Highground › Counter picks › Rubick

Rubick

Rubick counters for patch 7.41

On patch 7.41f in Divine+ games, Rubick struggles most against Night Stalker, Earth Spirit and Sniper.

Divine+ games, patch 7.41f · data built 2026-11-04

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Anti-Mage
Carryvs
Rubick
Soft support

Who is stronger when

Win-chance points by game length, Anti-Mage against Rubick: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+
  • 20–30Rubick is clearly stronger from minute 20 to 30.

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • ranged heroes−0.071,738 lanesAnti-Mage does worse than usual in lane against ranged heroes (−0.07 lane score, 1,738 lanes). That is Rubick.
  • ranged harassers−0.071,353 lanesAnti-Mage does worse than usual in lane against ranged harassers (−0.07 lane score, 1,353 lanes). That is Rubick.

Power spikes

  • Aghanim's Scepter34Rubick's power spike: Aghanim's Scepter, around minute 34.
  • Eye of Skadi30Your power spike: Eye of Skadi, around minute 30.
Rubick usually finishes these items at about this minute:
  • Blink Dagger21
  • Aether Lens23
  • Eul's Scepter of Divinity27

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Soft support (pos 4) 61%Hard support (pos 5) 23%

Item buildSkill build

How to beat Rubick

  1. MeasuredNight StalkerWins 1.8 win-chance points more often against Rubick (25,407 Divine+ games)
  2. MeasuredEarth SpiritWins 1.8 win-chance points more often against Rubick (18,533 Divine+ games)
  3. MeasuredSniperWins 1.7 win-chance points more often against Rubick (26,088 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

  1. Silencer61 lanes, 47 at this position+0.12lane score
    Why?

    Measured over 61 lanes with Silencer across from Rubick: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.21).

    Rubick in these lanes, beyond what general lane strength predicts:
    −44 gold at 10:00
    +0.40 deaths by 5:00
    +0.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Bane44 lanes, 38 at this position+0.12lane score
    Why?

    Measured over 44 lanes with Bane across from Rubick: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.23).

    Rubick in these lanes, beyond what general lane strength predicts:
    −98 gold at 10:00
    +0.00 deaths by 5:00
    +0.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Sven176 lanes, 172 at this positionsources differ+0.07lane score
    Why?

    Measured over 176 lanes with Sven across from Rubick: 0.07 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.13).

    Rubick in these lanes, beyond what general lane strength predicts:
    −90 gold at 10:00
    +0.01 deaths by 5:00
    −2.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Rubick. They are not listed as counters.

  1. Drow Ranger146 lanes, 143 at this position+0.22lane score
    Why?

    Measured over 146 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Rubick does 0.22 lane-score points worse than usual (80% range +0.14 to +0.29). That is general lane strength, not a matchup of Rubick's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Phoenix54 lanes, 21 at this position+0.24lane score
    Why?

    Measured over 54 lanes: Phoenix wins most of his lanes against every hero, so with Phoenix across Rubick does 0.24 lane-score points worse than usual (80% range +0.11 to +0.37). That is general lane strength, not a matchup of Rubick's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Anti-Mage208 lanes, 196 at this position+0.15lane score
    Why?

    Measured over 208 lanes: Anti-Mage wins most of his lanes against every hero, so with Anti-Mage across Rubick does 0.15 lane-score points worse than usual (80% range +0.09 to +0.22). That is general lane strength, not a matchup of Rubick's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Hard support (pos 5)

  1. Bane44 lanes, 5 at this position+0.12lane score
    Why?

    Measured over 44 lanes with Bane across from Rubick: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.23).

    Rubick in these lanes, beyond what general lane strength predicts:
    −115 gold at 10:00
    −0.09 deaths by 5:00
    −1.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Rubick. They are not listed as counters.

  1. Silencer61 lanes, 12 at this position+0.25lane score
    Why?

    Measured over 61 lanes: Silencer wins most of his lanes against every hero, so with Silencer across Rubick does 0.25 lane-score points worse than usual (80% range +0.12 to +0.37). That is general lane strength, not a matchup of Rubick's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Phoenix54 lanes, 24 at this position+0.23lane score
    Why?

    Measured over 54 lanes: Phoenix wins most of his lanes against every hero, so with Phoenix across Rubick does 0.23 lane-score points worse than usual (80% range +0.10 to +0.36). That is general lane strength, not a matchup of Rubick's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Anti-Mage208 lanes, 3 at this position+0.15lane score
    Why?

    Measured over 208 lanes: Anti-Mage wins most of his lanes against every hero, so with Anti-Mage across Rubick does 0.15 lane-score points worse than usual (80% range +0.06 to +0.23). That is general lane strength, not a matchup of Rubick's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Position
  1. Night StalkerOfflane25,407 games+1.8pts
    Why?

    Measured: across 25,407 Divine+ games, Night Stalker's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Earth SpiritMid, Soft support18,533 games+1.8pts
    Why?

    Measured: across 18,533 Divine+ games, Earth Spirit's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. SniperMid26,088 games+1.7pts
    Why?

    Measured: across 26,088 Divine+ games, Sniper's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. ClinkzCarry, Mid9,638 games+2.0pts
    Why?

    Measured: across 9,638 Divine+ games, Clinkz's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Keeper of the LightMid, Soft support15,164 games+1.8pts
    Why?

    Measured: across 15,164 Divine+ games, Keeper of the Light's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. SpectreCarry20,858 games+1.7pts
    Why?

    Measured: across 20,858 Divine+ games, Spectre's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Legion CommanderOfflane26,418 games+1.5pts
    Why?

    Measured: across 26,418 Divine+ games, Legion Commander's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Phantom AssassinCarry16,393 games+1.6pts
    Why?

    Measured: across 16,393 Divine+ games, Phantom Assassin's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Elder TitanOfflane, Hard support2,564 games+2.5pts
    Why?

    Measured: across 2,564 Divine+ games, Elder Titan's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Templar AssassinCarry, Mid10,044 games+1.6pts
    Why?

    Measured: across 10,044 Divine+ games, Templar Assassin's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. PugnaSoft support, Hard support7,718 games+1.5pts
    Why?

    Measured: across 7,718 Divine+ games, Pugna's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. ClinkzCarry, Mid9,638 games+2.0pts
    Why?

    Measured: across 9,638 Divine+ games, Clinkz's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SpectreCarry20,858 games+1.7pts
    Why?

    Measured: across 20,858 Divine+ games, Spectre's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Phantom AssassinCarry16,393 games+1.6pts
    Why?

    Measured: across 16,393 Divine+ games, Phantom Assassin's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Templar AssassinCarry, Mid10,044 games+1.6pts
    Why?

    Measured: across 10,044 Divine+ games, Templar Assassin's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Earth SpiritMid, Soft support18,533 games+1.8pts
    Why?

    Measured: across 18,533 Divine+ games, Earth Spirit's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SniperMid26,088 games+1.7pts
    Why?

    Measured: across 26,088 Divine+ games, Sniper's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. ClinkzCarry, Mid9,638 games+2.0pts
    Why?

    Measured: across 9,638 Divine+ games, Clinkz's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Keeper of the LightMid, Soft support15,164 games+1.8pts
    Why?

    Measured: across 15,164 Divine+ games, Keeper of the Light's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Templar AssassinCarry, Mid10,044 games+1.6pts
    Why?

    Measured: across 10,044 Divine+ games, Templar Assassin's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Night StalkerOfflane25,407 games+1.8pts
    Why?

    Measured: across 25,407 Divine+ games, Night Stalker's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Legion CommanderOfflane26,418 games+1.5pts
    Why?

    Measured: across 26,418 Divine+ games, Legion Commander's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Elder TitanOfflane, Hard support2,564 games+2.5pts
    Why?

    Measured: across 2,564 Divine+ games, Elder Titan's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Earth SpiritMid, Soft support18,533 games+1.8pts
    Why?

    Measured: across 18,533 Divine+ games, Earth Spirit's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Keeper of the LightMid, Soft support15,164 games+1.8pts
    Why?

    Measured: across 15,164 Divine+ games, Keeper of the Light's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Elder TitanOfflane, Hard support2,564 games+2.5pts
    Why?

    Measured: across 2,564 Divine+ games, Elder Titan's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. PugnaSoft support, Hard support7,718 games+1.5pts
    Why?

    Measured: across 7,718 Divine+ games, Pugna's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Elder TitanOfflane, Hard support2,564 games+2.5pts
    Why?

    Measured: across 2,564 Divine+ games, Elder Titan's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. PugnaSoft support, Hard support7,718 games+1.5pts
    Why?

    Measured: across 7,718 Divine+ games, Pugna's side wins 1.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Rubick

No item is bought noticeably more often against this hero in Divine+ games.

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

  1. Slark174 lanes, 162 at this positionsources differ+0.14lane score
    Why?

    Measured over 174 lanes with Rubick across from Slark: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.08 to +0.21).

    Rubick in these lanes, beyond what general lane strength predicts:
    +179 gold at 10:00
    −0.17 deaths by 5:00
    +1.9 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Undying107 lanes, 78 at this positionsources differ+0.13lane score
    Why?

    Measured over 107 lanes with Rubick across from Undying: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.05 to +0.21).

    Rubick in these lanes, beyond what general lane strength predicts:
    +73 gold at 10:00
    −0.11 deaths by 5:00
    +3.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Crystal Maiden128 lanes, 115 at this positionsources differ+0.09lane score
    Why?

    Measured over 128 lanes with Rubick across from Crystal Maiden: 0.09 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.16).

    Rubick in these lanes, beyond what general lane strength predicts:
    +100 gold at 10:00
    −0.12 deaths by 5:00
    +0.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Nature's Prophet70 lanes, 55 at this positionsources differ+0.11lane score
    Why?

    Measured over 70 lanes with Rubick across from Nature's Prophet: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.20).

    Rubick in these lanes, beyond what general lane strength predicts:
    +0 gold at 10:00
    −0.08 deaths by 5:00
    +1.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Wraith King58 lanes, 30 at this positionsources differ+0.11lane score
    Why?

    Measured over 58 lanes with Rubick across from Wraith King: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.22).

    Rubick in these lanes, beyond what general lane strength predicts:
    +166 gold at 10:00
    −0.27 deaths by 5:00
    +0.5 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Rubick.

  1. Invoker97 lanes, 16 at this position+0.28lane score
    Why?

    Measured over 97 lanes: Invoker loses most of his lanes against every hero, so with Rubick across he does 0.28 lane-score points worse than usual (80% range +0.17 to +0.40). That is general lane weakness, not a matchup of Rubick's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lion225 lanes, 166 at this position+0.17lane score
    Why?

    Measured over 225 lanes: Lion loses most of his lanes against every hero, so with Rubick across he does 0.17 lane-score points worse than usual (80% range +0.10 to +0.23). That is general lane weakness, not a matchup of Rubick's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Faceless Void75 lanes, 71 at this position+0.20lane score
    Why?

    Measured over 75 lanes: Faceless Void loses most of his lanes against every hero, so with Rubick across he does 0.20 lane-score points worse than usual (80% range +0.09 to +0.30). That is general lane weakness, not a matchup of Rubick's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Hard support (pos 5)

  1. Slark174 lanes, 5 at this position+0.13lane score
    Why?

    Measured over 174 lanes with Rubick across from Slark: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.05 to +0.21).

    Rubick in these lanes, beyond what general lane strength predicts:
    +116 gold at 10:00
    +0.47 deaths by 5:00
    −0.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Undying107 lanes, 26 at this positionsources differ+0.11lane score
    Why?

    Measured over 107 lanes with Rubick across from Undying: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.20).

    Rubick in these lanes, beyond what general lane strength predicts:
    −106 gold at 10:00
    +0.27 deaths by 5:00
    +3.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Wraith King58 lanes, 26 at this positionsources differ+0.10lane score
    Why?

    Measured over 58 lanes with Rubick across from Wraith King: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.21).

    Rubick in these lanes, beyond what general lane strength predicts:
    +229 gold at 10:00
    −0.12 deaths by 5:00
    −1.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Rubick.

  1. Invoker97 lanes, 28 at this position+0.28lane score
    Why?

    Measured over 97 lanes: Invoker loses most of his lanes against every hero, so with Rubick across he does 0.28 lane-score points worse than usual (80% range +0.17 to +0.39). That is general lane weakness, not a matchup of Rubick's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Earth Spirit39 lanes, 20 at this position+0.23lane score
    Why?

    Measured over 39 lanes: Earth Spirit loses most of his lanes against every hero, so with Rubick across he does 0.23 lane-score points worse than usual (80% range +0.09 to +0.38). That is general lane weakness, not a matchup of Rubick's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Lion225 lanes, 35 at this position+0.16lane score
    Why?

    Measured over 225 lanes: Lion loses most of his lanes against every hero, so with Rubick across he does 0.16 lane-score points worse than usual (80% range +0.08 to +0.24). That is general lane weakness, not a matchup of Rubick's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. UnderlordOfflane15,067 games+8.3pts
    Why?

    Measured: across 15,067 Divine+ games, Rubick's side wins 8.3 win-chance points more often than the two heroes' own win rates predict (90% range +7.6 to +9.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. EnigmaOfflane5,835 games+4.1pts
    Why?

    Measured: across 5,835 Divine+ games, Rubick's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.0 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. WeaverSoft support, Carry10,583 games+3.7pts
    Why?

    Measured: across 10,583 Divine+ games, Rubick's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. BeastmasterOfflane, Mid8,323 games+2.8pts
    Why?

    Measured: across 8,323 Divine+ games, Rubick's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. JakiroHard support, Soft support15,883 games+2.5pts
    Why?

    Measured: across 15,883 Divine+ games, Rubick's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. LionHard support, Soft support57,854 games+2.1pts
    Why?

    Measured: across 57,854 Divine+ games, Rubick's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. OmniknightHard support, Offlane5,051 games+2.6pts
    Why?

    Measured: across 5,051 Divine+ games, Rubick's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. MorphlingCarry9,422 games+2.3pts
    Why?

    Measured: across 9,422 Divine+ games, Rubick's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Crystal MaidenHard support, Soft support24,623 games+1.8pts
    Why?

    Measured: across 24,623 Divine+ games, Rubick's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. TimbersawOfflane10,296 gamesdrifting+1.9pts
    Why?

    Measured: across 10,296 Divine+ games, Rubick's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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