Highground › Counter picks › Sand King

Sand King counters for patch 7.41
On patch 7.41f in Divine+ games, Sand King struggles most against Zeus, Juggernaut and Lifestealer.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Power spikes
24Sand King's power spike: Aghanim's Scepter, around minute 24.
13
Items against Sand King
Only items Vengeful Spirit really builds as Soft support.
Dust of Appearance▲28.2Divine+ players buy it 28.2 points more often against Sand King21Vengeful Spirit players finish it around minute 21 (115 players).
Who is stronger when
Win-chance points by game length, Vengeful Spirit against Sand King: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
20–35Fight him from minute 20 to 35: that is your window.
- ▲20–35You are clearly stronger from minute 20 to 35.
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Sand King
In lane
Beyond both heroes' general lane strength, by 10:00
As Mid (pos 2)
Across 139 lanes at this position, no lane matchup stands out for Sand King beyond both heroes' general lane strength.
More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)
- Necrophos630 lanesSTRATZ+30pts
Why?
Measured by STRATZ over 630 lanes: with Necrophos across, Sand King loses the lane 30 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Death Prophet230 lanesSTRATZ+27pts
Why?
Measured by STRATZ over 230 lanes: with Death Prophet across, Sand King loses the lane 27 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lina1,275 lanesSTRATZ+26pts
Why?
Measured by STRATZ over 1,275 lanes: with Lina across, Sand King loses the lane 26 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Data: STRATZ (stratz.com)
As Offlane (pos 3)
Across 286 lanes at this position, no lane matchup stands out for Sand King beyond both heroes' general lane strength.
More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)
- Necrophos353 lanesSTRATZ+28pts
Why?
Measured by STRATZ over 353 lanes: with Necrophos across, Sand King loses the lane 28 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Windranger1,045 lanesSTRATZ+22pts
Why?
Measured by STRATZ over 1,045 lanes: with Windranger across, Sand King loses the lane 22 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Drow Ranger1,009 lanesSTRATZ+20pts
Why?
Measured by STRATZ over 1,009 lanes: with Drow Ranger across, Sand King loses the lane 20 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Data: STRATZ (stratz.com)
In game
Win-chance points the matchup moves
- ZeusSoft support, Mid3,872 games+5.6pts
Why?
Measured: across 3,872 Divine+ games, Zeus's side wins 5.6 win-chance points more often than the two heroes' own win rates predict (90% range +4.3 to +6.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- JuggernautCarry3,804 games+3.8pts
Why?
Measured: across 3,804 Divine+ games, Juggernaut's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LifestealerCarry4,173 gamesdrifting+2.9pts
Why?
Measured: across 4,173 Divine+ games, Lifestealer's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Queen of PainMid3,908 games+2.7pts
Why?
Measured: across 3,908 Divine+ games, Queen of Pain's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Monkey KingCarry, Mid2,136 games+3.0pts
Why?
Measured: across 2,136 Divine+ games, Monkey King's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PhoenixSoft support, Offlane2,434 games+2.8pts
Why?
Measured: across 2,434 Divine+ games, Phoenix's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- JuggernautCarry3,804 games+3.8pts
Why?
Measured: across 3,804 Divine+ games, Juggernaut's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LifestealerCarry4,173 gamesdrifting+2.9pts
Why?
Measured: across 4,173 Divine+ games, Lifestealer's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Monkey KingCarry, Mid2,136 games+3.0pts
Why?
Measured: across 2,136 Divine+ games, Monkey King's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ZeusSoft support, Mid3,872 games+5.6pts
Why?
Measured: across 3,872 Divine+ games, Zeus's side wins 5.6 win-chance points more often than the two heroes' own win rates predict (90% range +4.3 to +6.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Queen of PainMid3,908 games+2.7pts
Why?
Measured: across 3,908 Divine+ games, Queen of Pain's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Monkey KingCarry, Mid2,136 games+3.0pts
Why?
Measured: across 2,136 Divine+ games, Monkey King's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PhoenixSoft support, Offlane2,434 games+2.8pts
Why?
Measured: across 2,434 Divine+ games, Phoenix's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ZeusSoft support, Mid3,872 games+5.6pts
Why?
Measured: across 3,872 Divine+ games, Zeus's side wins 5.6 win-chance points more often than the two heroes' own win rates predict (90% range +4.3 to +6.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PhoenixSoft support, Offlane2,434 games+2.8pts
Why?
Measured: across 2,434 Divine+ games, Phoenix's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ZeusSoft support, Mid3,872 games+5.6pts
Why?
Measured: across 3,872 Divine+ games, Zeus's side wins 5.6 win-chance points more often than the two heroes' own win rates predict (90% range +4.3 to +6.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PhoenixSoft support, Offlane2,434 games+2.8pts
Why?
Measured: across 2,434 Divine+ games, Phoenix's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Sand King
Dust of AppearanceHard support 44%, Soft support 44%1,960 players+28.2ptsWhy?
Measured: over 1,960 players, Divine+ players complete it 28.2 points more often against Sand King, 1.9 times as often.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Pipe of Insight1,960 players+2.6ptsWhy?
Measured: over 1,960 players, Divine+ players complete it 2.6 points more often against Sand King, 2.7 times as often.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In lane
Beyond both heroes' general lane strength, by 10:00
As Mid (pos 2)
Across 139 lanes at this position, Sand King does not beat any hero in lane beyond his general lane strength.
As Offlane (pos 3)
Across 286 lanes at this position, Sand King does not beat any hero in lane beyond his general lane strength.
In game
Win-chance points the matchup moves
- Phantom LancerCarry3,141 games+3.9pts
Why?
Sand King's Stinger hits every illusion at once, so Phantom Lancer's army dies together
StingerMeasured: across 3,141 Divine+ games, Sand King's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.3).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Wraith KingOfflane, Carry2,314 games+3.4pts
Why?
Measured: across 2,314 Divine+ games, Sand King's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- InvokerMid, Soft support6,305 games+2.6pts
Why?
Measured: across 6,305 Divine+ games, Sand King's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TerrorbladeCarry1,256 games+3.7pts
Why?
Sand King's Stinger hits every illusion at once, so Terrorblade's army dies together
StingerMeasured: across 1,256 Divine+ games, Sand King's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.8).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- SlarkCarry3,606 games+2.8pts
Why?
Measured: across 3,606 Divine+ games, Sand King's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow ShamanHard support, Soft support3,932 games+2.6pts
Why?
Measured: across 3,932 Divine+ games, Sand King's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Templar AssassinCarry, Mid1,278 games+3.4pts
Why?
Measured: across 1,278 Divine+ games, Sand King's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +5.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BeastmasterOfflane, Mid1,513 games+2.9pts
Why?
Measured: across 1,513 Divine+ games, Sand King's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Winter WyvernHard support, Soft support2,304 games+2.4pts
Why?
Measured: across 2,304 Divine+ games, Sand King's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.