Highground › Counter picks › Visage

Visage counters for patch 7.41
On patch 7.41f in Divine+ games, Visage struggles most against Phantom Lancer, Underlord and Pangolier.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Power spikes
26Visage's power spike: Aghanim's Scepter, around minute 26.
18Your power spike: Blink Dagger, around minute 18.
In lane
From our Divine+ lanes: how each hero does against the kind of lane the other brings.
- ▼ranged harassers−0.05739 lanesLion does worse than usual in lane against ranged harassers (−0.05 lane score, 739 lanes). That is Visage.
Who is stronger when
Win-chance points by game length, Lion against Visage: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
- ▼15–35Visage is clearly stronger from minute 15 to 35.
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Visage
In lane
Beyond both heroes' general lane strength, by 10:00
As Mid (pos 2)
Across 137 lanes at this position, no lane matchup stands out for Visage beyond both heroes' general lane strength.
More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)
- Dragon Knight418 lanesSTRATZ+28pts
Why?
Measured by STRATZ over 418 lanes: with Dragon Knight across, Visage loses the lane 28 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Outworld Destroyer950 lanesSTRATZ+26pts
Why?
Measured by STRATZ over 950 lanes: with Outworld Destroyer across, Visage loses the lane 26 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Pangolier234 lanesSTRATZ+15pts
Why?
Measured by STRATZ over 234 lanes: with Pangolier across, Visage loses the lane 15 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Data: STRATZ (stratz.com)
As Offlane (pos 3)
Across 178 lanes at this position, no lane matchup stands out for Visage beyond both heroes' general lane strength.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Visage. They are not listed as counters.
- Anti-Mage17 lanes, 15 at this position+0.24lane score
Why?
Measured over 17 lanes: Anti-Mage wins most of his lanes against every hero, so with Anti-Mage across Visage does 0.24 lane-score points worse than usual (80% range +0.06 to +0.42). That is general lane strength, not a matchup of Visage's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)
- Anti-Mage1,264 lanesSTRATZ+29pts
Why?
Measured by STRATZ over 1,264 lanes: with Anti-Mage across, Visage loses the lane 29 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Undying661 lanesSTRATZ+27pts
Why?
Measured by STRATZ over 661 lanes: with Undying across, Visage loses the lane 27 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Windranger630 lanesSTRATZ+22pts
Why?
Measured by STRATZ over 630 lanes: with Windranger across, Visage loses the lane 22 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Data: STRATZ (stratz.com)
In game
Win-chance points the matchup moves
- Phantom LancerCarry2,213 games+4.8pts
Why?
Measured: across 2,213 Divine+ games, Phantom Lancer's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +6.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UnderlordOfflane1,378 games+4.7pts
Why?
Measured: across 1,378 Divine+ games, Underlord's side wins 4.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +6.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PangolierMid, Offlane1,343 gamessources differ+3.6pts
Why?
Measured: across 1,343 Divine+ games, Pangolier's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +5.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Phantom LancerCarry2,213 games+4.8pts
Why?
Measured: across 2,213 Divine+ games, Phantom Lancer's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +3.1 to +6.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PangolierMid, Offlane1,343 gamessources differ+3.6pts
Why?
Measured: across 1,343 Divine+ games, Pangolier's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +5.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UnderlordOfflane1,378 games+4.7pts
Why?
Measured: across 1,378 Divine+ games, Underlord's side wins 4.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.6 to +6.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PangolierMid, Offlane1,343 gamessources differ+3.6pts
Why?
Measured: across 1,343 Divine+ games, Pangolier's side wins 3.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +5.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Visage
No item is bought noticeably more often against this hero in Divine+ games.
In lane
Beyond both heroes' general lane strength, by 10:00
As Mid (pos 2)
Across 137 lanes at this position, Visage does not beat any hero in lane beyond his general lane strength.
As Offlane (pos 3)
Across 178 lanes at this position, Visage does not beat any hero in lane beyond his general lane strength.
In game
Win-chance points the matchup moves
- JuggernautCarry1,841 games+4.2pts
Why?
Measured: across 1,841 Divine+ games, Visage's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.4 to +6.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- ZeusSoft support, Mid2,385 games+2.7pts
Why?
Measured: across 2,385 Divine+ games, Visage's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +4.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow FiendMid, Carry2,732 games+2.5pts
Why?
Measured: across 2,732 Divine+ games, Visage's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Nyx AssassinSoft support, Mid1,206 gamesdrifting+3.0pts
Why?
Measured: across 1,206 Divine+ games, Visage's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +5.2).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.