Highground › Counter picks › Shadow Shaman

Shadow Shaman

Shadow Shaman counters for patch 7.41

On patch 7.41f in Divine+ games, Shadow Shaman struggles most against Spectre, Terrorblade and Phantom Lancer.

Divine+ games, patch 7.41f · data built 2026-11-04

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Skywrath Mage
Midvs
Shadow Shaman
Hard support

Who is stronger when

Win-chance points by game length, Skywrath Mage against Shadow Shaman: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

15–25Fight him from minute 15 to 25: that is your window.

  • 15–25You are clearly stronger from minute 15 to 25.

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • ranged harassers−0.04755 lanesShadow Shaman does worse than usual in lane against ranged harassers (−0.04 lane score, 755 lanes). That is Skywrath Mage.

Power spikes

  • Kaya and Sange25Your power spike: Kaya and Sange, around minute 25.
Shadow Shaman usually finishes these items at about this minute:
  • Blink Dagger19
  • Aether Lens26
  • Glimmer Cape27
  • Force Staff29

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Hard support (pos 5) 72%Soft support (pos 4) 27%Leans onSummoned units

Item buildSkill build

How to beat Shadow Shaman

  1. MeasuredSpectreWins 3.6 win-chance points more often against Shadow Shaman (10,216 Divine+ games)
  2. Lotus OrbMeasuredLotus OrbDivine+ players buy it 2.5 points more often against Shadow Shaman
  3. MeasuredTerrorbladeWins 3.5 win-chance points more often against Shadow Shaman (4,995 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

Across 498 lanes at this position, no lane matchup stands out for Shadow Shaman beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Shadow Shaman. They are not listed as counters.

  1. Necrophos44 lanes, 6 at this position+0.17lane score
    Why?

    Measured over 44 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Shadow Shaman does 0.17 lane-score points worse than usual (80% range +0.03 to +0.31). That is general lane strength, not a matchup of Shadow Shaman's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Windranger69 lanes, 16 at this position+0.14lane score
    Why?

    Measured over 69 lanes: Windranger wins most of his lanes against every hero, so with Windranger across Shadow Shaman does 0.14 lane-score points worse than usual (80% range +0.03 to +0.26). That is general lane strength, not a matchup of Shadow Shaman's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Dark Willow40 lanes, 12 at this position+0.15lane score
    Why?

    Measured over 40 lanes: Dark Willow wins most of his lanes against every hero, so with Dark Willow across Shadow Shaman does 0.15 lane-score points worse than usual (80% range +0.00 to +0.29). That is general lane strength, not a matchup of Shadow Shaman's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Necrophos756 lanesSTRATZ+34pts
    Why?

    Measured by STRATZ over 756 lanes: with Necrophos across, Shadow Shaman loses the lane 34 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lone Druid720 lanesSTRATZ+30pts
    Why?

    Measured by STRATZ over 720 lanes: with Lone Druid across, Shadow Shaman loses the lane 30 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Drow Ranger1,750 lanesSTRATZ+24pts
    Why?

    Measured by STRATZ over 1,750 lanes: with Drow Ranger across, Shadow Shaman loses the lane 24 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

As Hard support (pos 5)

  1. Mirana75 lanes, 58 at this position+0.10lane score
    Why?

    Measured over 75 lanes with Mirana across from Shadow Shaman: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.20).

    Shadow Shaman in these lanes, beyond what general lane strength predicts:
    −117 gold at 10:00
    +0.14 deaths by 5:00
    −0.7 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Shadow Shaman. They are not listed as counters.

  1. Death Prophet21 lanes, 20 at this position+0.24lane score
    Why?

    Measured over 21 lanes: Death Prophet wins most of his lanes against every hero, so with Death Prophet across Shadow Shaman does 0.24 lane-score points worse than usual (80% range +0.07 to +0.42). That is general lane strength, not a matchup of Shadow Shaman's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Axe99 lanes, 97 at this position+0.14lane score
    Why?

    Measured over 99 lanes: Axe wins most of his lanes against every hero, so with Axe across Shadow Shaman does 0.14 lane-score points worse than usual (80% range +0.05 to +0.23). That is general lane strength, not a matchup of Shadow Shaman's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Necrophos44 lanes, 37 at this position+0.17lane score
    Why?

    Measured over 44 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Shadow Shaman does 0.17 lane-score points worse than usual (80% range +0.04 to +0.30). That is general lane strength, not a matchup of Shadow Shaman's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Position
  1. SpectreCarry10,216 games+3.6pts
    Why?

    Measured: across 10,216 Divine+ games, Spectre's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. TerrorbladeCarry4,995 games+3.5pts
    Why?

    Measured: across 4,995 Divine+ games, Terrorblade's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Phantom LancerCarry11,015 games+2.4pts
    Why?

    Measured: across 11,015 Divine+ games, Phantom Lancer's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Dark SeerOfflane4,838 games+2.5pts
    Why?

    Measured: across 4,838 Divine+ games, Dark Seer's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Sand KingOfflane, Mid3,932 games+2.6pts
    Why?

    Measured: across 3,932 Divine+ games, Sand King's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Wraith KingOfflane, Carry8,498 games+2.2pts
    Why?

    Measured: across 8,498 Divine+ games, Wraith King's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. DawnbreakerOfflane12,989 games+1.9pts
    Why?

    Measured: across 12,989 Divine+ games, Dawnbreaker's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. SilencerHard support, Soft support10,127 games+1.8pts
    Why?

    Measured: across 10,127 Divine+ games, Silencer's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. MedusaCarry2,559 gamesdrifting+2.5pts
    Why?

    Measured: across 2,559 Divine+ games, Medusa's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. LargoOfflane, Soft support2,512 games+2.4pts
    Why?

    Measured: across 2,512 Divine+ games, Largo's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. SpectreCarry10,216 games+3.6pts
    Why?

    Measured: across 10,216 Divine+ games, Spectre's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. TerrorbladeCarry4,995 games+3.5pts
    Why?

    Measured: across 4,995 Divine+ games, Terrorblade's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Phantom LancerCarry11,015 games+2.4pts
    Why?

    Measured: across 11,015 Divine+ games, Phantom Lancer's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Wraith KingOfflane, Carry8,498 games+2.2pts
    Why?

    Measured: across 8,498 Divine+ games, Wraith King's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. MedusaCarry2,559 gamesdrifting+2.5pts
    Why?

    Measured: across 2,559 Divine+ games, Medusa's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Sand KingOfflane, Mid3,932 games+2.6pts
    Why?

    Measured: across 3,932 Divine+ games, Sand King's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Dark SeerOfflane4,838 games+2.5pts
    Why?

    Measured: across 4,838 Divine+ games, Dark Seer's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Sand KingOfflane, Mid3,932 games+2.6pts
    Why?

    Measured: across 3,932 Divine+ games, Sand King's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Wraith KingOfflane, Carry8,498 games+2.2pts
    Why?

    Measured: across 8,498 Divine+ games, Wraith King's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. DawnbreakerOfflane12,989 games+1.9pts
    Why?

    Measured: across 12,989 Divine+ games, Dawnbreaker's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. LargoOfflane, Soft support2,512 games+2.4pts
    Why?

    Measured: across 2,512 Divine+ games, Largo's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. SilencerHard support, Soft support10,127 games+1.8pts
    Why?

    Measured: across 10,127 Divine+ games, Silencer's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. LargoOfflane, Soft support2,512 games+2.4pts
    Why?

    Measured: across 2,512 Divine+ games, Largo's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. SilencerHard support, Soft support10,127 games+1.8pts
    Why?

    Measured: across 10,127 Divine+ games, Silencer's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. LargoOfflane, Soft support2,512 games+2.4pts
    Why?

    Measured: across 2,512 Divine+ games, Largo's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Shadow Shaman

  1. Lotus OrbLotus OrbOfflane 8%, Soft support 6%8,350 players+2.5pts
    Why?

    Measured: over 8,350 players, Divine+ players complete it 2.5 points more often against Shadow Shaman, 1.6 times as often.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In lane

Beyond both heroes' general lane strength, by 10:00

As Soft support (pos 4)

  1. Snapfire45 lanes, 7 at this position+0.14lane score
    Why?

    Measured over 45 lanes with Shadow Shaman across from Snapfire: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.26).

    Shadow Shaman in these lanes, beyond what general lane strength predicts:
    +245 gold at 10:00
    −0.54 deaths by 5:00
    +2.7 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Shadow Shaman.

  1. Wraith King43 lanes, 7 at this position+0.18lane score
    Why?

    Measured over 43 lanes: Wraith King loses most of his lanes against every hero, so with Shadow Shaman across he does 0.18 lane-score points worse than usual (80% range +0.04 to +0.33). That is general lane weakness, not a matchup of Shadow Shaman's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lion89 lanes, 35 at this position+0.13lane score
    Why?

    Measured over 89 lanes: Lion loses most of his lanes against every hero, so with Shadow Shaman across he does 0.13 lane-score points worse than usual (80% range +0.03 to +0.23). That is general lane weakness, not a matchup of Shadow Shaman's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Tiny25 lanes, 6 at this position+0.19lane score
    Why?

    Measured over 25 lanes: Tiny loses most of his lanes against every hero, so with Shadow Shaman across he does 0.19 lane-score points worse than usual (80% range +0.02 to +0.36). That is general lane weakness, not a matchup of Shadow Shaman's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Hard support (pos 5)

  1. Snapfire45 lanes, 37 at this position+0.14lane score
    Why?

    Measured over 45 lanes with Shadow Shaman across from Snapfire: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.25).

    Shadow Shaman in these lanes, beyond what general lane strength predicts:
    +116 gold at 10:00
    −0.17 deaths by 5:00
    +1.7 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Grimstroke48 lanes, 30 at this positionsources differ+0.12lane score
    Why?

    Measured over 48 lanes with Shadow Shaman across from Grimstroke: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.22).

    Shadow Shaman in these lanes, beyond what general lane strength predicts:
    +235 gold at 10:00
    −0.31 deaths by 5:00
    +1.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Shadow Shaman.

  1. Tidehunter90 lanes+0.23lane score
    Why?

    Measured over 90 lanes: Tidehunter loses most of his lanes against every hero, so with Shadow Shaman across he does 0.23 lane-score points worse than usual (80% range +0.14 to +0.33). That is general lane weakness, not a matchup of Shadow Shaman's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Wraith King43 lanes, 36 at this position+0.20lane score
    Why?

    Measured over 43 lanes: Wraith King loses most of his lanes against every hero, so with Shadow Shaman across he does 0.20 lane-score points worse than usual (80% range +0.07 to +0.33). That is general lane weakness, not a matchup of Shadow Shaman's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Earthshaker53 lanes, 52 at this position+0.16lane score
    Why?

    Measured over 53 lanes: Earthshaker loses most of his lanes against every hero, so with Shadow Shaman across he does 0.16 lane-score points worse than usual (80% range +0.04 to +0.28). That is general lane weakness, not a matchup of Shadow Shaman's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. TinkerMid4,691 games+3.6pts
    Why?

    Measured: across 4,691 Divine+ games, Shadow Shaman's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Templar AssassinCarry, Mid3,817 games+3.6pts
    Why?

    Measured: across 3,817 Divine+ games, Shadow Shaman's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Outworld DestroyerMid6,693 games+2.7pts
    Why?

    Measured: across 6,693 Divine+ games, Shadow Shaman's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. WeaverSoft support, Carry5,159 games+2.7pts
    Why?

    Measured: across 5,159 Divine+ games, Shadow Shaman's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. JuggernautCarry11,782 games+2.3pts
    Why?

    Measured: across 11,782 Divine+ games, Shadow Shaman's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Bounty HunterSoft support7,277 games+2.4pts
    Why?

    Measured: across 7,277 Divine+ games, Shadow Shaman's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Storm SpiritMid5,983 games+2.3pts
    Why?

    Measured: across 5,983 Divine+ games, Shadow Shaman's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. KezCarry, Mid5,500 games+2.3pts
    Why?

    Measured: across 5,500 Divine+ games, Shadow Shaman's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Faceless VoidCarry8,588 games+2.0pts
    Why?

    Measured: across 8,588 Divine+ games, Shadow Shaman's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. MorphlingCarry3,690 gamesdrifting+2.4pts
    Why?

    Measured: across 3,690 Divine+ games, Shadow Shaman's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. UrsaCarry5,756 gamesdrifting+2.0pts
    Why?

    Measured: across 5,756 Divine+ games, Shadow Shaman's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. SvenCarry5,411 games+1.9pts
    Why?

    Measured: across 5,411 Divine+ games, Shadow Shaman's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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