Highground › Counter picks › Timbersaw

Timbersaw counters for patch 7.41
On patch 7.41f in Divine+ games, Timbersaw struggles most against Tinker, Nyx Assassin and Ursa.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Power spikes
20Timbersaw's power spike: Kaya and Sange, around minute 20.
24Your power spike: Shadow Blade, around minute 24.
14
19
30
In lane
From our Divine+ lanes: how each hero does against the kind of lane the other brings.
- ▼heroes who close the gap+0.07441 lanesTimbersaw does better than usual in lane against heroes who close the gap (+0.07 lane score, 441 lanes). That is Spirit Breaker.
Items against Timbersaw
Only items Spirit Breaker really builds as Soft support.
Spirit Vessel▲2.3Divine+ players buy it 2.3 points more often against Timbersaw19Spirit Breaker players finish it around minute 19 (131 players).Spirit Vessel reduces healing and regeneration, and Timbersaw lives on healing
Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.
Silver Edge▲2.0Divine+ players buy it 2.0 points more often against Timbersaw33Spirit Breaker players finish it around minute 33 (101 players).Silver Edge breaks Timbersaw's Reactive Armor, one of the passives his power rests on
Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.
Who is stronger when
Win-chance points by game length, Spirit Breaker against Timbersaw: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
15–40Fight him from minute 15 to 40: that is your window.
- ▲15–40You are clearly stronger from minute 15 to 40.
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Timbersaw
In lane
Beyond both heroes' general lane strength, by 10:00
- Ursa44 lanes+0.18lane score
Why?
Measured over 44 lanes with Ursa across from Timbersaw: 0.18 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.08 to +0.29).
- Timbersaw in these lanes, beyond what general lane strength predicts:
- −306 gold at 10:00
- +0.27 deaths by 5:00
- −3.0 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Undying45 lanes, 44 at this position+0.13lane score
Why?
Measured over 45 lanes with Undying across from Timbersaw: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.24).
- Timbersaw in these lanes, beyond what general lane strength predicts:
- −91 gold at 10:00
- +0.36 deaths by 5:00
- −2.0 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Drow Ranger55 lanes+0.10lane score
Why?
Measured over 55 lanes with Drow Ranger across from Timbersaw: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.20).
- Timbersaw in these lanes, beyond what general lane strength predicts:
- −115 gold at 10:00
- +0.01 deaths by 5:00
- −3.9 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Timbersaw. They are not listed as counters.
- Shadow Fiend20 lanes, 15 at this position+0.39lane score
Why?
Measured over 20 lanes: Shadow Fiend wins most of his lanes against every hero, so with Shadow Fiend across Timbersaw does 0.39 lane-score points worse than usual (80% range +0.21 to +0.57). That is general lane strength, not a matchup of Timbersaw's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Anti-Mage70 lanes+0.16lane score
Why?
Measured over 70 lanes: Anti-Mage wins most of his lanes against every hero, so with Anti-Mage across Timbersaw does 0.16 lane-score points worse than usual (80% range +0.06 to +0.27). That is general lane strength, not a matchup of Timbersaw's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Witch Doctor42 lanes, 41 at this position+0.17lane score
Why?
Measured over 42 lanes: Witch Doctor wins most of his lanes against every hero, so with Witch Doctor across Timbersaw does 0.17 lane-score points worse than usual (80% range +0.04 to +0.30). That is general lane strength, not a matchup of Timbersaw's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
Facts of the game, not measured
- ViperViper Strike
Viper's Viper Strike breaks Timbersaw's Reactive Armor, one of the passives his power rests on
From Valve's game files. - HoodwinkSharpshooter
Hoodwink's Sharpshooter breaks Timbersaw's Reactive Armor, one of the passives his power rests on
From Valve's game files.
- TinkerMid2,295 games+4.2pts
Why?
Measured: across 2,295 Divine+ games, Tinker's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nyx AssassinSoft support, Mid3,018 gamesgame fact+4.0pts
Why?
Rule of the gameNyx Assassin's Vendetta breaks Timbersaw's Reactive Armor, one of the passives his power rests on
VendettaFrom Valve's game files. A fact of the game, not something we measured.Rule of the gameNyx Assassin's Vendetta breaks Timbersaw's Reactive Armor, so Timbersaw loses the regeneration he lives on
VendettaFrom Valve's game files. A fact of the game, not something we measured.Measured: across 3,018 Divine+ games, Nyx Assassin's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.5).
- UrsaCarry3,330 games+3.7pts
Why?
Measured: across 3,330 Divine+ games, Ursa's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Faceless VoidCarry3,789 games+3.6pts
Why?
Measured: across 3,789 Divine+ games, Faceless Void's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PugnaSoft support, Hard support1,228 games+4.3pts
Why?
Measured: across 1,228 Divine+ games, Pugna's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +6.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Outworld DestroyerMid3,922 games+3.4pts
Why?
Measured: across 3,922 Divine+ games, Outworld Destroyer's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Skywrath MageSoft support, Hard support3,411 gamesdrifting+3.0pts
Why?
Measured: across 3,411 Divine+ games, Skywrath Mage's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- NecrophosMid, Offlane6,814 games+2.6pts
Why?
Measured: across 6,814 Divine+ games, Necrophos's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Queen of PainMid4,902 games+2.6pts
Why?
Measured: across 4,902 Divine+ games, Queen of Pain's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Witch DoctorHard support, Soft support3,589 games+2.5pts
Why?
Measured: across 3,589 Divine+ games, Witch Doctor's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RubickSoft support, Hard support10,296 gamesdrifting+1.9pts
Why?
Measured: across 10,296 Divine+ games, Rubick's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- DoomOfflane3,987 gamesdrifting+2.1pts
Why?
Measured: across 3,987 Divine+ games, Doom's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- InvokerMid, Soft support8,479 gamesdrifting+1.7pts
Why?
Measured: across 8,479 Divine+ games, Invoker's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Night StalkerOfflane4,528 gamesdrifting+1.8pts
Why?
Measured: across 4,528 Divine+ games, Night Stalker's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UrsaCarry3,330 games+3.7pts
Why?
Measured: across 3,330 Divine+ games, Ursa's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Faceless VoidCarry3,789 games+3.6pts
Why?
Measured: across 3,789 Divine+ games, Faceless Void's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TinkerMid2,295 games+4.2pts
Why?
Measured: across 2,295 Divine+ games, Tinker's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nyx AssassinSoft support, Mid3,018 gamesgame fact+4.0pts
Why?
Rule of the gameNyx Assassin's Vendetta breaks Timbersaw's Reactive Armor, one of the passives his power rests on
VendettaFrom Valve's game files. A fact of the game, not something we measured.Rule of the gameNyx Assassin's Vendetta breaks Timbersaw's Reactive Armor, so Timbersaw loses the regeneration he lives on
VendettaFrom Valve's game files. A fact of the game, not something we measured.Measured: across 3,018 Divine+ games, Nyx Assassin's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.5).
- Outworld DestroyerMid3,922 games+3.4pts
Why?
Measured: across 3,922 Divine+ games, Outworld Destroyer's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- NecrophosMid, Offlane6,814 games+2.6pts
Why?
Measured: across 6,814 Divine+ games, Necrophos's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Queen of PainMid4,902 games+2.6pts
Why?
Measured: across 4,902 Divine+ games, Queen of Pain's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- InvokerMid, Soft support8,479 gamesdrifting+1.7pts
Why?
Measured: across 8,479 Divine+ games, Invoker's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- NecrophosMid, Offlane6,814 games+2.6pts
Why?
Measured: across 6,814 Divine+ games, Necrophos's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- DoomOfflane3,987 gamesdrifting+2.1pts
Why?
Measured: across 3,987 Divine+ games, Doom's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Night StalkerOfflane4,528 gamesdrifting+1.8pts
Why?
Measured: across 4,528 Divine+ games, Night Stalker's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nyx AssassinSoft support, Mid3,018 gamesgame fact+4.0pts
Why?
Rule of the gameNyx Assassin's Vendetta breaks Timbersaw's Reactive Armor, one of the passives his power rests on
VendettaFrom Valve's game files. A fact of the game, not something we measured.Rule of the gameNyx Assassin's Vendetta breaks Timbersaw's Reactive Armor, so Timbersaw loses the regeneration he lives on
VendettaFrom Valve's game files. A fact of the game, not something we measured.Measured: across 3,018 Divine+ games, Nyx Assassin's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.5).
- PugnaSoft support, Hard support1,228 games+4.3pts
Why?
Measured: across 1,228 Divine+ games, Pugna's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +6.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Skywrath MageSoft support, Hard support3,411 gamesdrifting+3.0pts
Why?
Measured: across 3,411 Divine+ games, Skywrath Mage's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Witch DoctorHard support, Soft support3,589 games+2.5pts
Why?
Measured: across 3,589 Divine+ games, Witch Doctor's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RubickSoft support, Hard support10,296 gamesdrifting+1.9pts
Why?
Measured: across 10,296 Divine+ games, Rubick's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- InvokerMid, Soft support8,479 gamesdrifting+1.7pts
Why?
Measured: across 8,479 Divine+ games, Invoker's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PugnaSoft support, Hard support1,228 games+4.3pts
Why?
Measured: across 1,228 Divine+ games, Pugna's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +6.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Skywrath MageSoft support, Hard support3,411 gamesdrifting+3.0pts
Why?
Measured: across 3,411 Divine+ games, Skywrath Mage's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Witch DoctorHard support, Soft support3,589 games+2.5pts
Why?
Measured: across 3,589 Divine+ games, Witch Doctor's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- RubickSoft support, Hard support10,296 gamesdrifting+1.9pts
Why?
Measured: across 10,296 Divine+ games, Rubick's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Timbersaw
Spirit VesselMid 11%, Soft support 11%4,245 players+2.3ptsWhy?
Spirit Vessel reduces healing and regeneration, and Timbersaw lives on healing
Measured: over 4,245 players, Divine+ players complete it 2.3 points more often against Timbersaw, 1.4 times as often.
Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.
Silver EdgeCarry 5%4,245 playersgame fact+2.0ptsWhy?
Silver Edge breaks Timbersaw's Reactive Armor, one of the passives his power rests on
Rule of the gameSilver Edge breaks Timbersaw's Reactive Armor, so Timbersaw loses the regeneration he lives on
From Valve's game files. A fact of the game, not something we measured.Measured: over 4,245 players, Divine+ players complete it 2.0 points more often against Timbersaw, 2.0 times as often.
Confirmed: the mechanism holds in public Divine+ games and in our own Divine+ replays, and Divine+ players buy it more against this hero.
In lane
Beyond both heroes' general lane strength, by 10:00
- Pudge70 lanes, 64 at this position+0.14lane score
Why?
Measured over 70 lanes with Timbersaw across from Pudge: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.23).
- Timbersaw in these lanes, beyond what general lane strength predicts:
- +393 gold at 10:00
- −0.15 deaths by 5:00
- +3.8 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Terrorblade26 lanes+0.14lane score
Why?
Timbersaw's Whirling Death hits every illusion at once, so Terrorblade's army dies together
Whirling DeathMeasured over 26 lanes with Timbersaw across from Terrorblade: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.26).
- Timbersaw in these lanes, beyond what general lane strength predicts:
- +564 gold at 10:00
- +0.15 deaths by 5:00
- +8.7 last hits at 10:00
Checked on our own Divine+ lanes: heroes that rely on this lose more against a hero with this tool.
- Luna71 lanes+0.10lane score
Why?
Measured over 71 lanes with Timbersaw across from Luna: 0.10 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.20).
- Timbersaw in these lanes, beyond what general lane strength predicts:
- +99 gold at 10:00
- −0.09 deaths by 5:00
- +3.8 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Sven47 lanes+0.11lane score
Why?
Measured over 47 lanes with Timbersaw across from Sven: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.21).
- Timbersaw in these lanes, beyond what general lane strength predicts:
- +258 gold at 10:00
- +0.03 deaths by 5:00
- +3.4 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Timbersaw.
- Templar Assassin22 lanes+0.30lane score
Why?
Measured over 22 lanes: Templar Assassin loses most of his lanes against every hero, so with Timbersaw across he does 0.30 lane-score points worse than usual (80% range +0.13 to +0.47). That is general lane weakness, not a matchup of Timbersaw's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Morphling21 lanes+0.21lane score
Why?
Measured over 21 lanes: Morphling loses most of his lanes against every hero, so with Timbersaw across he does 0.21 lane-score points worse than usual (80% range +0.04 to +0.38). That is general lane weakness, not a matchup of Timbersaw's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom Lancer45 lanes+0.16lane score
Why?
Measured over 45 lanes: Phantom Lancer loses most of his lanes against every hero, so with Timbersaw across he does 0.16 lane-score points worse than usual (80% range +0.03 to +0.29). That is general lane weakness, not a matchup of Timbersaw's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- Phantom LancerCarry4,266 games+4.9pts
Why?
Timbersaw's Whirling Death hits every illusion at once, so Phantom Lancer's army dies together
Whirling DeathMeasured: across 4,266 Divine+ games, Timbersaw's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +3.7 to +6.1).
Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.
- TidehunterOfflane4,874 games+4.0pts
Why?
Measured: across 4,874 Divine+ games, Timbersaw's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Winter WyvernHard support, Soft support4,111 games+3.3pts
Why?
Measured: across 4,111 Divine+ games, Timbersaw's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SvenCarry3,323 games+3.3pts
Why?
Measured: across 3,323 Divine+ games, Timbersaw's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- HoodwinkSoft support, Hard support6,077 games+2.4pts
Why?
Measured: across 6,077 Divine+ games, Timbersaw's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.4).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Legion CommanderOfflane4,605 games+2.5pts
Why?
Measured: across 4,605 Divine+ games, Timbersaw's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TuskHard support, Soft support5,070 games+2.4pts
Why?
Measured: across 5,070 Divine+ games, Timbersaw's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PangolierMid, Offlane3,116 games+2.4pts
Why?
Measured: across 3,116 Divine+ games, Timbersaw's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.