Highground › Counter picks › Venomancer

Venomancer

Venomancer counters for patch 7.41

On patch 7.41f in Divine+ games, Venomancer struggles most against Phantom Lancer, Storm Spirit and Slark.

Divine+ games, patch 7.41f · data built 2026-11-04

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Mars
Hard supportvs
Venomancer
Hard support

Power spikes

    Venomancer usually finishes these items at about this minute:
    • Spirit Vessel18
    • Glimmer Cape24
    • Force Staff27
    • Guardian Greaves29

    Who is stronger when

    Win-chance points by game length, Mars against Venomancer: up is you, down is him. Solid bars are clear gaps.

    1. 15-20
    2. 20-25
    3. 25-30
    4. 30-35
    5. 35-40
    6. 40-45
    7. 45-50
    8. 50+
    • 20–25Venomancer is clearly stronger from minute 20 to 25.

    From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

    Hard support (pos 5) 49%Soft support (pos 4) 44%

    Item buildSkill build

    How to beat Venomancer

    1. MeasuredPhantom LancerWins 4.3 win-chance points more often against Venomancer (5,958 Divine+ games)
    2. MeasuredStorm SpiritWins 3.9 win-chance points more often against Venomancer (5,913 Divine+ games)
    3. MeasuredSlarkWins 2.5 win-chance points more often against Venomancer (9,714 Divine+ games)

    In lane

    Beyond both heroes' general lane strength, by 10:00

    As Soft support (pos 4)

    Across 252 lanes at this position, no lane matchup stands out for Venomancer beyond both heroes' general lane strength.

    Strong in most lanes

    They win most of their lanes against every hero, so this is not specific to Venomancer. They are not listed as counters.

    1. Windranger23 lanes, 10 at this position+0.18lane score
      Why?

      Measured over 23 lanes: Windranger wins most of his lanes against every hero, so with Windranger across Venomancer does 0.18 lane-score points worse than usual (80% range +0.01 to +0.35). That is general lane strength, not a matchup of Venomancer's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

    1. Windranger1,094 lanesSTRATZ+23pts
      Why?

      Measured by STRATZ over 1,094 lanes: with Windranger across, Venomancer loses the lane 23 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Necrophos335 lanesSTRATZ+22pts
      Why?

      Measured by STRATZ over 335 lanes: with Necrophos across, Venomancer loses the lane 22 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Razor194 lanesSTRATZ+21pts
      Why?

      Measured by STRATZ over 194 lanes: with Razor across, Venomancer loses the lane 21 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Data: STRATZ (stratz.com)

    As Hard support (pos 5)

    Across 306 lanes at this position, no lane matchup stands out for Venomancer beyond both heroes' general lane strength.

    Strong in most lanes

    They win most of their lanes against every hero, so this is not specific to Venomancer. They are not listed as counters.

    1. Lich20 lanes, 4 at this position+0.18lane score
      Why?

      Measured over 20 lanes: Lich wins most of his lanes against every hero, so with Lich across Venomancer does 0.18 lane-score points worse than usual (80% range +0.00 to +0.37). That is general lane strength, not a matchup of Venomancer's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

    1. Skywrath Mage1,118 lanesSTRATZ+27pts
      Why?

      Measured by STRATZ over 1,118 lanes: with Skywrath Mage across, Venomancer loses the lane 27 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Death Prophet355 lanesSTRATZ+26pts
      Why?

      Measured by STRATZ over 355 lanes: with Death Prophet across, Venomancer loses the lane 26 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Razor745 lanesSTRATZ+25pts
      Why?

      Measured by STRATZ over 745 lanes: with Razor across, Venomancer loses the lane 25 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Data: STRATZ (stratz.com)

    In game

    Win-chance points the matchup moves

    Position
    1. Phantom LancerCarry5,958 games+4.3pts
      Why?

      Measured: across 5,958 Divine+ games, Phantom Lancer's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +5.3).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Storm SpiritMid5,913 games+3.9pts
      Why?

      Measured: across 5,913 Divine+ games, Storm Spirit's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.0).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. SlarkCarry9,714 gamesdrifting+2.5pts
      Why?

      Measured: across 9,714 Divine+ games, Slark's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.3).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. Legion CommanderOfflane8,713 games+2.4pts
      Why?

      Measured: across 8,713 Divine+ games, Legion Commander's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.3).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    5. PudgeSoft support, Hard support16,295 gamesdrifting+1.8pts
      Why?

      Measured: across 16,295 Divine+ games, Pudge's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    6. WeaverSoft support, Carry4,152 games+2.4pts
      Why?

      Measured: across 4,152 Divine+ games, Weaver's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.6).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    7. SniperMid7,103 games+1.9pts
      Why?

      Measured: across 7,103 Divine+ games, Sniper's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. Phantom LancerCarry5,958 games+4.3pts
      Why?

      Measured: across 5,958 Divine+ games, Phantom Lancer's side wins 4.3 win-chance points more often than the two heroes' own win rates predict (90% range +3.2 to +5.3).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. SlarkCarry9,714 gamesdrifting+2.5pts
      Why?

      Measured: across 9,714 Divine+ games, Slark's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +3.3).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. WeaverSoft support, Carry4,152 games+2.4pts
      Why?

      Measured: across 4,152 Divine+ games, Weaver's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.6).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. Storm SpiritMid5,913 games+3.9pts
      Why?

      Measured: across 5,913 Divine+ games, Storm Spirit's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.9 to +5.0).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. SniperMid7,103 games+1.9pts
      Why?

      Measured: across 7,103 Divine+ games, Sniper's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.9).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. Legion CommanderOfflane8,713 games+2.4pts
      Why?

      Measured: across 8,713 Divine+ games, Legion Commander's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.3).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. PudgeSoft support, Hard support16,295 gamesdrifting+1.8pts
      Why?

      Measured: across 16,295 Divine+ games, Pudge's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. PudgeSoft support, Hard support16,295 gamesdrifting+1.8pts
      Why?

      Measured: across 16,295 Divine+ games, Pudge's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. WeaverSoft support, Carry4,152 games+2.4pts
      Why?

      Measured: across 4,152 Divine+ games, Weaver's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.6).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. PudgeSoft support, Hard support16,295 gamesdrifting+1.8pts
      Why?

      Measured: across 16,295 Divine+ games, Pudge's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +2.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Items

    Bought more often against Venomancer

    No item is bought noticeably more often against this hero in Divine+ games.

    In lane

    Beyond both heroes' general lane strength, by 10:00

    As Soft support (pos 4)

    Across 252 lanes at this position, Venomancer does not beat any hero in lane beyond his general lane strength.

    Strong in most lanes

    They lose most of their lanes against every hero, so beating them is not specific to Venomancer.

    1. Lion33 lanes, 13 at this position+0.22lane score
      Why?

      Measured over 33 lanes: Lion loses most of his lanes against every hero, so with Venomancer across he does 0.22 lane-score points worse than usual (80% range +0.07 to +0.38). That is general lane weakness, not a matchup of Venomancer's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    As Hard support (pos 5)

    Across 306 lanes at this position, Venomancer does not beat any hero in lane beyond his general lane strength.

    Strong in most lanes

    They lose most of their lanes against every hero, so beating them is not specific to Venomancer.

    1. Tidehunter28 lanes, 27 at this position+0.23lane score
      Why?

      Measured over 28 lanes: Tidehunter loses most of his lanes against every hero, so with Venomancer across he does 0.23 lane-score points worse than usual (80% range +0.08 to +0.39). That is general lane weakness, not a matchup of Venomancer's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Lion33 lanes, 16 at this position+0.23lane score
      Why?

      Measured over 33 lanes: Lion loses most of his lanes against every hero, so with Venomancer across he does 0.23 lane-score points worse than usual (80% range +0.07 to +0.38). That is general lane weakness, not a matchup of Venomancer's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    In game

    Win-chance points the matchup moves

    1. Dragon KnightOfflane, Mid2,230 games+4.4pts
      Why?

      Measured: across 2,230 Divine+ games, Venomancer's side wins 4.4 win-chance points more often than the two heroes' own win rates predict (90% range +2.7 to +6.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Spirit BreakerSoft support9,178 games+2.4pts
      Why?

      Measured: across 9,178 Divine+ games, Venomancer's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +3.2).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Centaur WarrunnerOfflane3,338 games+2.8pts
      Why?

      Measured: across 3,338 Divine+ games, Venomancer's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +4.2).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. Templar AssassinCarry, Mid1,879 games+3.0pts
      Why?

      Measured: across 1,879 Divine+ games, Venomancer's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    5. Bounty HunterSoft support3,900 games+2.5pts
      Why?

      Measured: across 3,900 Divine+ games, Venomancer's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    6. Wraith KingOfflane, Carry4,365 games+2.4pts
      Why?

      Measured: across 4,365 Divine+ games, Venomancer's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.6).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    7. IoHard support, Mid2,440 games+2.7pts
      Why?

      Measured: across 2,440 Divine+ games, Venomancer's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.3).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    8. AxeOfflane7,583 games+2.0pts
      Why?

      Measured: across 7,583 Divine+ games, Venomancer's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +2.9).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    9. Night StalkerOfflane5,370 games+2.0pts
      Why?

      Measured: across 5,370 Divine+ games, Venomancer's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    10. SvenCarry2,514 games+2.1pts
      Why?

      Measured: across 2,514 Divine+ games, Venomancer's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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