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Riki

Riki counters for patch 7.41

On patch 7.41f in Divine+ games, Riki struggles most against Underlord, Zeus and Muerta.

Divine+ games, patch 7.41f · data built 2026-11-04

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Tusk
Soft supportvs
Riki
Mid

Power spikes

  • Aghanim's Scepter33Your power spike: Aghanim's Scepter, around minute 33.
Riki usually finishes these items at about this minute:
  • Diffusal Blade15
  • Yasha19
  • Manta Style25

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • early kill threats−0.2269 lanesRiki does worse than usual in lane against early kill threats (−0.22 lane score, 69 lanes). That is Tusk.
  • physical burst+0.1864 lanesRiki does better than usual in lane against physical burst (+0.18 lane score, 64 lanes). That is Tusk.

Items against Riki

Only items Tusk really builds as Soft support.

  • Dust of AppearanceDust of Appearance40.0Divine+ players buy it 40.0 points more often against Riki19Tusk players finish it around minute 19 (558 players).

    Dust of Appearance reveals invisible units, and Riki relies on invisibility

    Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.
  • Force StaffForce Staff17.0Divine+ players buy it 17.0 points more often against Riki28Tusk players finish it around minute 28 (102 players).

    Force Staff breaks the chase, and Riki wins by closing the distance

    The mechanism shows in what Divine+ players buy; a second patch will confirm it.
  • Gem of True SightGem of True Sight4.8Divine+ players buy it 4.8 points more often against Riki32Tusk players finish it around minute 32 (106 players).

    Gem of True Sight reveals invisible units, and Riki relies on invisibility

    Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.

Who is stronger when

Win-chance points by game length, Tusk against Riki: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

Do not wait for the late game: Riki is clearly stronger from minute 50.

  • 50+Riki is clearly stronger from minute 50 on.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Mid (pos 2) 49%Carry (pos 1) 31%Leans onInvisibilityBlinks and escapesClosing the gapLow health at the start

Item buildSkill build

How to beat Riki

  1. Dust of AppearanceGame factDust of AppearanceDust of Appearance reveals invisible units, and Riki relies on invisibility
  2. Game factUnderlordUnderlord's Pit of Malice lets his team see Riki while he is invisible
  3. Force StaffMeasuredForce StaffForce Staff breaks the chase, and Riki wins by closing the distance

In lane

Beyond both heroes' general lane strength, by 10:00

As Carry (pos 1)

Across 183 lanes at this position, no lane matchup stands out for Riki beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Riki. They are not listed as counters.

  1. Lina15 lanes, 3 at this position+0.23lane score
    Why?

    Measured over 15 lanes: Lina wins most of his lanes against every hero, so with Lina across Riki does 0.23 lane-score points worse than usual (80% range +0.03 to +0.42). That is general lane strength, not a matchup of Riki's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Undying831 lanesSTRATZ+32pts
    Why?

    Measured by STRATZ over 831 lanes: with Undying across, Riki loses the lane 32 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Night Stalker1,209 lanesSTRATZ+20pts
    Why?

    Measured by STRATZ over 1,209 lanes: with Night Stalker across, Riki loses the lane 20 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Dark Willow680 lanesSTRATZ+20pts
    Why?

    Measured by STRATZ over 680 lanes: with Dark Willow across, Riki loses the lane 20 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

As Mid (pos 2)

Across 267 lanes at this position, no lane matchup stands out for Riki beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Riki. They are not listed as counters.

  1. Lina15 lanes, 11 at this position+0.25lane score
    Why?

    Measured over 15 lanes: Lina wins most of his lanes against every hero, so with Lina across Riki does 0.25 lane-score points worse than usual (80% range +0.06 to +0.45). That is general lane strength, not a matchup of Riki's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Outworld Destroyer2,421 lanesSTRATZ+40pts
    Why?

    Measured by STRATZ over 2,421 lanes: with Outworld Destroyer across, Riki loses the lane 40 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Dragon Knight1,010 lanesSTRATZ+37pts
    Why?

    Measured by STRATZ over 1,010 lanes: with Dragon Knight across, Riki loses the lane 37 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Slark431 lanesSTRATZ+31pts
    Why?

    Measured by STRATZ over 431 lanes: with Slark across, Riki loses the lane 31 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. MeepoEarthbind

    Meepo's Earthbind lets his team see Riki while he is invisible

    From the Dota 2 Wiki (community), not from Valve's files.
Position
  1. UnderlordOfflane2,738 gamesgame fact+4.1pts
    Why?
    Rule of the game

    Underlord's Pit of Malice lets his team see Riki while he is invisible

    Pit of MalicePit of MaliceFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 2,738 Divine+ games, Underlord's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.6).

  2. ZeusSoft support, Mid4,847 gamesgame fact+3.6pts
    Why?
    Rule of the game

    Zeus's Lightning Bolt lets his team see Riki while he is invisible

    Lightning BoltLightning BoltFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 4,847 Divine+ games, Zeus's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +4.8).

  3. MuertaCarry1,252 games+3.9pts
    Why?

    Measured: across 1,252 Divine+ games, Muerta's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +6.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Nature's ProphetCarry, Soft support2,282 games+2.7pts
    Why?

    Measured: across 2,282 Divine+ games, Nature's Prophet's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. LunaCarry3,444 games+2.3pts
    Why?

    Measured: across 3,444 Divine+ games, Luna's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Drow RangerCarry3,660 gamesdriftinggame fact+2.1pts
    Why?
    Rule of the game

    Drow Ranger's Gust lets his team see Riki while he is invisible

    GustGustFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 3,660 Divine+ games, Drow Ranger's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.4).

  7. Wraith KingOfflane, Carry2,651 games+2.3pts
    Why?

    Measured: across 2,651 Divine+ games, Wraith King's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Shadow FiendMid, Carry4,186 gamesdrifting+2.0pts
    Why?

    Measured: across 4,186 Divine+ games, Shadow Fiend's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. MuertaCarry1,252 games+3.9pts
    Why?

    Measured: across 1,252 Divine+ games, Muerta's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +6.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Nature's ProphetCarry, Soft support2,282 games+2.7pts
    Why?

    Measured: across 2,282 Divine+ games, Nature's Prophet's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. LunaCarry3,444 games+2.3pts
    Why?

    Measured: across 3,444 Divine+ games, Luna's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Drow RangerCarry3,660 gamesdriftinggame fact+2.1pts
    Why?
    Rule of the game

    Drow Ranger's Gust lets his team see Riki while he is invisible

    GustGustFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 3,660 Divine+ games, Drow Ranger's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.4).

  5. Wraith KingOfflane, Carry2,651 games+2.3pts
    Why?

    Measured: across 2,651 Divine+ games, Wraith King's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Shadow FiendMid, Carry4,186 gamesdrifting+2.0pts
    Why?

    Measured: across 4,186 Divine+ games, Shadow Fiend's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. ZeusSoft support, Mid4,847 gamesgame fact+3.6pts
    Why?
    Rule of the game

    Zeus's Lightning Bolt lets his team see Riki while he is invisible

    Lightning BoltLightning BoltFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 4,847 Divine+ games, Zeus's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +4.8).

  2. Nature's ProphetCarry, Soft support2,282 games+2.7pts
    Why?

    Measured: across 2,282 Divine+ games, Nature's Prophet's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Shadow FiendMid, Carry4,186 gamesdrifting+2.0pts
    Why?

    Measured: across 4,186 Divine+ games, Shadow Fiend's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. UnderlordOfflane2,738 gamesgame fact+4.1pts
    Why?
    Rule of the game

    Underlord's Pit of Malice lets his team see Riki while he is invisible

    Pit of MalicePit of MaliceFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 2,738 Divine+ games, Underlord's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.6).

  2. Wraith KingOfflane, Carry2,651 games+2.3pts
    Why?

    Measured: across 2,651 Divine+ games, Wraith King's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. ZeusSoft support, Mid4,847 gamesgame fact+3.6pts
    Why?
    Rule of the game

    Zeus's Lightning Bolt lets his team see Riki while he is invisible

    Lightning BoltLightning BoltFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 4,847 Divine+ games, Zeus's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +4.8).

  2. Nature's ProphetCarry, Soft support2,282 games+2.7pts
    Why?

    Measured: across 2,282 Divine+ games, Nature's Prophet's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. ZeusSoft support, Mid4,847 gamesgame fact+3.6pts
    Why?
    Rule of the game

    Zeus's Lightning Bolt lets his team see Riki while he is invisible

    Lightning BoltLightning BoltFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 4,847 Divine+ games, Zeus's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +4.8).

Items

Bought more often against Riki

  1. Dust of AppearanceDust of AppearanceHard support 44%, Soft support 44%2,530 playersgame fact+40.0pts
    Why?

    Dust of Appearance reveals invisible units, and Riki relies on invisibility

    Measured: over 2,530 players, Divine+ players complete it 40.0 points more often against Riki, 2.5 times as often.

    Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.

  2. Force StaffForce StaffHard support 16%, Soft support 14%2,530 players+17.0pts
    Why?

    Force Staff breaks the chase, and Riki wins by closing the distance

    Measured: over 2,530 players, Divine+ players complete it 17.0 points more often against Riki, 2.4 times as often.

    The mechanism shows in what Divine+ players buy; a second patch will confirm it.

  3. Gem of True SightGem of True SightSoft support 6%, Hard support 6%2,530 playersgame fact+4.8pts
    Why?

    Gem of True Sight reveals invisible units, and Riki relies on invisibility

    Measured: over 2,530 players, Divine+ players complete it 4.8 points more often against Riki, 2.6 times as often.

    Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.

  4. Hurricane PikeHurricane PikeCarry 12%, Mid 9%2,530 players+3.0pts
    Why?

    Hurricane Pike breaks the chase, and Riki wins by closing the distance

    Measured: over 2,530 players, Divine+ players complete it 3.0 points more often against Riki, 1.5 times as often.

    The mechanism shows in what Divine+ players buy; a second patch will confirm it.

Facts of the game, not measured

  1. GleipnirGleipnir

    Gleipnir reveals invisible units, and Riki relies on invisibility

    From the Dota 2 Wiki (community), not from Valve's files.

In lane

Beyond both heroes' general lane strength, by 10:00

As Carry (pos 1)

  1. Invoker38 lanes, 5 at this position+0.16lane score
    Why?

    Measured over 38 lanes with Riki across from Invoker: 0.16 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.28).

    Riki in these lanes, beyond what general lane strength predicts:
    +56 gold at 10:00
    −0.12 deaths by 5:00
    +0.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Mid (pos 2)

  1. Invoker38 lanes, 32 at this position+0.20lane score
    Why?

    Measured over 38 lanes with Riki across from Invoker: 0.20 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.09 to +0.31).

    Riki in these lanes, beyond what general lane strength predicts:
    +542 gold at 10:00
    −0.14 deaths by 5:00
    +2.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. DazzleHard support1,189 games+4.9pts
    Why?

    Measured: across 1,189 Divine+ games, Riki's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +7.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Storm SpiritMid2,107 games+4.4pts
    Why?

    Measured: across 2,107 Divine+ games, Riki's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +6.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. LifestealerCarry4,195 games+3.3pts
    Why?

    Measured: across 4,195 Divine+ games, Riki's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. InvokerMid, Soft support6,833 games+2.8pts
    Why?

    Measured: across 6,833 Divine+ games, Riki's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Skywrath MageSoft support, Hard support3,829 games+2.9pts
    Why?

    Measured: across 3,829 Divine+ games, Riki's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. JuggernautCarry4,479 games+2.7pts
    Why?

    Measured: across 4,479 Divine+ games, Riki's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. SlarkCarry4,086 games+2.7pts
    Why?

    Measured: across 4,086 Divine+ games, Riki's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. UrsaCarry1,672 games+3.3pts
    Why?

    Measured: across 1,672 Divine+ games, Riki's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Legion CommanderOfflane3,369 games+2.4pts
    Why?

    Measured: across 3,369 Divine+ games, Riki's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Queen of PainMid3,762 games+2.3pts
    Why?

    Measured: across 3,762 Divine+ games, Riki's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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