Highground › Counter picks › Void Spirit

Void Spirit

Void Spirit counters for patch 7.41

On patch 7.41f in Divine+ games, Void Spirit struggles most against Tidehunter, Slark and Ember Spirit.

Divine+ games, patch 7.41f · data built 2026-11-04

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Your position12345

Ember Spirit
Midvs
Void Spirit
Mid

Who is stronger when

Win-chance points by game length, Ember Spirit against Void Spirit: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

20–25Fight him from minute 20 to 25: that is your window.

  • 20–25You are clearly stronger from minute 20 to 25.

In lane

From our Divine+ lanes: how each hero does against the kind of lane the other brings.

  • With Ember Spirit across, Void Spirit does 0.18 worse in lane than both heroes' general lane strength predicts (38 lanes)

Power spikes

  • Mage Slayer17Void Spirit's power spike: Mage Slayer, around minute 17.
  • Aghanim's Scepter31Your power spike: Aghanim's Scepter, around minute 31.
Void Spirit usually finishes these items at about this minute:
  • Spirit Vessel13
  • Yasha21
  • Aghanim's Scepter26
  • Manta Style26

This pair in Divine+ games

  • Ember Spirit wins 3.0 win-chance points more often than the two heroes' own win rates predict when facing Void Spirit (7,288 Divine+ games)

From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

Mid (pos 2) 87%Leans onMelee, no way out in lane

Item buildSkill build

How to beat Void Spirit

  1. MeasuredTidehunterWins 3.5 win-chance points more often against Void Spirit (6,159 Divine+ games)
  2. MeasuredSlarkWins 3.1 win-chance points more often against Void Spirit (7,520 Divine+ games)
  3. MeasuredEmber SpiritWins 3.0 win-chance points more often against Void Spirit (7,288 Divine+ games)

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Ember Spirit38 lanes+0.18lane score
    Why?

    Measured over 38 lanes with Ember Spirit across from Void Spirit: 0.18 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.29).

    Void Spirit in these lanes, beyond what general lane strength predicts:
    −314 gold at 10:00
    +0.15 deaths by 5:00
    −1.6 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Outworld Destroyer46 lanes+0.12lane score
    Why?

    Measured over 46 lanes with Outworld Destroyer across from Void Spirit: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.23).

    Void Spirit in these lanes, beyond what general lane strength predicts:
    −233 gold at 10:00
    +0.03 deaths by 5:00
    −4.2 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Dragon Knight42 lanes, 38 at this position+0.11lane score
    Why?

    Measured over 42 lanes with Dragon Knight across from Void Spirit: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.22).

    Void Spirit in these lanes, beyond what general lane strength predicts:
    −451 gold at 10:00
    +0.04 deaths by 5:00
    −1.8 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They win most of their lanes against every hero, so this is not specific to Void Spirit. They are not listed as counters.

  1. Lina51 lanes, 50 at this position+0.35lane score
    Why?

    Measured over 51 lanes: Lina wins most of his lanes against every hero, so with Lina across Void Spirit does 0.35 lane-score points worse than usual (80% range +0.23 to +0.48). That is general lane strength, not a matchup of Void Spirit's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Shadow Fiend22 lanes, 21 at this position+0.25lane score
    Why?

    Measured over 22 lanes: Shadow Fiend wins most of his lanes against every hero, so with Shadow Fiend across Void Spirit does 0.25 lane-score points worse than usual (80% range +0.08 to +0.42). That is general lane strength, not a matchup of Void Spirit's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

Position
  1. TidehunterOfflane6,159 games+3.5pts
    Why?

    Measured: across 6,159 Divine+ games, Tidehunter's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SlarkCarry7,520 games+3.1pts
    Why?

    Measured: across 7,520 Divine+ games, Slark's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Ember SpiritMid7,288 games+3.0pts
    Why?

    Measured: across 7,288 Divine+ games, Ember Spirit's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. UnderlordOfflane4,854 games+2.6pts
    Why?

    Measured: across 4,854 Divine+ games, Underlord's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. DoomOfflane5,354 games+2.2pts
    Why?

    Measured: across 5,354 Divine+ games, Doom's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. Shadow FiendMid, Carry8,697 gamesdrifting+1.8pts
    Why?

    Measured: across 8,697 Divine+ games, Shadow Fiend's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. OracleHard support, Soft support3,203 games+2.3pts
    Why?

    Measured: across 3,203 Divine+ games, Oracle's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. LunaCarry6,634 games+1.8pts
    Why?

    Measured: across 6,634 Divine+ games, Luna's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. Night StalkerOfflane5,811 games+1.8pts
    Why?

    Measured: across 5,811 Divine+ games, Night Stalker's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  10. Monkey KingCarry, Mid4,457 games+1.9pts
    Why?

    Measured: across 4,457 Divine+ games, Monkey King's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  11. Dark WillowSoft support, Hard support4,085 games+1.9pts
    Why?

    Measured: across 4,085 Divine+ games, Dark Willow's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  12. BeastmasterOfflane, Mid2,479 gamesdrifting+2.1pts
    Why?

    Measured: across 2,479 Divine+ games, Beastmaster's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. SlarkCarry7,520 games+3.1pts
    Why?

    Measured: across 7,520 Divine+ games, Slark's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Shadow FiendMid, Carry8,697 gamesdrifting+1.8pts
    Why?

    Measured: across 8,697 Divine+ games, Shadow Fiend's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. LunaCarry6,634 games+1.8pts
    Why?

    Measured: across 6,634 Divine+ games, Luna's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Monkey KingCarry, Mid4,457 games+1.9pts
    Why?

    Measured: across 4,457 Divine+ games, Monkey King's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. Ember SpiritMid7,288 games+3.0pts
    Why?

    Measured: across 7,288 Divine+ games, Ember Spirit's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Shadow FiendMid, Carry8,697 gamesdrifting+1.8pts
    Why?

    Measured: across 8,697 Divine+ games, Shadow Fiend's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. Monkey KingCarry, Mid4,457 games+1.9pts
    Why?

    Measured: across 4,457 Divine+ games, Monkey King's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. BeastmasterOfflane, Mid2,479 gamesdrifting+2.1pts
    Why?

    Measured: across 2,479 Divine+ games, Beastmaster's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. TidehunterOfflane6,159 games+3.5pts
    Why?

    Measured: across 6,159 Divine+ games, Tidehunter's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +4.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. UnderlordOfflane4,854 games+2.6pts
    Why?

    Measured: across 4,854 Divine+ games, Underlord's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. DoomOfflane5,354 games+2.2pts
    Why?

    Measured: across 5,354 Divine+ games, Doom's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. Night StalkerOfflane5,811 games+1.8pts
    Why?

    Measured: across 5,811 Divine+ games, Night Stalker's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  5. BeastmasterOfflane, Mid2,479 gamesdrifting+2.1pts
    Why?

    Measured: across 2,479 Divine+ games, Beastmaster's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. OracleHard support, Soft support3,203 games+2.3pts
    Why?

    Measured: across 3,203 Divine+ games, Oracle's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Dark WillowSoft support, Hard support4,085 games+1.9pts
    Why?

    Measured: across 4,085 Divine+ games, Dark Willow's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  1. OracleHard support, Soft support3,203 games+2.3pts
    Why?

    Measured: across 3,203 Divine+ games, Oracle's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.7).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. Dark WillowSoft support, Hard support4,085 games+1.9pts
    Why?

    Measured: across 4,085 Divine+ games, Dark Willow's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Items

Bought more often against Void Spirit

No item is bought noticeably more often against this hero in Divine+ games.

In lane

Beyond both heroes' general lane strength, by 10:00

  1. Invoker110 lanes, 108 at this position+0.32lane score
    Why?

    Measured over 110 lanes with Void Spirit across from Invoker: 0.32 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.24 to +0.40).

    Void Spirit in these lanes, beyond what general lane strength predicts:
    +559 gold at 10:00
    −0.12 deaths by 5:00
    +3.4 last hits at 10:00

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

Strong in most lanes

They lose most of their lanes against every hero, so beating them is not specific to Void Spirit.

  1. Tinker17 lanes+0.19lane score
    Why?

    Measured over 17 lanes: Tinker loses most of his lanes against every hero, so with Void Spirit across he does 0.19 lane-score points worse than usual (80% range +0.01 to +0.38). That is general lane weakness, not a matchup of Void Spirit's.

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

In game

Win-chance points the matchup moves

  1. InvokerMid, Soft support16,375 games+4.0pts
    Why?

    Measured: across 16,375 Divine+ games, Void Spirit's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  2. SniperMid6,328 gameslane ≠ game+2.9pts
    Why?

    Measured: across 6,328 Divine+ games, Void Spirit's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.9).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  3. WeaverSoft support, Carry3,408 games+3.2pts
    Why?

    Measured: across 3,408 Divine+ games, Void Spirit's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  4. JuggernautCarry8,041 gamesgame fact+2.4pts
    Why?
    Rule of the game

    Void Spirit's Astral Step cannot miss, so it ignores Juggernaut's evasion once Butterfly is built

    Astral StepAstral StepFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 8,041 Divine+ games, Void Spirit's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.3).

  5. MarsOfflane4,899 games+2.5pts
    Why?

    Measured: across 4,899 Divine+ games, Void Spirit's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.6).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  6. PuckMid4,228 games+2.3pts
    Why?

    Measured: across 4,228 Divine+ games, Void Spirit's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  7. Ancient ApparitionHard support, Soft support3,467 gamesdrifting+2.4pts
    Why?

    Measured: across 3,467 Divine+ games, Void Spirit's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.8).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  8. Faceless VoidCarry6,240 games+2.0pts
    Why?

    Measured: across 6,240 Divine+ games, Void Spirit's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.0).

    No game-mechanic reason is confirmed for this one yet; this is only what was measured.

  9. BrewmasterOfflane1,509 gamesgame fact+2.8pts
    Why?
    Rule of the game

    Void Spirit's Astral Step cannot miss, so Brewmaster's evasion does nothing

    Astral StepAstral StepFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.

    Measured: across 1,509 Divine+ games, Void Spirit's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.8).

Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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