Highground › Counter picks › Void Spirit

Void Spirit counters for patch 7.41
On patch 7.41f in Divine+ games, Void Spirit struggles most against Tidehunter, Slark and Ember Spirit.
Divine+ games, patch 7.41f · data built 2026-11-04
You play
Who is stronger when
Win-chance points by game length, Vengeful Spirit against Void Spirit: up is you, down is him. Solid bars are clear gaps.
- 15-20
- 20-25
- 25-30
- 30-35
- 35-40
- 40-45
- 45-50
- 50+
- ▼15–20Void Spirit is clearly stronger from minute 15 to 20.
Who farms faster
Median gold earned by Divine+ players of each hero at their position.
▲0.9k30You farm faster: 0.9k more gold by minute 30.
| Vengeful Spirit | Void Spirit | games | |
|---|---|---|---|
| 10Minute 10 | 3.7k | 3.6k | 159 / 171 |
| 20Minute 20 | 9.0k | 8.9k | 155 / 169 |
| 30Minute 30 | 15.8k | 14.9k | 125 / 133 |
Power spikes
17Void Spirit's power spike: Mage Slayer, around minute 17.
22Your power spike: Aghanim's Scepter, around minute 22.
13
21
26
26
From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.
How to beat Void Spirit
In lane
Beyond both heroes' general lane strength, by 10:00
- Ember Spirit38 lanes+0.18lane score
Why?
Measured over 38 lanes with Ember Spirit across from Void Spirit: 0.18 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.07 to +0.29).
- Void Spirit in these lanes, beyond what general lane strength predicts:
- −314 gold at 10:00
- +0.15 deaths by 5:00
- −1.6 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Outworld Destroyer46 lanes+0.12lane score
Why?
Measured over 46 lanes with Outworld Destroyer across from Void Spirit: 0.12 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.02 to +0.23).
- Void Spirit in these lanes, beyond what general lane strength predicts:
- −233 gold at 10:00
- +0.03 deaths by 5:00
- −4.2 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Dragon Knight42 lanes, 38 at this position+0.11lane score
Why?
Measured over 42 lanes with Dragon Knight across from Void Spirit: 0.11 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.00 to +0.22).
- Void Spirit in these lanes, beyond what general lane strength predicts:
- −451 gold at 10:00
- +0.04 deaths by 5:00
- −1.8 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They win most of their lanes against every hero, so this is not specific to Void Spirit. They are not listed as counters.
- Lina51 lanes, 50 at this position+0.35lane score
Why?
Measured over 51 lanes: Lina wins most of his lanes against every hero, so with Lina across Void Spirit does 0.35 lane-score points worse than usual (80% range +0.23 to +0.48). That is general lane strength, not a matchup of Void Spirit's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow Fiend22 lanes, 21 at this position+0.25lane score
Why?
Measured over 22 lanes: Shadow Fiend wins most of his lanes against every hero, so with Shadow Fiend across Void Spirit does 0.25 lane-score points worse than usual (80% range +0.08 to +0.42). That is general lane strength, not a matchup of Void Spirit's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- TidehunterOfflane6,159 games+3.5pts
Why?
Measured: across 6,159 Divine+ games, Tidehunter's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +4.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SlarkCarry7,520 games+3.1pts
Why?
Measured: across 7,520 Divine+ games, Slark's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ember SpiritMid7,288 games+3.0pts
Why?
Measured: across 7,288 Divine+ games, Ember Spirit's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UnderlordOfflane4,854 games+2.6pts
Why?
Measured: across 4,854 Divine+ games, Underlord's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- DoomOfflane5,354 games+2.2pts
Why?
Measured: across 5,354 Divine+ games, Doom's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow FiendMid, Carry8,697 gamesdrifting+1.8pts
Why?
Measured: across 8,697 Divine+ games, Shadow Fiend's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- OracleHard support, Soft support3,203 games+2.3pts
Why?
Measured: across 3,203 Divine+ games, Oracle's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LunaCarry6,634 games+1.8pts
Why?
Measured: across 6,634 Divine+ games, Luna's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Night StalkerOfflane5,811 games+1.8pts
Why?
Measured: across 5,811 Divine+ games, Night Stalker's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Monkey KingCarry, Mid4,457 games+1.9pts
Why?
Measured: across 4,457 Divine+ games, Monkey King's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Dark WillowSoft support, Hard support4,085 games+1.9pts
Why?
Measured: across 4,085 Divine+ games, Dark Willow's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BeastmasterOfflane, Mid2,479 gamesdrifting+2.1pts
Why?
Measured: across 2,479 Divine+ games, Beastmaster's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SlarkCarry7,520 games+3.1pts
Why?
Measured: across 7,520 Divine+ games, Slark's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow FiendMid, Carry8,697 gamesdrifting+1.8pts
Why?
Measured: across 8,697 Divine+ games, Shadow Fiend's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- LunaCarry6,634 games+1.8pts
Why?
Measured: across 6,634 Divine+ games, Luna's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Monkey KingCarry, Mid4,457 games+1.9pts
Why?
Measured: across 4,457 Divine+ games, Monkey King's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ember SpiritMid7,288 games+3.0pts
Why?
Measured: across 7,288 Divine+ games, Ember Spirit's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +2.0 to +4.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Shadow FiendMid, Carry8,697 gamesdrifting+1.8pts
Why?
Measured: across 8,697 Divine+ games, Shadow Fiend's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +2.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Monkey KingCarry, Mid4,457 games+1.9pts
Why?
Measured: across 4,457 Divine+ games, Monkey King's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BeastmasterOfflane, Mid2,479 gamesdrifting+2.1pts
Why?
Measured: across 2,479 Divine+ games, Beastmaster's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- TidehunterOfflane6,159 games+3.5pts
Why?
Measured: across 6,159 Divine+ games, Tidehunter's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.5 to +4.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- UnderlordOfflane4,854 games+2.6pts
Why?
Measured: across 4,854 Divine+ games, Underlord's side wins 2.6 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- DoomOfflane5,354 games+2.2pts
Why?
Measured: across 5,354 Divine+ games, Doom's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Night StalkerOfflane5,811 games+1.8pts
Why?
Measured: across 5,811 Divine+ games, Night Stalker's side wins 1.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BeastmasterOfflane, Mid2,479 gamesdrifting+2.1pts
Why?
Measured: across 2,479 Divine+ games, Beastmaster's side wins 2.1 win-chance points more often than the two heroes' own win rates predict (90% range +0.5 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- OracleHard support, Soft support3,203 games+2.3pts
Why?
Measured: across 3,203 Divine+ games, Oracle's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Dark WillowSoft support, Hard support4,085 games+1.9pts
Why?
Measured: across 4,085 Divine+ games, Dark Willow's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- OracleHard support, Soft support3,203 games+2.3pts
Why?
Measured: across 3,203 Divine+ games, Oracle's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.9 to +3.7).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Dark WillowSoft support, Hard support4,085 games+1.9pts
Why?
Measured: across 4,085 Divine+ games, Dark Willow's side wins 1.9 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.1).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Items
Bought more often against Void Spirit
No item is bought noticeably more often against this hero in Divine+ games.
In lane
Beyond both heroes' general lane strength, by 10:00
- Invoker110 lanes, 108 at this position+0.32lane score
Why?
Measured over 110 lanes with Void Spirit across from Invoker: 0.32 lane-score points beyond what both heroes' general lane strength predicts (80% range +0.24 to +0.40).
- Void Spirit in these lanes, beyond what general lane strength predicts:
- +559 gold at 10:00
- −0.12 deaths by 5:00
- +3.4 last hits at 10:00
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
Strong in most lanes
They lose most of their lanes against every hero, so beating them is not specific to Void Spirit.
- Tinker17 lanes+0.19lane score
Why?
Measured over 17 lanes: Tinker loses most of his lanes against every hero, so with Void Spirit across he does 0.19 lane-score points worse than usual (80% range +0.01 to +0.38). That is general lane weakness, not a matchup of Void Spirit's.
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
In game
Win-chance points the matchup moves
- InvokerMid, Soft support16,375 games+4.0pts
Why?
Measured: across 16,375 Divine+ games, Void Spirit's side wins 4.0 win-chance points more often than the two heroes' own win rates predict (90% range +3.4 to +4.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- SniperMid6,328 gameslane ≠ game+2.9pts
Why?
Measured: across 6,328 Divine+ games, Void Spirit's side wins 2.9 win-chance points more often than the two heroes' own win rates predict (90% range +1.9 to +3.9).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- WeaverSoft support, Carry3,408 games+3.2pts
Why?
Measured: across 3,408 Divine+ games, Void Spirit's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- JuggernautCarry8,041 gamesgame fact+2.4pts
Why?
Rule of the gameVoid Spirit's Astral Step cannot miss, so it ignores Juggernaut's evasion once Butterfly is built
Astral StepFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 8,041 Divine+ games, Void Spirit's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +3.3).
- MarsOfflane4,899 games+2.5pts
Why?
Measured: across 4,899 Divine+ games, Void Spirit's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.4 to +3.6).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- PuckMid4,228 games+2.3pts
Why?
Measured: across 4,228 Divine+ games, Void Spirit's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Ancient ApparitionHard support, Soft support3,467 gamesdrifting+2.4pts
Why?
Measured: across 3,467 Divine+ games, Void Spirit's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.8).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- Faceless VoidCarry6,240 games+2.0pts
Why?
Measured: across 6,240 Divine+ games, Void Spirit's side wins 2.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +3.0).
No game-mechanic reason is confirmed for this one yet; this is only what was measured.
- BrewmasterOfflane1,509 gamesgame fact+2.8pts
Why?
Rule of the gameVoid Spirit's Astral Step cannot miss, so Brewmaster's evasion does nothing
Astral StepFrom the Dota 2 Wiki (community), not from Valve's files. A fact of the game, not something we measured.Measured: across 1,509 Divine+ games, Void Spirit's side wins 2.8 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +4.8).
Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.