Highground › Counter picks › Terrorblade

Terrorblade counters for patch 7.41
On patch 7.41f in Divine+ games, Terrorblade struggles most against Phantom Lancer, Phoenix and Axe.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Power spikes
29Terrorblade's power spike: Eye of Skadi, around minute 29.
18Your power spike: Blink Dagger, around minute 18.
12
17
28
Who is stronger when
Win-chance points by game length, Tiny against Terrorblade: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
- ▼15–30Terrorblade is clearly stronger from minute 15 to 30.
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Terrorblade
Phoenix's Fire Spirits hits every illusion at once, so Terrorblade's army dies together.
In lane
Beyond both heroes' general lane strength, by 10:00
- Skywrath Mage24 lanes+0.13lane score
Why?
Skywrath Mage's Concussive Shot hits every illusion at once, so Terrorblade's army dies together
Concussive ShotMeasured over 24 lanes with Skywrath Mage across from Terrorblade: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.25).
- Terrorblade in these lanes, beyond what general lane strength predicts:
- −383 gold at 10:00
- +0.27 deaths by 5:00
- −2.1 last hits at 10:00
Checked on our own Divine+ lanes: heroes that rely on this lose more against a hero with this tool.
- Undying32 lanes+0.11lane score
Why?
Undying's Decay hits every illusion at once, so Terrorblade's army dies together
DecayMeasured over 32 lanes with Undying across from Terrorblade: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.23).
- Terrorblade in these lanes, beyond what general lane strength predicts:
- −100 gold at 10:00
- +0.21 deaths by 5:00
- −3.4 last hits at 10:00
Checked on our own Divine+ lanes: heroes that rely on this lose more against a hero with this tool.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Terrorblade. They are not listed as counters.
- Necrophos20 lanes, 19 at this position+0.32lane score
Why?
Measured over 20 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Terrorblade does 0.32 lane-score points worse than usual (80% range +0.14 to +0.49). That is general lane strength, not a matchup of Terrorblade's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Viper15 lanes+0.27lane score
Why?
Measured over 15 lanes: Viper wins most of his lanes against every hero, so with Viper across Terrorblade does 0.27 lane-score points worse than usual (80% range +0.08 to +0.46). That is general lane strength, not a matchup of Terrorblade's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Axe39 lanes, 38 at this position+0.16lane score
Why?
Measured over 39 lanes: Axe wins most of his lanes against every hero, so with Axe across Terrorblade does 0.16 lane-score points worse than usual (80% range +0.03 to +0.30). That is general lane strength, not a matchup of Terrorblade's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- Phantom LancerCarry4,197 games+5.9pts
Why?
Measured: across 4,197 Divine+ games, Phantom Lancer's side wins 5.9 win-chance points more often than the two heroes' own win rates predict (90% range +4.7 to +7.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PhoenixSoft support, Offlane3,283 games+5.3pts
Why?
Phoenix's Fire Spirits hits every illusion at once, so Terrorblade's army dies together
Fire SpiritsMeasured: across 3,283 Divine+ games, Phoenix's side wins 5.3 win-chance points more often than the two heroes' own win rates predict (90% range +3.9 to +6.7).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- AxeOfflane5,037 games+4.8pts
Why?
Axe's Culling Blade hits every illusion at once, so Terrorblade's army dies together
Culling BladeMeasured: across 5,037 Divine+ games, Axe's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +3.7 to +5.9).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Dark SeerOfflane2,126 games+5.1pts
Why?
Dark Seer's Vacuum hits every illusion at once, so Terrorblade's army dies together
VacuumMeasured: across 2,126 Divine+ games, Dark Seer's side wins 5.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +6.8).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Primal BeastOfflane, Mid1,626 games+5.2pts
Why?
Primal Beast's Pulverize hits every illusion at once, so Terrorblade's army dies together
PulverizeMeasured: across 1,626 Divine+ games, Primal Beast's side wins 5.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +7.1).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Legion CommanderOfflane3,912 games+3.9pts
Why?
Measured: across 3,912 Divine+ games, Legion Commander's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Dragon KnightOfflane, Mid2,973 games+3.9pts
Why?
Dragon Knight's Dragon Tail hits every illusion at once, so Terrorblade's army dies together
Dragon TailMeasured: across 2,973 Divine+ games, Dragon Knight's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.3).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Keeper of the LightMid, Soft support2,758 games+3.9pts
Why?
Measured: across 2,758 Divine+ games, Keeper of the Light's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BrewmasterOfflane1,018 games+4.4pts
Why?
Measured: across 1,018 Divine+ games, Brewmaster's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +6.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Winter WyvernHard support, Soft support2,838 games+3.5pts
Why?
Measured: across 2,838 Divine+ games, Winter Wyvern's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Sand KingOfflane, Mid1,256 games+3.7pts
Why?
Sand King's Stinger hits every illusion at once, so Terrorblade's army dies together
StingerMeasured: across 1,256 Divine+ games, Sand King's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.8).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- TinkerMid2,011 games+3.2pts
Why?
Measured: across 2,011 Divine+ games, Tinker's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TechiesSoft support, Hard support4,185 games+2.7pts
Why?
Techies's Reactive Tazer hits every illusion at once, so Terrorblade's army dies together
Reactive TazerMeasured: across 4,185 Divine+ games, Techies's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- InvokerMid, Soft support8,283 games+2.3pts
Why?
Measured: across 8,283 Divine+ games, Invoker's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WarlockHard support, Soft support1,779 games+3.0pts
Why?
Warlock's Shadow Word hits every illusion at once, so Terrorblade's army dies together
Shadow WordMeasured: across 1,779 Divine+ games, Warlock's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.8).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Phantom LancerCarry4,197 games+5.9pts
Why?
Measured: across 4,197 Divine+ games, Phantom Lancer's side wins 5.9 win-chance points more often than the two heroes' own win rates predict (90% range +4.7 to +7.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Primal BeastOfflane, Mid1,626 games+5.2pts
Why?
Primal Beast's Pulverize hits every illusion at once, so Terrorblade's army dies together
PulverizeMeasured: across 1,626 Divine+ games, Primal Beast's side wins 5.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +7.1).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Dragon KnightOfflane, Mid2,973 games+3.9pts
Why?
Dragon Knight's Dragon Tail hits every illusion at once, so Terrorblade's army dies together
Dragon TailMeasured: across 2,973 Divine+ games, Dragon Knight's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.3).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Keeper of the LightMid, Soft support2,758 games+3.9pts
Why?
Measured: across 2,758 Divine+ games, Keeper of the Light's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Sand KingOfflane, Mid1,256 games+3.7pts
Why?
Sand King's Stinger hits every illusion at once, so Terrorblade's army dies together
StingerMeasured: across 1,256 Divine+ games, Sand King's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.8).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- TinkerMid2,011 games+3.2pts
Why?
Measured: across 2,011 Divine+ games, Tinker's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- InvokerMid, Soft support8,283 games+2.3pts
Why?
Measured: across 8,283 Divine+ games, Invoker's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SnapfireSoft support, Mid6,132 games+2.2pts
Why?
Snapfire's Firesnap Cookie hits every illusion at once, so Terrorblade's army dies together
Firesnap CookieMeasured: across 6,132 Divine+ games, Snapfire's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- PhoenixSoft support, Offlane3,283 games+5.3pts
Why?
Phoenix's Fire Spirits hits every illusion at once, so Terrorblade's army dies together
Fire SpiritsMeasured: across 3,283 Divine+ games, Phoenix's side wins 5.3 win-chance points more often than the two heroes' own win rates predict (90% range +3.9 to +6.7).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- AxeOfflane5,037 games+4.8pts
Why?
Axe's Culling Blade hits every illusion at once, so Terrorblade's army dies together
Culling BladeMeasured: across 5,037 Divine+ games, Axe's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +3.7 to +5.9).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Dark SeerOfflane2,126 games+5.1pts
Why?
Dark Seer's Vacuum hits every illusion at once, so Terrorblade's army dies together
VacuumMeasured: across 2,126 Divine+ games, Dark Seer's side wins 5.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +6.8).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Primal BeastOfflane, Mid1,626 games+5.2pts
Why?
Primal Beast's Pulverize hits every illusion at once, so Terrorblade's army dies together
PulverizeMeasured: across 1,626 Divine+ games, Primal Beast's side wins 5.2 win-chance points more often than the two heroes' own win rates predict (90% range +3.3 to +7.1).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Legion CommanderOfflane3,912 games+3.9pts
Why?
Measured: across 3,912 Divine+ games, Legion Commander's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Dragon KnightOfflane, Mid2,973 games+3.9pts
Why?
Dragon Knight's Dragon Tail hits every illusion at once, so Terrorblade's army dies together
Dragon TailMeasured: across 2,973 Divine+ games, Dragon Knight's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.3).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- BrewmasterOfflane1,018 games+4.4pts
Why?
Measured: across 1,018 Divine+ games, Brewmaster's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +6.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Sand KingOfflane, Mid1,256 games+3.7pts
Why?
Sand King's Stinger hits every illusion at once, so Terrorblade's army dies together
StingerMeasured: across 1,256 Divine+ games, Sand King's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +5.8).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- PhoenixSoft support, Offlane3,283 games+5.3pts
Why?
Phoenix's Fire Spirits hits every illusion at once, so Terrorblade's army dies together
Fire SpiritsMeasured: across 3,283 Divine+ games, Phoenix's side wins 5.3 win-chance points more often than the two heroes' own win rates predict (90% range +3.9 to +6.7).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Keeper of the LightMid, Soft support2,758 games+3.9pts
Why?
Measured: across 2,758 Divine+ games, Keeper of the Light's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Winter WyvernHard support, Soft support2,838 games+3.5pts
Why?
Measured: across 2,838 Divine+ games, Winter Wyvern's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TechiesSoft support, Hard support4,185 games+2.7pts
Why?
Techies's Reactive Tazer hits every illusion at once, so Terrorblade's army dies together
Reactive TazerMeasured: across 4,185 Divine+ games, Techies's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- InvokerMid, Soft support8,283 games+2.3pts
Why?
Measured: across 8,283 Divine+ games, Invoker's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WarlockHard support, Soft support1,779 games+3.0pts
Why?
Warlock's Shadow Word hits every illusion at once, so Terrorblade's army dies together
Shadow WordMeasured: across 1,779 Divine+ games, Warlock's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.8).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- SnapfireSoft support, Mid6,132 games+2.2pts
Why?
Snapfire's Firesnap Cookie hits every illusion at once, so Terrorblade's army dies together
Firesnap CookieMeasured: across 6,132 Divine+ games, Snapfire's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Skywrath MageSoft support, Hard support3,437 games+2.5pts
Why?
Skywrath Mage's Concussive Shot hits every illusion at once, so Terrorblade's army dies together
Concussive ShotMeasured: across 3,437 Divine+ games, Skywrath Mage's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- LichHard support, Soft support4,121 games+2.3pts
Why?
Lich's Frost Blast hits every illusion at once, so Terrorblade's army dies together
Frost BlastMeasured: across 4,121 Divine+ games, Lich's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- RingmasterHard support, Soft support3,301 games+2.3pts
Why?
Ringmaster's Tame the Beasts hits every illusion at once, so Terrorblade's army dies together
Tame the BeastsMeasured: across 3,301 Divine+ games, Ringmaster's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.7).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- PhoenixSoft support, Offlane3,283 games+5.3pts
Why?
Phoenix's Fire Spirits hits every illusion at once, so Terrorblade's army dies together
Fire SpiritsMeasured: across 3,283 Divine+ games, Phoenix's side wins 5.3 win-chance points more often than the two heroes' own win rates predict (90% range +3.9 to +6.7).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Winter WyvernHard support, Soft support2,838 games+3.5pts
Why?
Measured: across 2,838 Divine+ games, Winter Wyvern's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TechiesSoft support, Hard support4,185 games+2.7pts
Why?
Techies's Reactive Tazer hits every illusion at once, so Terrorblade's army dies together
Reactive TazerMeasured: across 4,185 Divine+ games, Techies's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- WarlockHard support, Soft support1,779 games+3.0pts
Why?
Warlock's Shadow Word hits every illusion at once, so Terrorblade's army dies together
Shadow WordMeasured: across 1,779 Divine+ games, Warlock's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.8).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- SnapfireSoft support, Mid6,132 games+2.2pts
Why?
Snapfire's Firesnap Cookie hits every illusion at once, so Terrorblade's army dies together
Firesnap CookieMeasured: across 6,132 Divine+ games, Snapfire's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.2).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- Skywrath MageSoft support, Hard support3,437 games+2.5pts
Why?
Skywrath Mage's Concussive Shot hits every illusion at once, so Terrorblade's army dies together
Concussive ShotMeasured: across 3,437 Divine+ games, Skywrath Mage's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.9).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- LichHard support, Soft support4,121 games+2.3pts
Why?
Lich's Frost Blast hits every illusion at once, so Terrorblade's army dies together
Frost BlastMeasured: across 4,121 Divine+ games, Lich's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- RingmasterHard support, Soft support3,301 games+2.3pts
Why?
Ringmaster's Tame the Beasts hits every illusion at once, so Terrorblade's army dies together
Tame the BeastsMeasured: across 3,301 Divine+ games, Ringmaster's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.7).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
Items
Bought more often against Terrorblade
No item is bought noticeably more often against this hero in Divine+ games.
In lane
Beyond both heroes' general lane strength, by 10:00
- Night Stalker67 lanessources differ+0.13lane score
Why?
Measured over 67 lanes with Terrorblade across from Night Stalker: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.22).
- Terrorblade in these lanes, beyond what general lane strength predicts:
- +171 gold at 10:00
- −0.03 deaths by 5:00
- +2.1 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Hoodwink39 lanes, 38 at this positionsources differ+0.11lane score
Why?
Measured over 39 lanes with Terrorblade across from Hoodwink: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.22).
- Terrorblade in these lanes, beyond what general lane strength predicts:
- +235 gold at 10:00
- −0.04 deaths by 5:00
- +2.3 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Terrorblade.
- Enigma35 lanes+0.26lane score
Why?
Measured over 35 lanes: Enigma loses most of his lanes against every hero, so with Terrorblade across he does 0.26 lane-score points worse than usual (80% range +0.11 to +0.40). That is general lane weakness, not a matchup of Terrorblade's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nyx Assassin18 lanes+0.23lane score
Why?
Measured over 18 lanes: Nyx Assassin loses most of his lanes against every hero, so with Terrorblade across he does 0.23 lane-score points worse than usual (80% range +0.05 to +0.41). That is general lane weakness, not a matchup of Terrorblade's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Wraith King20 lanes+0.20lane score
Why?
Measured over 20 lanes: Wraith King loses most of his lanes against every hero, so with Terrorblade across he does 0.20 lane-score points worse than usual (80% range +0.03 to +0.38). That is general lane weakness, not a matchup of Terrorblade's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- SlardarOfflane3,673 games+5.3pts
Why?
Measured: across 3,673 Divine+ games, Terrorblade's side wins 5.3 win-chance points more often than the two heroes' own win rates predict (90% range +4.0 to +6.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Night StalkerOfflane5,172 games+4.1pts
Why?
Measured: across 5,172 Divine+ games, Terrorblade's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +3.0 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PangolierMid, Offlane3,275 games+4.1pts
Why?
Measured: across 3,275 Divine+ games, Terrorblade's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Vengeful SpiritHard support, Soft support3,871 games+3.9pts
Why?
Measured: across 3,871 Divine+ games, Terrorblade's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- DoomOfflane3,654 gamesdrifting+3.8pts
Why?
Measured: across 3,654 Divine+ games, Terrorblade's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BaneHard support, Soft support2,432 games+4.0pts
Why?
Measured: across 2,432 Divine+ games, Terrorblade's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +5.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow ShamanHard support, Soft support4,995 games+3.5pts
Why?
Measured: across 4,995 Divine+ games, Terrorblade's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +4.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ViperMid, Offlane1,956 games+3.9pts
Why?
Measured: across 1,956 Divine+ games, Terrorblade's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +5.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Death ProphetOfflane, Mid1,708 games+3.9pts
Why?
Measured: across 1,708 Divine+ games, Terrorblade's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +5.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Templar AssassinCarry, Mid2,249 games+3.5pts
Why?
Measured: across 2,249 Divine+ games, Terrorblade's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow FiendMid, Carry8,472 games+2.7pts
Why?
Measured: across 8,472 Divine+ games, Terrorblade's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SilencerHard support, Soft support3,572 gamesdrifting+2.8pts
Why?
Measured: across 3,572 Divine+ games, Terrorblade's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- HuskarMid, Offlane1,787 games+3.2pts
Why?
Measured: across 1,787 Divine+ games, Terrorblade's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +5.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BristlebackOfflane1,656 games+3.2pts
Why?
Measured: across 1,656 Divine+ games, Terrorblade's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +5.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Lone DruidCarry, Mid1,780 gamessources differ+3.1pts
Why?
Measured: across 1,780 Divine+ games, Terrorblade's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.