Highground › Counter picks › Sven

Sven

Sven counters for patch 7.41

On patch 7.41f in Divine+ games, Sven struggles most against Winter Wyvern, Templar Assassin and Timbersaw.

Divine+ games, patch 7.41f · data built 2026-11-04

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Silencer
Hard supportvs
Sven
Carry

Power spikes

  • Black King Bar24Sven's power spike: Black King Bar, around minute 24.
  • Aghanim's Scepter31Your power spike: Aghanim's Scepter, around minute 31.
Sven usually finishes these items at about this minute:
  • Echo Sabre15
  • Blink Dagger18
  • Crystalys25

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • ranged heroes−0.071,451 lanesSven does worse than usual in lane against ranged heroes (−0.07 lane score, 1,451 lanes). That is Silencer.
  • ranged harassers−0.051,125 lanesSven does worse than usual in lane against ranged harassers (−0.05 lane score, 1,125 lanes). That is Silencer.

Items against Sven

Only items Silencer really builds as Hard support.

  • Aeon DiskAeon Disk1.5Divine+ players buy it 1.5 points more often against Sven43Silencer players finish it around minute 43 (14 players).

Who is stronger when

Win-chance points by game length, Silencer against Sven: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

You get stronger the longer it goes: you can wait for the late game.

  • 20–40Sven is clearly stronger from minute 20 to 40.
  • 45+You are clearly stronger from minute 45 on.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Carry (pos 1) 98%Leans onSpell immunity (BKB)Passive abilitiesMelee, no way out in lane

Item buildSkill build

How to beat Sven

  1. Silver EdgeGame factSilver EdgeSilver Edge breaks Sven's Great Cleave, one of the passives his power rests on
  2. MeasuredWinter WyvernWins 3.8 win-chance points more often against Sven (4,158 Divine+ games)
  3. Aeon DiskMeasuredAeon DiskDivine+ players buy it 1.5 points more often against Sven

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Slardar55 lanessources differ+0.20lane score
    Why?

    Measured over 55 lanes with Slardar across from Sven: 0.20 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.11 to +0.30).

    Sven in these lanes, beyond what general lane strength predicts:
    −215 gold at 10:00
    +0.26 deaths by 5:00
    −3.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Snapfire74 lanessources differ+0.15lane score
    Why?

    Measured over 74 lanes with Snapfire across from Sven: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.24).

    Sven in these lanes, beyond what general lane strength predicts:
    −66 gold at 10:00
    +0.16 deaths by 5:00
    −4.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Skywrath Mage58 lanes+0.14lane score
    Why?

    Measured over 58 lanes with Skywrath Mage across from Sven: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.24).

    Sven in these lanes, beyond what general lane strength predicts:
    −237 gold at 10:00
    +0.05 deaths by 5:00
    −3.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Weaver23 lanes, 22 at this position+0.12lane score
    Why?

    Measured over 23 lanes with Weaver across from Sven: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.24).

    Sven in these lanes, beyond what general lane strength predicts:
    −403 gold at 10:00
    +0.05 deaths by 5:00
    −3.5 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Sven. They are not listed as counters.

  1. Death Prophet26 lanes, 25 at this position+0.29lane score
    Why?

    Measured over 26 lanes: Death Prophet wins most of his lanes against every hero, so with Death Prophet across Sven does 0.29 lane-score points worse than usual (80% range +0.13 to +0.45). That is general lane strength, not a matchup of Sven's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Necrophos53 lanes+0.25lane score
    Why?

    Measured over 53 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Sven does 0.25 lane-score points worse than usual (80% range +0.13 to +0.37). That is general lane strength, not a matchup of Sven's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Legion Commander118 lanes, 117 at this position+0.16lane score
    Why?

    Measured over 118 lanes: Legion Commander wins most of his lanes against every hero, so with Legion Commander across Sven does 0.16 lane-score points worse than usual (80% range +0.08 to +0.25). That is general lane strength, not a matchup of Sven's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. ViperViper Strike

    Viper's Viper Strike breaks Sven's Great Cleave, one of the passives his power rests on

    From Valve's game files.
  2. HoodwinkSharpshooter

    Hoodwink's Sharpshooter breaks Sven's Great Cleave, one of the passives his power rests on

    From Valve's game files.
  3. Nyx AssassinVendetta

    Nyx Assassin's Vendetta breaks Sven's Great Cleave, one of the passives his power rests on

    From Valve's game files.
Position
  1. Winter WyvernHard support, Soft support4,158 games+3.8pts
    Why?

    Measured: across 4,158 Divine+ games, Winter Wyvern's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Templar AssassinCarry, Mid2,558 games+3.9pts
    Why?

    Measured: across 2,558 Divine+ games, Templar Assassin's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. TimbersawOfflane3,323 games+3.3pts
    Why?

    Measured: across 3,323 Divine+ games, Timbersaw's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. DoomOfflane4,714 games+2.7pts
    Why?

    Measured: across 4,714 Divine+ games, Doom's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. LifestealerCarry9,260 games+2.3pts
    Why?

    Measured: across 9,260 Divine+ games, Lifestealer's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Ancient ApparitionHard support, Soft support3,055 games+2.7pts
    Why?

    Measured: across 3,055 Divine+ games, Ancient Apparition's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Shadow ShamanHard support, Soft support5,411 games+1.9pts
    Why?

    Measured: across 5,411 Divine+ games, Shadow Shaman's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. UrsaCarry3,488 games+2.0pts
    Why?

    Measured: across 3,488 Divine+ games, Ursa's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. KunkkaOfflane, Mid2,219 gamesdrifting+2.2pts
    Why?

    Measured: across 2,219 Divine+ games, Kunkka's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. VenomancerHard support, Soft support2,514 games+2.1pts
    Why?

    Measured: across 2,514 Divine+ games, Venomancer's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Templar AssassinCarry, Mid2,558 games+3.9pts
    Why?

    Measured: across 2,558 Divine+ games, Templar Assassin's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. LifestealerCarry9,260 games+2.3pts
    Why?

    Measured: across 9,260 Divine+ games, Lifestealer's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. UrsaCarry3,488 games+2.0pts
    Why?

    Measured: across 3,488 Divine+ games, Ursa's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Templar AssassinCarry, Mid2,558 games+3.9pts
    Why?

    Measured: across 2,558 Divine+ games, Templar Assassin's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. KunkkaOfflane, Mid2,219 gamesdrifting+2.2pts
    Why?

    Measured: across 2,219 Divine+ games, Kunkka's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. TimbersawOfflane3,323 games+3.3pts
    Why?

    Measured: across 3,323 Divine+ games, Timbersaw's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. DoomOfflane4,714 games+2.7pts
    Why?

    Measured: across 4,714 Divine+ games, Doom's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. KunkkaOfflane, Mid2,219 gamesdrifting+2.2pts
    Why?

    Measured: across 2,219 Divine+ games, Kunkka's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Winter WyvernHard support, Soft support4,158 games+3.8pts
    Why?

    Measured: across 4,158 Divine+ games, Winter Wyvern's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Ancient ApparitionHard support, Soft support3,055 games+2.7pts
    Why?

    Measured: across 3,055 Divine+ games, Ancient Apparition's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Shadow ShamanHard support, Soft support5,411 games+1.9pts
    Why?

    Measured: across 5,411 Divine+ games, Shadow Shaman's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. VenomancerHard support, Soft support2,514 games+2.1pts
    Why?

    Measured: across 2,514 Divine+ games, Venomancer's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Winter WyvernHard support, Soft support4,158 games+3.8pts
    Why?

    Measured: across 4,158 Divine+ games, Winter Wyvern's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Ancient ApparitionHard support, Soft support3,055 games+2.7pts
    Why?

    Measured: across 3,055 Divine+ games, Ancient Apparition's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Shadow ShamanHard support, Soft support5,411 games+1.9pts
    Why?

    Measured: across 5,411 Divine+ games, Shadow Shaman's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. VenomancerHard support, Soft support2,514 games+2.1pts
    Why?

    Measured: across 2,514 Divine+ games, Venomancer's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Sven

  1. Aeon DiskAeon Disk9,305 players+1.5pts
    Why?

    Measured: over 9,305 players, Divine+ players complete it 1.5 points more often against Sven, 1.7 times as often.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Facts of the game, not measured

  1. Silver EdgeSilver Edge

    Silver Edge breaks Sven's Great Cleave, one of the passives his power rests on

    From Valve's game files.

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Dark Seer111 lanes+0.24lane score
    Why?

    Measured over 111 lanes with Sven across from Dark Seer: 0.24 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.17 to +0.32).

    Sven in these lanes, beyond what general lane strength predicts:
    +333 gold at 10:00
    −0.10 deaths by 5:00
    +6.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Night Stalker104 lanes, 103 at this positionsources differ+0.15lane score
    Why?

    Measured over 104 lanes with Sven across from Night Stalker: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.23).

    Sven in these lanes, beyond what general lane strength predicts:
    +105 gold at 10:00
    −0.01 deaths by 5:00
    +1.9 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Lycan27 lanes, 26 at this position+0.17lane score
    Why?

    Measured over 27 lanes with Sven across from Lycan: 0.17 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.05 to +0.29).

    Sven in these lanes, beyond what general lane strength predicts:
    +630 gold at 10:00
    −0.01 deaths by 5:00
    +8.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Rubick176 lanes, 174 at this positionsources differ+0.08lane score
    Why?

    Measured over 176 lanes with Sven across from Rubick: 0.08 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.14).

    Sven in these lanes, beyond what general lane strength predicts:
    +3 gold at 10:00
    −0.10 deaths by 5:00
    +1.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Sven.

  1. Tidehunter109 lanes+0.22lane score
    Why?

    Measured over 109 lanes: Tidehunter loses most of his lanes against every hero, so with Sven across he does 0.22 lane-score points worse than usual (80% range +0.13 to +0.30). That is general lane weakness, not a matchup of Sven's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Keeper of the Light18 lanes, 17 at this position+0.27lane score
    Why?

    Measured over 18 lanes: Keeper of the Light loses most of his lanes against every hero, so with Sven across he does 0.27 lane-score points worse than usual (80% range +0.09 to +0.45). That is general lane weakness, not a matchup of Sven's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Enigma55 lanes+0.18lane score
    Why?

    Measured over 55 lanes: Enigma loses most of his lanes against every hero, so with Sven across he does 0.18 lane-score points worse than usual (80% range +0.07 to +0.30). That is general lane weakness, not a matchup of Sven's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. Phantom LancerCarry14,927 games+5.0pts
    Why?

    Sven's Great Cleave hits every illusion at once, so Phantom Lancer's army dies together

    Great CleaveGreat Cleave

    Measured: across 14,927 Divine+ games, Sven's side wins 5.0 win-chance points more often than the two heroes' own win rates predict (90% range +4.3 to +5.7).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  2. Dark SeerOfflane5,177 games+4.0pts
    Why?

    Measured: across 5,177 Divine+ games, Sven's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. LycanOfflane1,228 games+4.8pts
    Why?

    Measured: across 1,228 Divine+ games, Sven's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +6.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Drow RangerCarry5,854 games+3.4pts
    Why?

    Measured: across 5,854 Divine+ games, Sven's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Primal BeastOfflane, Mid2,147 games+3.9pts
    Why?

    Measured: across 2,147 Divine+ games, Sven's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. MeepoMid, Carry1,002 games+4.5pts
    Why?

    Measured: across 1,002 Divine+ games, Sven's side wins 4.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +6.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Earth SpiritMid, Soft support5,227 games+2.4pts
    Why?

    Measured: across 5,227 Divine+ games, Sven's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. PudgeSoft support, Hard support16,087 games+1.9pts
    Why?

    Measured: across 16,087 Divine+ games, Sven's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +2.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Anti-MageCarry4,852 games+2.2pts
    Why?

    Measured: across 4,852 Divine+ games, Sven's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. SnapfireSoft support, Mid9,317 games+1.8pts
    Why?

    Measured: across 9,317 Divine+ games, Sven's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. IoHard support, Mid3,123 games+2.3pts
    Why?

    Measured: across 3,123 Divine+ games, Sven's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. Night StalkerOfflane6,604 games+1.8pts
    Why?

    Measured: across 6,604 Divine+ games, Sven's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. WarlockHard support, Soft support2,837 games+2.2pts
    Why?

    Measured: across 2,837 Divine+ games, Sven's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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