of their lanes against every hero, so this is not specific to Riki. They are not listed as counters.

    1. Lina15 lanes, 11 at this position+0.25lane score
      Why?

      Measured over 15 lanes: Lina wins most of his lanes against every hero, so with Lina across Riki does 0.25 lane-score points worse than usual (80% range +0.06 to +0.45). That is general lane strength, not a matchup of Riki's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

    1. Outworld Destroyer2,421 lanesSTRATZ+40pts
      Why?

      Measured by STRATZ over 2,421 lanes: with Outworld Destroyer across, Riki loses the lane 40 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Dragon Knight1,010 lanesSTRATZ+37pts
      Why?

      Measured by STRATZ over 1,010 lanes: with Dragon Knight across, Riki loses the lane 37 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Slark431 lanesSTRATZ+31pts
      Why?

      Measured by STRATZ over 431 lanes: with Slark across, Riki loses the lane 31 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Data: STRATZ (stratz.com)

    In game

    Win-chance points the matchup moves

    Facts of the game, not measured

    1. MeepoEarthbind

      Meepo's Earthbind lets his team see Riki while he is invisible

      From the Dota 2 Wiki (community), not from Valve's files.
    Position
    1. UnderlordOfflane2,738 gamesgame fact+4.1pts
      Why?
      Rule of the game

      Underlord's Pit of Malice lets his team see Riki while he is invisible

      Pit of MalicePit of MaliceFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

      Measured: across 2,738 Divine+ games, Underlord's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.6).

    2. ZeusSoft support, Mid4,847 gamesgame fact+3.6pts
      Why?
      Rule of the game

      Zeus's Lightning Bolt lets his team see Riki while he is invisible

      Lightning BoltLightning BoltFrom Valve's game files. A fact of the game, not something we measured.

      Measured: across 4,847 Divine+ games, Zeus's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +4.8).

    3. MuertaCarry1,252 games+3.9pts
      Why?

      Measured: across 1,252 Divine+ games, Muerta's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +6.0).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. Nature's ProphetCarry, Soft support2,282 games+2.7pts
      Why?

      Measured: across 2,282 Divine+ games, Nature's Prophet's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    5. LunaCarry3,444 games+2.3pts
      Why?

      Measured: across 3,444 Divine+ games, Luna's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    6. Drow RangerCarry3,660 gamesdriftinggame fact+2.1pts
      Why?
      Rule of the game

      Drow Ranger's Gust lets his team see Riki while he is invisible

      GustGustFrom Valve's game files. A fact of the game, not something we measured.

      Measured: across 3,660 Divine+ games, Drow Ranger's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.4).

    7. Wraith KingOfflane, Carry2,651 games+2.3pts
      Why?

      Measured: across 2,651 Divine+ games, Wraith King's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    8. Shadow FiendMid, Carry4,186 gamesdrifting+2.0pts
      Why?

      Measured: across 4,186 Divine+ games, Shadow Fiend's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.2).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. MuertaCarry1,252 games+3.9pts
      Why?

      Measured: across 1,252 Divine+ games, Muerta's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +6.0).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Nature's ProphetCarry, Soft support2,282 games+2.7pts
      Why?

      Measured: across 2,282 Divine+ games, Nature's Prophet's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. LunaCarry3,444 games+2.3pts
      Why?

      Measured: across 3,444 Divine+ games, Luna's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. Drow RangerCarry3,660 gamesdriftinggame fact+2.1pts
      Why?
      Rule of the game

      Drow Ranger's Gust lets his team see Riki while he is invisible

      GustGustFrom Valve's game files. A fact of the game, not something we measured.

      Measured: across 3,660 Divine+ games, Drow Ranger's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.4).

    5. Wraith KingOfflane, Carry2,651 games+2.3pts
      Why?

      Measured: across 2,651 Divine+ games, Wraith King's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    6. Shadow FiendMid, Carry4,186 gamesdrifting+2.0pts
      Why?

      Measured: across 4,186 Divine+ games, Shadow Fiend's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.2).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. ZeusSoft support, Mid4,847 gamesgame fact+3.6pts
      Why?
      Rule of the game

      Zeus's Lightning Bolt lets his team see Riki while he is invisible

      Lightning BoltLightning BoltFrom Valve's game files. A fact of the game, not something we measured.

      Measured: across 4,847 Divine+ games, Zeus's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +4.8).

    2. Nature's ProphetCarry, Soft support2,282 games+2.7pts
      Why?

      Measured: across 2,282 Divine+ games, Nature's Prophet's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Shadow FiendMid, Carry4,186 gamesdrifting+2.0pts
      Why?

      Measured: across 4,186 Divine+ games, Shadow Fiend's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.2).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. UnderlordOfflane2,738 gamesgame fact+4.1pts
      Why?
      Rule of the game

      Underlord's Pit of Malice lets his team see Riki while he is invisible

      Pit of MalicePit of MaliceFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

      Measured: across 2,738 Divine+ games, Underlord's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.6).

    2. Wraith KingOfflane, Carry2,651 games+2.3pts
      Why?

      Measured: across 2,651 Divine+ games, Wraith King's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. ZeusSoft support, Mid4,847 gamesgame fact+3.6pts
      Why?
      Rule of the game

      Zeus's Lightning Bolt lets his team see Riki while he is invisible

      Lightning BoltLightning BoltFrom Valve's game files. A fact of the game, not something we measured.

      Measured: across 4,847 Divine+ games, Zeus's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +4.8).

    2. Nature's ProphetCarry, Soft support2,282 games+2.7pts
      Why?

      Measured: across 2,282 Divine+ games, Nature's Prophet's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. ZeusSoft support, Mid4,847 gamesgame fact+3.6pts
      Why?
      Rule of the game

      Zeus's Lightning Bolt lets his team see Riki while he is invisible

      Lightning BoltLightning BoltFrom Valve's game files. A fact of the game, not something we measured.

      Measured: across 4,847 Divine+ games, Zeus's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +4.8).

    Items

    Bought more often against Riki

    1. Dust of AppearanceDust of AppearanceHard support 44%, Soft support 44%2,530 playersgame fact+40.0pts
      Why?

      Dust of Appearance reveals invisible units, and Riki relies on invisibility

      Measured: over 2,530 players, Divine+ players complete it 40.0 points more often against Riki, 2.5 times as often.

      Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.

    2. Force StaffForce StaffHard support 16%, Soft support 14%2,530 players+17.0pts
      Why?

      Force Staff breaks the chase, and Riki wins by closing the distance

      Measured: over 2,530 players, Divine+ players complete it 17.0 points more often against Riki, 2.4 times as often.

      The mechanism shows in what Divine+ players buy; a second patch will confirm it.

    3. Gem of True SightGem of True SightSoft support 6%, Hard support 6%2,530 playersgame fact+4.8pts
      Why?

      Gem of True Sight reveals invisible units, and Riki relies on invisibility

      Measured: over 2,530 players, Divine+ players complete it 4.8 points more often against Riki, 2.6 times as often.

      Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.

    4. Hurricane PikeHurricane PikeCarry 12%, Mid 9%2,530 players+3.0pts
      Why?

      Hurricane Pike breaks the chase, and Riki wins by closing the distance

      Measured: over 2,530 players, Divine+ players complete it 3.0 points more often against Riki, 1.5 times as often.

      The mechanism shows in what Divine+ players buy; a second patch will confirm it.

    Facts of the game, not measured

    1. GleipnirGleipnir

      Gleipnir reveals invisible units, and Riki relies on invisibility

      From the Dota 2 Wiki (community), not from Valve's files.

    In lane

    Beyond both heroes' general lane strength, by 10:00

    As Carry (pos 1)

    1. Invoker38 lanes, 5 at this position+0.16lane score
      Why?

      Measured over 38 lanes with Riki across from Invoker: 0.16 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.28).

      Riki in these lanes, beyond what general lane strength predicts:
      +56 gold at 10:00
      −0.12 deaths by 5:00
      +0.1 last hits at 10:00

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    As Mid (pos 2)

    1. Invoker38 lanes, 32 at this position+0.20lane score
      Why?

      Measured over 38 lanes with Riki across from Invoker: 0.20 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.09 to +0.31).

      Riki in these lanes, beyond what general lane strength predicts:
      +542 gold at 10:00
      −0.14 deaths by 5:00
      +2.6 last hits at 10:00

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    In game

    Win-chance points the matchup moves

    1. DazzleHard support1,189 games+4.9pts
      Why?

      Measured: across 1,189 Divine+ games, Riki's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +7.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Storm SpiritMid2,107 games+4.4pts
      Why?

      Measured: across 2,107 Divine+ games, Riki's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +6.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. LifestealerCarry4,195 games+3.3pts
      Why?

      Measured: across 4,195 Divine+ games, Riki's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +4.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. InvokerMid, Soft support6,833 games+2.8pts
      Why?

      Measured: across 6,833 Divine+ games, Riki's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    5. Skywrath MageSoft support, Hard support3,829 games+2.9pts
      Why?

      Measured: across 3,829 Divine+ games, Riki's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.2).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    6. JuggernautCarry4,479 games+2.7pts
      Why?

      Measured: across 4,479 Divine+ games, Riki's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    7. SlarkCarry4,086 games+2.7pts
      Why?

      Measured: across 4,086 Divine+ games, Riki's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.0).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    8. UrsaCarry1,672 games+3.3pts
      Why?

      Measured: across 1,672 Divine+ games, Riki's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +5.2).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    9. Legion CommanderOfflane3,369 games+2.4pts
      Why?

      Measured: across 3,369 Divine+ games, Riki's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    10. Queen of PainMid3,762 games+2.3pts
      Why?

      Measured: across 3,762 Divine+ games, Riki's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.6).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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