Highground › Counter picks › Beastmaster

Beastmaster

Beastmaster counters for patch 7.41

On patch 7.41f in Divine+ games, Beastmaster struggles most against Undying, Clinkz and Bristleback.

Divine+ games, patch 7.41f · data built 2026-11-04

You play

Or pick from all heroes

Your position12345

Lion
Hard supportvs
Beastmaster
Offlane

Power spikes

  • Blink Dagger19Your power spike: Blink Dagger, around minute 19.
Beastmaster usually finishes these items at about this minute:
  • Aghanim's Scepter16
  • Blink Dagger19
  • Black King Bar26

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • chain disables+0.2586 lanesBeastmaster does better than usual in lane against chain disables (+0.25 lane score, 86 lanes). That is Lion.

Items against Beastmaster

Only items Lion really builds as Hard support.

  • Lotus OrbLotus Orb3.2Divine+ players buy it 3.2 points more often against Beastmaster36Lion players finish it around minute 36 (24 players).

    Lotus Orb blocks or turns back Beastmaster's targeted spells, and Beastmaster wins with them

    The mechanism shows in what Divine+ players buy; a second patch will confirm it.

Who is stronger when

Win-chance points by game length, Lion against Beastmaster: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

You get stronger the longer it goes: you can wait for the late game.

  • 15–30Beastmaster is clearly stronger from minute 15 to 30.
  • 35+You are clearly stronger from minute 35 on.

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Offlane (pos 3) 78%Mid (pos 2) 18%Leans onSummoned unitsSingle-target spells

Item buildSkill build

How to beat Beastmaster

  1. MeasuredUndyingWins 3.9 win-chance points more often against Beastmaster (3,492 Divine+ games)
  2. Linken's SphereMeasuredLinken's SphereLinken's Sphere blocks or turns back Beastmaster's targeted spells, and Beastmaster wins with them
  3. MeasuredClinkzWins 4.0 win-chance points more often against Beastmaster (1,880 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

As Mid (pos 2)

Across 61 lanes at this position, no lane matchup stands out for Beastmaster beyond both heroes' general lane strength.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Necrophos221 lanesSTRATZ+33pts
    Why?

    Measured by STRATZ over 221 lanes: with Necrophos across, Beastmaster loses the lane 33 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Lina453 lanesSTRATZ+30pts
    Why?

    Measured by STRATZ over 453 lanes: with Lina across, Beastmaster loses the lane 30 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Shadow Fiend170 lanesSTRATZ+17pts
    Why?

    Measured by STRATZ over 170 lanes: with Shadow Fiend across, Beastmaster loses the lane 17 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

As Offlane (pos 3)

Across 252 lanes at this position, no lane matchup stands out for Beastmaster beyond both heroes' general lane strength.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Beastmaster. They are not listed as counters.

  1. Drow Ranger19 lanes+0.19lane score
    Why?

    Measured over 19 lanes: Drow Ranger wins most of his lanes against every hero, so with Drow Ranger across Beastmaster does 0.19 lane-score points worse than usual (80% range +0.01 to +0.36). That is general lane strength, not a matchup of Beastmaster's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

  1. Clinkz762 lanesSTRATZ+48pts
    Why?

    Measured by STRATZ over 762 lanes: with Clinkz across, Beastmaster loses the lane 48 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Necrophos412 lanesSTRATZ+39pts
    Why?

    Measured by STRATZ over 412 lanes: with Necrophos across, Beastmaster loses the lane 39 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Undying971 lanesSTRATZ+29pts
    Why?

    Measured by STRATZ over 971 lanes: with Undying across, Beastmaster loses the lane 29 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Data: STRATZ (stratz.com)

In game

Win-chance points the matchup moves

Position
  1. UndyingHard support, Soft support3,492 gamesdrifting+3.9pts
    Why?

    Measured: across 3,492 Divine+ games, Undying's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. ClinkzCarry, Mid1,880 games+4.0pts
    Why?

    Measured: across 1,880 Divine+ games, Clinkz's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. BristlebackOfflane1,782 games+3.9pts
    Why?

    Measured: across 1,782 Divine+ games, Bristleback's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. MedusaCarry1,118 games+4.2pts
    Why?

    Measured: across 1,118 Divine+ games, Medusa's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +6.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. RubickSoft support, Hard support8,323 games+2.8pts
    Why?

    Measured: across 8,323 Divine+ games, Rubick's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. PhoenixSoft support, Offlane3,261 games+3.3pts
    Why?

    Measured: across 3,261 Divine+ games, Phoenix's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Shadow FiendMid, Carry4,637 gamesdrifting+3.0pts
    Why?

    Measured: across 4,637 Divine+ games, Shadow Fiend's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. KezCarry, Mid2,114 games+3.5pts
    Why?

    Measured: across 2,114 Divine+ games, Kez's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. TinyCarry, Soft support3,154 games+3.1pts
    Why?

    Measured: across 3,154 Divine+ games, Tiny's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. SnapfireSoft support, Mid4,618 gamessources differ+2.7pts
    Why?

    Measured: across 4,618 Divine+ games, Snapfire's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. DawnbreakerOfflane4,261 gamesdrifting+2.3pts
    Why?

    Measured: across 4,261 Divine+ games, Dawnbreaker's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. TidehunterOfflane3,793 gamesdrifting+2.3pts
    Why?

    Measured: across 3,793 Divine+ games, Tidehunter's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  13. Sand KingOfflane, Mid1,513 games+2.9pts
    Why?

    Measured: across 1,513 Divine+ games, Sand King's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  14. Earth SpiritMid, Soft support2,339 gamesdrifting+2.3pts
    Why?

    Measured: across 2,339 Divine+ games, Earth Spirit's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  15. EarthshakerMid, Soft support3,962 games+1.8pts
    Why?

    Measured: across 3,962 Divine+ games, Earthshaker's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. ClinkzCarry, Mid1,880 games+4.0pts
    Why?

    Measured: across 1,880 Divine+ games, Clinkz's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. MedusaCarry1,118 games+4.2pts
    Why?

    Measured: across 1,118 Divine+ games, Medusa's side wins 4.2 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +6.4).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Shadow FiendMid, Carry4,637 gamesdrifting+3.0pts
    Why?

    Measured: across 4,637 Divine+ games, Shadow Fiend's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. KezCarry, Mid2,114 games+3.5pts
    Why?

    Measured: across 2,114 Divine+ games, Kez's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. TinyCarry, Soft support3,154 games+3.1pts
    Why?

    Measured: across 3,154 Divine+ games, Tiny's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. ClinkzCarry, Mid1,880 games+4.0pts
    Why?

    Measured: across 1,880 Divine+ games, Clinkz's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +5.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Shadow FiendMid, Carry4,637 gamesdrifting+3.0pts
    Why?

    Measured: across 4,637 Divine+ games, Shadow Fiend's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. KezCarry, Mid2,114 games+3.5pts
    Why?

    Measured: across 2,114 Divine+ games, Kez's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. TinyCarry, Soft support3,154 games+3.1pts
    Why?

    Measured: across 3,154 Divine+ games, Tiny's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. SnapfireSoft support, Mid4,618 gamessources differ+2.7pts
    Why?

    Measured: across 4,618 Divine+ games, Snapfire's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Sand KingOfflane, Mid1,513 games+2.9pts
    Why?

    Measured: across 1,513 Divine+ games, Sand King's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Earth SpiritMid, Soft support2,339 gamesdrifting+2.3pts
    Why?

    Measured: across 2,339 Divine+ games, Earth Spirit's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. EarthshakerMid, Soft support3,962 games+1.8pts
    Why?

    Measured: across 3,962 Divine+ games, Earthshaker's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. UndyingHard support, Soft support3,492 gamesdrifting+3.9pts
    Why?

    Measured: across 3,492 Divine+ games, Undying's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. BristlebackOfflane1,782 games+3.9pts
    Why?

    Measured: across 1,782 Divine+ games, Bristleback's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.1 to +5.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. PhoenixSoft support, Offlane3,261 games+3.3pts
    Why?

    Measured: across 3,261 Divine+ games, Phoenix's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. DawnbreakerOfflane4,261 gamesdrifting+2.3pts
    Why?

    Measured: across 4,261 Divine+ games, Dawnbreaker's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. TidehunterOfflane3,793 gamesdrifting+2.3pts
    Why?

    Measured: across 3,793 Divine+ games, Tidehunter's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Sand KingOfflane, Mid1,513 games+2.9pts
    Why?

    Measured: across 1,513 Divine+ games, Sand King's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +4.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. EarthshakerMid, Soft support3,962 games+1.8pts
    Why?

    Measured: across 3,962 Divine+ games, Earthshaker's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. UndyingHard support, Soft support3,492 gamesdrifting+3.9pts
    Why?

    Measured: across 3,492 Divine+ games, Undying's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. RubickSoft support, Hard support8,323 games+2.8pts
    Why?

    Measured: across 8,323 Divine+ games, Rubick's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. PhoenixSoft support, Offlane3,261 games+3.3pts
    Why?

    Measured: across 3,261 Divine+ games, Phoenix's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. TinyCarry, Soft support3,154 games+3.1pts
    Why?

    Measured: across 3,154 Divine+ games, Tiny's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. SnapfireSoft support, Mid4,618 gamessources differ+2.7pts
    Why?

    Measured: across 4,618 Divine+ games, Snapfire's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Earth SpiritMid, Soft support2,339 gamesdrifting+2.3pts
    Why?

    Measured: across 2,339 Divine+ games, Earth Spirit's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. EarthshakerMid, Soft support3,962 games+1.8pts
    Why?

    Measured: across 3,962 Divine+ games, Earthshaker's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. UndyingHard support, Soft support3,492 gamesdrifting+3.9pts
    Why?

    Measured: across 3,492 Divine+ games, Undying's side wins 3.9 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +5.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. RubickSoft support, Hard support8,323 games+2.8pts
    Why?

    Measured: across 8,323 Divine+ games, Rubick's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. PhoenixSoft support, Offlane3,261 games+3.3pts
    Why?

    Measured: across 3,261 Divine+ games, Phoenix's side wins 3.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +4.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. SnapfireSoft support, Mid4,618 gamessources differ+2.7pts
    Why?

    Measured: across 4,618 Divine+ games, Snapfire's side wins 2.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Beastmaster

  1. Linken's SphereLinken's SphereMid 7%1,530 players+4.1pts
    Why?

    Linken's Sphere blocks or turns back Beastmaster's targeted spells, and Beastmaster wins with them

    Measured: over 1,530 players, Divine+ players complete it 4.1 points more often against Beastmaster, 2.7 times as often.

    The mechanism shows in what Divine+ players buy; a second patch will confirm it.

  2. Lotus OrbLotus OrbOfflane 8%, Soft support 6%1,530 players+3.2pts
    Why?

    Lotus Orb blocks or turns back Beastmaster's targeted spells, and Beastmaster wins with them

    Measured: over 1,530 players, Divine+ players complete it 3.2 points more often against Beastmaster, 1.6 times as often.

    The mechanism shows in what Divine+ players buy; a second patch will confirm it.

In lane

Beyond both heroes' general lane strength, by 10:00

As Mid (pos 2)

Across 61 lanes at this position, Beastmaster does not beat any hero in lane beyond his general lane strength.

As Offlane (pos 3)

  1. Anti-Mage20 lanessources differ+0.14lane score
    Why?

    Measured over 20 lanes with Beastmaster across from Anti-Mage: 0.14 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.27).

    Beastmaster in these lanes, beyond what general lane strength predicts:
    +463 gold at 10:00
    −0.41 deaths by 5:00
    +2.1 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Beastmaster.

  1. Lion17 lanes, 13 at this position+0.26lane score
    Why?

    Measured over 17 lanes: Lion loses most of his lanes against every hero, so with Beastmaster across he does 0.26 lane-score points worse than usual (80% range +0.08 to +0.45). That is general lane weakness, not a matchup of Beastmaster's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. Night StalkerOfflane3,503 games+4.8pts
    Why?

    Measured: across 3,503 Divine+ games, Beastmaster's side wins 4.8 win-chance points more often than the two heroes' own win rates predict (90% range +3.5 to +6.2).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Phantom LancerCarry3,267 games+3.7pts
    Why?

    Beastmaster's Primal Roar hits every illusion at once, so Phantom Lancer's army dies together

    Primal RoarPrimal Roar

    Measured: across 3,267 Divine+ games, Beastmaster's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +2.3 to +5.1).

    Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

  3. Outworld DestroyerMid1,775 games+3.7pts
    Why?

    Measured: across 1,775 Divine+ games, Beastmaster's side wins 3.7 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +5.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. LifestealerCarry3,987 games+3.0pts
    Why?

    Measured: across 3,987 Divine+ games, Beastmaster's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.7 to +4.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. Monkey KingCarry, Mid2,517 games+2.9pts
    Why?

    Measured: across 2,517 Divine+ games, Beastmaster's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.3 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. InvokerMid, Soft support7,295 games+2.2pts
    Why?

    Measured: across 7,295 Divine+ games, Beastmaster's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. PudgeSoft support, Hard support9,496 games+1.8pts
    Why?

    Measured: across 9,496 Divine+ games, Beastmaster's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +2.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. SlarkCarry3,793 games+2.0pts
    Why?

    Measured: across 3,793 Divine+ games, Beastmaster's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. DoomOfflane2,942 games+2.1pts
    Why?

    Measured: across 2,942 Divine+ games, Beastmaster's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Wraith KingOfflane, Carry2,348 gamesdrifting+2.2pts
    Why?

    Measured: across 2,348 Divine+ games, Beastmaster's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. Void SpiritMid2,479 gamesdrifting+2.1pts
    Why?

    Measured: across 2,479 Divine+ games, Beastmaster's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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