Highground › Counter picks › Underlord

Underlord

Underlord counters for patch 7.41

On patch 7.41f in Divine+ games, Underlord struggles most against Rubick, Lifestealer and Juggernaut.

Divine+ games, patch 7.41f · data built 2026-11-04

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Or pick from all heroes

Your position12345

Warlock
Carryvs
Underlord
Offlane

Who is stronger when

Win-chance points by game length, Warlock against Underlord: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

15–30Fight him from minute 15 to 30: that is your window.

  • 15–30You are clearly stronger from minute 15 to 30.

Power spikes

  • Aghanim's Scepter21Underlord's power spike: Aghanim's Scepter, around minute 21.
Underlord usually finishes these items at about this minute:
  • Rod of Atos14
  • Pipe of Insight25
  • Shiva's Guard32

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Offlane (pos 3) 96%Leans onBlinks and escapesPassive abilitiesClosing the gap

Item buildSkill build

How to beat Underlord

  1. Silver EdgeGame factSilver EdgeSilver Edge breaks Underlord's Atrophy Aura, one of the passives his power rests on
  2. MeasuredRubickWins 8.3 win-chance points more often against Underlord (15,067 Divine+ games)
  3. Force StaffMeasuredForce StaffForce Staff breaks the chase, and Underlord wins by closing the distance

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Disruptor27 lanessources differ+0.13lane score
    Why?

    Measured over 27 lanes with Disruptor across from Underlord: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.24).

    Underlord in these lanes, beyond what general lane strength predicts:
    −285 gold at 10:00
    +0.27 deaths by 5:00
    −4.3 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Ursa27 lanes+0.13lane score
    Why?

    Measured over 27 lanes with Ursa across from Underlord: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.01 to +0.24).

    Underlord in these lanes, beyond what general lane strength predicts:
    −454 gold at 10:00
    +0.19 deaths by 5:00
    −4.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. ViperViper Strike

    Viper's Viper Strike breaks Underlord's Atrophy Aura, one of the passives his power rests on

    From Valve's game files.
  2. Nyx AssassinVendetta

    Nyx Assassin's Vendetta breaks Underlord's Atrophy Aura, one of the passives his power rests on

    From Valve's game files.
  3. HoodwinkSharpshooter

    Hoodwink's Sharpshooter breaks Underlord's Atrophy Aura, one of the passives his power rests on

    From Valve's game files.
Position
  1. RubickSoft support, Hard support15,067 games+8.3pts
    Why?

    Measured: across 15,067 Divine+ games, Rubick's side wins 8.3 win-chance points more often than the two heroes' own win rates predict (90% range +7.6 to +9.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. LifestealerCarry13,197 games+5.1pts
    Why?

    Measured: across 13,197 Divine+ games, Lifestealer's side wins 5.1 win-chance points more often than the two heroes' own win rates predict (90% range +4.4 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. JuggernautCarry11,783 games+3.9pts
    Why?

    Measured: across 11,783 Divine+ games, Juggernaut's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. TinkerMid3,309 games+3.9pts
    Why?

    Measured: across 3,309 Divine+ games, Tinker's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. PugnaSoft support, Hard support2,474 games+3.2pts
    Why?

    Measured: across 2,474 Divine+ games, Pugna's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. MorphlingCarry3,162 games+2.8pts
    Why?

    Measured: across 3,162 Divine+ games, Morphling's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Outworld DestroyerMid5,466 games+2.4pts
    Why?

    Measured: across 5,466 Divine+ games, Outworld Destroyer's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. OracleHard support, Soft support3,058 games+2.7pts
    Why?

    Measured: across 3,058 Divine+ games, Oracle's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. SniperMid8,580 games+2.0pts
    Why?

    Measured: across 8,580 Divine+ games, Sniper's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. SnapfireSoft support, Mid12,078 games+1.7pts
    Why?

    Measured: across 12,078 Divine+ games, Snapfire's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. Earth SpiritMid, Soft support6,698 games+1.9pts
    Why?

    Measured: across 6,698 Divine+ games, Earth Spirit's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. HuskarMid, Offlane2,938 games+2.3pts
    Why?

    Measured: across 2,938 Divine+ games, Huskar's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. LifestealerCarry13,197 games+5.1pts
    Why?

    Measured: across 13,197 Divine+ games, Lifestealer's side wins 5.1 win-chance points more often than the two heroes' own win rates predict (90% range +4.4 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. JuggernautCarry11,783 games+3.9pts
    Why?

    Measured: across 11,783 Divine+ games, Juggernaut's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. MorphlingCarry3,162 games+2.8pts
    Why?

    Measured: across 3,162 Divine+ games, Morphling's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. TinkerMid3,309 games+3.9pts
    Why?

    Measured: across 3,309 Divine+ games, Tinker's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Outworld DestroyerMid5,466 games+2.4pts
    Why?

    Measured: across 5,466 Divine+ games, Outworld Destroyer's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. SniperMid8,580 games+2.0pts
    Why?

    Measured: across 8,580 Divine+ games, Sniper's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. SnapfireSoft support, Mid12,078 games+1.7pts
    Why?

    Measured: across 12,078 Divine+ games, Snapfire's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Earth SpiritMid, Soft support6,698 games+1.9pts
    Why?

    Measured: across 6,698 Divine+ games, Earth Spirit's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. HuskarMid, Offlane2,938 games+2.3pts
    Why?

    Measured: across 2,938 Divine+ games, Huskar's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. HuskarMid, Offlane2,938 games+2.3pts
    Why?

    Measured: across 2,938 Divine+ games, Huskar's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. RubickSoft support, Hard support15,067 games+8.3pts
    Why?

    Measured: across 15,067 Divine+ games, Rubick's side wins 8.3 win-chance points more often than the two heroes' own win rates predict (90% range +7.6 to +9.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. PugnaSoft support, Hard support2,474 games+3.2pts
    Why?

    Measured: across 2,474 Divine+ games, Pugna's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. OracleHard support, Soft support3,058 games+2.7pts
    Why?

    Measured: across 3,058 Divine+ games, Oracle's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. SnapfireSoft support, Mid12,078 games+1.7pts
    Why?

    Measured: across 12,078 Divine+ games, Snapfire's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Earth SpiritMid, Soft support6,698 games+1.9pts
    Why?

    Measured: across 6,698 Divine+ games, Earth Spirit's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. RubickSoft support, Hard support15,067 games+8.3pts
    Why?

    Measured: across 15,067 Divine+ games, Rubick's side wins 8.3 win-chance points more often than the two heroes' own win rates predict (90% range +7.6 to +9.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. PugnaSoft support, Hard support2,474 games+3.2pts
    Why?

    Measured: across 2,474 Divine+ games, Pugna's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. OracleHard support, Soft support3,058 games+2.7pts
    Why?

    Measured: across 3,058 Divine+ games, Oracle's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. SnapfireSoft support, Mid12,078 games+1.7pts
    Why?

    Measured: across 12,078 Divine+ games, Snapfire's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Underlord

  1. Force StaffForce StaffHard support 16%, Soft support 14%3,030 players+5.0pts
    Why?

    Force Staff breaks the chase, and Underlord wins by closing the distance

    Measured: over 3,030 players, Divine+ players complete it 5.0 points more often against Underlord, 1.4 times as often.

    The mechanism shows in what Divine+ players buy; a second patch will confirm it.

Facts of the game, not measured

  1. Silver EdgeSilver Edge

    Silver Edge breaks Underlord's Atrophy Aura, one of the passives his power rests on

    From Valve's game files.

In lane

Beyond both heroes' general lane strength, by 10:00

Across 689 lanes at this position, Underlord does not beat any hero in lane beyond his general lane strength.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Underlord.

  1. Sven50 lanes+0.25lane score
    Why?

    Measured over 50 lanes: Sven loses most of his lanes against every hero, so with Underlord across he does 0.25 lane-score points worse than usual (80% range +0.13 to +0.37). That is general lane weakness, not a matchup of Underlord's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lion39 lanes+0.19lane score
    Why?

    Measured over 39 lanes: Lion loses most of his lanes against every hero, so with Underlord across he does 0.19 lane-score points worse than usual (80% range +0.05 to +0.33). That is general lane weakness, not a matchup of Underlord's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Faceless Void24 lanes+0.19lane score
    Why?

    Measured over 24 lanes: Faceless Void loses most of his lanes against every hero, so with Underlord across he does 0.19 lane-score points worse than usual (80% range +0.03 to +0.35). That is general lane weakness, not a matchup of Underlord's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. Phantom LancerCarry5,939 games+5.4pts
    Why?

    Underlord's Firestorm hits every illusion at once, so Phantom Lancer's army dies together

    FirestormFirestorm

    Measured: across 5,939 Divine+ games, Underlord's side wins 5.4 win-chance points more often than the two heroes' own win rates predict (90% range +4.3 to +6.5).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  2. Spirit BreakerSoft support14,233 games+4.3pts
    Why?

    Measured: across 14,233 Divine+ games, Underlord's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +3.6 to +5.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Primal BeastOfflane, Mid2,660 games+4.2pts
    Why?

    Measured: across 2,660 Divine+ games, Underlord's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. VisageOfflane, Mid1,378 games+4.7pts
    Why?

    Measured: across 1,378 Divine+ games, Underlord's side wins 4.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +6.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Wraith KingOfflane, Carry5,379 games+3.7pts
    Why?

    Measured: across 5,379 Divine+ games, Underlord's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +4.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Lone DruidCarry, Mid2,770 gamesdrifting+4.1pts
    Why?

    Measured: across 2,770 Divine+ games, Underlord's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. RikiMid, Carry2,738 gamesgame fact+4.1pts
    Why?
    Rule of the game

    Underlord's Pit of Malice lets his team see Riki while he is invisible

    Pit of MalicePit of MaliceFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 2,738 Divine+ games, Underlord's side wins 4.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +5.6).

  8. TuskHard support, Soft support6,934 gamesdrifting+3.2pts
    Why?

    Measured: across 6,934 Divine+ games, Underlord's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Centaur WarrunnerOfflane5,886 games+2.9pts
    Why?

    Measured: across 5,886 Divine+ games, Underlord's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. SpectreCarry6,819 games+2.7pts
    Why?

    Underlord's Firestorm hits every illusion at once, so Spectre's army dies together

    FirestormFirestorm

    Measured: across 6,819 Divine+ games, Underlord's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.7).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  11. TinyCarry, Soft support5,304 games+2.7pts
    Why?

    Measured: across 5,304 Divine+ games, Underlord's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. Void SpiritMid4,854 games+2.6pts
    Why?

    Measured: across 4,854 Divine+ games, Underlord's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. Vengeful SpiritHard support, Soft support7,095 gamesdrifting+2.4pts
    Why?

    Measured: across 7,095 Divine+ games, Underlord's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. Ember SpiritMid8,287 games+2.3pts
    Why?

    Measured: across 8,287 Divine+ games, Underlord's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  15. LycanOfflane1,253 games+3.3pts
    Why?

    Measured: across 1,253 Divine+ games, Underlord's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +5.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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