Highground › Counter picks › Tiny

Tiny

Tiny counters for patch 7.41

On patch 7.41f in Divine+ games, Tiny struggles most against Necrophos, Undying and Lifestealer.

Divine+ games, patch 7.41f · data built 2026-11-04

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Mirana
Hard supportvs
Tiny
Carry

Power spikes

  • Black King Bar29Tiny's power spike: Black King Bar, around minute 29.
  • Aghanim's Scepter30Your power spike: Aghanim's Scepter, around minute 30.
Tiny usually finishes these items at about this minute:
  • Echo Sabre14
  • Blink Dagger18
  • Shadow Blade19

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • invisible heroes+0.1579 lanesTiny does better than usual in lane against invisible heroes (+0.15 lane score, 79 lanes). That is Mirana.
  • ranged heroes−0.09257 lanesTiny does worse than usual in lane against ranged heroes (−0.09 lane score, 257 lanes). That is Mirana.

Who is stronger when

Win-chance points by game length, Mirana against Tiny: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

You get stronger the longer it goes: you can wait for the late game.

  • 15–20You are clearly stronger from minute 15 to 20.
  • 35+You are clearly stronger from minute 35 on.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Carry (pos 1) 37%Soft support (pos 4) 21%Mid (pos 2) 21%Leans onMelee, no way out in lane

Item buildSkill build

How to beat Tiny

  1. MeasuredNecrophosWins 3.3 win-chance points more often against Tiny (9,978 Divine+ games)
  2. MeasuredUndyingWins 3.3 win-chance points more often against Tiny (6,262 Divine+ games)
  3. MeasuredLifestealerWins 2.9 win-chance points more often against Tiny (10,608 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

As Carry (pos 1)

  1. Pudge37 lanes, 22 at this position+0.14lane score
    Why?

    Measured over 37 lanes with Pudge across from Tiny: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.03 to +0.26).

    Tiny in these lanes, beyond what general lane strength predicts:
    −216 gold at 10:00
    +0.11 deaths by 5:00
    −3.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Tiny. They are not listed as counters.

  1. Necrophos18 lanes, 4 at this position+0.28lane score
    Why?

    Measured over 18 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Tiny does 0.28 lane-score points worse than usual (80% range +0.08 to +0.47). That is general lane strength, not a matchup of Tiny's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lich28 lanes, 5 at this position+0.20lane score
    Why?

    Measured over 28 lanes: Lich wins most of his lanes against every hero, so with Lich across Tiny does 0.20 lane-score points worse than usual (80% range +0.03 to +0.36). That is general lane strength, not a matchup of Tiny's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Mid (pos 2)

  1. Pudge37 lanes, 3 at this positionsources differ+0.13lane score
    Why?

    Measured over 37 lanes with Pudge across from Tiny: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.26).

    Tiny in these lanes, beyond what general lane strength predicts:
    −307 gold at 10:00
    +0.54 deaths by 5:00
    −4.5 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Tiny. They are not listed as counters.

  1. Necrophos18 lanes, 4 at this position+0.30lane score
    Why?

    Measured over 18 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Tiny does 0.30 lane-score points worse than usual (80% range +0.10 to +0.49). That is general lane strength, not a matchup of Tiny's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lina20 lanes, 18 at this position+0.22lane score
    Why?

    Measured over 20 lanes: Lina wins most of his lanes against every hero, so with Lina across Tiny does 0.22 lane-score points worse than usual (80% range +0.04 to +0.40). That is general lane strength, not a matchup of Tiny's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Soft support (pos 4)

Across 201 lanes at this position, no lane matchup stands out for Tiny beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Tiny. They are not listed as counters.

  1. Necrophos18 lanes, 7 at this position+0.28lane score
    Why?

    Measured over 18 lanes: Necrophos wins most of his lanes against every hero, so with Necrophos across Tiny does 0.28 lane-score points worse than usual (80% range +0.10 to +0.47). That is general lane strength, not a matchup of Tiny's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Drow Ranger18 lanes, 8 at this position+0.20lane score
    Why?

    Measured over 18 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Tiny does 0.20 lane-score points worse than usual (80% range +0.01 to +0.38). That is general lane strength, not a matchup of Tiny's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Lich28 lanes, 15 at this position+0.17lane score
    Why?

    Measured over 28 lanes: Lich wins most of his lanes against every hero, so with Lich across Tiny does 0.17 lane-score points worse than usual (80% range +0.01 to +0.33). That is general lane strength, not a matchup of Tiny's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Necrophos311 lanesSTRATZ+26pts
    Why?

    Measured by STRATZ over 311 lanes: with Necrophos across, Tiny loses the lane 26 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Windranger753 lanesSTRATZ+20pts
    Why?

    Measured by STRATZ over 753 lanes: with Windranger across, Tiny loses the lane 20 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Anti-Mage823 lanesSTRATZ+19pts
    Why?

    Measured by STRATZ over 823 lanes: with Anti-Mage across, Tiny loses the lane 19 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

In game

Win-chance points the matchup moves

Position
  1. NecrophosMid, Offlane9,978 games+3.3pts
    Why?

    Measured: across 9,978 Divine+ games, Necrophos's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. UndyingHard support, Soft support6,262 games+3.3pts
    Why?

    Measured: across 6,262 Divine+ games, Undying's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. LifestealerCarry10,608 games+2.9pts
    Why?

    Measured: across 10,608 Divine+ games, Lifestealer's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. HuskarMid, Offlane2,896 games+3.4pts
    Why?

    Measured: across 2,896 Divine+ games, Huskar's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. UnderlordOfflane5,304 games+2.7pts
    Why?

    Measured: across 5,304 Divine+ games, Underlord's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. SlardarOfflane5,296 gamesdrifting+2.4pts
    Why?

    Measured: across 5,296 Divine+ games, Slardar's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. ClinkzCarry, Mid2,738 games+2.5pts
    Why?

    Measured: across 2,738 Divine+ games, Clinkz's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Ogre MagiHard support, Soft support6,289 games+1.9pts
    Why?

    Measured: across 6,289 Divine+ games, Ogre Magi's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Ember SpiritMid7,601 games+1.8pts
    Why?

    Measured: across 7,601 Divine+ games, Ember Spirit's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Vengeful SpiritHard support, Soft support5,555 gamesdrifting+1.9pts
    Why?

    Measured: across 5,555 Divine+ games, Vengeful Spirit's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. ViperMid, Offlane3,310 gamesdrifting+2.1pts
    Why?

    Measured: across 3,310 Divine+ games, Viper's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. LifestealerCarry10,608 games+2.9pts
    Why?

    Measured: across 10,608 Divine+ games, Lifestealer's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. ClinkzCarry, Mid2,738 games+2.5pts
    Why?

    Measured: across 2,738 Divine+ games, Clinkz's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Vengeful SpiritHard support, Soft support5,555 gamesdrifting+1.9pts
    Why?

    Measured: across 5,555 Divine+ games, Vengeful Spirit's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. NecrophosMid, Offlane9,978 games+3.3pts
    Why?

    Measured: across 9,978 Divine+ games, Necrophos's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. HuskarMid, Offlane2,896 games+3.4pts
    Why?

    Measured: across 2,896 Divine+ games, Huskar's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. ClinkzCarry, Mid2,738 games+2.5pts
    Why?

    Measured: across 2,738 Divine+ games, Clinkz's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Ember SpiritMid7,601 games+1.8pts
    Why?

    Measured: across 7,601 Divine+ games, Ember Spirit's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. ViperMid, Offlane3,310 gamesdrifting+2.1pts
    Why?

    Measured: across 3,310 Divine+ games, Viper's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. NecrophosMid, Offlane9,978 games+3.3pts
    Why?

    Measured: across 9,978 Divine+ games, Necrophos's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. UndyingHard support, Soft support6,262 games+3.3pts
    Why?

    Measured: across 6,262 Divine+ games, Undying's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. HuskarMid, Offlane2,896 games+3.4pts
    Why?

    Measured: across 2,896 Divine+ games, Huskar's side wins 3.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. UnderlordOfflane5,304 games+2.7pts
    Why?

    Measured: across 5,304 Divine+ games, Underlord's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. SlardarOfflane5,296 gamesdrifting+2.4pts
    Why?

    Measured: across 5,296 Divine+ games, Slardar's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Ogre MagiHard support, Soft support6,289 games+1.9pts
    Why?

    Measured: across 6,289 Divine+ games, Ogre Magi's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. ViperMid, Offlane3,310 gamesdrifting+2.1pts
    Why?

    Measured: across 3,310 Divine+ games, Viper's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. UndyingHard support, Soft support6,262 games+3.3pts
    Why?

    Measured: across 6,262 Divine+ games, Undying's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Ogre MagiHard support, Soft support6,289 games+1.9pts
    Why?

    Measured: across 6,289 Divine+ games, Ogre Magi's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Vengeful SpiritHard support, Soft support5,555 gamesdrifting+1.9pts
    Why?

    Measured: across 5,555 Divine+ games, Vengeful Spirit's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. UndyingHard support, Soft support6,262 games+3.3pts
    Why?

    Measured: across 6,262 Divine+ games, Undying's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Ogre MagiHard support, Soft support6,289 games+1.9pts
    Why?

    Measured: across 6,289 Divine+ games, Ogre Magi's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Vengeful SpiritHard support, Soft support5,555 gamesdrifting+1.9pts
    Why?

    Measured: across 5,555 Divine+ games, Vengeful Spirit's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Tiny

No item is bought noticeably more often against this hero in Divine+ games.

In lane

Beyond both heroes' general lane strength, by 10:00

As Carry (pos 1)

Across 374 lanes at this position, Tiny does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Tiny.

  1. Earthshaker29 lanes, 15 at this position+0.27lane score
    Why?

    Measured over 29 lanes: Earthshaker loses most of his lanes against every hero, so with Tiny across he does 0.27 lane-score points worse than usual (80% range +0.11 to +0.43). That is general lane weakness, not a matchup of Tiny's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Invoker35 lanes, 8 at this position+0.26lane score
    Why?

    Measured over 35 lanes: Invoker loses most of his lanes against every hero, so with Tiny across he does 0.26 lane-score points worse than usual (80% range +0.10 to +0.41). That is general lane weakness, not a matchup of Tiny's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Lion49 lanes, 22 at this position+0.22lane score
    Why?

    Measured over 49 lanes: Lion loses most of his lanes against every hero, so with Tiny across he does 0.22 lane-score points worse than usual (80% range +0.08 to +0.35). That is general lane weakness, not a matchup of Tiny's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Mid (pos 2)

Across 202 lanes at this position, Tiny does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Tiny.

  1. Invoker35 lanes, 26 at this position+0.29lane score
    Why?

    Measured over 35 lanes: Invoker loses most of his lanes against every hero, so with Tiny across he does 0.29 lane-score points worse than usual (80% range +0.14 to +0.44). That is general lane weakness, not a matchup of Tiny's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Earthshaker29 lanes, 8 at this position+0.25lane score
    Why?

    Measured over 29 lanes: Earthshaker loses most of his lanes against every hero, so with Tiny across he does 0.25 lane-score points worse than usual (80% range +0.08 to +0.41). That is general lane weakness, not a matchup of Tiny's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Lion49 lanes, 4 at this position+0.21lane score
    Why?

    Measured over 49 lanes: Lion loses most of his lanes against every hero, so with Tiny across he does 0.21 lane-score points worse than usual (80% range +0.06 to +0.36). That is general lane weakness, not a matchup of Tiny's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

As Soft support (pos 4)

Across 201 lanes at this position, Tiny does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Tiny.

  1. Earthshaker29 lanes, 3 at this position+0.25lane score
    Why?

    Measured over 29 lanes: Earthshaker loses most of his lanes against every hero, so with Tiny across he does 0.25 lane-score points worse than usual (80% range +0.08 to +0.42). That is general lane weakness, not a matchup of Tiny's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lion49 lanes, 16 at this position+0.22lane score
    Why?

    Measured over 49 lanes: Lion loses most of his lanes against every hero, so with Tiny across he does 0.22 lane-score points worse than usual (80% range +0.07 to +0.36). That is general lane weakness, not a matchup of Tiny's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. SlarkCarry8,259 games+3.8pts
    Why?

    Measured: across 8,259 Divine+ games, Tiny's side wins 3.8 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Spirit BreakerSoft support10,946 games+3.0pts
    Why?

    Measured: across 10,946 Divine+ games, Tiny's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. BeastmasterOfflane, Mid3,154 games+3.1pts
    Why?

    Measured: across 3,154 Divine+ games, Tiny's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Phantom LancerCarry6,040 games+2.7pts
    Why?

    Tiny's Tree Grab hits every illusion at once, so Phantom Lancer's army dies together

    Tree GrabTree Grab

    Measured: across 6,040 Divine+ games, Tiny's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  5. MagnusOfflane, Mid8,158 games+1.8pts
    Why?

    Measured: across 8,158 Divine+ games, Tiny's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Legion CommanderOfflane7,537 gamesdrifting+1.7pts
    Why?

    Measured: across 7,537 Divine+ games, Tiny's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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