Highground › Counter picks › Templar Assassin

Templar Assassin

Templar Assassin counters for patch 7.41

On patch 7.41f in Divine+ games, Templar Assassin struggles most against Dragon Knight, Phantom Lancer and Spectre.

Divine+ games, patch 7.41f · data built 2026-11-04

You play

Or pick from all heroes

Your position12345

Lina
Soft supportvs
Templar Assassin
Carry

Power spikes

  • Blink Dagger19Templar Assassin's power spike: Blink Dagger, around minute 19.
Templar Assassin usually finishes these items at about this minute:
  • Desolator16
  • Crystalys24
  • Hurricane Pike27

Items against Templar Assassin

Only items Lina really builds as Soft support.

  • Dust of AppearanceDust of Appearance15.9Divine+ players buy it 15.9 points more often against Templar Assassin23Lina players finish it around minute 23 (45 players).

Who is stronger when

Win-chance points by game length, Lina against Templar Assassin: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

35–40Fight him from minute 35 to 40: that is your window.

  • 20–25Templar Assassin is clearly stronger from minute 20 to 25.
  • 35–40You are clearly stronger from minute 35 to 40.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Carry (pos 1) 83%Mid (pos 2) 16%Leans onSelf-healing

Item buildSkill build

How to beat Templar Assassin

  1. MeasuredDragon KnightWins 4.9 win-chance points more often against Templar Assassin (2,130 Divine+ games)
  2. Dust of AppearanceMeasuredDust of AppearanceDivine+ players buy it 15.9 points more often against Templar Assassin
  3. MeasuredPhantom LancerWins 4.4 win-chance points more often against Templar Assassin (3,869 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

As Carry (pos 1)

Across 617 lanes at this position, no lane matchup stands out for Templar Assassin beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Templar Assassin. They are not listed as counters.

  1. Axe43 lanes+0.22lane score
    Why?

    Measured over 43 lanes: Axe wins most of his lanes against every hero, so with Axe across Templar Assassin does 0.22 lane-score points worse than usual (80% range +0.09 to +0.35). That is general lane strength, not a matchup of Templar Assassin's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Necrophos23 lanes, 17 at this position+0.20lane score
    Why?

    Measured over 23 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Templar Assassin does 0.20 lane-score points worse than usual (80% range +0.03 to +0.37). That is general lane strength, not a matchup of Templar Assassin's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Undying2,555 lanesSTRATZ+30pts
    Why?

    Measured by STRATZ over 2,555 lanes: with Undying across, Templar Assassin loses the lane 30 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Razor1,123 lanesSTRATZ+30pts
    Why?

    Measured by STRATZ over 1,123 lanes: with Razor across, Templar Assassin loses the lane 30 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Viper786 lanesSTRATZ+29pts
    Why?

    Measured by STRATZ over 786 lanes: with Viper across, Templar Assassin loses the lane 29 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

As Mid (pos 2)

Across 116 lanes at this position, no lane matchup stands out for Templar Assassin beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Templar Assassin. They are not listed as counters.

  1. Necrophos23 lanes, 6 at this position+0.19lane score
    Why?

    Measured over 23 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Templar Assassin does 0.19 lane-score points worse than usual (80% range +0.01 to +0.36). That is general lane strength, not a matchup of Templar Assassin's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Viper168 lanesSTRATZ+29pts
    Why?

    Measured by STRATZ over 168 lanes: with Viper across, Templar Assassin loses the lane 29 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Outworld Destroyer1,075 lanesSTRATZ+21pts
    Why?

    Measured by STRATZ over 1,075 lanes: with Outworld Destroyer across, Templar Assassin loses the lane 21 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Dragon Knight317 lanesSTRATZ+20pts
    Why?

    Measured by STRATZ over 317 lanes: with Dragon Knight across, Templar Assassin loses the lane 20 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

In game

Win-chance points the matchup moves

Position
  1. Dragon KnightOfflane, Mid2,130 games+4.9pts
    Why?

    Measured: across 2,130 Divine+ games, Dragon Knight's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +6.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Phantom LancerCarry3,869 games+4.4pts
    Why?

    Measured: across 3,869 Divine+ games, Phantom Lancer's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. SpectreCarry3,331 games+4.2pts
    Why?

    Measured: across 3,331 Divine+ games, Spectre's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Shadow ShamanHard support, Soft support3,817 games+3.6pts
    Why?

    Measured: across 3,817 Divine+ games, Shadow Shaman's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. PhoenixSoft support, Offlane2,454 games+3.8pts
    Why?

    Measured: across 2,454 Divine+ games, Phoenix's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Ember SpiritMid4,368 games+3.4pts
    Why?

    Measured: across 4,368 Divine+ games, Ember Spirit's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. TerrorbladeCarry2,249 games+3.5pts
    Why?

    Measured: across 2,249 Divine+ games, Terrorblade's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. LifestealerCarry5,508 gamesdrifting+2.5pts
    Why?

    Measured: across 5,508 Divine+ games, Lifestealer's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Wraith KingOfflane, Carry2,656 games+2.9pts
    Why?

    Measured: across 2,656 Divine+ games, Wraith King's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Sand KingOfflane, Mid1,278 games+3.4pts
    Why?

    Measured: across 1,278 Divine+ games, Sand King's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. VenomancerHard support, Soft support1,879 games+3.0pts
    Why?

    Measured: across 1,879 Divine+ games, Venomancer's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. Crystal MaidenHard support, Soft support3,288 games+2.5pts
    Why?

    Measured: across 3,288 Divine+ games, Crystal Maiden's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. ViperMid, Offlane1,906 gamesdriftingsources differ+2.6pts
    Why?

    Measured: across 1,906 Divine+ games, Viper's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. HoodwinkSoft support, Hard support4,389 games+1.8pts
    Why?

    Measured: across 4,389 Divine+ games, Hoodwink's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Phantom LancerCarry3,869 games+4.4pts
    Why?

    Measured: across 3,869 Divine+ games, Phantom Lancer's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SpectreCarry3,331 games+4.2pts
    Why?

    Measured: across 3,331 Divine+ games, Spectre's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. TerrorbladeCarry2,249 games+3.5pts
    Why?

    Measured: across 2,249 Divine+ games, Terrorblade's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. LifestealerCarry5,508 gamesdrifting+2.5pts
    Why?

    Measured: across 5,508 Divine+ games, Lifestealer's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Wraith KingOfflane, Carry2,656 games+2.9pts
    Why?

    Measured: across 2,656 Divine+ games, Wraith King's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Dragon KnightOfflane, Mid2,130 games+4.9pts
    Why?

    Measured: across 2,130 Divine+ games, Dragon Knight's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +6.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Ember SpiritMid4,368 games+3.4pts
    Why?

    Measured: across 4,368 Divine+ games, Ember Spirit's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Sand KingOfflane, Mid1,278 games+3.4pts
    Why?

    Measured: across 1,278 Divine+ games, Sand King's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. ViperMid, Offlane1,906 gamesdriftingsources differ+2.6pts
    Why?

    Measured: across 1,906 Divine+ games, Viper's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Dragon KnightOfflane, Mid2,130 games+4.9pts
    Why?

    Measured: across 2,130 Divine+ games, Dragon Knight's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +6.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. PhoenixSoft support, Offlane2,454 games+3.8pts
    Why?

    Measured: across 2,454 Divine+ games, Phoenix's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Wraith KingOfflane, Carry2,656 games+2.9pts
    Why?

    Measured: across 2,656 Divine+ games, Wraith King's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Sand KingOfflane, Mid1,278 games+3.4pts
    Why?

    Measured: across 1,278 Divine+ games, Sand King's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. ViperMid, Offlane1,906 gamesdriftingsources differ+2.6pts
    Why?

    Measured: across 1,906 Divine+ games, Viper's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Shadow ShamanHard support, Soft support3,817 games+3.6pts
    Why?

    Measured: across 3,817 Divine+ games, Shadow Shaman's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. PhoenixSoft support, Offlane2,454 games+3.8pts
    Why?

    Measured: across 2,454 Divine+ games, Phoenix's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. VenomancerHard support, Soft support1,879 games+3.0pts
    Why?

    Measured: across 1,879 Divine+ games, Venomancer's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Crystal MaidenHard support, Soft support3,288 games+2.5pts
    Why?

    Measured: across 3,288 Divine+ games, Crystal Maiden's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. HoodwinkSoft support, Hard support4,389 games+1.8pts
    Why?

    Measured: across 4,389 Divine+ games, Hoodwink's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Shadow ShamanHard support, Soft support3,817 games+3.6pts
    Why?

    Measured: across 3,817 Divine+ games, Shadow Shaman's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. PhoenixSoft support, Offlane2,454 games+3.8pts
    Why?

    Measured: across 2,454 Divine+ games, Phoenix's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. VenomancerHard support, Soft support1,879 games+3.0pts
    Why?

    Measured: across 1,879 Divine+ games, Venomancer's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Crystal MaidenHard support, Soft support3,288 games+2.5pts
    Why?

    Measured: across 3,288 Divine+ games, Crystal Maiden's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. HoodwinkSoft support, Hard support4,389 games+1.8pts
    Why?

    Measured: across 4,389 Divine+ games, Hoodwink's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Templar Assassin

  1. Dust of AppearanceDust of AppearanceHard support 44%, Soft support 44%3,090 players+15.9pts
    Why?

    Measured: over 3,090 players, Divine+ players complete it 15.9 points more often against Templar Assassin, 1.6 times as often.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Shiva's GuardShiva's GuardOfflane 19%, Mid 14%3,090 players+2.2pts
    Why?

    Measured: over 3,090 players, Divine+ players complete it 2.2 points more often against Templar Assassin, 1.3 times as often.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In lane

Beyond both heroes' general lane strength, by 10:00

As Carry (pos 1)

  1. Legion Commander51 lanes+0.12lane score
    Why?

    Measured over 51 lanes with Templar Assassin across from Legion Commander: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.22).

    Templar Assassin in these lanes, beyond what general lane strength predicts:
    +54 gold at 10:00
    −0.17 deaths by 5:00
    +0.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Templar Assassin.

  1. Tidehunter39 lanes+0.15lane score
    Why?

    Measured over 39 lanes: Tidehunter loses most of his lanes against every hero, so with Templar Assassin across he does 0.15 lane-score points worse than usual (80% range +0.01 to +0.28). That is general lane weakness, not a matchup of Templar Assassin's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Nyx Assassin35 lanes, 33 at this position+0.15lane score
    Why?

    Measured over 35 lanes: Nyx Assassin loses most of his lanes against every hero, so with Templar Assassin across he does 0.15 lane-score points worse than usual (80% range +0.00 to +0.29). That is general lane weakness, not a matchup of Templar Assassin's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Mid (pos 2)

Across 116 lanes at this position, Templar Assassin does not beat any hero in lane beyond his general lane strength.

In game

Win-chance points the matchup moves

  1. SvenCarry2,558 games+3.9pts
    Why?

    Measured: across 2,558 Divine+ games, Templar Assassin's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Phantom AssassinCarry2,456 games+3.5pts
    Why?

    Measured: across 2,456 Divine+ games, Templar Assassin's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. UrsaCarry2,450 games+3.5pts
    Why?

    Measured: across 2,450 Divine+ games, Templar Assassin's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. TechiesSoft support, Hard support5,497 games+2.8pts
    Why?

    Measured: across 5,497 Divine+ games, Templar Assassin's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Shadow FiendMid, Carry6,436 games+2.7pts
    Why?

    Measured: across 6,436 Divine+ games, Templar Assassin's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. TuskHard support, Soft support3,693 games+3.0pts
    Why?

    Measured: across 3,693 Divine+ games, Templar Assassin's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Nyx AssassinSoft support, Mid3,449 games+3.0pts
    Why?

    Measured: across 3,449 Divine+ games, Templar Assassin's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Night StalkerOfflane3,968 games+2.7pts
    Why?

    Measured: across 3,968 Divine+ games, Templar Assassin's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Outworld DestroyerMid2,475 gamesdrifting+3.0pts
    Why?

    Measured: across 2,475 Divine+ games, Templar Assassin's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. ZeusSoft support, Mid5,742 games+2.3pts
    Why?

    Measured: across 5,742 Divine+ games, Templar Assassin's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. EarthshakerMid, Soft support5,188 games+2.3pts
    Why?

    Measured: across 5,188 Divine+ games, Templar Assassin's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. InvokerMid, Soft support8,563 games+2.0pts
    Why?

    Measured: across 8,563 Divine+ games, Templar Assassin's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. Nature's ProphetCarry, Soft support2,784 gamesdrifting+2.6pts
    Why?

    Measured: across 2,784 Divine+ games, Templar Assassin's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. OracleHard support, Soft support2,017 gamesdrifting+2.7pts
    Why?

    Measured: across 2,017 Divine+ games, Templar Assassin's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  15. RubickSoft support, Hard support10,044 games+1.6pts
    Why?

    Measured: across 10,044 Divine+ games, Templar Assassin's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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