Highground › Counter picks › Ursa

Ursa

Ursa counters for patch 7.41

On patch 7.41f in Divine+ games, Ursa struggles most against Slardar, Spectre and Wraith King.

Divine+ games, patch 7.41f · data built 2026-11-04

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Clockwerk
Midvs
Ursa
Carry

Who is stronger when

Win-chance points by game length, Clockwerk against Ursa: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

15–20Fight him from minute 15 to 20: that is your window.

  • 15–20You are clearly stronger from minute 15 to 20.

Power spikes

  • Battle FuryBlink Dagger18Ursa's power spike: Battle Fury and Blink Dagger, around minute 18.
Ursa usually finishes these items at about this minute:
  • Skull Basher23
  • Black King Bar28

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Carry (pos 1) 94%Leans onBlinks and escapesPassive abilitiesClosing the gap

Item buildSkill build

How to beat Ursa

  1. Silver EdgeGame factSilver EdgeSilver Edge breaks Ursa's Fury Swipes, one of the passives his power rests on
  2. MeasuredSlardarWins 4.6 win-chance points more often against Ursa (3,240 Divine+ games)
  3. Eul's Scepter of DivinityMeasuredEul's Scepter of DivinityEul's Scepter of Divinity breaks the chase, and Ursa wins by closing the distance

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Undying47 lanes, 41 at this position+0.25lane score
    Why?

    Measured over 47 lanes with Undying across from Ursa: 0.25 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.15 to +0.35).

    Ursa in these lanes, beyond what general lane strength predicts:
    −383 gold at 10:00
    +0.26 deaths by 5:00
    −5.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Doom35 lanes+0.13lane score
    Why?

    Measured over 35 lanes with Doom across from Ursa: 0.13 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.24).

    Ursa in these lanes, beyond what general lane strength predicts:
    −238 gold at 10:00
    +0.12 deaths by 5:00
    −3.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Earthshaker47 lanessources differ+0.11lane score
    Why?

    Measured over 47 lanes with Earthshaker across from Ursa: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.21).

    Ursa in these lanes, beyond what general lane strength predicts:
    −350 gold at 10:00
    +0.00 deaths by 5:00
    −2.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Ursa. They are not listed as counters.

  1. Razor20 lanes, 19 at this position+0.29lane score
    Why?

    Measured over 20 lanes: Razor wins most of his lanes against every hero, so with Razor across Ursa does 0.29 lane-score points worse than usual (80% range +0.11 to +0.46). That is general lane strength, not a matchup of Ursa's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Skywrath Mage22 lanes+0.25lane score
    Why?

    Measured over 22 lanes: Skywrath Mage wins most of his lanes against every hero, so with Skywrath Mage across Ursa does 0.25 lane-score points worse than usual (80% range +0.09 to +0.42). That is general lane strength, not a matchup of Ursa's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Axe104 lanes, 101 at this position+0.17lane score
    Why?

    Measured over 104 lanes: Axe wins most of his lanes against every hero, so with Axe across Ursa does 0.17 lane-score points worse than usual (80% range +0.08 to +0.26). That is general lane strength, not a matchup of Ursa's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Facts of the game, not measured

  1. HoodwinkSharpshooter

    Hoodwink's Sharpshooter breaks Ursa's Fury Swipes, one of the passives his power rests on

    From Valve's game files.
  2. Nyx AssassinVendetta

    Nyx Assassin's Vendetta breaks Ursa's Fury Swipes, one of the passives his power rests on

    From Valve's game files.
Position
  1. SlardarOfflane3,240 gamesdrifting+4.6pts
    Why?

    Measured: across 3,240 Divine+ games, Slardar's side wins 4.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +6.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SpectreCarry4,586 games+4.4pts
    Why?

    Measured: across 4,586 Divine+ games, Spectre's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Wraith KingOfflane, Carry3,399 games+3.9pts
    Why?

    Measured: across 3,399 Divine+ games, Wraith King's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Templar AssassinCarry, Mid2,450 games+3.5pts
    Why?

    Measured: across 2,450 Divine+ games, Templar Assassin's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. UndyingHard support, Soft support6,990 gamesdrifting+2.5pts
    Why?

    Measured: across 6,990 Divine+ games, Undying's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Ogre MagiHard support, Soft support4,701 gamesdrifting+2.6pts
    Why?

    Measured: across 4,701 Divine+ games, Ogre Magi's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. RikiMid, Carry1,672 games+3.3pts
    Why?

    Measured: across 1,672 Divine+ games, Riki's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Winter WyvernHard support, Soft support3,466 games+2.7pts
    Why?

    Measured: across 3,466 Divine+ games, Winter Wyvern's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Phantom LancerCarry4,829 games+2.4pts
    Why?

    Measured: across 4,829 Divine+ games, Phantom Lancer's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. ViperMid, Offlane2,361 gamesgame fact+2.8pts
    Why?
    Rule of the game

    Viper's Viper Strike breaks Ursa's Fury Swipes, one of the passives his power rests on

    Viper StrikeViper StrikeFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 2,361 Divine+ games, Viper's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.4).

  11. WeaverSoft support, Carry2,631 games+2.6pts
    Why?

    Measured: across 2,631 Divine+ games, Weaver's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. BristlebackOfflane2,374 games+2.6pts
    Why?

    Measured: across 2,374 Divine+ games, Bristleback's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. Shadow ShamanHard support, Soft support5,756 gamesdrifting+2.0pts
    Why?

    Measured: across 5,756 Divine+ games, Shadow Shaman's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. TerrorbladeCarry2,396 gamesdrifting+2.4pts
    Why?

    Measured: across 2,396 Divine+ games, Terrorblade's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. SpectreCarry4,586 games+4.4pts
    Why?

    Measured: across 4,586 Divine+ games, Spectre's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +5.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Wraith KingOfflane, Carry3,399 games+3.9pts
    Why?

    Measured: across 3,399 Divine+ games, Wraith King's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Templar AssassinCarry, Mid2,450 games+3.5pts
    Why?

    Measured: across 2,450 Divine+ games, Templar Assassin's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. RikiMid, Carry1,672 games+3.3pts
    Why?

    Measured: across 1,672 Divine+ games, Riki's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Phantom LancerCarry4,829 games+2.4pts
    Why?

    Measured: across 4,829 Divine+ games, Phantom Lancer's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. WeaverSoft support, Carry2,631 games+2.6pts
    Why?

    Measured: across 2,631 Divine+ games, Weaver's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. TerrorbladeCarry2,396 gamesdrifting+2.4pts
    Why?

    Measured: across 2,396 Divine+ games, Terrorblade's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Templar AssassinCarry, Mid2,450 games+3.5pts
    Why?

    Measured: across 2,450 Divine+ games, Templar Assassin's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. RikiMid, Carry1,672 games+3.3pts
    Why?

    Measured: across 1,672 Divine+ games, Riki's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. ViperMid, Offlane2,361 gamesgame fact+2.8pts
    Why?
    Rule of the game

    Viper's Viper Strike breaks Ursa's Fury Swipes, one of the passives his power rests on

    Viper StrikeViper StrikeFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 2,361 Divine+ games, Viper's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.4).

  1. SlardarOfflane3,240 gamesdrifting+4.6pts
    Why?

    Measured: across 3,240 Divine+ games, Slardar's side wins 4.6 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +6.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Wraith KingOfflane, Carry3,399 games+3.9pts
    Why?

    Measured: across 3,399 Divine+ games, Wraith King's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. UndyingHard support, Soft support6,990 gamesdrifting+2.5pts
    Why?

    Measured: across 6,990 Divine+ games, Undying's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Ogre MagiHard support, Soft support4,701 gamesdrifting+2.6pts
    Why?

    Measured: across 4,701 Divine+ games, Ogre Magi's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. ViperMid, Offlane2,361 gamesgame fact+2.8pts
    Why?
    Rule of the game

    Viper's Viper Strike breaks Ursa's Fury Swipes, one of the passives his power rests on

    Viper StrikeViper StrikeFrom Valve's game files. A fact of the game, not something we measured.

    Measured: across 2,361 Divine+ games, Viper's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.4).

  6. BristlebackOfflane2,374 games+2.6pts
    Why?

    Measured: across 2,374 Divine+ games, Bristleback's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. UndyingHard support, Soft support6,990 gamesdrifting+2.5pts
    Why?

    Measured: across 6,990 Divine+ games, Undying's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Ogre MagiHard support, Soft support4,701 gamesdrifting+2.6pts
    Why?

    Measured: across 4,701 Divine+ games, Ogre Magi's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Winter WyvernHard support, Soft support3,466 games+2.7pts
    Why?

    Measured: across 3,466 Divine+ games, Winter Wyvern's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. WeaverSoft support, Carry2,631 games+2.6pts
    Why?

    Measured: across 2,631 Divine+ games, Weaver's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Shadow ShamanHard support, Soft support5,756 gamesdrifting+2.0pts
    Why?

    Measured: across 5,756 Divine+ games, Shadow Shaman's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. UndyingHard support, Soft support6,990 gamesdrifting+2.5pts
    Why?

    Measured: across 6,990 Divine+ games, Undying's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Ogre MagiHard support, Soft support4,701 gamesdrifting+2.6pts
    Why?

    Measured: across 4,701 Divine+ games, Ogre Magi's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Winter WyvernHard support, Soft support3,466 games+2.7pts
    Why?

    Measured: across 3,466 Divine+ games, Winter Wyvern's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Shadow ShamanHard support, Soft support5,756 gamesdrifting+2.0pts
    Why?

    Measured: across 5,756 Divine+ games, Shadow Shaman's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Ursa

  1. Eul's Scepter of DivinityEul's Scepter of DivinitySoft support 24%, Hard support 16%5,165 players+5.9pts
    Why?

    Eul's Scepter of Divinity breaks the chase, and Ursa wins by closing the distance

    Measured: over 5,165 players, Divine+ players complete it 5.9 points more often against Ursa, 1.6 times as often.

    The mechanism shows in what Divine+ players buy; a second patch will confirm it.

Facts of the game, not measured

  1. Silver EdgeSilver Edge

    Silver Edge breaks Ursa's Fury Swipes, one of the passives his power rests on

    From Valve's game files.

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Tidehunter96 lanes+0.15lane score
    Why?

    Measured over 96 lanes with Ursa across from Tidehunter: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.23).

    Ursa in these lanes, beyond what general lane strength predicts:
    +256 gold at 10:00
    −0.03 deaths by 5:00
    +3.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Timbersaw44 lanes+0.15lane score
    Why?

    Measured over 44 lanes with Ursa across from Timbersaw: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.05 to +0.26).

    Ursa in these lanes, beyond what general lane strength predicts:
    +407 gold at 10:00
    −0.12 deaths by 5:00
    +2.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Bounty Hunter36 lanes, 35 at this positionsources differ+0.15lane score
    Why?

    Measured over 36 lanes with Ursa across from Bounty Hunter: 0.15 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.04 to +0.26).

    Ursa in these lanes, beyond what general lane strength predicts:
    +134 gold at 10:00
    −0.16 deaths by 5:00
    +5.0 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Ursa.

  1. Invoker29 lanes, 25 at this position+0.29lane score
    Why?

    Measured over 29 lanes: Invoker loses most of his lanes against every hero, so with Ursa across he does 0.29 lane-score points worse than usual (80% range +0.14 to +0.45). That is general lane weakness, not a matchup of Ursa's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Nyx Assassin38 lanes+0.24lane score
    Why?

    Measured over 38 lanes: Nyx Assassin loses most of his lanes against every hero, so with Ursa across he does 0.24 lane-score points worse than usual (80% range +0.10 to +0.38). That is general lane weakness, not a matchup of Ursa's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Wraith King17 lanes, 16 at this position+0.26lane score
    Why?

    Measured over 17 lanes: Wraith King loses most of his lanes against every hero, so with Ursa across he does 0.26 lane-score points worse than usual (80% range +0.08 to +0.44). That is general lane weakness, not a matchup of Ursa's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. Anti-MageCarry4,696 games+4.0pts
    Why?

    Measured: across 4,696 Divine+ games, Ursa's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.8 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. TimbersawOfflane3,330 games+3.7pts
    Why?

    Measured: across 3,330 Divine+ games, Ursa's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Ancient ApparitionHard support, Soft support3,025 games+3.0pts
    Why?

    Measured: across 3,025 Divine+ games, Ursa's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Dark SeerOfflane2,314 games+3.1pts
    Why?

    Measured: across 2,314 Divine+ games, Ursa's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. PudgeSoft support, Hard support17,129 games+1.8pts
    Why?

    Measured: across 17,129 Divine+ games, Ursa's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. SnapfireSoft support, Mid8,767 games+1.8pts
    Why?

    Measured: across 8,767 Divine+ games, Ursa's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Phantom AssassinCarry3,591 games+2.1pts
    Why?

    Measured: across 3,591 Divine+ games, Ursa's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. SvenCarry3,488 games+2.0pts
    Why?

    Measured: across 3,488 Divine+ games, Ursa's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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