Highground › Counter picks › Shadow Fiend

Shadow Fiend counters for patch 7.41
On patch 7.41f in Divine+ games, Shadow Fiend struggles most against Dragon Knight, Brewmaster and Mars.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Power spikes
23Shadow Fiend's power spike: Shadow Blade, around minute 23.
13
15
17
26
In lane
From our Divine+ lanes: how each hero does against the kind of lane the other brings.
- ▲physical burst−0.09186 lanesShadow Fiend does worse than usual in lane against physical burst (−0.09 lane score, 186 lanes). That is Death Prophet.
- ▲ranged heroes−0.05485 lanesShadow Fiend does worse than usual in lane against ranged heroes (−0.05 lane score, 485 lanes). That is Death Prophet.
Who is stronger when
Win-chance points by game length, Death Prophet against Shadow Fiend: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
15–40Fight him from minute 15 to 40: that is your window.
- ▲15–40You are clearly stronger from minute 15 to 40.
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Shadow Fiend
Game factSilver EdgeSilver Edge breaks Shadow Fiend's Presence of the Dark Lord, one of the passives his power rests on- MeasuredDragon KnightWins 4.4 win-chance points more often against Shadow Fiend (6,309 Divine+ games)
- Game factHoodwinkHoodwink's Sharpshooter breaks Shadow Fiend's Presence of the Dark Lord, one of the passives his power rests on
In lane
Beyond both heroes' general lane strength, by 10:00
As Carry (pos 1)
- Windranger45 lanes, 23 at this position+0.21lane score
Why?
Measured over 45 lanes with Windranger across from Shadow Fiend: 0.21 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.10 to +0.33).
- Shadow Fiend in these lanes, beyond what general lane strength predicts:
- −263 gold at 10:00
- +0.17 deaths by 5:00
- −4.4 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Pudge44 lanes, 40 at this position+0.13lane score
Why?
Measured over 44 lanes with Pudge across from Shadow Fiend: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.24).
- Shadow Fiend in these lanes, beyond what general lane strength predicts:
- −168 gold at 10:00
- +0.18 deaths by 5:00
- +1.6 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Undying17 lanes, 14 at this position+0.14lane score
Why?
Measured over 17 lanes with Undying across from Shadow Fiend: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.27).
- Shadow Fiend in these lanes, beyond what general lane strength predicts:
- −422 gold at 10:00
- +0.41 deaths by 5:00
- −10.0 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Shadow Fiend. They are not listed as counters.
- Skywrath Mage16 lanes, 13 at this position+0.38lane score
Why?
Measured over 16 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Shadow Fiend does 0.38 lane-score points worse than usual (80% range +0.19 to +0.56). That is general lane strength, not a matchup of Shadow Fiend's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lina48 lanes, 4 at this position+0.25lane score
Why?
Measured over 48 lanes: Lina wins most of his lanes against every hero, so with Lina across Shadow Fiend does 0.25 lane-score points worse than usual (80% range +0.10 to +0.40). That is general lane strength, not a matchup of Shadow Fiend's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Viper15 lanes, 7 at this position+0.23lane score
Why?
Measured over 15 lanes: Viper wins most of his lanes against every hero, so with Viper across Shadow Fiend does 0.23 lane-score points worse than usual (80% range +0.04 to +0.42). That is general lane strength, not a matchup of Shadow Fiend's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Mid (pos 2)
- Windranger45 lanes, 22 at this position+0.26lane score
Why?
Measured over 45 lanes with Windranger across from Shadow Fiend: 0.26 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.14 to +0.37).
- Shadow Fiend in these lanes, beyond what general lane strength predicts:
- −352 gold at 10:00
- +0.40 deaths by 5:00
- −2.2 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Arc Warden22 lanes, 20 at this position+0.17lane score
Why?
Measured over 22 lanes with Arc Warden across from Shadow Fiend: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.05 to +0.30).
- Shadow Fiend in these lanes, beyond what general lane strength predicts:
- −426 gold at 10:00
- +0.26 deaths by 5:00
- −2.6 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Doom21 lanes, 3 at this position+0.15lane score
Why?
Measured over 21 lanes with Doom across from Shadow Fiend: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.28).
- Shadow Fiend in these lanes, beyond what general lane strength predicts:
- −132 gold at 10:00
- +2.02 deaths by 5:00
- −13.1 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Pudge44 lanes, 4 at this position+0.13lane score
Why?
Measured over 44 lanes with Pudge across from Shadow Fiend: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.26).
- Shadow Fiend in these lanes, beyond what general lane strength predicts:
- +56 gold at 10:00
- +0.80 deaths by 5:00
- −3.5 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Shadow Fiend. They are not listed as counters.
- Skywrath Mage16 lanes, 3 at this position+0.37lane score
Why?
Measured over 16 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Shadow Fiend does 0.37 lane-score points worse than usual (80% range +0.17 to +0.57). That is general lane strength, not a matchup of Shadow Fiend's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lina48 lanes, 42 at this position+0.26lane score
Why?
Measured over 48 lanes: Lina wins most of his lanes against every hero, so with Lina across Shadow Fiend does 0.26 lane-score points worse than usual (80% range +0.13 to +0.39). That is general lane strength, not a matchup of Shadow Fiend's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Viper15 lanes, 7 at this position+0.24lane score
Why?
Measured over 15 lanes: Viper wins most of his lanes against every hero, so with Viper across Shadow Fiend does 0.24 lane-score points worse than usual (80% range +0.05 to +0.44). That is general lane strength, not a matchup of Shadow Fiend's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
Facts of the game, not measured
- HoodwinkSharpshooter
Hoodwink's Sharpshooter breaks Shadow Fiend's Presence of the Dark Lord, one of the passives his power rests on
From Valve's game files. - Nyx AssassinVendetta
Nyx Assassin's Vendetta breaks Shadow Fiend's Presence of the Dark Lord, one of the passives his power rests on
From Valve's game files. - ViperViper Strike
Viper's Viper Strike breaks Shadow Fiend's Presence of the Dark Lord, one of the passives his power rests on
From Valve's game files.
- Dragon KnightOfflane, Mid6,309 games+4.4pts
Why?
Measured: across 6,309 Divine+ games, Dragon Knight's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +5.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BrewmasterOfflane3,082 games+3.4pts
Why?
Measured: across 3,082 Divine+ games, Brewmaster's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MarsOfflane9,315 games+2.8pts
Why?
Measured: across 9,315 Divine+ games, Mars's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry9,481 games+2.7pts
Why?
Measured: across 9,481 Divine+ games, Wraith King's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MedusaCarry3,292 games+3.2pts
Why?
Measured: across 3,292 Divine+ games, Medusa's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TerrorbladeCarry8,472 games+2.7pts
Why?
Measured: across 8,472 Divine+ games, Terrorblade's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Dark SeerOfflane7,767 games+2.7pts
Why?
Measured: across 7,767 Divine+ games, Dark Seer's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Templar AssassinCarry, Mid6,436 games+2.7pts
Why?
Measured: across 6,436 Divine+ games, Templar Assassin's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- InvokerMid, Soft support30,773 games+2.1pts
Why?
Measured: across 30,773 Divine+ games, Invoker's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LinaMid25,454 games+1.7pts
Why?
Measured: across 25,454 Divine+ games, Lina's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- KunkkaOfflane, Mid5,716 games+2.2pts
Why?
Measured: across 5,716 Divine+ games, Kunkka's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom LancerCarry14,546 games+1.8pts
Why?
Measured: across 14,546 Divine+ games, Phantom Lancer's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LichHard support, Soft support15,521 games+1.7pts
Why?
Measured: across 15,521 Divine+ games, Lich's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- VisageOfflane, Mid2,732 games+2.5pts
Why?
Measured: across 2,732 Divine+ games, Visage's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Arc WardenMid4,622 games+1.8pts
Why?
Measured: across 4,622 Divine+ games, Arc Warden's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry9,481 games+2.7pts
Why?
Measured: across 9,481 Divine+ games, Wraith King's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MedusaCarry3,292 games+3.2pts
Why?
Measured: across 3,292 Divine+ games, Medusa's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TerrorbladeCarry8,472 games+2.7pts
Why?
Measured: across 8,472 Divine+ games, Terrorblade's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Templar AssassinCarry, Mid6,436 games+2.7pts
Why?
Measured: across 6,436 Divine+ games, Templar Assassin's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom LancerCarry14,546 games+1.8pts
Why?
Measured: across 14,546 Divine+ games, Phantom Lancer's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Dragon KnightOfflane, Mid6,309 games+4.4pts
Why?
Measured: across 6,309 Divine+ games, Dragon Knight's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +5.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Templar AssassinCarry, Mid6,436 games+2.7pts
Why?
Measured: across 6,436 Divine+ games, Templar Assassin's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- InvokerMid, Soft support30,773 games+2.1pts
Why?
Measured: across 30,773 Divine+ games, Invoker's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LinaMid25,454 games+1.7pts
Why?
Measured: across 25,454 Divine+ games, Lina's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- KunkkaOfflane, Mid5,716 games+2.2pts
Why?
Measured: across 5,716 Divine+ games, Kunkka's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- VisageOfflane, Mid2,732 games+2.5pts
Why?
Measured: across 2,732 Divine+ games, Visage's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Arc WardenMid4,622 games+1.8pts
Why?
Measured: across 4,622 Divine+ games, Arc Warden's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Dragon KnightOfflane, Mid6,309 games+4.4pts
Why?
Measured: across 6,309 Divine+ games, Dragon Knight's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +5.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BrewmasterOfflane3,082 games+3.4pts
Why?
Measured: across 3,082 Divine+ games, Brewmaster's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- MarsOfflane9,315 games+2.8pts
Why?
Measured: across 9,315 Divine+ games, Mars's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith KingOfflane, Carry9,481 games+2.7pts
Why?
Measured: across 9,481 Divine+ games, Wraith King's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Dark SeerOfflane7,767 games+2.7pts
Why?
Measured: across 7,767 Divine+ games, Dark Seer's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- KunkkaOfflane, Mid5,716 games+2.2pts
Why?
Measured: across 5,716 Divine+ games, Kunkka's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- VisageOfflane, Mid2,732 games+2.5pts
Why?
Measured: across 2,732 Divine+ games, Visage's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- InvokerMid, Soft support30,773 games+2.1pts
Why?
Measured: across 30,773 Divine+ games, Invoker's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LichHard support, Soft support15,521 games+1.7pts
Why?
Measured: across 15,521 Divine+ games, Lich's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LichHard support, Soft support15,521 games+1.7pts
Why?
Measured: across 15,521 Divine+ games, Lich's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Shadow Fiend
No item is bought noticeably more often against this hero in Divine+ games.
Facts of the game, not measured
Silver EdgeSilver Edge breaks Shadow Fiend's Presence of the Dark Lord, one of the passives his power rests on
From Valve's game files.
In lane
Beyond both heroes' general lane strength, by 10:00
As Carry (pos 1)
Across 604 lanes at this position, Shadow Fiend does not beat any hero in lane beyond his general lane strength.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Shadow Fiend.
- Keeper of the Light29 lanes, 7 at this position+0.54lane score
Why?
Measured over 29 lanes: Keeper of the Light loses most of his lanes against every hero, so with Shadow Fiend across he does 0.54 lane-score points worse than usual (80% range +0.37 to +0.71). That is general lane weakness, not a matchup of Shadow Fiend's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Timbersaw20 lanes, 15 at this position+0.40lane score
Why?
Measured over 20 lanes: Timbersaw loses most of his lanes against every hero, so with Shadow Fiend across he does 0.40 lane-score points worse than usual (80% range +0.22 to +0.58). That is general lane weakness, not a matchup of Shadow Fiend's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Mars18 lanes, 17 at this position+0.27lane score
Why?
Measured over 18 lanes: Mars loses most of his lanes against every hero, so with Shadow Fiend across he does 0.27 lane-score points worse than usual (80% range +0.09 to +0.46). That is general lane weakness, not a matchup of Shadow Fiend's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
As Mid (pos 2)
Across 713 lanes at this position, Shadow Fiend does not beat any hero in lane beyond his general lane strength.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Shadow Fiend.
- Keeper of the Light29 lanes, 22 at this position+0.56lane score
Why?
Measured over 29 lanes: Keeper of the Light loses most of his lanes against every hero, so with Shadow Fiend across he does 0.56 lane-score points worse than usual (80% range +0.41 to +0.72). That is general lane weakness, not a matchup of Shadow Fiend's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Timbersaw20 lanes, 5 at this position+0.42lane score
Why?
Measured over 20 lanes: Timbersaw loses most of his lanes against every hero, so with Shadow Fiend across he does 0.42 lane-score points worse than usual (80% range +0.23 to +0.61). That is general lane weakness, not a matchup of Shadow Fiend's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Void Spirit22 lanes, 21 at this position+0.30lane score
Why?
Measured over 22 lanes: Void Spirit loses most of his lanes against every hero, so with Shadow Fiend across he does 0.30 lane-score points worse than usual (80% range +0.14 to +0.47). That is general lane weakness, not a matchup of Shadow Fiend's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- MeepoMid, Carry1,991 games+5.7pts
Why?
Measured: across 1,991 Divine+ games, Shadow Fiend's side wins 5.7 win-chance points more often than the two heroes' own win rates predict (90% range +3.9 to +7.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- HuskarMid, Offlane4,795 gamesdrifting+3.3pts
Why?
Measured: across 4,795 Divine+ games, Shadow Fiend's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +4.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- IoHard support, Mid7,924 gamesdrifting+2.9pts
Why?
Measured: across 7,924 Divine+ games, Shadow Fiend's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lone DruidCarry, Mid5,498 gamesdriftinggame fact+3.0pts
Why?
Rule of the gameShadow Fiend's Shadowraze cannot miss, so it ignores Lone Druid's evasion once Butterfly is built
ShadowrazeFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 5,498 Divine+ games, Shadow Fiend's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.1).
- Ember SpiritMid15,136 gamesdrifting+2.5pts
Why?
Measured: across 15,136 Divine+ games, Shadow Fiend's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BeastmasterOfflane, Mid4,637 gamesdrifting+3.0pts
Why?
Measured: across 4,637 Divine+ games, Shadow Fiend's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Anti-MageCarry9,504 gamesdriftinggame fact+2.6pts
Why?
Rule of the gameShadow Fiend's Shadowraze cannot miss, so it ignores Anti-Mage's evasion once Butterfly is built
ShadowrazeFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 9,504 Divine+ games, Shadow Fiend's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.4).
- PangolierMid, Offlane9,418 gamesdrifting+2.5pts
Why?
Measured: across 9,418 Divine+ games, Shadow Fiend's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- NecrophosMid, Offlane20,192 gamesdrifting+2.2pts
Why?
Measured: across 20,192 Divine+ games, Shadow Fiend's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Queen of PainMid15,093 gamesdrifting+1.9pts
Why?
Measured: across 15,093 Divine+ games, Shadow Fiend's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- OracleHard support, Soft support6,690 gamesdrifting+2.2pts
Why?
Measured: across 6,690 Divine+ games, Shadow Fiend's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- AbaddonHard support, Soft support3,777 gamesdrifting+2.5pts
Why?
Measured: across 3,777 Divine+ games, Shadow Fiend's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- KezCarry, Mid8,944 gamesdrifting+2.0pts
Why?
Measured: across 8,944 Divine+ games, Shadow Fiend's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Night StalkerOfflane13,697 gamesdrifting+1.8pts
Why?
Measured: across 13,697 Divine+ games, Shadow Fiend's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Void SpiritMid8,697 gamesdrifting+1.8pts
Why?
Measured: across 8,697 Divine+ games, Shadow Fiend's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.