Highground › Counter picks › Warlock

Warlock

Warlock counters for patch 7.41

On patch 7.41f in Divine+ games, Warlock struggles most against Bounty Hunter, Kez and Snapfire.

Divine+ games, patch 7.41f · data built 2026-11-04

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Oracle
Carryvs
Warlock
Hard support

Who is stronger when

Win-chance points by game length, Oracle against Warlock: up is you, down is him. Solid bars are clear gaps.

  1. 15-20
  2. 20-25
  3. 25-30
  4. 30-35
  5. 35-40
  6. 40-45
  7. 45-50
  8. 50+

35–50Fight him from minute 35 to 50: that is your window.

  • 35–50You are clearly stronger from minute 35 to 50.

Power spikes

    Warlock usually finishes these items at about this minute:
    • Glimmer Cape21
    • Aghanim's Scepter33

    From Divine+ games on this patch and Valve's game files. A part with too few games or no clear difference is left out, never guessed.

    Hard support (pos 5) 83%Soft support (pos 4) 16%Leans onSummoned units

    Item buildSkill build

    How to beat Warlock

    1. MeasuredBounty HunterWins 3.1 win-chance points more often against Warlock (2,985 Divine+ games)
    2. MeasuredKezWins 3.0 win-chance points more often against Warlock (2,763 Divine+ games)
    3. MeasuredSnapfireWins 2.2 win-chance points more often against Warlock (7,251 Divine+ games)

    In lane

    Beyond both heroes' general lane strength, by 10:00

    As Soft support (pos 4)

    Across 97 lanes at this position, no lane matchup stands out for Warlock beyond both heroes' general lane strength.

    More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

    1. Necrophos153 lanesSTRATZ+29pts
      Why?

      Measured by STRATZ over 153 lanes: with Necrophos across, Warlock loses the lane 29 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Windranger431 lanesSTRATZ+23pts
      Why?

      Measured by STRATZ over 431 lanes: with Windranger across, Warlock loses the lane 23 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Drow Ranger432 lanesSTRATZ+22pts
      Why?

      Measured by STRATZ over 432 lanes: with Drow Ranger across, Warlock loses the lane 22 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Data: STRATZ (stratz.com)

    As Hard support (pos 5)

    Across 569 lanes at this position, no lane matchup stands out for Warlock beyond both heroes' general lane strength.

    More lane matchups, from STRATZ (their raw lane results, not adjusted for general lane strength)

    1. Razor1,034 lanesSTRATZ+35pts
      Why?

      Measured by STRATZ over 1,034 lanes: with Razor across, Warlock loses the lane 35 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Viper576 lanesSTRATZ+26pts
      Why?

      Measured by STRATZ over 576 lanes: with Viper across, Warlock loses the lane 26 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Necrophos1,835 lanesSTRATZ+24pts
      Why?

      Measured by STRATZ over 1,835 lanes: with Necrophos across, Warlock loses the lane 24 points more often than usual. Their raw result, not adjusted for general lane strength; our own lanes do not show it yet.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Data: STRATZ (stratz.com)

    In game

    Win-chance points the matchup moves

    Position
    1. Bounty HunterSoft support2,985 games+3.1pts
      Why?

      Measured: across 2,985 Divine+ games, Bounty Hunter's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.6).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. KezCarry, Mid2,763 games+3.0pts
      Why?

      Measured: across 2,763 Divine+ games, Kez's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. SnapfireSoft support, Mid7,251 gamesdrifting+2.2pts
      Why?

      Measured: across 7,251 Divine+ games, Snapfire's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. TidehunterOfflane4,800 gamesdrifting+2.3pts
      Why?

      Measured: across 4,800 Divine+ games, Tidehunter's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    5. SlarkCarry5,612 games+2.2pts
      Why?

      Measured: across 5,612 Divine+ games, Slark's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    6. WeaverSoft support, Carry2,617 gamesdrifting+2.3pts
      Why?

      Measured: across 2,617 Divine+ games, Weaver's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    7. InvokerMid, Soft support9,326 gamesdrifting+1.6pts
      Why?

      Measured: across 9,326 Divine+ games, Invoker's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    8. Shadow FiendMid, Carry6,630 gamesdrifting+1.7pts
      Why?

      Measured: across 6,630 Divine+ games, Shadow Fiend's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    9. SvenCarry2,837 games+2.2pts
      Why?

      Measured: across 2,837 Divine+ games, Sven's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. KezCarry, Mid2,763 games+3.0pts
      Why?

      Measured: across 2,763 Divine+ games, Kez's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. SlarkCarry5,612 games+2.2pts
      Why?

      Measured: across 5,612 Divine+ games, Slark's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.3).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. WeaverSoft support, Carry2,617 gamesdrifting+2.3pts
      Why?

      Measured: across 2,617 Divine+ games, Weaver's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. Shadow FiendMid, Carry6,630 gamesdrifting+1.7pts
      Why?

      Measured: across 6,630 Divine+ games, Shadow Fiend's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    5. SvenCarry2,837 games+2.2pts
      Why?

      Measured: across 2,837 Divine+ games, Sven's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +3.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. KezCarry, Mid2,763 games+3.0pts
      Why?

      Measured: across 2,763 Divine+ games, Kez's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.5 to +4.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. SnapfireSoft support, Mid7,251 gamesdrifting+2.2pts
      Why?

      Measured: across 7,251 Divine+ games, Snapfire's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. InvokerMid, Soft support9,326 gamesdrifting+1.6pts
      Why?

      Measured: across 9,326 Divine+ games, Invoker's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. Shadow FiendMid, Carry6,630 gamesdrifting+1.7pts
      Why?

      Measured: across 6,630 Divine+ games, Shadow Fiend's side wins 1.7 win-chance points more often than the two heroes' own win rates predict (90% range +0.7 to +2.7).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. TidehunterOfflane4,800 gamesdrifting+2.3pts
      Why?

      Measured: across 4,800 Divine+ games, Tidehunter's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +1.1 to +3.5).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. Bounty HunterSoft support2,985 games+3.1pts
      Why?

      Measured: across 2,985 Divine+ games, Bounty Hunter's side wins 3.1 win-chance points more often than the two heroes' own win rates predict (90% range +1.6 to +4.6).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. SnapfireSoft support, Mid7,251 gamesdrifting+2.2pts
      Why?

      Measured: across 7,251 Divine+ games, Snapfire's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. WeaverSoft support, Carry2,617 gamesdrifting+2.3pts
      Why?

      Measured: across 2,617 Divine+ games, Weaver's side wins 2.3 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +3.8).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. InvokerMid, Soft support9,326 gamesdrifting+1.6pts
      Why?

      Measured: across 9,326 Divine+ games, Invoker's side wins 1.6 win-chance points more often than the two heroes' own win rates predict (90% range +0.8 to +2.4).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    1. SnapfireSoft support, Mid7,251 gamesdrifting+2.2pts
      Why?

      Measured: across 7,251 Divine+ games, Snapfire's side wins 2.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +3.1).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Items

    Bought more often against Warlock

    No item is bought noticeably more often against this hero in Divine+ games.

    In lane

    Beyond both heroes' general lane strength, by 10:00

    As Soft support (pos 4)

    Across 97 lanes at this position, Warlock does not beat any hero in lane beyond his general lane strength.

    Strong in most lanes

    They lose most of their lanes against every hero, so beating them is not specific to Warlock.

    1. Lion33 lanes, 8 at this position+0.25lane score
      Why?

      Measured over 33 lanes: Lion loses most of his lanes against every hero, so with Warlock across he does 0.25 lane-score points worse than usual (80% range +0.10 to +0.41). That is general lane weakness, not a matchup of Warlock's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    As Hard support (pos 5)

    Across 569 lanes at this position, Warlock does not beat any hero in lane beyond his general lane strength.

    Strong in most lanes

    They lose most of their lanes against every hero, so beating them is not specific to Warlock.

    1. Lion33 lanes, 25 at this position+0.25lane score
      Why?

      Measured over 33 lanes: Lion loses most of his lanes against every hero, so with Warlock across he does 0.25 lane-score points worse than usual (80% range +0.10 to +0.40). That is general lane weakness, not a matchup of Warlock's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    2. Earthshaker36 lanes, 34 at this position+0.23lane score
      Why?

      Measured over 36 lanes: Earthshaker loses most of his lanes against every hero, so with Warlock across he does 0.23 lane-score points worse than usual (80% range +0.09 to +0.38). That is general lane weakness, not a matchup of Warlock's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    3. Slardar15 lanes+0.25lane score
      Why?

      Measured over 15 lanes: Slardar loses most of his lanes against every hero, so with Warlock across he does 0.25 lane-score points worse than usual (80% range +0.06 to +0.43). That is general lane weakness, not a matchup of Warlock's.

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    In game

    Win-chance points the matchup moves

    1. Phantom LancerCarry3,721 games+4.9pts
      Why?

      Warlock's Shadow Word hits every illusion at once, so Phantom Lancer's army dies together

      Shadow WordShadow Word

      Measured: across 3,721 Divine+ games, Warlock's side wins 4.9 win-chance points more often than the two heroes' own win rates predict (90% range +3.6 to +6.2).

      Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

    2. SpectreCarry3,606 games+3.5pts
      Why?

      Warlock's Shadow Word hits every illusion at once, so Spectre's army dies together

      Shadow WordShadow Word

      Measured: across 3,606 Divine+ games, Warlock's side wins 3.5 win-chance points more often than the two heroes' own win rates predict (90% range +2.2 to +4.8).

      Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

    3. Wraith KingOfflane, Carry3,080 games+3.2pts
      Why?

      Measured: across 3,080 Divine+ games, Warlock's side wins 3.2 win-chance points more often than the two heroes' own win rates predict (90% range +1.8 to +4.6).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    4. TerrorbladeCarry1,779 games+3.0pts
      Why?

      Warlock's Shadow Word hits every illusion at once, so Terrorblade's army dies together

      Shadow WordShadow Word

      Measured: across 1,779 Divine+ games, Warlock's side wins 3.0 win-chance points more often than the two heroes' own win rates predict (90% range +1.2 to +4.8).

      Confirmed: the same effect shows in public Divine+ games and in our own Divine+ replays.

    5. Centaur WarrunnerOfflane2,636 games+2.5pts
      Why?

      Measured: across 2,636 Divine+ games, Warlock's side wins 2.5 win-chance points more often than the two heroes' own win rates predict (90% range +1.0 to +4.0).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    6. Dark SeerOfflane1,858 games+2.4pts
      Why?

      Measured: across 1,858 Divine+ games, Warlock's side wins 2.4 win-chance points more often than the two heroes' own win rates predict (90% range +0.6 to +4.2).

      No game-mechanic reason is confirmed for this one yet; this is only what was measured.

    Divine+ games on one patch. An edge is what happens when a hero is picked into another, not a controlled test; the dots show how strongly a matchup stands out among all counters. In lane an edge counts only what the matchup does beyond both heroes' general lane strength. A reason is shown only where Valve's own spell or item text and the data agree; a rule of the game is a fact from Valve's files, not a measurement.

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