Highground › Counter picks › Terrorblade

Terrorblade

Terrorblade counters for patch 7.41

On patch 7.41f in Divine+ games, Terrorblade struggles most against Phantom Lancer, Phoenix and Axe.

Divine+ games, patch 7.41f · data built 2026-11-04

You play

Or pick from all heroes

Your position12345

Abaddon
Offlanevs
Terrorblade
Carry

Who is stronger when

Win-chance points by game length, Abaddon against Terrorblade: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

You get stronger the longer it goes: you can wait for the late game.

  • 15–25Terrorblade is clearly stronger from minute 15 to 25.
  • 30–40You are clearly stronger from minute 30 to 40.
  • 50+You are clearly stronger from minute 50 on.

Who farms faster

Median gold earned by Divine+ players of each hero at their position.

1.6k30Terrorblade farms faster: 1.6k more gold by minute 30.

AbaddonTerrorbladegames
10Minute 103.8k3.7k31 / 134
20Minute 209.3k10.1k31 / 131
30Minute 3016.6k18.2k22 / 93

Power spikes

  • Eye of Skadi29Terrorblade's power spike: Eye of Skadi, around minute 29.
Terrorblade usually finishes these items at about this minute:
  • Yasha12
  • Manta Style17
  • Hurricane Pike28

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Carry (pos 1) 97%Leans onIllusionsLow health at the start

Item buildSkill build

How to beat Terrorblade

  1. MeasuredPhantom LancerWins 5.9 win-chance points more often against Terrorblade (4,197 Divine+ games)
  2. MeasuredPhoenixPhoenix's Fire Spirits hits every illusion at once, so Terrorblade's army dies together
  3. MeasuredAxeAxe's Culling Blade hits every illusion at once, so Terrorblade's army dies together

Phoenix's Fire Spirits hits every illusion at once, so Terrorblade's army dies together.

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Skywrath Mage24 lanes+0.13lane score
    Why?

    Skywrath Mage's Concussive Shot hits every illusion at once, so Terrorblade's army dies together

    Concussive ShotConcussive Shot

    Measured over 24 lanes with Skywrath Mage across from Terrorblade: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.25).

    Terrorblade in these lanes, beyond what general lane strength predicts:
    −383 gold at 10:00
    +0.27 deaths by 5:00
    −2.1 last hits at 10:00

    Checked on our own Divine+ lanes: heroes that rely on this lose more against a hero with this tool.

  2. Undying32 lanes+0.11lane score
    Why?

    Undying's Decay hits every illusion at once, so Terrorblade's army dies together

    DecayDecay

    Measured over 32 lanes with Undying across from Terrorblade: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.23).

    Terrorblade in these lanes, beyond what general lane strength predicts:
    −100 gold at 10:00
    +0.21 deaths by 5:00
    −3.4 last hits at 10:00

    Checked on our own Divine+ lanes: heroes that rely on this lose more against a hero with this tool.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Terrorblade. They are not listed as counters.

  1. Necrophos20 lanes, 19 at this position+0.32lane score
    Why?

    Measured over 20 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Terrorblade does 0.32 lane-score points worse than usual (80% range +0.14 to +0.49). That is general lane strength, not a matchup of Terrorblade's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Viper15 lanes+0.27lane score
    Why?

    Measured over 15 lanes: Viper wins most of his lanes against every hero, so with Viper across Terrorblade does 0.27 lane-score points worse than usual (80% range +0.08 to +0.46). That is general lane strength, not a matchup of Terrorblade's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Axe39 lanes, 38 at this position+0.16lane score
    Why?

    Measured over 39 lanes: Axe wins most of his lanes against every hero, so with Axe across Terrorblade does 0.16 lane-score points worse than usual (80% range +0.03 to +0.30). That is general lane strength, not a matchup of Terrorblade's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Position
  1. Phantom LancerCarry4,197 games+5.9pts
    Why?

    Measured: across 4,197 Divine+ games, Phantom Lancer's side wins 5.9 win-chance points more often than the two heroes' own win rates predict (90% range +4.7 to +7.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. PhoenixSoft support, Offlane3,283 games+5.3pts
    Why?

    Phoenix's Fire Spirits hits every illusion at once, so Terrorblade's army dies together

    Fire SpiritsFire Spirits

    Measured: across 3,283 Divine+ games, Phoenix's side wins 5.3 win-chance points more often than the two heroes' own win rates predict (90% range +3.9 to +6.7).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  3. AxeOfflane5,037 games+4.8pts
    Why?

    Axe's Culling Blade hits every illusion at once, so Terrorblade's army dies together

    Culling BladeCulling Blade

    Measured: across 5,037 Divine+ games, Axe's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +3.7 to +5.9).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  4. Dark SeerOfflane2,126 games+5.1pts
    Why?

    Dark Seer's Vacuum hits every illusion at once, so Terrorblade's army dies together

    VacuumVacuum

    Measured: across 2,126 Divine+ games, Dark Seer's side wins 5.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +6.8).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  5. Primal BeastOfflane, Mid1,626 games+5.2pts
    Why?

    Primal Beast's Pulverize hits every illusion at once, so Terrorblade's army dies together

    PulverizePulverize

    Measured: across 1,626 Divine+ games, Primal Beast's side wins 5.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +7.1).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  6. Legion CommanderOfflane3,912 games+3.9pts
    Why?

    Measured: across 3,912 Divine+ games, Legion Commander's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Dragon KnightOfflane, Mid2,973 games+3.9pts
    Why?

    Dragon Knight's Dragon Tail hits every illusion at once, so Terrorblade's army dies together

    Dragon TailDragon Tail

    Measured: across 2,973 Divine+ games, Dragon Knight's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.3).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  8. Keeper of the LightMid, Soft support2,758 games+3.9pts
    Why?

    Measured: across 2,758 Divine+ games, Keeper of the Light's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. BrewmasterOfflane1,018 games+4.4pts
    Why?

    Measured: across 1,018 Divine+ games, Brewmaster's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +6.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Winter WyvernHard support, Soft support2,838 games+3.5pts
    Why?

    Measured: across 2,838 Divine+ games, Winter Wyvern's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. Sand KingOfflane, Mid1,256 games+3.7pts
    Why?

    Sand King's Stinger hits every illusion at once, so Terrorblade's army dies together

    StingerStinger

    Measured: across 1,256 Divine+ games, Sand King's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.8).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  12. TinkerMid2,011 games+3.2pts
    Why?

    Measured: across 2,011 Divine+ games, Tinker's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. TechiesSoft support, Hard support4,185 games+2.7pts
    Why?

    Techies's Reactive Tazer hits every illusion at once, so Terrorblade's army dies together

    Reactive TazerReactive Tazer

    Measured: across 4,185 Divine+ games, Techies's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  14. InvokerMid, Soft support8,283 games+2.3pts
    Why?

    Measured: across 8,283 Divine+ games, Invoker's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  15. WarlockHard support, Soft support1,779 games+3.0pts
    Why?

    Warlock's Shadow Word hits every illusion at once, so Terrorblade's army dies together

    Shadow WordShadow Word

    Measured: across 1,779 Divine+ games, Warlock's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.8).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  1. Phantom LancerCarry4,197 games+5.9pts
    Why?

    Measured: across 4,197 Divine+ games, Phantom Lancer's side wins 5.9 win-chance points more often than the two heroes' own win rates predict (90% range +4.7 to +7.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Primal BeastOfflane, Mid1,626 games+5.2pts
    Why?

    Primal Beast's Pulverize hits every illusion at once, so Terrorblade's army dies together

    PulverizePulverize

    Measured: across 1,626 Divine+ games, Primal Beast's side wins 5.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +7.1).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  2. Dragon KnightOfflane, Mid2,973 games+3.9pts
    Why?

    Dragon Knight's Dragon Tail hits every illusion at once, so Terrorblade's army dies together

    Dragon TailDragon Tail

    Measured: across 2,973 Divine+ games, Dragon Knight's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.3).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  3. Keeper of the LightMid, Soft support2,758 games+3.9pts
    Why?

    Measured: across 2,758 Divine+ games, Keeper of the Light's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Sand KingOfflane, Mid1,256 games+3.7pts
    Why?

    Sand King's Stinger hits every illusion at once, so Terrorblade's army dies together

    StingerStinger

    Measured: across 1,256 Divine+ games, Sand King's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.8).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  5. TinkerMid2,011 games+3.2pts
    Why?

    Measured: across 2,011 Divine+ games, Tinker's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. InvokerMid, Soft support8,283 games+2.3pts
    Why?

    Measured: across 8,283 Divine+ games, Invoker's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. SnapfireSoft support, Mid6,132 games+2.2pts
    Why?

    Snapfire's Firesnap Cookie hits every illusion at once, so Terrorblade's army dies together

    Firesnap CookieFiresnap Cookie

    Measured: across 6,132 Divine+ games, Snapfire's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  1. PhoenixSoft support, Offlane3,283 games+5.3pts
    Why?

    Phoenix's Fire Spirits hits every illusion at once, so Terrorblade's army dies together

    Fire SpiritsFire Spirits

    Measured: across 3,283 Divine+ games, Phoenix's side wins 5.3 win-chance points more often than the two heroes' own win rates predict (90% range +3.9 to +6.7).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  2. AxeOfflane5,037 games+4.8pts
    Why?

    Axe's Culling Blade hits every illusion at once, so Terrorblade's army dies together

    Culling BladeCulling Blade

    Measured: across 5,037 Divine+ games, Axe's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +3.7 to +5.9).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  3. Dark SeerOfflane2,126 games+5.1pts
    Why?

    Dark Seer's Vacuum hits every illusion at once, so Terrorblade's army dies together

    VacuumVacuum

    Measured: across 2,126 Divine+ games, Dark Seer's side wins 5.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +6.8).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  4. Primal BeastOfflane, Mid1,626 games+5.2pts
    Why?

    Primal Beast's Pulverize hits every illusion at once, so Terrorblade's army dies together

    PulverizePulverize

    Measured: across 1,626 Divine+ games, Primal Beast's side wins 5.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +7.1).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  5. Legion CommanderOfflane3,912 games+3.9pts
    Why?

    Measured: across 3,912 Divine+ games, Legion Commander's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Dragon KnightOfflane, Mid2,973 games+3.9pts
    Why?

    Dragon Knight's Dragon Tail hits every illusion at once, so Terrorblade's army dies together

    Dragon TailDragon Tail

    Measured: across 2,973 Divine+ games, Dragon Knight's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.3).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  7. BrewmasterOfflane1,018 games+4.4pts
    Why?

    Measured: across 1,018 Divine+ games, Brewmaster's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +6.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Sand KingOfflane, Mid1,256 games+3.7pts
    Why?

    Sand King's Stinger hits every illusion at once, so Terrorblade's army dies together

    StingerStinger

    Measured: across 1,256 Divine+ games, Sand King's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.8).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  1. PhoenixSoft support, Offlane3,283 games+5.3pts
    Why?

    Phoenix's Fire Spirits hits every illusion at once, so Terrorblade's army dies together

    Fire SpiritsFire Spirits

    Measured: across 3,283 Divine+ games, Phoenix's side wins 5.3 win-chance points more often than the two heroes' own win rates predict (90% range +3.9 to +6.7).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  2. Keeper of the LightMid, Soft support2,758 games+3.9pts
    Why?

    Measured: across 2,758 Divine+ games, Keeper of the Light's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Winter WyvernHard support, Soft support2,838 games+3.5pts
    Why?

    Measured: across 2,838 Divine+ games, Winter Wyvern's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. TechiesSoft support, Hard support4,185 games+2.7pts
    Why?

    Techies's Reactive Tazer hits every illusion at once, so Terrorblade's army dies together

    Reactive TazerReactive Tazer

    Measured: across 4,185 Divine+ games, Techies's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  5. InvokerMid, Soft support8,283 games+2.3pts
    Why?

    Measured: across 8,283 Divine+ games, Invoker's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. WarlockHard support, Soft support1,779 games+3.0pts
    Why?

    Warlock's Shadow Word hits every illusion at once, so Terrorblade's army dies together

    Shadow WordShadow Word

    Measured: across 1,779 Divine+ games, Warlock's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.8).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  7. SnapfireSoft support, Mid6,132 games+2.2pts
    Why?

    Snapfire's Firesnap Cookie hits every illusion at once, so Terrorblade's army dies together

    Firesnap CookieFiresnap Cookie

    Measured: across 6,132 Divine+ games, Snapfire's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  8. Skywrath MageSoft support, Hard support3,437 games+2.5pts
    Why?

    Skywrath Mage's Concussive Shot hits every illusion at once, so Terrorblade's army dies together

    Concussive ShotConcussive Shot

    Measured: across 3,437 Divine+ games, Skywrath Mage's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  9. LichHard support, Soft support4,121 games+2.3pts
    Why?

    Lich's Frost Blast hits every illusion at once, so Terrorblade's army dies together

    Frost BlastFrost Blast

    Measured: across 4,121 Divine+ games, Lich's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  10. RingmasterHard support, Soft support3,301 games+2.3pts
    Why?

    Ringmaster's Tame the Beasts hits every illusion at once, so Terrorblade's army dies together

    Tame the BeastsTame the Beasts

    Measured: across 3,301 Divine+ games, Ringmaster's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.7).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  1. PhoenixSoft support, Offlane3,283 games+5.3pts
    Why?

    Phoenix's Fire Spirits hits every illusion at once, so Terrorblade's army dies together

    Fire SpiritsFire Spirits

    Measured: across 3,283 Divine+ games, Phoenix's side wins 5.3 win-chance points more often than the two heroes' own win rates predict (90% range +3.9 to +6.7).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  2. Winter WyvernHard support, Soft support2,838 games+3.5pts
    Why?

    Measured: across 2,838 Divine+ games, Winter Wyvern's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. TechiesSoft support, Hard support4,185 games+2.7pts
    Why?

    Techies's Reactive Tazer hits every illusion at once, so Terrorblade's army dies together

    Reactive TazerReactive Tazer

    Measured: across 4,185 Divine+ games, Techies's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  4. WarlockHard support, Soft support1,779 games+3.0pts
    Why?

    Warlock's Shadow Word hits every illusion at once, so Terrorblade's army dies together

    Shadow WordShadow Word

    Measured: across 1,779 Divine+ games, Warlock's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.8).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  5. SnapfireSoft support, Mid6,132 games+2.2pts
    Why?

    Snapfire's Firesnap Cookie hits every illusion at once, so Terrorblade's army dies together

    Firesnap CookieFiresnap Cookie

    Measured: across 6,132 Divine+ games, Snapfire's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  6. Skywrath MageSoft support, Hard support3,437 games+2.5pts
    Why?

    Skywrath Mage's Concussive Shot hits every illusion at once, so Terrorblade's army dies together

    Concussive ShotConcussive Shot

    Measured: across 3,437 Divine+ games, Skywrath Mage's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  7. LichHard support, Soft support4,121 games+2.3pts
    Why?

    Lich's Frost Blast hits every illusion at once, so Terrorblade's army dies together

    Frost BlastFrost Blast

    Measured: across 4,121 Divine+ games, Lich's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  8. RingmasterHard support, Soft support3,301 games+2.3pts
    Why?

    Ringmaster's Tame the Beasts hits every illusion at once, so Terrorblade's army dies together

    Tame the BeastsTame the Beasts

    Measured: across 3,301 Divine+ games, Ringmaster's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.7).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

Items

Bought more often against Terrorblade

No item is bought noticeably more often against this hero in Divine+ games.

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Night Stalker67 lanessources differ+0.13lane score
    Why?

    Measured over 67 lanes with Terrorblade across from Night Stalker: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.22).

    Terrorblade in these lanes, beyond what general lane strength predicts:
    +171 gold at 10:00
    −0.03 deaths by 5:00
    +2.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Hoodwink39 lanes, 38 at this positionsources differ+0.11lane score
    Why?

    Measured over 39 lanes with Terrorblade across from Hoodwink: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.22).

    Terrorblade in these lanes, beyond what general lane strength predicts:
    +235 gold at 10:00
    −0.04 deaths by 5:00
    +2.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Terrorblade.

  1. Enigma35 lanes+0.26lane score
    Why?

    Measured over 35 lanes: Enigma loses most of his lanes against every hero, so with Terrorblade across he does 0.26 lane-score points worse than usual (80% range +0.11 to +0.40). That is general lane weakness, not a matchup of Terrorblade's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Nyx Assassin18 lanes+0.23lane score
    Why?

    Measured over 18 lanes: Nyx Assassin loses most of his lanes against every hero, so with Terrorblade across he does 0.23 lane-score points worse than usual (80% range +0.05 to +0.41). That is general lane weakness, not a matchup of Terrorblade's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Wraith King20 lanes+0.20lane score
    Why?

    Measured over 20 lanes: Wraith King loses most of his lanes against every hero, so with Terrorblade across he does 0.20 lane-score points worse than usual (80% range +0.03 to +0.38). That is general lane weakness, not a matchup of Terrorblade's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. SlardarOfflane3,673 games+5.3pts
    Why?

    Measured: across 3,673 Divine+ games, Terrorblade's side wins 5.3 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +6.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Night StalkerOfflane5,172 games+4.1pts
    Why?

    Measured: across 5,172 Divine+ games, Terrorblade's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.0 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. PangolierMid, Offlane3,275 games+4.1pts
    Why?

    Measured: across 3,275 Divine+ games, Terrorblade's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Vengeful SpiritHard support, Soft support3,871 games+3.9pts
    Why?

    Measured: across 3,871 Divine+ games, Terrorblade's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. DoomOfflane3,654 gamesdrifting+3.8pts
    Why?

    Measured: across 3,654 Divine+ games, Terrorblade's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. BaneHard support, Soft support2,432 games+4.0pts
    Why?

    Measured: across 2,432 Divine+ games, Terrorblade's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Shadow ShamanHard support, Soft support4,995 games+3.5pts
    Why?

    Measured: across 4,995 Divine+ games, Terrorblade's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. ViperMid, Offlane1,956 games+3.9pts
    Why?

    Measured: across 1,956 Divine+ games, Terrorblade's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Death ProphetOfflane, Mid1,708 games+3.9pts
    Why?

    Measured: across 1,708 Divine+ games, Terrorblade's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Templar AssassinCarry, Mid2,249 games+3.5pts
    Why?

    Measured: across 2,249 Divine+ games, Terrorblade's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. Shadow FiendMid, Carry8,472 games+2.7pts
    Why?

    Measured: across 8,472 Divine+ games, Terrorblade's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. SilencerHard support, Soft support3,572 gamesdrifting+2.8pts
    Why?

    Measured: across 3,572 Divine+ games, Terrorblade's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. HuskarMid, Offlane1,787 games+3.2pts
    Why?

    Measured: across 1,787 Divine+ games, Terrorblade's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. BristlebackOfflane1,656 games+3.2pts
    Why?

    Measured: across 1,656 Divine+ games, Terrorblade's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  15. Lone DruidCarry, Mid1,780 gamessources differ+3.1pts
    Why?

    Measured: across 1,780 Divine+ games, Terrorblade's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

More Dota 2 guides from our data